btw dodge potions are really op and energy consumables are generally the best and haste scales your amount of block so if your going for a block spike build, then haste would be really op. You should also watch the youtuber Sifd to get an insight into what's good and not.
From what I've learned in this game: Don't hoard consumables, spam them because you'll get replacements pretty quickly, especially the damage and energy ones. Do hang on to a cure status effects potion because the later levels really hurt Stack armour, more damage you can tank for free the better
@@MrDarkbishop The name of the old Rat. I know, I found out after a few run when reloading the website. Its the equivalent to the whale in Slay the spire.
may I introduce you to TES III Morrowind, a game about hoarding things where you can become a god in like, 5 different ways. You start out as a random criminal on a boat as you are being released, and at the start you can't even hit a stationary mudcrab with a stick. By the end of the game you can fist fight a god and win
tbh I think there's just not enough to the game, and the runs are quite long. Maybe if there were higher difficulties or more starting characters, but as of right now, not that much content.
@@godlyvex5543 I mean theres more features on the way and ng+ right now, so theres content to be had. (and thats also excluding all the different builds you could strive for)
I recommend going for events after you did all the fights on the floor so you get more backpack space for the events. And get the max health from the healer always
I've been obsessed with this game. Getting strong enough for an infinite run is a lot harder than you think! Magic is a fun system and cleavers are hilarious.
That looks really interesting and fun, but also an absolute horror for people like me who must hoard every broom and cheese wheel in games like skyrim and never leave anything behind.
Hey Tyler! Just wanted to say that I had just ran a run before watching this and got a simmilar thing going! If you were wondering how I beat the final boss-- the answer is walls. I had 14 walls and roughly 40 defense renewing every turn-- so I would just one-shot the final boss with whet-stone spam
Cant imagine any build coming even close to the power of frog relic-ring of doom-shiv combo. Every turn you get 3 mana from frog relic, which can be used on ring of doom for 2*3=6 damage up for your shivs. You can get max 7 shivs around the ring of doom, which will get you 6*7=42 potential dmg each turn. And the thing is, the damage ups are permanent for the rest of the combat, so at the end of a fight, you can have shivs with 50+ damage. Double it, if you get hourglass relic. The most broken build in this game
A lot of builds actually don't work with Frog Relic. The reason is that Frog Relic does nothing on turn 1, and later in the game (and ESPECIALLY in Endless) you want to be one-turn-killing everything. Frog Relic is thus often a dead slot. As to why you want to one-turn-kill everything? First of all, damage scales *way harder* than your defenses. The only way to keep up with enemy damage is by running a haste stacker, which adds +x armor (x being the number of haste stacks you have) every time something applies armor. Even then, a haste stacker fails to protect against certain enemy threats, such as curses or poison, which are totally unblockable, or debuff-oriented enemies spamming slow (haste, but in reverse; this is also unblockable, but can be mitigated by stacking haste faster). Later in the game, all of these sources scale in damage and magnitude to the point that haste stackers have to either kill any enemy that packs these threats turn 1, or die. Second of all, after the second boss, there are enemies in the game that can one-hit-kill you on their own if you let them hit you with both their damage and their burns (poison, but blockable by armor). All of this means that, with the only later-game viable defense requiring a lot of backpack space, the game *heavily* encourages no-defense nuker builds that one turn kill everything.
I actually have played this game and I think it's awesome, I'm not usually a huge fan of strategy games but I really enjoyed playing it. I love the concept of only being able to bring items with you that you can fit within the squares.
I thought imma not watch this because I already watched a lot of let’s plays of this game but you are the only one playing it almost perfect like not dropping Items glad I checked you’re channel out ❤️🔥❤️🔥
Very cool game. Would be interesting if they came out with options for different backpacks that you could unlock that each have a benefit and drawback. Add some depth.
I remember playing this when it came out. The game got stuck with a bug that ruined my run :< It's really cool, so I hope they finish the full game. Somehow, it vaguely reminds me of Counterhero, which is a small rpg where you can switch the digits of anything that has a number. I doubt that one's ever getting a full version, though.
The rocket that you found around the 5 minute mark works a little differently than you thought- it doesn't give +10 damage to future rockets, it instead makes that rocket itself do +10 damage for every space that it moves throughout your inventory until it can't anymore. So if you put it somewhere with 3 empty spaces in front of it, it would do 30 damage to all enemies, which is... pretty bad considering that's basically 5 spaces it takes up and can only be used once.
I would love to see you play a game called "Streets of Rogue", it is a really fun roguelike that is only $20 on steam and there are not many gameplay videos of it on RU-vid
Just tried this game out, and got a build where I gained 17 defense at the start of each round (with the option to spend 1 energy to get an additional 7), and I had an item that cost 2 energy to use but dealt 39 damage per hit. I'm going to enjoy this game.
Ahah, I tried to leave a comment recommending this game on your last video, but I think it got auto deleted since I included a link to the itch io page ^^ So happy to see you review this game I love!
I played 4 or 5 runs of Backpack Hero and it's was pretty intoxicating, but I just encountered a bug or game design issue that puts me off. One creature (the armored armadillo on the level after the first boss) effectively has +3 haste and +3 rage per turn (on top of some random variability), without actually having either. It's attack and shield just kept climbing from only doing small amounts of one or the other at first to doing nearly 60 damage and over 50 shield every turn by the time it whittled me down. My build was experimenting with armor and shields, and I had a low damage vampire knife, counting on extra attacks and high defense to wear creatures down until I could find a better weapon. I killed the other creature first because it had less health, and sill managed to knock it down to about 60% health before the armor became unbeatable, and then had to go through like 10 or 15 stalemate turns before it's damage got to like 10x what it had at the start, and started to edge out my armor. A creature like that would have been expected on level 15, with a lot more HP to start, and haste and rage to explain the growth, but that was really early for something like that, particularly with no mechanics to explain it, or foreshadow the effect.
Right now I'm on floor 34 and it's so seldom I find anything to improve my build but I'm pretty sure my current build would not be stopped, ever. It takes a long time to kill some opponents but I can kill anything in the game with ease and never take more than 1-2 damage every fight.
Beat it on my 3rd try. Got a pally sword, and a bunch of gem stones, and a ring that upped damage by +2 for each connected mana, was dealing 100 damage per hit. got endless mode, died because I didn't have enough block per turn to focus on damage. Enemys had 1000 HP. Passed on 2 relics because of bad drops. Anchoring can ruin a run if not placed optimally. Key blade was dope, but ruined spacing fast.
as much as i already watch and play this game too much, i'm excited to see your take as it is excellent and brainy and you might eventually be better at it than me.... after you wear this one out, it's okay to circle back to some games you might have missed like NOITA. :D
Gave this a go, got an insanely strong armor/spikes build. Who says you can’t wear 7 helmets at once? Also have a shield that gives 1 haste on use, and haste buffs all sources of defense, so I stack defense insanely fast
Sometimes you end up needing to plan out the exact order of operations for several fights in advance just to figure out which path you should take to not die. Other times it’s just clicking something as fast as you can for half of the run.
@@walkingmarshmallow6895, no, they're not. Check your sources, google at least. Two-sided polearms are just a waste of material mostly. Short spike on the backside is nice however.
The combat is very slay the spire but I really like the combat in that game and the inventory is very unique and definitely makes this game not a slay the spire clone
Please play poker quest!!!! It's a deck builder that I think you'd really like. It's based off of actual playing cards, and you collect ability cards and upgrades that are based on what random playing cards you draw. (Like, a weapon where you can only attack if you get doubles, or a card bigger than 10). It's really cool and I think you should check it out.