Hi there! Mach5Mike here, racing game and Speed Racer enthusiast. I make fun review videos, or perhaps love letters is a better descriptor, about some of the coolest and most interesting racing games I've played. Whether they're all-time classics or modern releases, the types of racers I specialize in (Arcade, Kart, Futuristic), or some that I'm branching out to try more of (Open-World, Driving Simulators), and other surprises in between, if you enjoy racing games of any kind, I hope this channel will have a little something for you!
If you want wipeout style gameplay but on PC, give ballisticng a try, it has 3 physics models for you to play, 2159 which is inspired by the ps1 games, 2280 which is similar to omega collection, and floor hugger, which behaves similar to wipeout fusion. Also the ships that were made for the game natively support cockpit view and VR
Actually just got MK8 Deluxe + DLC and have been having plenty of fun trying to 100% it. Your video perfectly reflects everything so amazing about this culmination of MK8. Love the video!
I was really disappointed with 8's initial release. After all the updates, the game really turned into one deserving the "Best Mario Kart Ever Made" title. I do still have a few tiny gripes (item balance/missed opportunities/track level design), but they're all miniscule to the amount of praise I could give it at this point.
It’s funny, I remember not being cool with having to pay $60 for 8 Deluxe on Switch, after seeing it was going to have a lot of fixes I wanted to see the Wii U game get, but my tune changed almost immediately after I started playing it. Double dipping was totally worth it for how much more I played and enjoyed the Switch version, especially when the BCP came into the picture.
Very true, I'd love to see what a new Mario Kart game can do with track design that incorporates both 8's anti-gravity and Tour's multiple routes, they have a lot more ways to play with an environment's real estate now!
@@Colonel_WZ ps4 60fps 1080p ps4 pro 60fps in 4k. i know i baught one just to play it, but i came across hard times and had to sell it. i still have 3 copys of wipeout omega (long story) i can pick one up a PS4 pro £140.00 in CEX so i am hopeing to have one soon.
@stephenmeinhold5452 Ah nice one, hopefully see you on the tracks soon. I was fortunate a friend gave me a PS4 a couple of weeks ago, ending a 10 year retirement 🙂
@@Colonel_WZ need to get up to speed first the side switching is the one thing i need to get good at to compete. but for me it never gets old blasting down the tracks in wipeout.
"We have Unbound at home." Unbound at home: I know the artstyle isn't for everyone but NFS fandom back then would hate on anything that isn't Most Wanted. Some even now. 360/PS3 is an era of edgyness and Wii's mere presence is the very bane of those so-called hardcore gamers' existence. I played this on emulator with keyboard and it was already a breath of fresh air, but when I got a Wii and played it with Wiimote it somehow becomes extremely addictive! And this is supposed to be a party game in which the Career is just copy-pasted races! Also I usually hate Teslas for what they represent but tell me in the eyes that Tesla shooting out LIGHTNING as nitro is not cool. Oh BTW, soundtrack is ASTRONOMICALLY better than whatever shit is in Unbound.
I'm still playing the game regularly, it's just too addictive. I wish there are less bots and less punishment for when you crash out or don't beat any rivals (the progress loss is big at above S). Maybe more tracks and random generating tracks such as the X cup in F-Zero X would be perfect. I'm probably asking too much though, as the game is basically kind of "free". What we got is a superb game. EDIT: Oh, by the way, please, remove Team Battle. We'll get more often Classics, Mini Prix, etc. It's so much better.
I've played this game a few years back & I loved it. Specifically for all the creative maps like the Hot Wheels World Race & Acceleracers maps, growing up I was a Hot Wheels collector and getting to drive one of the cars on a track made by another fan sold me instantly.
Distance is a great game it's good to see it getting some new attention, I see you didn't mention the secret crab campaign that has you jumping through more hoops than it takes to get the interceptor.
Very good game this, that doesn't get much attention. I remember describing it as a horror/racing game at the time, with elements of Thumper to it. Quite unique and I doubt we'll see anything else like it in the near future. Thanks for the video reminding me of it.
You’re very welcome! I remember the horror elements catching me off guard when I first heard of this game, definitely not something you see everyday in a racing game.
This is the one review I've seen that really covers just about everything you can experience in this game. The amount of content is insane. I got 5000 hours in this one game it's that big.
Speaking of Genki games, have you compared different handling models between Daytona USA 2001 and Tokyo Xtreme Racer games? Genki sure did different handling models in racing games as experiments, until Tokyo Xtreme Racer Drift (2003, but US release delayed till 2006) getting more realistic on that front with help of real-life racing drivers in Japan.
While I do own Tokyo Xtreme Racer on Dreamcast, haven’t ever compared them like that before. Perhaps I’ll have to revisit and cover it (or one of the sequels) here on the channel someday.
The original Ridge Racer was the first game I owned for the PS1, and I followed the series through RR Revolution and then Rage Racer, playing them constantly. When R4 launched, it was obvious from the beginning that it was a cut above everything else out at the time. That's saying a lot, because the PS1 was still in its glory days. It seemed as though each sequel or continuation of an existing franchise was better than the last, with the developers constantly pushing beyond the envelope of what was thought possible just a year earlier. R4, at the time, felt light years ahead. Beyond the improvement in the graphics and handling, Namco dropped the player into what felt like a fully-realized world, with a culture whose identity was built around the race. Often as I flew through the scenery, I found myself wanting to explore the buildings of the cities and the rolling hills and valleys of the sun kissed countryside. As mentioned in the video, the music is some of the best in the series and so far beyond anything else found in other racing games that it certainly deserved the limited OST release it was given overseas. Although I still have a PS2 and my original copy, these days I play the game via emulater with graphics upscaled to 4K widescreen, simulated Surround Sound and with throttle and brakes remapped to the triggers. It's as fun now as it was then, and the upscaled resolution allows me to finally see the fine details and touches the artists includedas an obvious labor of love. Of the subsequent games in the series, only Ridge Racer 7 on the PS3 has left me with the same feeling of awe and immersion, some 8 years after the release of 4. That's a testimonial to the greatness of this game.
Awesome! At first I thought Rocket Racing was going to be just a mini game, but oh boy did Epic prove me wrong, I actually find myself playing Rocket Racing more than Battle Royale, imagine if they put some Hot Wheels in there!!! Excellent video as always :D
The movement looks way too snappy and automatic for my liking especially when it comes to air control. The game seems alright. It'll be interesting seeing what this editor is capable of. I'm spoiled by Distance though. I don't know if Rocket Racing has surpassed it, but it's certainly the closest one next to Trackmania.
You know what? Because you brought up Distance, you’ll be happy to know (and the first to know) that it’s actually the next game I’m covering, so hope you’re looking forward to it when it’s ready! (I’ll have to cut back on my Rocket Racing time a bit to work on it XD) In regards to the air control, I get what you mean about it being snappy/automated, but because of how quick you have to make some maneuvers, things like automatically snapping towards walls I found to be very helpful.
I wish i got to play this game, maybe if it was more successful it would have gotten a pc port (i didn't and still don't have a ps4/xbox one so i couldn't play it). But it just wasn't what people were looking for, it wasn't "traditional" enough, I guess. I remember hearing people complaining about the lack of actual racing and were thrown off by the heavy focus on team objectives. Now it's becoming another "Man I can't believe we slept on this" game to join the pile. And the worst part is the failure of this game made Codemasters loose pretty much all confidence in Evolution, so many talented people were laid off (including the director of this game) and what's left currently serves as support for Criterion (after DiRT 5 didn't do well either).
With Rocket Racing's new season of content coming today, figured it's a perfect time to ask (and have this video done!), which cars from Rocket League do you want to race with in Rocket Racing?
It should be noted that as of the latest patch, Dryboosting is no longer a high risk/high reward tactic. There is a large delay once you run out of Power where you can't boost and you can no longer rapidly boost in a 0 Power state. In short, you do NOT want to be empty on power unless you're passing the finish line ASAP.
Yeah, it would've been cool if I could have included details from the latest patch (which also had machine buffs/nerfs and the mirror tracks) in this video since I covered so many updates already, but I had to eventually hit a stopping point and finish this thing.
it's nice to find a positive review of this game. so many people on youtube just complain about the controls - i mean yes there's a learning curve, but the game is perfectly controllable once you get in its groove.
That's why I chose to cover this game. Once I tweaked the controller settings like I mentioned, the game felt completely playable, and you can enjoy all the fun content it has to offer!
I played it on Gamepass during 2018-2019, recently started missing it and thought I'd buy it only to find it can't even be bought anymore 😓 This generation of games is so stupid for removing their products from the markets like this. I literally have TONNES of old games I've bought but this generation they just kill games completely and remove them. Absolutely insane business practice imo.
I definitely get the frustration, I’ve also missed the boat on a few games that I heard about years after they came out, only to find they were delisted a while back and I can’t buy them anymore, especially if they were digital only.
As far as content go this version is the best. For gameplay though, the PS3 version with a G27 steering is the best way to get the true arcade experience at home.
I LOVE IT! I NEED IT! I BLEEEED IT!!!! yeah its a mad hurricane! alright, hold tight, I'M A HIGHWAY STAR!!! epic vid btw, thanks for showing my favorite game all the love and I'll catch you guys in my rear view mirror *finger guns*
I remember playing this when i was about 19/20. The analogue control was almost unplayable. Good gfx,but my god the controls on the Dreamcast pad were awful. Never got the chance to play it with a wheel,as Official Dreamcast Magazine said! Why did i lose all of my mags and 62 games :(