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INDIE GAME DEVLOG - Episode 6: What Is Happening With My Game? 

OUVIO
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14 окт 2024

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Комментарии : 59   
@zachb982
@zachb982 Год назад
You need to understand how much leeway your streams give you - just the fact that you can still show that you’re working consistently on your game puts you a league ahead of most game dev RU-vidrs
@ouvio
@ouvio Год назад
I haven't thought about it that way, but that makes a lot of sense. I don't intend to stop streaming. :)
@PeterMilko
@PeterMilko Год назад
Looks Awesome, Im a dev too.
@reeanimationgaming1034
@reeanimationgaming1034 Год назад
Alright. First of all. And this is important.. Never apologize to your viewers about not delivering videos.. That is a guarantied road to stress and depression, trust me, you don’t want to go there. And I’m saying this to help you, as that is a big red warning flag.. 🙏 Now I will watch the rest of the video 🙂
@ouvio
@ouvio 11 месяцев назад
Haha, you know it. I've been on Twitch for a long time and RU-vid just hits differently with that type of content creation guilt. That said, I appreciate your comment and supportive advice. I'm not letting it get to me that much, because in the end I know that I am serious about my game and game dev and that I will post again, once I'm ready and have something to share. Thank you man, appreciate it :)
@reeanimationgaming1034
@reeanimationgaming1034 11 месяцев назад
@@ouvio 🙂🙏
@GrahamOfLegend
@GrahamOfLegend Год назад
Yo, this art is gorgeous!!! Can't wait to see more of this game.
@joshharrison5287
@joshharrison5287 Год назад
Awesome update!! I was just waiting on your next devlog - keep them coming! Good job using boxes & silhouette placeholders
@TitanLordofPizza
@TitanLordofPizza Год назад
Looking great
@ouvio
@ouvio Год назад
Thanks!
@xylvnking
@xylvnking Год назад
it's crazy how much even just a few high quality art assets during development help things feel 'real'
@ouvio
@ouvio 11 месяцев назад
Absolutely. As guilty as I feel to use asset packs, it's more about getting the vibe down and then replacing the bits and pieces with my own models.
@dreamradgames
@dreamradgames Год назад
broo that intro? 🔥🔥🔥🔥🔥🔥 Had me feeling some type of medieval way 😂🙌🏿🙌🏿 keep cooking bro 😂👍
@ouvio
@ouvio Год назад
Haha thank you! I am glad it evokes those types of feelings. Sure will :) thank you for the encouragement!
@unrealredist4124
@unrealredist4124 Год назад
These devlogs are deviously underratedd
@ouvio
@ouvio Год назад
Thank you so much for the kind words 🙏
@unrealredist4124
@unrealredist4124 Год назад
@@ouvio keep up the good work ^^
@VskutkuTrigen
@VskutkuTrigen Год назад
Looks awesome love the 3d-2d astetic
@brandonjacksoon
@brandonjacksoon Год назад
I'm here from Cobra Code channel. He recommended to watch your channel in the one of my comments :) so I'm here now. Little liked and subscribed :)
@ouvio
@ouvio Год назад
Wait what?! He did?! I watch his videos on repeat since I learn so much from them. Thank you for sharing that and coming over to support. That made my morning! 😄
@Gnomable
@Gnomable Год назад
Looks great! I do like the simplified, revised level you ended up with over the first level.
@chetlucas8568
@chetlucas8568 Год назад
Cant get enough, honestly keep it up!
@ouvio
@ouvio Год назад
Thank you buddy! :)
@xmsteo
@xmsteo Год назад
this is gonna be epicc
@viktonyquib
@viktonyquib Год назад
Damn this looks incredible, good job man
@ouvio
@ouvio Год назад
Thank you! I am glad you think so :)
@hamzahgamedev
@hamzahgamedev Год назад
You have inspired me immensely to create my own Devlogs through this channel. Thanks mate !
@ouvio
@ouvio Год назад
That is awesome!! Makes me super happy to hear. The more people begin to work on their own creative projects, the merrier. :)
@redskreamer53
@redskreamer53 Год назад
Game looks amazing
@WhyKev
@WhyKev Год назад
I'm so on board on this game! Can't wait to see more! The falling bridge part was a very nice touch!
@PeterMilko
@PeterMilko Год назад
Why not use Probuilder for the white boxing?
@ouvio
@ouvio Год назад
Never heard of that one before. I'll have to take a look :)
@danicazivkovic384
@danicazivkovic384 Год назад
Suprisingly, this is the first devlog I saw from you and it's looking incredible (not exaggerating). As someone who took a few 3d art courses, I was pleasantly surprised from how well you work and design things. Not to mention how the 2d character looks lovely next to 3d objects! Plus, he's adorable ^^ Keep up the work
@subzerosaba
@subzerosaba Год назад
So cool! the style, the video , character, everything is perfect! good luck my dude! I am 100% Sure this project will be success!
@ouvio
@ouvio Год назад
Thank you so much for the kind words!
@saymynamemoh4499
@saymynamemoh4499 Год назад
your game looks so amazing and inspiring for me as a beginner game dev, cant w8 for the next ep and wish you all the best
@ouvio
@ouvio Год назад
Thank you so much and that is amazing to hear. I wish you all the best on your game dev journey as well. :)
@diligencehumility6971
@diligencehumility6971 Год назад
Looks really good, beautiful dog character. The gameplay looks a little dull so far, mostly jumping, but I understand this is extremely early stages :D
@ouvio
@ouvio Год назад
Thanks for the feedback. Yeah, gotta try to make sure the gamellay isn't as dull as it looks right now
@khllffsh
@khllffsh Год назад
İf you haven't added this feature yet please add it. Add the dog some kind of angry state. When he is angry he bark randomly with cute angry face.
@ErgleBergle
@ErgleBergle Год назад
I feel like for the main menu have the blur more of a gradual shift rather than be entirely blurry only coming into focus at the last second cause it looks a bit strange how it is currently to me. It’s looking amazing tho keep up the great work!
@ouvio
@ouvio Год назад
Once the scene has all the proper set dressing, meshes and textures, I'm sure it wont be as jarring anymore. The thing is, I'm not blurring the entire screen. It's a focus pull on the camera. The camera's focus distance changes from very close to us, to where the dog sleeps. I could see if slowing down that change might make it a bit more incremental. Thanks for the feedback! :)
@robertjohnson1050
@robertjohnson1050 Год назад
Can't wait
@50-blessings92
@50-blessings92 Год назад
damn it looks good
@TheFrenchMonkey
@TheFrenchMonkey 11 месяцев назад
Hi, great insight, I was wondering what's the background music track you used in the video, Cheers.
@ouvio
@ouvio 10 месяцев назад
Basixx - The Chase. A song on Epidemic Sound
@paulytheking7365
@paulytheking7365 9 месяцев назад
wow
@TomatoSaucey95
@TomatoSaucey95 Год назад
epic
@adelaidedacunha5172
@adelaidedacunha5172 Год назад
Really curious how you did the water in the game. Is cool to see th progress, is normal in the beginning to easily pump devlogs out and then stagnate on that as it seems like your arent doing as much even when you are. Just a lot of QA and polish needs to be done and it slows down significantly what you can show on a devlog.
@ouvio
@ouvio Год назад
You are absolutely correct. While the waterfall is an asset from a pack (which I will replace with my own eventually) the river isn't. I will go over how I made it (including links to tutorials) in the next episode. :)
@noxden
@noxden 9 месяцев назад
What monitor are you using? The vertical setup looks very interesting.
@ouvio
@ouvio 9 месяцев назад
LG Dual Up
@noxden
@noxden 9 месяцев назад
@@ouvio Thank you for your quick response!
@crafter7jake874
@crafter7jake874 Год назад
hi im new to your channel but your game looks like fun but especially the art looks AMAZING!!! im gonna gues you were a artist before making games
@ouvio
@ouvio Год назад
Thank you for the kind words. I am glad you like what I've been working on. I'm just a hobby game dev. Feels weird to say that since I feel like I'm still super new to this. I'm an animator by trade and still work as a Director in animation. Hopefully one day, I can quit my job and do this full time :)
@zachb982
@zachb982 Год назад
Remember, the main pattern of level design should be introduce a mechanic/test the player on the mechanic/play around with the mechanic/either integrate the mechanic into future levels or subvert the mechanic
@ouvio
@ouvio Год назад
Thank you, I really appreciate you pointing this out. I will keep that in mind and will probably devour more level design tutorials.
@moarjank
@moarjank Год назад
I hope to provide this as constructively as possible. I love what you've got so far. 1) The movement of their far arm looks off. I don't know how exactly to fix this. 2) the charcter's art is great, I'd look into basic eye movement, such as a widening of the eyes when starting moving as the facial expression doesn't seem expressive. could be extended to track elements of the game as a sort of hint (LoZ TOTK does this, but that's a huge devteam, probably backlog the second part). Putting a paw, arm or sholder against objects might also be a good indicator.
@ouvio
@ouvio Год назад
I appreciate the detailed feedback. Thank you for taking the time and writing that out. I will have a look at this. 👍🙏
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