I wanted to bring them to the last part, but sadly my Inquisitor just won't behave! There is no way to remotely detonate the mark on his hand, so sadly he just ends up keep exploding himself... and the rest of the team. I'm blaming you, Solas! This is all your fault!
I just found your channel and your videos literally made me come back to Dragon Age Origins to try the rogue and mage builds as I usually never went too deep with the specializations and builds. I spent way too much time tinkering with the AI and getting it to work the way I want it lol. Keep up the videos dude, I look forward to new uploads, these are pretty inspiring!
Same for me last year, additionally your videos impressed me to use movavi and vegas videoredactors to edit dragon age gameplay videos, so I’m very greatfull to you🤗😊keep up your great work🤗
I just started playing DAI 3 weeks ago. I kinda wish I started with Origins but I have learned a lot from your builds & guides. 169 hours later and I'm still having fun with this game because of its story characters & all of the different builds. Your videos are blessings from Andraste thanks. 🙏 🙏
Man since I found your channel a little while ago I've been loving my play through even more. I'm on my second one. I'm weird in that I like to have at least one of each Class in my group and I play as a Knight Enchanter. Like right now I have Sara Dorian and Bull. But with your videos and AI builds they just WRECK everything. Sara is a Dual Wield, Dorian has his Lightning and Necro. But I switched Bull to a Sword and Shield and I don't really use any of his Rever stuff. But thanks to you again he doesn't need it and they just kick ass. 🙏
Vampire army (rogue) = Ninja fight (blitzing left and right, poison bomb, stealth, so fast, it feels like nobody cna even touch them) Golden army (warrior) = Medieval war (sword and shield with heavy armor just like how templar was in Holy War in medieval era, slow but surely, it feels like nobody can even scratch their armor) Magical commando (mage) = God's war (now I understand why everybody afraid of mages, when they fight it looks like Gods doing war, so many explosion, so many elements and effects, it feels like they can destroy the world)
As a mage myself, I can attest that while an adventuring group of all mages can be tricky to optimize, as long as you achieve a proper balance of specializations, such a group can actually be quite effective 🌀💠🌟!
Everybody is whining that AI is terrible in this game and companions can only die without any good use) But we see videos like that) AI is pretty good and its setup is pretty easy
You're choice of the Chain Lightning masterwork highlights just how powerful CC is in Inquisition (especially when you tend to favor Walking Bomb of Hidden Blades masterworks for your builds), but you make up for that loss of damage with inter-party ability combos with your Rift Mage / Stonefist / Mind Blast, e.g. nightmare, shatter, discharge, rupture, and basic. It's pretty hard to misstep when you've a party of 3 mages with the ability for effective CC *and* damage *and* Barrier spamming. P.S. - I wish Inquisition had two-handed polearms / glaives / spears, with their own skill tree, and not just the 2H Greatswords and Great Axes the game shipped with. 2H > S&S to play in Inquisition.
Маг мой самый любимый класс в игре. Люблю играть пачкой из 4х магов. Напомните, пожалуйста, где взять вещи дающую оборону и барьер? Из всех рас, какая по вашему мнению лучше подходит для игры за мага на кошмаре?
I use humans because of the +1 ability you get when you start the game. Not sure I understand the rest - what do you mean "defense and barrier"? You mean masterworks? Or armor? Or skills?
@@AKisHercegэффект оборана как у войнов на шкале хп и барьер который доступен магам но не доступен другим классам. Где получить две эти вещи в игре, чтобы независимо от класса иметь доп хп за счет обороны и барьера, я знаю эти вещи можно найти по мере прохождения игры
For the algorythm. I was thinking. Since independent Ai rouge team dealt perfectly with everything (plus masterworks). The warriors needed damage buffs like to the death of revers dragon rage. How did the magic AI dealt with saarath. This is the only group you did not show us how they can handle the sarebas
Oh good. To know. I thought that fire mine and winters grasp could do great against him but I was mistaken. Finally finished the game. Took me two tries to finish saraath. Too many collectables in this game 😂
@@adrianblania5565 He has like 70+% flat dmg resistance so Fire Mines don't really do much. Winter's Grasp is ever worse, because he is immune to "chilled" so Winter's Ruin does nothing against him. He is a pain in the butt for mages. :)
@@adrianblania5565 Same, because there is no lightning and spirit based spell that is stronger than Fire Mine(1600% weapon dmg) or an enhanced Winter's Grasp(1200% weapon dmg). Saarath has no elemental immunity, but he has a flat dmg resistance to everything including every element.
Too far down the line(basically lack of skill points), and there are other much better spells I need for either cc or survivability. Plus WB sometimes has this weird effect that it deals FF even though FF is turned off. It's pretty annoying. :)