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Indie Polish: Making the Most of the Last 10% 

GDC
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In this 2015 talk, Thomas Was Alone creator Mike Bithell runs through a bunch of the polish work on his two most recent games, in the hopes of opening up how he (and, well, you) can finish the perfect play experience.
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Опубликовано:

 

19 авг 2017

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Комментарии : 46   
@NeonFraction
@NeonFraction 6 лет назад
"We shouldn't use playtesting to find out what a game is." This is a brilliant way of putting it! Changing the core game after play testing is a last result thing, but "making sure this is the experience I wanted" is the perfect use. It's nice to have it put so eloquently!
@tamar7065
@tamar7065 5 лет назад
5:06 "As creators, it's very important that we never make the mistake of thinking that Punk work is without intent." PREACH, I've been trying to convince people of this as a broader art principle for years.
@konrad3688
@konrad3688 6 лет назад
Proud to be Polish.
@animedreammachine7123
@animedreammachine7123 6 лет назад
Color theory and voice over are very important in my games, great talk
@marshallr.8121
@marshallr.8121 6 лет назад
easily one of the best gdc talk i've ever listened to
@bitconnect4881
@bitconnect4881 6 лет назад
Great talk! I always have trouble with finishing my games.
@Armaan8014
@Armaan8014 6 лет назад
The QA section was good, better than the talk imo.
@brannonharris4642
@brannonharris4642 3 года назад
This man is not punk rock. But he's still awesome and the talk was great.
@keldencowan
@keldencowan 3 года назад
Shadow is the ambient light colour. Rather than setting it directly to blue, try environment mapping (easy polish), or putting a sky light directly in the scene.
@astorothcr
@astorothcr 6 лет назад
Great point: punk attitude and creativity is not the excuse for incompetence and lazy.
@vinnyethanol
@vinnyethanol 6 лет назад
I was hoping for some Polish game, but that was just Tomas Was Alone.
@james199522
@james199522 4 года назад
Talking about lip sync with desynced lips, very meta, I dig it.
@RaoulWB
@RaoulWB 6 лет назад
17:00 pure gold
@uniqutilities2831
@uniqutilities2831 4 года назад
Great talk! Excellent points. Nearing the polishing phase myself, and have somehow convinced myself it'll only take a couple weeks 😂
@RusPitman
@RusPitman 9 месяцев назад
Have you finished yet?
@williamwallace234
@williamwallace234 3 года назад
Me, stumbling in after watching watching every episode of play, watch, listen: "I did not - oh hi Mike!"
@DanielBonaker
@DanielBonaker 6 лет назад
thx
@Marth8880
@Marth8880 2 года назад
np
@CibraMalus
@CibraMalus 6 лет назад
I really expected a Talk about games from Poland AHAHAHAH
@ThiagoJaqueta
@ThiagoJaqueta 6 лет назад
c: wat
@KamskiStudio
@KamskiStudio 6 лет назад
Ja też.
@Amelia_PC
@Amelia_PC 5 лет назад
Good voice acting IS expensive, well, at least, for indie's pockets. Poor voice acting can break your game.
@jasonl9266
@jasonl9266 6 лет назад
Is it ok to just settle with other peoples games and self publish their affiliate release ..ie ..their promotions becomes your games marketting effort .
@JohnSmith-ox3gy
@JohnSmith-ox3gy 5 лет назад
There is punk and then there is spunk.
@BenMakesGames
@BenMakesGames 6 лет назад
omg, this guy is such a hilarious talker. good game, too, of course! :)
@omerfarukbykl6097
@omerfarukbykl6097 4 года назад
16:18
@LinziOfficial
@LinziOfficial Год назад
The high pitched whine in this audio capture is painful :(
@theaddictofgaming9174
@theaddictofgaming9174 6 лет назад
Dammit, I'm colorblind.
@KamskiStudio
@KamskiStudio 2 года назад
As a Pole I thought this is going to be about Polish Indies. I am disappointed.
@cameronfraser2741
@cameronfraser2741 3 года назад
Very bizarre to use Daft Punk as an example of punk. Otherwise a great talk!
@russjohnson1715
@russjohnson1715 5 лет назад
I'm a sound designer, imagine what your reaction would be if i never bother to polish the assets I've created for your game. Imagine I left the high end hiss is, or looped it poorly and obviously or recorded the low end hot and left it in. Imagine that you're paying me for these assets. Would you? Would you pay me for low quality work that would make your game shit? Or would you tell me to jog on and find another, more professional sound designer? As a game dev, imagine what your player's reaction would be if you never bother to polish the game you've created. Imagine you just left the bugs in. Imagine that you couldn't be bothered to sort out your UI. Imagine that you'r players are paying you for this game. Would they? Would they pay you for low quality work that would make your game shit? Or would they tell you to jog on and find another, more professional game?
@aussieraver7182
@aussieraver7182 4 года назад
9:50 low key illuminati hand gestures.
@silvinogustavo8780
@silvinogustavo8780 5 лет назад
I feel this talk is 10 minutes too long.
@UmekCrafter
@UmekCrafter 6 лет назад
Naming video "Indie Polish" with capital letters is misleading.
@ZoidbergForPresident
@ZoidbergForPresident 6 лет назад
No, because it means polish while you are indie. What you're mixing it up with is "Polish Indie". :D
@Bobo-ox7fj
@Bobo-ox7fj 3 года назад
A title without capitals per word is just a misplaced sentence
@alpers.2123
@alpers.2123 3 года назад
Indian Police
@Yossi99
@Yossi99 6 лет назад
Nice click bait, why did you use capital letter in "Polish" if it's about "Indie polish"?
@RomanSteiner_xD
@RomanSteiner_xD 6 лет назад
It's called "title case". You may have noticed that the words "Making", "Most" and "Last" also start in upper case.
@Yossi99
@Yossi99 6 лет назад
I am aware of that, that's why when constructing titles you have to try to avoid words which when capitalized may introduce confusion.
@to_tire
@to_tire 6 лет назад
That's the nature of the beast. You can't expect the English language to convey ideas perfectly. It's flawed
@ActionGamerAaron
@ActionGamerAaron 6 лет назад
" that's why when constructing titles you have to try to avoid words which when capitalized may introduce confusion." Title case is exactly why you capitalize each word in a title with few exceptions. Confusion is not one of those exceptions especially since in this case context does the job perfectly.
@PyroRV
@PyroRV 6 лет назад
If I thought that this was about indie games made by Polish people by the subtitle "Making the Most of the Last 10%", wouldn't that would that suggest that I believe game devs from Poland are the last 10% of indie devs in the world? And that the world needs to make the most of them because of this statistic? Or perhaps the confusion happens because some people read only "Indie Polish" and don't read the rest. That's just my thinking though. I'm not trying to be volatile, just trying to understand why confusion would be an issue in this case.
@theoneand0nly874
@theoneand0nly874 2 года назад
17:15
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