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Indie Game Devlog - Making 2D scenes feel alive 

The Point & Click Devlog
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Support the channel: / pointandclickd
How I’m trying to make the 2D scenes in my game pop a little bit - one flourish at a time.
Thanks for watching!
ALL THE LINKS:
Support the channel: / pointandclickd
The P&C discord server: / discord
Dexter Stardust on Steam: store.steampowered.com/app/16...
Video about rain:
• RAIN in video games
Video about hiring an artist:
• I paid an artist to im...
The rain assets:
assetstore.unity.com/packages...
assetstore.unity.com/packages...
#devlog #indiegames #pointandclick #indiegamedev #steamnextfest

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2 июл 2024

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Комментарии : 18   
@pcd
@pcd Месяц назад
You can now wishlist my game on Steam! steampowered.com/app/2967630
@pcd
@pcd Год назад
Sadly I've been told that the 'water droplets on window' asset is no longer available, sorry. :-(
@isatche
@isatche Год назад
Glad to see another video of yours. Good stuff. I love the subtle effect of an extra parallax motion while moving a mouse.
@ParticleEddie
@ParticleEddie Год назад
I can't believe that a Point & Click has not just become my most anticipated Devlog series I am following, but one of my favorite series on RU-vid . You are so inspiring, and I love your work 🙃. I will definitely be wishlisting your game, as soon as the page appears! Thanks for everything, and I am sooo eager to see what happens next! 😄
@Slattstudio
@Slattstudio Год назад
Wow! Things are really shaping up and looking nice! I like the subtle things like the movement with the mouse. Great work!
@Saturnine111
@Saturnine111 Год назад
Looking great Ads! 😎
@VerticalVertex
@VerticalVertex Год назад
Great to see you back here.
@CreativeSteve69
@CreativeSteve69 Год назад
Your game is comming along really nicely. I'm slowly working on my first game myself. A arcade shooter which I'm trying to turn into a fun bullet hell frenzy style game. I can't wait to play this. Seeing this game develop overtime. Is giving me ideas on my own adventure game as well. Also it's great to see another video again. :)
@AndresCiambotti
@AndresCiambotti Год назад
What a great entry! So useful, loved your analysis on level of movement and the super useful list!
@lochmarnegoat9812
@lochmarnegoat9812 Год назад
This game is shaping up really well.
@GeryNH
@GeryNH Год назад
Love the game and all the tips!! Keep these videos coming :)
@Jabbage
@Jabbage Год назад
Your game is looking amazing, and this has given me so many ideas for my own work! One thing I've found helping make scenes feel like environments in the game I'm developing is characters being affected by light and shadow. I particularly love them being case into silhouette when walking in front of a bright window!
@foreducation408
@foreducation408 Год назад
This is a really good video.
@imtomgamedev
@imtomgamedev Год назад
Nice update
@boatguy_
@boatguy_ Год назад
It's really funny to me how you're showing clips of functioning game scenes with a completely consistent look to them and talking about making prefabs for rain effects, while still describing yourself in the same way as the "charlatan" from two years ago who had never even heard of Unity.
@BruceOnder
@BruceOnder Год назад
🥳🥳🥳
@jakab174
@jakab174 Год назад
will there be a place where you talk to someone and they call some one else, In Broken Sword that was very good when the Npc called over his friend, collegue etc. that makes the game much more lifelike. Is this framework you working on can handle that?
@pcd
@pcd Год назад
It certainly could - you'd just make the 'phone' version of the person a new NPC. But I'm afraid my game doesn't really call for that as a scenario.
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