What I found funny in my playthrough was that I had no performance issue past massive popin but I blame it being on performance mode. But the second I run into the frost beast horned warrior near the end of the dlc I had to run past him cause fighting him could cause my ps5 ro crash.
I like how you picked the only objectively good area where the item placement was good. What? Did you also shed a tear when you found the oh so important Crimson Seed Talisman +1 in the Finger Ruins?
You just cant please gamers anymore. The gamer youtube content cycle post release of a popular game will always sow controversy no matter what because its lucrative . People cant think for themselves anymore
@@fieldkaijuOh smooth brained beast, from your own high farts delivered Indulge us with what you consider a good game then. We can show how disgustingly easy it is to nitpick every minor flaw and make it look like shit. (I doubt you will respond meaningfully, your 1st grade level insults don't show any amount of intellect behind them. But you can at least entertain us a while longer)
I appreciated fromsoft's flawed masterpieces. Hell my favorite game in the series is DS1. But i cant help but agree with some of his points. The map has alot of empty space filled with mediocre rewards. I couldnt immediately remember any music. Radahns strongest move is his lag switching. The easy bosses i cant even remember. The hard bosses i felt like i beat through cheese rather than skill. And i totally screwed up the npc questlines just by playing the game. This was all only a couple weeks ago. Halfway through it felt more like a responsibility than a game. My only saving grace is the lore. But even that seemed a bit incomplete. Like trying to understand DS3 with just the ashes of ariandel dlc. Which would be totally ok if Miyazaki didn't confirm this was the only elden ring dlc. My souls borne heart is in shambles
@@fieldkaiju You obviously proved my point with this smooth brain attempt at a roast. I said trust me I know because obviously I am not far from being smooth brained myself. It's okay maybe read a book or something?
I think that people who are defending the dlc difficulty and using the argument of "not using the tools available" are missing a the point. Its not about winning, it never was, back when i was a younger remember getting rolled by bosses like Orphan of Kos and Lady Maria, these bosses had easy solutions for them, just spam parry for every move and the fight becomes a joke, i ended up never doing that. I remember spending hours on Orphan and Maria getting nuked cause i went in the DLC at NG 7, but i never really thought much about the losing cause despite dying over and over and not winning at all, i was having fun, my blood was pumping every time and for years i came back to the bosses i deemed hard, because they were simply fun, i was just having fun, there was no need to "use all the tools available" because it is not competitive, im not seeking a trophy, games are just a hobby. I would be lying if i said that my blood was not pumping on Radahn every time i got super close to beating him. The deal about the whole dlc saving some exceptions is, i just simply cannot have fun with these enemies, without using "all the tools" and even less while using them, victory holds no meaning if im not having fun in the proccess. Winning or not dont mean that a game will or not be fun, hell just look at your good old league of legends, there are a lot of matches where winning is more stressful than losing. My problem with the ER dlc is that i constantly can see and feel the hands of the developers handcrafting an attack to overly punish me, or going out of their way to make a really convoluted attack that its almost a puzzle to figure out on how to dodge, your cheap one shot kills on phase transitions that are made to cause shock value on your first fight, the lack of effort to implement ideas the right way. Tell me, am i lying when i say you cannot see shit on Radahn phase 2? Be it because of the light pillars, horrible camera, Miquella gigantic ass hair blocking Radahns entire body. And im sorry, these are all outdated problems that sekiro solved already in 2019, there is not a single boss in sekiro that is hard or convoluted to read, no matter the crazy shit they spam or even if you install one of those weird Tohou mods that ramp bosses to godhood, beucase the fundamentals of the game are solid and polished enough to handle that, Elden Ring is not. Anyway this is what i think at least. The dlc is not as bad as a lot of people say, i enjoyed it enough, less than i expected, but enough. I just dont see myself coming back to it. Edit: By the way, i laughed my ass out on your lore section, specially the Ranni transition, great video man, keep it up
People aree defending the DLC difficulty wrongly. It's not about the tools or the bosses. The boss design is fine. If you find it frustrating that you can't do well like you did with previous Soulsborne bosses it's because you're stuck playing Bloodborne and Dark Souls 3 and not Elden Ring. Fromsoft games are fundamentally different despite looking similar (They really need to change up their style because too many "veterans" are falling for the trap). Rather than just roll, how about you utilise your stamina in a more efficient way? Jumping, running away, ashes of wars. These are built in mechanics in the game that aren't necessarily "tools" such as mimics or crafting items. The only boss designs that are "bad" are Gaius (even his moveset it's fine it's just his one charge attack), Jori Elder Inquisitor (I actually have no defence for this trash boss) and Radahn phase 2 (yeah, the flashbangs were not nice). Messmer, Midra, Bayle, Rellana are easily some of the best Fromsoft have produced and even other bosses like Putrescent Knight and Scadutree Avatar are extremely underrated once you realise what you're meant to do (jump fire attacks, hit the head). They all have clear openings and some even just straight up give you openings like the Scadutree Avatar.. The worst part of the debate is that I can't even say "skill issue" because so many people defending ER's design is defending it wrongly. People aren't criticising or defending the right thing. If there's anything wrong with Elden Ring's boss designs, it's not the bosses themselves. What Fromsoft should've done is do what they did in Sekiro. Add a posture bar, add clear tells that signifies when you need to jump or run away from attacks/combos rather than rolling. We know they can do this because Romina has a visual and sound queue for one of her attacks where she slams into the ground.
@@mingQWERTY you are very dumb, the boss design isnt fine, it is based on rote memorization, while having ultra inflated health and damage, with less and less punish windows and barely any telegraphing, while overwhelming your screen with VFX noise and getting the camera stuck where you can't see shit, you don't know shit about design you should shut the fuck up
I understand having fun in whatever way you want. And i think elden ring facilitates this will with its variety of tactics you can use. But yes, you do have to have to engage with the game mechanics to beat the game. Using all the tools doesnt mean using the broken thorn spell or using 20 buffs. It means pressing the jump button to dodge those "undodgeable" attacks. It means putting together a build that makes some semblance of sense. It means interact with the new mechanics in the game instead of playing it like its dark souls 4. You could kinda get away with not jumping in the base game, but it is a core defensive mechanic, just like rolling. Im sorry theres new things the game forces you to interact with, but if you dont like engaging with the game mechanics i guess we just disagree on how to play a game. Personally i didnt have too many camera problems in the radahn fight. I did have a frame drop on the big laser, but the other lasers are only there for a half a second. I do agree that seliro fixed a lot of camera problems by zooming out and i dont know why they didnt stick with that but thats kinda minor.
radahn is extrmely boring. once you learn how to dodge his moves theres literally nothing you can do to optimize the fight. unless you block, roll 4-5-6 attacks and punish once of twice and thats it. a good intricate boss is malenia or radagon where you can exploit thei ai by good positioning and you can always be agressive and style on them. most previous souls games were hit and dodge but you never had to dodge more than 2 hits at once and since the bosses never tracked you you could easily just strafe and melt them. a good boss shows the difference between a good and bad player. radahn doesnt. as for areas being empty have you stepped on the cerulean coast or the jagged peak for like 5 minutes? theres literally nothing there besides the fissure, only reused enemies and content. gravesite has 1 legacy dungeon thats aight and 1 thats shit and gaol and thats it. scadu altus is the only one having content. im sorry i dont see picking up crafting matterials as content
Radahn definitely shows the difference between good or bad players, or else we wouldn't have so many of the bad kind crying about him. There are openings to weave hits during his combos, opportunities to use ranged options to keep stance damage going, attacks you can jump, crouch or strafe through, and even just being able to dodge every move consistently is already a mark that you got way better than the average player. Malenia was also seen as this overturned trash close to release, give it a couple months and this overhating on the Radahn fight will die down.
he has no jumpable stuff that actually matters. one you just avoid the meteors and run away so you continue to disengage, the other is the stomp where you just dont have time for a jump attack. malenia is only invulnerable for waterfowl and the clones, radahn is imvulnerable for a ton of his moves in second phase , so no you cannot optimize the fight. i can fight malenia and bully her with hand to hand and on radahn i just wait 15 seconds hit a couple times go back to waiting 15 seconds. the most boring boss theyve ever done.
@@joaoluizkfsantos8392 good players are players that die enough to learn his patterns wow much skill rote memorization absolutely amazing display of skill
Baiting AI is more boring IMO. Melania is a badly designed boss I actually enjoy rahdan more. These are opinions sure but most people cheesed Melania fight. It’s because the fight wasn’t well designed. Lots are trying to cheese radahn to but I’d argue at a lesser rate
@@tankbeast8480 wdym most ppl i seen / know cheesed radahn. malenia isnt a badly designed fight if you know how to dodge waterfowl which is actually really easy and she can be fought purelt reactionary. i dont need to bait her ai , cuz i can bully her just by being agressive
"dont feel too bad about easily beating a boss, you've earned it" ??????? in good games the reward is playing the fucking boss not getting skibidi fragments and then graping them ???
@@QuantumTelephone yeah thats why people remember the exploration and not the bosses, thats why people discuss the exploration and not the bosses, you are very bright and you surely have a bright future
"balming the game for being hard because you're not willing to use the broken stuff they put in it is not valid" you are not a real human being summons break the game, quite litterally they do break the game, the bosses arent made to take them into account people playing with summons and without are very simply not playing the same game. Also if the boss is hard and shit, making it easy wont stop making it shit by the way, there are only 2 good bosses in the 10 remembrance bosses in this DLC by the way lmao. How about the boss be good and the camera not suck, and the telegraphings not being the worst thing in the world ?? Maybe make the game good next time too lmao