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Inside Doom Eternal's Next-Gen Upgrade: The id Software Technology Breakdown 

Digital Foundry
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Doom Eternal recently received a dramatic upgrade for the new wave of consoles and PC hardware. In this special interview, John Linneman talks to id Software's Lead Engine Programmer, Billy Khan to discuss the approach to ray tracing, 120Hz, variable rate shading (VRS) and the future of idTech.
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19 июл 2024

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Комментарии : 843   
@CarlosEduardo-cw6yq
@CarlosEduardo-cw6yq 3 года назад
1:32 - Ray Tracing Reflections 5:18 - Revisiting the Doom Eternal game assets again 7:58 - Wolfenstein: youngblood vs Doom Eternal Ray Tracing reflection 10:15 - Manage particles system with Ray Tracing 13:05 - BVH performance on consoles 14:35 - Doom Eternal's Ray Tracing not on Xbox Series S 17:00 - VRS tier 2 on Xbox Series X|S 20:00 - Next-gen consoles improvements for 120fps games 22:55 - Is 120fps with ray tracing possible on next-gen consoles? 24:50 - 120fps on future next-gen games 28:30 - NVIDIA DLSS for PC version with dynamic resolution 32:00 - ID software results overall on Doom 2016 and Doom Eternal 34:15 - Technologies for future games (RTGI, Machine/Deep Learning) 37:06 - Expectations about Ray Tracing on Consoles 38:45 - Technology Highlights for Doom Eternal
@willwunsche6940
@willwunsche6940 3 года назад
@@fnv1538 why be rude for no reason? He's just trying to help people
@DravicPL
@DravicPL 3 года назад
Have they talked why the "nextgen" LMAOnsoles don't have anisotropic filtering maxed out?
@CarlosEduardo-cw6yq
@CarlosEduardo-cw6yq 3 года назад
​@@fnv1538 Nah, sometimes i don't have time, and i wanna see only some specific points. I just had time today to do what other people done before in some past interviews.
@marlbartony1621
@marlbartony1621 3 года назад
@@DravicPL memory issues brother, I think it’s because the consoles use a single set of memory for the entire system and does not have dedicated GPU VRAM
@DravicPL
@DravicPL 3 года назад
@@marlbartony1621 Did the representative of ID said that in this video or is that just what you are guessing the reason might be? I'm very interested because it is mindblowing to me.
@thomascrinall5761
@thomascrinall5761 3 года назад
ID tech 7 is an absolute behemoth of engine. Coupled with the wizardry of ID Software, im excited to see what's next. The fact it runs a flawless 120fps on Series S is a testament to its adaptability.
@Gadfly818
@Gadfly818 3 года назад
If the rumors are true, it will be nice to see Quake's reboot in this engine
@rayyanamir8560
@rayyanamir8560 3 года назад
Series S version looks last gen.
@icipher6730
@icipher6730 3 года назад
@@rayyanamir8560 Your mom is last gen.
@hanzo90
@hanzo90 3 года назад
Also the fact it runs around 90fps with RTX on DLSS off on my laptop is 🤯
@invanorm
@invanorm 3 года назад
@@Gadfly818 fuck I want a Quake reboot so bad. Arcane Dimensions reminded me how great that original game is.
@HueyTheDoctor
@HueyTheDoctor 3 года назад
I love how Billy names and acknowledges the specific people who worked so hard to implement the features being discussed. They're all legends.
@JFinns
@JFinns 3 года назад
Indeed, id Software has come along way since the legendary John Carmack and still has an amazing team.
@piyh3962
@piyh3962 3 года назад
I like how developers are taking DF into account when developing games now
@ninjafukwan7
@ninjafukwan7 3 года назад
Right Digital Foundry has become a platform, developers see the public consume there content and realize that there's a benefit to cater to them which then translates positively to the general public.
@KIGamin_
@KIGamin_ 3 года назад
Wait yall think these devs develope the game and then say " we have to make sure it's up to DFs standard?" Lol
@markeldik7057
@markeldik7057 3 года назад
@@KIGamin_ probably not, but a lot of developers will watch these videos to see how other developers do certain things, what pitfalls to avoid etc. So I do think DF is very much an important, useful resource for them. And as for the up to DFs standard. No dev wants their game get burned for doing some technical thing very poorly, so if they see some game get burned for that they'll know to make sure to not do that themselves.
@ionseven
@ionseven 3 года назад
As long as they dont become another IGN or Gamespot, both of which took games very seriously in their early days until publisher money handouts got to them.
@V1CT1MIZED
@V1CT1MIZED 3 года назад
@@ionseven it’s already happening. Just look at any of the content that involves nvidia and the fact that they take sponsors from them. I’d have thought something like DF shouldn’t take hand outs off gaming related companies to stay neutral and produce better content
@D71219ONE
@D71219ONE 3 года назад
Easily one of the top 5 most impressive engines that I’ve seen. They’re able to produce some amazing stuff.
@guillermojperea6355
@guillermojperea6355 3 года назад
Not much of an accolade...
@D71219ONE
@D71219ONE 3 года назад
@@guillermojperea6355 Not much of an accolade? Having a top 5 game engine is a massive accomplishment. You do realize there are thousands of engines, right? I would personally put Naughty Dog’s and Rockstar’s engines as the best. I’d put Unreal 5 above it for its adaptability. I’d say id Tech is somewhere around Decima, Insomiac Engine, and 4A, which would be among the best of the best.
@ruvilakazi4237
@ruvilakazi4237 3 года назад
@@D71219ONE I'd personally put Forza Tech in first place.
@D71219ONE
@D71219ONE 3 года назад
@@ruvilakazi4237 Yeah, there’s a fair argument for that, but I want to wait to see how Fable turns out first. Racing games are less demanding, so you can increase the fidelity more easily. I want to see that engine in another genre first, but there’s no doubt that it’s a great one as a well.
@liquidfluid6935
@liquidfluid6935 2 года назад
Id tech and re engine are probably 2 of the most optimized engines out there
@SaimizZ
@SaimizZ 3 года назад
You guys put him onto a monitor from the game LMFAO
@MasterMarioMX
@MasterMarioMX 3 года назад
lol, didn't notice until I read the comment! and then looked again and I was "How could I didn't see it before?!"
@necrosym
@necrosym 3 года назад
Yeah but sadly without raytracing :D
@TheBlackbirdii
@TheBlackbirdii 3 года назад
yeah because his camera resolution is much smaller then the one john has so if they adjusted to johns resolution the image quality will be much worse and will affect the final video quality
@IsaacSperrow
@IsaacSperrow 3 года назад
@@TheBlackbirdii Honestly a genius move by John. Everybody will just stretch the resolution to fit the screen, but he knows better.
@TheBlackbirdii
@TheBlackbirdii 3 года назад
@@IsaacSperrow that's what i said didn't criticize his doing more i was explaining to the guy who was wondering why
@Panyc333
@Panyc333 3 года назад
iD, The Coalition and Asobo are so talented. The way these teams push the tech is always fascinating.
@cody3335
@cody3335 3 года назад
I totally agree. These guys are wizards.
@MisterReen
@MisterReen 3 года назад
There are a lot of great and talented devs out there :)
@IWILLNEVERDIE885
@IWILLNEVERDIE885 3 года назад
Id tech and insomniac are showing out
@frankbreuer7185
@frankbreuer7185 3 года назад
Absolutely. I have Gears 5 and Doom Eternal here for my XSX, and they both belong to the technically most impressive games I've ever seen. As for Asobo, I just bought A plague tale Innocence a few days ago, so far looks and plays great 👌
@DarrenHoussein
@DarrenHoussein 3 года назад
Playground Games with the forzatech engine too
@jjforcebreaker
@jjforcebreaker 3 года назад
Great! More dev (behind the scenes guys, not PR people) interviews please!
@svartholstjornuson6215
@svartholstjornuson6215 2 года назад
I love how his screen is ingame. Awesome interview, you two. Thank you, John, for putting this together.
@mrsasshole
@mrsasshole 3 года назад
Billy Kahn is one hell of a great interview. Incredibly articulate, does a great job of expanding on answers. Really enjoyed this.
@deivuuk
@deivuuk 3 года назад
Except his answer about why the Series S doesn't have RT, he gave some total claptrap nonsense about how 120Hz was a better option. No explanation about WHY Series S has no RT. I couldn't watch any more after that.
@calebduke2832
@calebduke2832 3 года назад
I’m super impressed with the close collaboration with the art team. That’s exactly how this type of thing should be done.
@jasonhunt2909
@jasonhunt2909 3 года назад
Doom’s engine is so optimized. I recently purchased Eternal on Steam. I’m getting 250 fps at 1440p with ray tracing on & not even enabling DLSS (3080/5900x)
@TerraWare
@TerraWare 3 года назад
Yeah, even on my 6800xt/5900x which isn't as good at ray tracing I get around 170 fps at 1440p natively. The engine and optimization is top quality.
@Taijifufu
@Taijifufu 3 года назад
Love hearing from the devs what led them to make specific design choices. Looking forward to id's next project.
@alexsilva28
@alexsilva28 3 года назад
Ditto. I was curious about why ray traced reflections specifically
@AlphaDwg
@AlphaDwg 3 года назад
i love the fact that you can toggle graphic settings. Thank you for putting in the work to make it possible.
@BillyBetYT
@BillyBetYT 3 года назад
Doom Eternal was my GOTY and remains the best shooter I’ve played in a decade.
@leoncox2405
@leoncox2405 3 года назад
Not a truer word spoken
@MetalJody1990
@MetalJody1990 3 года назад
I agree 100%. Amazing game. Wish I had plenty of time to play it. It's not easy to get immersed when there's a child running all over the place lol
@leoncox2405
@leoncox2405 3 года назад
Amen to that
@MetalJody1990
@MetalJody1990 3 года назад
@@Thebrosephone I feel your distress and hope that you get plenty of free time in the near future
@MetalJody1990
@MetalJody1990 3 года назад
@@Thebrosephone Life could always be better. There's no such thing as a problem-free adulthood. Keep on doing your best. That's all anyone can ask of you. I wish you and your family the best as well.
@thingsiplay
@thingsiplay 3 года назад
"Make it artist driven, not technology driven." I wish more companies would design and create games like that.
@keilafleischbein59
@keilafleischbein59 3 года назад
It's a lie, look how they treated Mick
@DariMan001
@DariMan001 3 года назад
I agree. Look at botw or rdr2
@greenwichman6843
@greenwichman6843 3 года назад
@@keilafleischbein59 wdym?
@thingsiplay
@thingsiplay 3 года назад
@@keilafleischbein59 No lie here. When Mick worked on DOOM, it was artist driven, not technology.
@keilafleischbein59
@keilafleischbein59 3 года назад
@@thingsiplay yeah it is a lie. When they treated Mick like shit it wasn't artist driven and neither is it now.
@beakerbkr
@beakerbkr 3 года назад
This has been such an informative interview. Thank you, Digital Foundry, for giving voice to the typically unheard heroes in game production! I'm sure the individuals on the visual presentation teams love the opportunity to dive into the results of their hard work!
@keilafleischbein59
@keilafleischbein59 3 года назад
They're not heroes.
@keilafleischbein59
@keilafleischbein59 3 года назад
Look how they fucked Mick over. Screw ID
@beakerbkr
@beakerbkr 3 года назад
@@keilafleischbein59 I take pleasure in watching the visual fidelity of games improve through the years. Pushing the boundaries of graphics technology requires hard work and dedication from many individuals. Without the hard work of engine programmers, we would not have these improvements. That is what makes them "unheard heroes" of game development. My comments were entirely unrelated to decisions made by the management team at ID.
@ooiiooiiooii
@ooiiooiiooii 3 года назад
@@keilafleischbein59 Mick Stan over here lol. You’re supporting a guy who can’t even finish what he was contracted to do then blames audio engineers for doing HIS job for him
@keilafleischbein59
@keilafleischbein59 3 года назад
@@ooiiooiiooii he DID finish the work. You don't understand art. Mozart DIED writing requiem.
@mojgoogle3506
@mojgoogle3506 3 года назад
I love this game on my series x , i love how it looks and the Ray Traycing implementation ( like Metro i need few days to realize that is massive gamechanger ) , played over and over in last days . As a old school console player i am so happy you are part of Xbox family now !
@jmoney1288
@jmoney1288 3 года назад
Amen Amen!! Microsoft is gonna leverage the Hell outta this engine!! Can't wait until they have VRS, VRR, RT, DirectML, Mesh Shading, etc., All working in concert. XSX and MS 1st party games like Doom are going to be knucking futz!!
@braukwood925
@braukwood925 3 года назад
@@jmoney1288 bro just imagine what games are going to look like when they start utilizing all of those technologies and are made inky for the series X 🤤
@jaredjones1846
@jaredjones1846 3 года назад
The 120 fps mode is nice too. Smooth af
@willwunsche6940
@willwunsche6940 3 года назад
These guys have become some of my favorite developers. Amazing game; amazing performance; caring enough to put effort into the Switch version, ray tracing and cool features; listening/caring about other departments; they genuinely seem like they want to make the best game possible; and their wholesome reaction to the Doom Eternal speedrun. I hope they continue to try and outdo themselves
@AH23794
@AH23794 3 года назад
DOPE ASS INTERVIEW!! ID tech are definitely masterclass developers!!
@focus4ever00
@focus4ever00 3 года назад
Doom is one of my favorite franchises and it’s amazing that ID Software still invests in updating an already stellar game with amazing DLC and now this new Next Gen overhaul patch🔥🔥🔥…yup I’m down for several play throughs again!!!
@HBObiWan
@HBObiWan 3 года назад
Thanks John and big thanks to Billy for this tech talk. I love these and seriously miss the Carmack talks from Quakecon. Feel free to make them much longer.. just saying.. :)
@no2war274
@no2war274 3 года назад
What a pleasant surprise. I wish there were more videos like this. Thank you for that DF.
@MrDinodane
@MrDinodane 3 года назад
Iam currently doing a play through on raytracing mode then the 120fps mode. I must have taken 50 screens shots last night. I was up till 5am. This game looks so good on an oled. There is no game that's even close to looking this good on series x.
@CyborgSodaCollects
@CyborgSodaCollects 3 года назад
That's high praise
@lordmaster2562
@lordmaster2562 3 года назад
I have series x And 77 inch C1 oled. The master
@CyborgSodaCollects
@CyborgSodaCollects 3 года назад
@@lordmaster2562 Definitely the next big purchase and a true 7.1 Atmos aoundbar
@Wobbothe3rd
@Wobbothe3rd 2 года назад
@Ricardo Jaye eternal would look GREAT on that...
@metallicafan416
@metallicafan416 3 года назад
I know it's unlikely but since epic is ignoring Unreal Tournament. Wish Microsoft could buy the franchise and use this game engine. It would be amazing
@wolfsta90
@wolfsta90 3 года назад
Love that idea.
@illusioned0ne
@illusioned0ne 3 года назад
Unreal tournament without unreal engine just sounds unnatural.
@arthurmorgan718
@arthurmorgan718 3 года назад
it's good to see guys with a real knowledge and proper undersatanding in the field talking together
@liaminwales
@liaminwales 3 года назад
It's just amazing to see ID tech back as a god of games, amazing work! So happy you managed to get an interview, I may not understand it all but just happy to get to hear it.
@cobiefullerton6015
@cobiefullerton6015 3 года назад
I gotta hand it to you, your videos are always so well edited. Amazing job
@JSmith-nu4bl
@JSmith-nu4bl 3 года назад
I have a crappy 2010’s i7-930 CPU, 1070 GPU, 14GB DDR3 RAM, game running on HDD, and it runs at 120fps, thank you very much ID
@DEVILTAZ35
@DEVILTAZ35 3 года назад
Yeah that is my point. I guess it is just far more optimised for PC where the console versions started life on Xbox one And PS4. Hopefully they can improve the Anisotropic filtering though as currently it is garbage quality. It's the same on Dirt 5 on series X. It makes the tracks look more like a PS2 game at times. Not sure what is going on there as they were the ones bragging about how the Series X had so much horsepower left over too. It might help if they used it instead of pretending to. If anything Dirt 5 has been downgraded as the track detail looked better in older patches and it still is high quality in the pre-race start until it shows your car on the track against the others then there is a noticeable drop in quality. I really hoped we wouldn't see this happen now we have the new consoles.
@gpintore
@gpintore 3 года назад
Another amazing interview! Love when the devs go into so much detail! Thanks to both of you guys!!
@cheese_crab
@cheese_crab 3 года назад
Urdak looks sooooo cool with ray traced reflections, just got there again the other day
@AlexandruTataru
@AlexandruTataru 3 года назад
Such a lovely interview. This guy is passion for profession materialized and he speaks very nicely about the team and the great work everyone did. I enjoyed every minute of the interview, both the chat and also the technology aspects. Keep up the good work DF and best of luck to the id Software guys, looking forward to new games from them.
@faves2064
@faves2064 3 года назад
Fantastic interview, great work John and really cool that Billy could give us more insight into what it's like behind the scenes to develop for the new gen machines
@higltypig
@higltypig 3 года назад
I think DOOM would be awesome with global illumination. Dark gloomy shadows with all that fire n stuff - it'd be awesome
@KRGraphicsCG
@KRGraphicsCG Год назад
Other game development teams can learn A LOT from iD Software, especially when it comes to optimisation and performance of your game. The fact Doom Eternal can run baby oil smooth on less powerful machines is a testament of marriage between art and programming
@nrandom5506
@nrandom5506 3 года назад
ID Software at its best, so good to see them return to their old legendary status.
@VickNumber7
@VickNumber7 3 года назад
Glad I found Digital Foundry. Very informative and these videos add so much more to gaming.
@recordatron
@recordatron 3 года назад
That machine learning to dynamically train enemy ai sounds amazing. Reminds me somewhat of the Alien AI in isolation. That'd be a really cool thing to see.
@stealthriot
@stealthriot 3 года назад
This was absolutely fantastic and so interesting to watch and listen to! I'm quite a casual Doom player and only recent titles but I love to hear what they are doing behind the scenes! Can't wait to see what they create next with their tech!
@remij_9487
@remij_9487 3 года назад
Great interview John. Probably the best one yet!
@MultiZ100
@MultiZ100 3 года назад
Love these dev interviews
@griffgames9538
@griffgames9538 3 года назад
These have been great, John. This and Insomniac prior. Keep it up! 👍
@AureliazPC
@AureliazPC 2 года назад
I love how the guy playing walks right into a wall at 8:27 cause the rt effects are so believable :D
@offspringfan89
@offspringfan89 3 года назад
OK, there is game programming and there is black magic, which is what id Software has been doing since 1993.
@nocturneuh
@nocturneuh 11 месяцев назад
Thank you DF and Billy Khan plus entire ID team, great interview, phenomenal game 🙏
@dannonyogurt98
@dannonyogurt98 3 года назад
I hope Microsoft deceides to have ID tech used internaly for all sorts of IP. It's such a badass engine.
@jmoney1288
@jmoney1288 3 года назад
Oh, they will.. 🤗🎮🔥💯
@metallicafan416
@metallicafan416 3 года назад
Quake
@dannonyogurt98
@dannonyogurt98 3 года назад
@@metallicafan416 Yes a new Quake please!
@Nct104
@Nct104 3 года назад
i would like something like an ice team with id tech,coalition guys in charge .If they could do it without compromising internal development it would mean superb.
@steel5897
@steel5897 3 года назад
Targeting 30 FPS in the hardware we now have should be a crime. 60 FPS minimum, 120 FPS for fast-paced action games. I love ID, they have the best tech in the world and made the best FPS of all time in it.
@yancgc5098
@yancgc5098 3 года назад
Games won’t look better nor be more advanced than last gen if we keep aiming for higher and higher FPS. Which is why 30 FPS should still be an option for developers. Depending on the game of course, a game like Doom should aim for 60 FPS and have 120 FPS mode as a secondary option.
@tonyungfat
@tonyungfat 3 года назад
I wouldnt mind 30fps if they added super visuals to everything.... with an option for more frames over eye candy!!!
@jaredjones1846
@jaredjones1846 3 года назад
30 fps on ratchet and clank rift apart was really good. It should be a developers goal to have multiple graphics modes
@callumdointhings5
@callumdointhings5 3 года назад
This might be the most professional and respectable dude ive ever seen in my life damn
@tetsuo3k
@tetsuo3k 3 года назад
I fully expected raytracing, even with DLSS enabled, to more than halve my framerate in Doom Eternal, but it feels like the devs hit a nice balance with the more traditional rendering techniques already in use. Running on my plain old RTX 2060, it hovers right around 100 fps. Absolutely stunned me the first time I played.
@e2rqey
@e2rqey 3 года назад
ID 7 is one of the best engines I have seen in any modern game. It's amazing what they have accomplished. It was great hearing from one of the major forces behind it's creation. I look forward to seeing what they do with it in the future and have my fingers crossed that we will see it used in more Microsoft titles.
@cheesefries7436
@cheesefries7436 3 года назад
Great video, thanks DF. Always good to hear from the devs.
@rocstarang5747
@rocstarang5747 3 года назад
I love their philosophy towards optimization. Best in the biz as far as I'm concerned 👍👍
@ninetendopesaitama2107
@ninetendopesaitama2107 3 года назад
CPS 2 core of the MiSTer running in the background is a nice gesture. Amazing release. :)
@SinisterPuppy
@SinisterPuppy 3 года назад
Hope we can get machine learning for AI. Have a difficulty mode where the AI's been trained against all of the QA tester's playtime. Let it build strats for itself off past failures. Something along those lines at least, AI still to easy to cheese in 2021 sometimes.
@Xyos212
@Xyos212 3 года назад
Great interview!
@shenglongx
@shenglongx 3 года назад
alpha 3 in the background :D awesome to see these developer chat/interview videos i really enjoy them !
@GalZemach
@GalZemach 3 года назад
This was great! I learned a lot :) thanks
@danieldawson1958
@danieldawson1958 3 года назад
This game runs so smooth on series x and on xbox one never had any glitches or problems while playing must be best smooth running game out there and raytracing its even more stunning
@waleedaljaber7989
@waleedaljaber7989 3 года назад
I love the developers interviews, Thank you DF.
@stanleysmith7551
@stanleysmith7551 3 года назад
After the successful reboot of Doom and Wolfenstein...we need a single player QUAKE game! (Something like Quake 2 and 4, but running on idTech 7.)
@leoncox2405
@leoncox2405 3 года назад
Absolutely brilliant insight top work !!
@clothesontheground
@clothesontheground 3 года назад
Had no idea VRS was that huge if a benefit on the Xbox Series X and S over other consoles that can't run that feature - pretty fantastic, thanks for highlighting what these wizards are able to achieve.
@speakingstones
@speakingstones 3 года назад
Super impressive stuff, top top devs top top vision. Setting the bar high for other’s to follow
@MrInuhanyou123
@MrInuhanyou123 3 года назад
Street fighter alpha 3 on John's monitor really good taste. Also great interview! The next gen upgrade is just amazing on PS5 Xbox and PC
@EVOAXL
@EVOAXL Год назад
Engine aside, that is phenomenal, this is the approach to game development that every software house should have!
@DanPimp
@DanPimp 3 года назад
Awesome video Thanks alot! What i wonder and is something you did forgot to ask is : AMD Fidelity FX. If they will add it next on top of all to even boos more the game on Xbox Series X
@benywiratmaka8636
@benywiratmaka8636 3 года назад
Nah, i don't think they forgot to ask, likely they just don't find FSR interesting at all to become a subject.
@eSKAone-
@eSKAone- 3 года назад
16:30 On the fly, that's fantastic.💟
@FigmentHF
@FigmentHF 3 года назад
I can’t wait to see an enemy sneaking up behind me reflected in my scope with RTX on a competitive online shooter. Just having reflections being practical, as well as cosmetic
@Speed4Runs
@Speed4Runs 3 года назад
I don't think that's physics though it'd be cool
@minners71
@minners71 3 года назад
@@Speed4Runs??? What the op wrote is exactly what rtx reflections would bring to a fps.
@minners71
@minners71 3 года назад
@Transistor Jump RTX. IT’S ON. ULTIMATE RAY TRACING AND AI Only NVIDIA’s RTX platform includes dedicated RT Cores for ray tracing and Tensor Cores for AI that enable groundbreaking technologies at breakthrough speed. Experience today’s biggest blockbusters like never before. RTX. Copy and pasted from Nvidias site so I'll keep saying it.
@mykhaylovarvarin9078
@mykhaylovarvarin9078 3 года назад
@@minners71 RTX is a "platform", RT is an algorithm. Ray tracing is possible on a Raspberry Pi, just not in real time
@AndrianHendrawan
@AndrianHendrawan 3 года назад
BF 5
@noko59
@noko59 3 года назад
Amazing game mechanics, art and looks. Reflections done right, not in your face, mirror everywhere, atmosphere was taken up another notch or two. What amazes me the most is the performance with reflections, unreal and buttery smooth, 3090, max settings (no motion blur, no DLSS) 1440p with max reflections and I get 170fps+ and after playing over 7 hours (probably more) zero stutter, absolutely perfect frame times. Never played such a smooth game as this or as consistent for every level. This is a weird game for me, first play through was a disaster for me, did not mesh. Now 3rd time through, it is fitting like a glove and loving it. Only the very best games I get a better experience when I play over but not to the level I am having with Doom Eternal. Great job ID on Doom Eternal.
@Saif0412
@Saif0412 3 года назад
One of the greatest game engines no doubt, almost flawless 👌
@braukwood925
@braukwood925 3 года назад
And MS owns it now🔥 Buying Bethesda was such a good investment
@Mugnum_
@Mugnum_ 3 года назад
Props to the editor for adding a bunch of b-roll footage for the interview
@DanielLopez-up6os
@DanielLopez-up6os 3 года назад
This is why I subscribe to you guys, the Attention to detail is amazing.
@Schraiber
@Schraiber 3 года назад
This content is worth living for
@JSmith-nu4bl
@JSmith-nu4bl 3 года назад
I like when they released patch 6 they informed exactly what resolution you get in each graphic mode in all platforms
@kenlu7261
@kenlu7261 3 года назад
I'm playing the Ancient Gods Part 1 right now (bought Season Pass during Steam Summer Sale) with RTX and it looks insanely good!
@jiface
@jiface 3 года назад
Brilliant interviewer Johno. Great job
@tarkhan15
@tarkhan15 3 года назад
I love these interviews because id isn't scared to get technical :)
@johnnywernd2593
@johnnywernd2593 3 года назад
"They went back and reworked a lot of stuff" and because of that they are selling you now the "Director's Cut" for 70 dollars..... oh, wait......
@tonyungfat
@tonyungfat 3 года назад
Thats so wrong for sony doing that. If you already own the game it isnt cool to do something like that. They better take notes from xbox.
@HugoStiglitz88
@HugoStiglitz88 3 года назад
I love these interviews.
@floppa9415
@floppa9415 2 года назад
Flat out saying they only use the lowest level APIs. The absolute chads!
@okaybutwhythough7456
@okaybutwhythough7456 3 года назад
Remember when less than 3 years ago so many people were saying that Ray Tracing would never take off.
@psionski
@psionski 3 года назад
People were saying that about 3D accelerators (what we call GPUs today) as well :D
@okaybutwhythough7456
@okaybutwhythough7456 3 года назад
@@psionski And even before that when CGI just appeared they said that it could never be used to create something remotely natural or realistic.
@SteamPunk96
@SteamPunk96 3 года назад
The uh, "audio demons" are scarily reminiscent of Quake 1's soundtrack. Fantastic interview btw.
@mononoke721
@mononoke721 3 года назад
This is how I imagine Id tech 7 sounds in my head - YEAAAAAHHAHAHHAHAHAHA BRING IT ON BABY!
@DariMan001
@DariMan001 3 года назад
Joey?
@NextLevelCode
@NextLevelCode 3 года назад
Digital foundry editor you missed your chance to put in screen space reflecting on the desk below the monitor of the video :D
@DEVILTAZ35
@DEVILTAZ35 3 года назад
Lol that would have been really distracting to then watch it.
@phutureproof
@phutureproof 3 года назад
This was brilliant interview - I just wish near the end he had gone off all techy for an hour, great stuff! Would love to hear from a Rockstar Developer, specifically from the RDR2 team! Still blows me away.
@ScottyGG
@ScottyGG 3 года назад
Single handedly raising the bar for the genre with each release. Gameplay, graphics and performance. Doom Eternal is so good it makes you feel like you're putting on a performance more than playing a game.
@carlofritz1725
@carlofritz1725 3 года назад
Honestly this is one of the best games ever Made. This Feeling you get when you beat a stage or a boss on high dif. is so satisfing and is only compareable to souls games which are of course a different genre or to competitive mp. Tech, Story, artwork everything is top tier. I also hope DF videos on this give people an idea how many work it is to create such a nice thing like Doom E. And people are Willing to buy the product instead of you know crack it...
@tollertyp7230
@tollertyp7230 3 года назад
You say it! Even the very first steps i did in the beginning, felt so immensely satisfying... The claustrophobic environment, the inciting music, the instant and shocking powerful impact on those simple zombies, is one of the best first impressions I ever had on a game.
@wontorres
@wontorres 3 года назад
"Thank you very much I'm gonna now run fast" I love that description of idTech engine lol
@1AJBOOMER
@1AJBOOMER 3 года назад
The fact that it's 120 on Series S is great 👌🏽 and Series X is just amazing 👍🏼
@thel1355
@thel1355 3 года назад
This guy was impressive. He spoke very passionately and cogently.
@eSKAone-
@eSKAone- 3 года назад
Wonderful insights.💟
@fullauto86
@fullauto86 Год назад
I can’t wait to see how they improve the base Id tech 7 with im assuming the next wolfenstien game.
@drdrugs-lo6lq
@drdrugs-lo6lq 3 года назад
Plaque tale innocence got a next gen update recently. I hope you guys get to analyze that soon
@Eternalduoae
@Eternalduoae 3 года назад
I'd love to hear more about the geometry caches. I didn't see any info about that for next gen tech thus far. Anyone know of any resources to read? I didn't find anything through a quick googling...
@kabelfritz
@kabelfritz 3 года назад
drinking coffee and watching digital foundry. good.
@cainification
@cainification 3 года назад
Good
@netrunner77
@netrunner77 3 года назад
Good
@SaltyDerps
@SaltyDerps 3 года назад
Good
@johnbrav9025
@johnbrav9025 3 года назад
Good
@plastikman7788
@plastikman7788 3 года назад
Great interview.
@peremoyaserra2749
@peremoyaserra2749 3 года назад
I'm very curious about if there's any kind of problem or inconvenience when implementing RT reflections on a Forward Renderer, in the end you don't have those handy buffers Defferred Rendering uses
@opinali
@opinali 3 года назад
Billy's list of DOOM ports was incomplete, he forgot to mentioned potatoes. Amazing stuff.
@Zinkolo
@Zinkolo 3 года назад
What's ironic is that I never really noticed that much of a difference of Ray tracing on because of how rare it is used in later levels. Really doesn't have as much of an impact as it could if it was path Tracing instead of reflections... But I guess consoles can only handle reflections for now so it'll be a while until we get path tracing
@CMLXMNDXv
@CMLXMNDXv 3 года назад
Good morning from San Francisco! Love Digital Foundry and contents. Wish I can join you guys. I can help write automated benchmarking scripts
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