Drifting in racing games has always been cool, but have you ever tried twin stick drifting in a racing game before? If not, then allow me to introduce you to Inertial Drift!
Also, did you know that there's 4 DLC cars available to master in Inertial Drift? There's the Roton 7D Super (the 7D (B) doesn't count and is only in arcade mode), the HPE Katana XT, the HPE Dragon GTX, and the Roton Boba UHT. The Roton 7D Super is available not just to be raced in the story mode with Ibba's HPE Dragon and Viv's Coda Chrono and to be unlocked in the challenge mode, but also to grind for some fast times in every track in the arcade mode and to be mastered in the grand prix mode, but the HPE Katana XT, HPE Dragon GTX and Roton Boba UHT are only available in arcade mode. Also, don't forget the car-specific time attack leaderboards too; they exist since early October last year of 2021.
I was originally going to use the vehicle select footage I had showing every single car, including the four DLC cars, but decided to make that bit shorter. I do also know about the car-specific leaderboards, and briefly showed them in the video, just didn't explicitly mention it.
@@Mach5Mike Don't forget, the 4 DLC cars also handle differently, but they are also a lot faster than the base cars. One of them for example, which is the class B HPE Katana XT, is very fast, accelerates to top speed very quickly, handles very well, but, it has the Terra Design Gladio's handling where you can charge the drift by braking and holding the drift stick at either direction and letting go of the brakes increases the drift angle depending on how much you charge it, and you reset to straight by tapping brakes or letting of the accelerator, and you can charge the drift by letting of the accelerator too, but only for shallow to medium tight corners, but, the problem is, if you brake while charging the drift angle for too long, you will come to a complete stop because the XT's brakes are way too strong in braking power, and also, at max drift angle, the Katana XT doesn't have as much drift angle as the HPE Jester S20, so it corners badly at max drift angle while on very tight corners and you will slam into the wall most of the time. So, to make it through the tightest corners possible, you can bonk the inside walls, and you will make it through without losing a lot of speed. Why? Because to my knowledge, the HPE Katana XT has one of the lowest decelerations from wall bonking in the game alongside the Venom Industries Bullet and the Roton Boba from C class. And I guess you can say that the class A HPE Dragon GTX which is also a DLC car can also bonk the walls very well despite having a very bad handling at high speeds but very high acceleration and top speed of over 290 KM/H, right?
@@Mach5Mike And are you gonna make a separate ID review video showing all 4 DLC cars and explaining more about the car-specific time attack leaderboards? I'm just asking, but, I'm surprised not many people out here has ever reviewed the precision mode other than you, but I'm glad you did review the new mode.
Thanks for the compliment, and I appreciate the interest and insight on the DLC cars, but unfortunately no. I only want to make one video per game, so I try to be as comprehensive as I can, and have to just take note of things I missed to keep in mind for the next one.