Yowza, that was a powerful build. Anything self-replacing is usually strong: the robot dudes, immortal walls and transformers-the latter replacing themselves by giving you energy that pays for a new one. (The walls benefit from the push-back effect, uh, wave generator, such that dead walls can resurrect and start blocking again.) Starting with the artifact that made them have +5 health made them net you +5 energy across their lifetime: you _made_ money by building them if they got killed. That's nuts. Drones let you convert energy into more damage per second, at least in a burst which will then have to recharge. But since there's no limit to how many drones you can have you can convert idle time and extra money into stored-up dmg/s potential without limit. With drones having infinite range, this is completely nuts. Having transformers also generate energy (while idle) makes the "drone damage battery" strategy completely unhinged. It'd be interesting to see if the "heavy hitter" drones would also work well. Here's an argument why it would: the transformers already do well against small and weak enemies, so heavy hitter drones would complement them well. The drones might need to charge for a while, but since spending idle time is what you want to do anyways, this is no problem: you'll have huge dmg/s stored up when the enemies arrive. This strategy might push in the direction of more drone hubs (and more hub upgrades) so that you can charge up more per second.