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Inside Star Citizen: How We Work - Level Design 

Star Citizen
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How does a sandbox game like Star Citizen approach level design? Join us today to explore how the Frankfurt Level Design team combines gameplay elements and environments to create cohesive game experiences.
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Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.
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26 июн 2024

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Комментарии : 568   
@TheRealBillix
@TheRealBillix 3 дня назад
"if everything is large, then nothing is large" YES! When we can immerse ourselves into a location for hours and then move out and truly feel how massive the game is, I'm very happy!
@helloitsjay38
@helloitsjay38 3 дня назад
Arcorp has so much potential for tons of different urban gameplay. Industrial areas could have tight little battlegrounds with tons of verticality and enclosed areas to only allow smaller vehicles.
@scribblescrabble3185
@scribblescrabble3185 2 дня назад
yeah, NB is a negative example for that. The buildings are so large, that you don't even realize that the mountains surrounding the valley are more then 3.000 high.
@bobstark4201
@bobstark4201 2 дня назад
Until your inventory glitches, your ship quants without you, fall through the mesh, try to use ground vehicles on Hurston, get shot by an NPC you already killed and then crash to desktop. But yeah, so awesome its big!
@hubertaurelien1144
@hubertaurelien1144 3 дня назад
Who in this team is validating caves design ? I would like to talk with them :D
@Blackburn6969
@Blackburn6969 3 дня назад
They are randomly generated alot of the time
@mike_d_melb_music_fan5229
@mike_d_melb_music_fan5229 3 дня назад
You mean the caves that has no enemy npcs? Because they spawned inside walls ?
@goodink8557
@goodink8557 3 дня назад
Or the caves that you get stuck on stupud holes, yeah i feel you
@AlphaCitizen
@AlphaCitizen 3 дня назад
@@goodink8557 Yeah, I become the next Missing Persons mission
@ColinPaddock
@ColinPaddock 3 дня назад
@@goodink8557Very Nutty Putty, that…
@zeta4687
@zeta4687 3 дня назад
i wish you can make real roads connecting cities or the satellite part of the city and we can play delivery missions like eurotruck simulator and once road becomes a thing you can start working on the real estate stuff
@bawlzack7877
@bawlzack7877 3 дня назад
That would be cool. I'm a Euro truck fan so completely unbiased 😆
@geekchris105
@geekchris105 3 дня назад
They have talked about how the river tech we have already seen in game would also be used for the road generation when that comes around, as per the ISCs that happened around the Rivers. Really, we just need better cargo ground vehicles - I don't think the MULE is worth while with only 2SCU of cargo, either make it so its forks can pick something larger or make a larger ground cargo vehicle.
@justalex4214
@justalex4214 3 дня назад
This is one of the reasons why we're still in alpha 12 years later. Because CIG has played the "wouldn't it be cool if we could..." game so much that they now have to deal with a boatload of stuff that still needs doing. There's like a dozen more gameplay loops that still need to be built and once they are, they have to rework many assets and other gameplay systems to make them work with the new game loops. So no, I don't want to see yet another thing on their endless list of unfinished features... please save the freaking roads for after 1.0.
@aerostake
@aerostake 3 дня назад
sounds cool but what's the point of long distance road travel in the future when you could just load up a starship?
@tobis.4037
@tobis.4037 3 дня назад
Bro this is just beyond unnecessary. It's not a road trucking simulator...
@SomeoneStoleMyHandleName
@SomeoneStoleMyHandleName 3 дня назад
Star Citizen's dev blogs inspired me to be a game developer. Now I'm in year 8 of my professional career as an gameplay programmer but Star Citizen has not been released yet 😅
@fmartingorb
@fmartingorb 2 дня назад
The moniker "It has not release yet" is debatable. Specially when people have been playing an increasingly complex experience for 11 of those 12 years. This is unheard in the gaming industry. What I think they are making a mistake, is that they are leaving polishing to the end. This happens due to the uncertainty they have to deal with on the development of certain tech without reference in the market. 1.0 "Beta" will provide an opportunity to freeze features and polish them, while they continue developing the game in stealth mode. This will happen depending on the sales success of SQ42
@Devanow
@Devanow 2 дня назад
Many people including me view it as this: We hope it will never release. That means, it will never be in a final form because it should always be a playground for developers to try to integrate new tech & gameplay features. We hope it never is "feature complete" which means there always will be something new.
@AIGAdmiral
@AIGAdmiral День назад
@@DevanowI think once the engine is fully complete and the flight mechanics are excellent and squadron 42 releases then we will have a “finished product”. And then will just love service it and add more and more content as time goes on. So I do think they will have a “1.0 release”.
@wafflesinsanity
@wafflesinsanity 3 дня назад
@11:00 is that a drake Mule carrying a box. Don't you do this to me CIG. Make it happen!
@jeffroLife
@jeffroLife 2 дня назад
They will do it, and then it will bug out
@jwonyoutube
@jwonyoutube 2 дня назад
@@jeffroLifelol so funny and clever 😅 software bugs!!
@jeffroLife
@jeffroLife 2 дня назад
@@jwonyoutube I’m not wrong lol
@Karu617th
@Karu617th 3 дня назад
someday, when the tech allows for it, I hope to have a fully explorable Arc Corp that you can get hopelessly lost in.
@lonezer0
@lonezer0 2 дня назад
Can't wait to come across a new player that's been wandering the streets of ArcCorp for weeks and trying to convince them that they haven't even left the spawn area!
@fmartingorb
@fmartingorb 3 дня назад
Please, no markers for enemy NPCs... unless you scan. I hope the scan has a very limited radius. Keep up the awesome work, you are killing it... no pun intended
@loganwolfram4216
@loganwolfram4216 3 дня назад
Indeed. I want to look at the world when I'm playing, not the HUD.
@festersmith8352
@festersmith8352 3 дня назад
Yeah, I'm not fond of dead giveaway markers. If I was hiking in the woods in RL, it would be nice to know where all the wildlife is so I may see it. Especially the predators. Lions and tigers and bears, oh my! But it adds to the thrill of the adventure, by not seeing where they are, and searching for the nice ones.
@wraith511802003
@wraith511802003 3 дня назад
@@festersmith8352 900 years into the future. Your world is augmented. It makes total sense. Mabye not when using a helmet or glasses but it should be as they are doing it. augmented.
@oO0Xenos0Oo
@oO0Xenos0Oo 3 дня назад
​​​​@@wraith511802003There are so many things that are left out on purpose in this "far future" because of gameplay. Eventhough there is still way to much augmented reality going on in this "fully physicalized first person" game for my taste. The new AR contact lense completely destroys the need for mobiglas, mfds, screens, signs, panels, physical maps and helmet huds. What do we need all that stuff for, if there is a capable interface build right into the peoples eyes? CIG did spend all that time and effort on building a physical universe but now they are slapping a lazy first person shooter UI on top of it, while calling it augmented reality.
@pawe6199
@pawe6199 3 дня назад
It negates any sense of danger when you're doing FPS combat..
@M0T4
@M0T4 3 дня назад
10:55 I really hope the MULE work in the 3.24 (or 4.0 at the latest)
@SpaceDad42
@SpaceDad42 3 дня назад
It was never meant to work. It is an lti token cash grab. Nothing more.
@bimmerthing
@bimmerthing 3 дня назад
whitebox to final art transition is so cool!
@oldschoolonline8871
@oldschoolonline8871 3 дня назад
Did I hear someone making a break at 0:18? Solids or stripes?
@jamesdevaney1137
@jamesdevaney1137 3 дня назад
Motioncap for the pool table
@shakatuna7820
@shakatuna7820 3 дня назад
@@jamesdevaney1137imagine 😂
@zawadlttv
@zawadlttv 3 дня назад
i thought it was a tabletop kicker? is that what you call it?
@behelith
@behelith 3 дня назад
The moment I heard it I scrolled down to the comments to find this one on top
@triptych5998
@triptych5998 3 дня назад
We need an answer
@FlatMoki
@FlatMoki 3 дня назад
9:33 To be honest, I don't really understand why there are no options to move around within stations other than using the elevator. Wasn't there even a plan to generate gears procedurally? similar to the food court
@Ectropy
@Ectropy 3 дня назад
Totally agree. The elevators are an ok placeholder, but ideally I'd want to see an elevator free way to get to just about everywhere in a station (perhaps excluding the procedural hangars--those can still have elevators going to them.)
@Wlad-nc9ys
@Wlad-nc9ys 3 дня назад
В реальности лифты не летают так, как там) Им нужно построить полноценную станцию с разнообразием интерьеров , а не одних и тех же скучных модулей. Помимо лифтов должны быть отсеки и двери и лестницы для обслуживающего персонала.
@yomancs
@yomancs 3 дня назад
Elevator sim
@raba4646
@raba4646 3 дня назад
@@yomancs Hey let's play StarCitizen : Bed > Door > Elevator > Door > Door > Elevator > Door > Train > Elevator > Elevator > Door > Game
@lonezer0
@lonezer0 2 дня назад
I think people underestimate just how large these stations are. Try to EVA from a landing pad to the lobby and see how long that takes. The initial versions of Levski and Grim Hex were a good example of the limitations involved when we don't have "magic" elevators.
@jlalone
@jlalone 3 дня назад
honestly the level design of the new distribution centers is fantastic. There's so much potential with them and they're fantastic in how non-linear they are. I really hope that the space stations and the landing zones get a similar treatment eventually because currently they're /painfully/ generic and bland.
@club2772
@club2772 3 дня назад
Yeah they’re cool. A bit confusing to get to the offices on top though. My friend and I could not find an elevator and had to fly to the landing pad on top.
@LokiTheAsgard420
@LokiTheAsgard420 2 дня назад
It would be great to experience it solo but I always crash to desktop on first approach forcing me to be in a group and pray to get same server when I reblog, then performance is fine...it never fails. Zephyr and the other POI were like that for me when they first got added so hopefully it will eventually change after performance upgrade passes
@jlalone
@jlalone 2 дня назад
@@club2772 the security posts by the central lift platform have elevators that go up to the lobby area. Check on either side, second floor.
@B2Pproduction
@B2Pproduction 3 дня назад
"Do you always succeed? No" honesty is amazing. Love it
@wavion2
@wavion2 3 дня назад
"...load up your Drake Mule, drive it over to your ship, load that ship, then fly out with your goods." This is like the Final Boss of Star Citizen.
@Ectropy
@Ectropy 3 дня назад
Less enclosed elevators and more physically attached spaces is the way to go! Levski, Grim Hex and the mall/bar at Orison do elevators well. If I was king of CIG for a day enclosed elevators would only be used to get to hangars and nothing else.
@oO0Xenos0Oo
@oO0Xenos0Oo 3 дня назад
Step 1: Tell everyone about your open world game with no loading screens Step2: Place closed elevators at every major location where players are able to spawn.
@Ectropy
@Ectropy 3 дня назад
@@oO0Xenos0Oo haha exactly. Feels like a waste to have no loading screens when there are elevators anyway
@oO0Xenos0Oo
@oO0Xenos0Oo 3 дня назад
@@Ectropy The funny thing is, that all the glitching of the elevators is caused by the fact, that they are acutal moving elevators and no hidden loading screen. They are the worst of both world.
@raptorkysen177
@raptorkysen177 3 дня назад
@@Ectropy so you"re comparing a loading screen which is immersion breaking and elevator which is clearly not immersion breaking ?
@Ectropy
@Ectropy 3 дня назад
@@raptorkysen177 The enclosed elevators might as well be loading screens. These are different than elevators or transit where you can see that you’re moving (good for immersion).
@CBadger
@CBadger 3 дня назад
"Lessons learned in Stanton for Pyro". I hope that means Stanton stations will be updated to match the 'flow' of Pyro stations in future...
@AMartin1600
@AMartin1600 3 дня назад
Please also bring back the Sprint reports
@minbajunid
@minbajunid 3 дня назад
I know right. They are slowly moving away every episode
@ericwollaston5654
@ericwollaston5654 3 дня назад
​@@minbajunidAs Jared mentioned last week, they are just detoured for several shows. They'll get back to the old ways soon enough.
@AMartin1600
@AMartin1600 3 дня назад
@@ericwollaston5654 I hope so 🤞it’s been a while…
@minbajunid
@minbajunid 3 дня назад
@@ericwollaston5654 thanks! This is good to hear
@A-wm1hu
@A-wm1hu 3 дня назад
I love that they have a billiard board in the office I could hear it when jarred was speaking
@DawnstealerGaming
@DawnstealerGaming 3 дня назад
As long as my toon can finally eat pizza and/or nachos
@festersmith8352
@festersmith8352 3 дня назад
Neither of which seem smart in a sealed flight suit. Just sayin... MRE's and burrito's are safer ; )
@DawnstealerGaming
@DawnstealerGaming 3 дня назад
@@festersmith8352 Air filtration is the engineer's problem
@festersmith8352
@festersmith8352 3 дня назад
@@DawnstealerGaming 😂
@thomasknight5465
@thomasknight5465 2 дня назад
I had an IC about making pizzas buyable and adding ranch, red pepper, and parmesan cheese props , then had to make a suggestion post because they turned off my IC 🫤
@HK94
@HK94 3 дня назад
Can't wait for personal hangers, it's kinda the "level design at home" us players get to have...😄
@Endymion.
@Endymion. 3 дня назад
I’m surprised cig has not released a whole system where players can mod the area with the in game tool lol I would love that and I know any modded would take it to another levek
@HK94
@HK94 3 дня назад
@Endymion. I would love it if they let us use player made maps or levels for Arena Commander... that's a start. But what I want the most is player made skins(that get approved after getting a "safe for work" check by CIG), I want to make cutsom skins so bad, for ships, guns, you name it...
@hansisjesse
@hansisjesse 3 дня назад
Once Pyro gets released I really hope CIG just focuses on PERFORMANCE PERFORMANCE PERFORMANCE. I feel as though there is plenty on meat on the bones at this point and I would truly love to start enjoying some of the gameplay but the biggest reason I'm not playing is it is just such a brutal experience due to bugs/glitches/and just general performance. If this gets focused on I'll try to get my friends back in and maybe we could have a real good time.
@DJCroBar
@DJCroBar 2 дня назад
Yup. 23fps at Loreville just sucks and you can't wait to get out of there.
@Redrabbit_studios
@Redrabbit_studios 3 дня назад
You have been creating the same space stations and bunker for years. Great job
@1aatlas
@1aatlas 3 дня назад
Well, i imagine the truth has been that the majority of level designers/artists have been making SQ42 for most of that time.
@Wlad-nc9ys
@Wlad-nc9ys 3 дня назад
I would like there to be not only projects of abandoned places or garbage dumps, but also interior designs of our days with a wide range of options, rather than places where garbage accumulates and decomposes. So that you can do the interior decoration of your apartment in the city or office in the suburbs. for example, the office decoration that is presented in this video. very boring unchanging types of metal and plastic. In the game, they can be used in the construction of foundations, where it gives strength and durability. but in the city of the future, we would like to see the interiors of our time with realistic lighting and detail, this is normal for the city. Of course, metal and space style look best in the databases of organizations, but even there you can bring variety and beauty, and not just a garbage untidy style. Game good👍
@Wolfineer_
@Wolfineer_ 3 дня назад
Some of those shots.... we miss you Levski!
@AMartin1600
@AMartin1600 3 дня назад
Awesome show meeting the team explaining all these parts of the game sometimes are overlooked. Or at least I didn’t know. 👍
@TianarTruegard
@TianarTruegard 3 дня назад
Please please add some landmarks that make spaceports more visible at night! NBIS is terrible to find in the dark.
@alexpetrov8871
@alexpetrov8871 2 дня назад
After watching this video I still wonder - why was Lorvile area redesigned? What was the goal? What existing and future game features did that redesign brought? Of course, it was a colossal job and a lot of human resources were spent - but for what?
@VGAstudent
@VGAstudent 3 дня назад
Stanton seems to be the middle ground, and Pyro is the development of the Pirate home system with Grim Hex being a sub-hub, so now do we get to see a fully inhabited tourist system for all the cargo (and tourists) to move to?
@CMDR_MURR
@CMDR_MURR 3 дня назад
Oh I know all about not being able to see enemies because of a blocked area 😂. Always awesome to see the team and the work yall do o7
@caractacuspotts680
@caractacuspotts680 2 дня назад
That was super interesting and insightful. It gives me a much greater appreciation of the magic that everyone at CIG is working.
@mattl7854
@mattl7854 3 дня назад
Seeing the player place a crate on top of a grated section at an outpost in order to create a bridge definitely gave me Tears of the Kingdom feels. CIG, can we get a feature that will let us weld items together? Let users create their own structures? That would be dope.
@forsakendoe
@forsakendoe 3 дня назад
Loving this video series!
@scrapyardwars
@scrapyardwars 3 дня назад
Life section, that actually made me laugh and these days that's not easy. Nice content and enjoyed the explanations.
@Givnz-Tha-Diknz
@Givnz-Tha-Diknz 3 дня назад
Lol i love these insight videos they are essentially a free entry level class into game development on the process in making video games!
@BearanormalPodcast
@BearanormalPodcast 3 дня назад
Thanks for sharing the process of game development with us. 🙃
@sho_ka
@sho_ka 3 дня назад
Maelstrom, environnement Map and mb Ray tracing
@greycryoclasm1350
@greycryoclasm1350 День назад
I wonder if they will ever make an "abandoned" city. Would give them good practice for future cities and city undergrounds. Also a great place to find gameplay.
@Payload25
@Payload25 3 дня назад
I find that there are some scary speeches in this video. In an immersive world, you don't have to design everything like a video game. You can have areas that are there just to add life. For example, Port Olisar could have been kept without replacing it with Station Seraphin. It wouldn't have broken the game. The more the game progresses, the more I get a feeling of nostalgia. Perhaps proof that your level design is going in a direction that is too 'video game'.
@oO0Xenos0Oo
@oO0Xenos0Oo 3 дня назад
Right now, the servers cant handle more players, assets and locations. I am sure once the the stability issue is figured out, we will see an increase of locations on each planetd. Those planets are vast and CIG might scatter a thousand caves or settlements on each one and they will still be mostly empty. Also stuff like dense forrests with a lot of vegetation and wildlife are not possible ar this moment.
@parkerxgps8101
@parkerxgps8101 2 дня назад
Looking forward to ideas to munch on. Design in most facets seems to have come around nicely.
@cedric5947
@cedric5947 3 дня назад
Question: Are the Stanton space stations working in terms of level design according to them when taking into account what Star Citizen is supposed to be?
@Lord_Retrospect
@Lord_Retrospect 3 дня назад
really like the reclaimer mission with the wonky gravity & jumptown , can't wait for JT to be dynamically triggered, kudos level design team :)
@alexpetrov8871
@alexpetrov8871 2 дня назад
2:08 "If you die in an elevator that is actually a problem" - got it, next time I want to respawn I'll do it in the elevator. Just for testing purpose.
@cooperworks8871
@cooperworks8871 3 дня назад
Nice work!
@stuarth317
@stuarth317 3 дня назад
I don't have much interest in null sec systems like Pyro, but it does give me hopes for a future high sec one.
@AbdiYohan
@AbdiYohan 3 дня назад
"WHO WANTS SOME NOODLES?"
@wafflesinsanity
@wafflesinsanity 3 дня назад
@schlagzahne6741
@schlagzahne6741 3 дня назад
WHO WANTS S0ME NOODLES??!! WHOO WANTS SOME NOODLES!!!??
@TheProsirius
@TheProsirius 3 дня назад
@nepenthy9804
@nepenthy9804 3 дня назад
I wish we have larger space station interiors, Most of the space station interior still feel too small and compact compare to their exteriors.
@laughingman630
@laughingman630 3 дня назад
great video and some great examples thanks.
@shanecanning9991
@shanecanning9991 2 дня назад
Great video guys!
@HelminthCombos
@HelminthCombos 3 дня назад
Why would anyone use a mule when it only carries 1 1scu box? Tractor beam can carry one of anything.
@ArcadyHolistic
@ArcadyHolistic 3 дня назад
Need a series on the counter-intuitively named, living breathing Universe. It's nice to see all the "build it and PCs will come" stuff but it would be nice to see plans on "NPCs come and see what they build".
@natsirt9809
@natsirt9809 3 дня назад
I’m glad you are cutting down on elevator space magic. Keep doing that for all systems please.
@MadhatterMike42
@MadhatterMike42 3 дня назад
great eps, thanks!
@weskandel
@weskandel 3 дня назад
The smaller space stations in stanton feel, to me, like they should all have the same layout. Like walmart or target. Those companies go to great effort to provide consistency on the interior layout of their stores, so it's not frustrating to find and buy what you need. Often I'm stopping at the stations to pick up something as quickly as possible and I don't want to spend ten minutes finding something just because the layout has been randomized. Also loose the elevators! thanks! 🙂
@weskandel
@weskandel 3 дня назад
basically, I want the adventures to be interesting and the errands to be easy.
@dereckpoirier1992
@dereckpoirier1992 3 дня назад
Love the work you guys do but can we please straighten the New Babbage writing in the hangars lol
@Prof.Dr.Diagnose
@Prof.Dr.Diagnose 2 дня назад
George Rankin gives me strong David Tennant as 10th doctor vibes
@Sarsour_
@Sarsour_ 3 дня назад
Awesome development and content!
@Fragnatix
@Fragnatix 2 дня назад
"How We Work - Marketing team" here fixed it for you
@Azra386
@Azra386 2 дня назад
The random PIcos etc found out and about in the verse should be different colours to the standard blue. So they actually have a different value, are exciting to find and start to create some player economy for supply vs demand. These are basics that should have been in the design docs 12 years ago. It's so frustrating to watch a sandbox game be designed at a glacial pace like a single-player game when all you needed to do was copy the best of EVE Online and make it all first person.
@scribblescrabble3185
@scribblescrabble3185 2 дня назад
"who wants some noodles" I am getting flashbacks here
@reyork
@reyork 3 дня назад
I wished that landing zone habs had different designs and not just from Covalex. Same for the shops and hospitals in space stations. It would really make those locations more unique and not just cookie cutter, cut and paste jobs.
@FhfjjsGkfjnf
@FhfjjsGkfjnf 2 дня назад
So nice job well done guys
@dchippie
@dchippie 2 дня назад
I really think we should have a White van ingame , to move boxes around 😉
@Chromaz
@Chromaz 3 дня назад
It really puts me at ease that we have the Germans engineering the level design. You know its gonna be OSD levels of detail & thought
@Jezato
@Jezato 3 дня назад
Great video, love to see how the teams describe their work and what their goals are. Just had a question about the environments being "static", will we see things change within stations and outposts, things like componants or boxes piling up, building panels being open for repairs with NPC working at them or maybe it could offer a repair mission for a player? will we see roomba drones sweeping up rubbish? just stuff that communicates a degree of change over time.
@lostabarnacos4053
@lostabarnacos4053 3 дня назад
Jared looking sharp!
@akenno6273
@akenno6273 3 дня назад
Best part of this video: Cave Maps
@maximusf3063
@maximusf3063 3 дня назад
FIX THE COMM ARRAY TIGERCLAW INSERT BUTTON GODDAMNIT! I love the level design though, it's really great. One of the positives for SC 100%.
@surject
@surject 2 дня назад
Can you at least buy them again at Grim?
@Hudson_Hawk2024
@Hudson_Hawk2024 3 дня назад
Speaking of Level Design... why isn't Providence Platform Orison's Spaceport? It was literally a dock/gantry for UEE Javelins.
@Xceedpvp
@Xceedpvp 3 дня назад
30 days in could really use that f8c lightning. Only ship other than the arrow I like bring it back 😁
@FakeFizzPool
@FakeFizzPool 3 дня назад
13:08 DIAMOND CITY?!?!?
@tlove21
@tlove21 3 дня назад
Until traversing these locations is filled with things to do(missions), find(rare loot, riches, NPCs), fix(missions), learn(lore and professions), trigger(random events like killing a rare spawn to trigger a server-wide retaliation), etc. Locations will be another set piece where you go there once and then fly around doing bounties.
@123reivaj
@123reivaj 3 дня назад
Very Cool!
@robertwetherall9775
@robertwetherall9775 3 дня назад
It sounded like some of the devs were playing pool in the beginning of the video
@winkleberg.
@winkleberg. 3 дня назад
What's the point of SCL if ISC is now mini-SCL?
@deRNmEpRrMm
@deRNmEpRrMm 3 дня назад
It's just three episodes, calm down.
@captainash1297
@captainash1297 3 дня назад
We do get a bit more actual footage of the game than SCL, SCL tends to be more just talkings. This one and the weapon one from last week had quite a few teasers for upcoming content if you look closely.
@winkleberg.
@winkleberg. 3 дня назад
@@deRNmEpRrMm Yeah after taking back when they said there would be no more ISC breaks...
@Dominus-Noctis
@Dominus-Noctis 3 дня назад
We need the ups shorts
@Ruffi0
@Ruffi0 3 дня назад
Hope this shows those interior levels for cities ;)
@CenturionC4
@CenturionC4 2 дня назад
Man, I love this game.
@redrosecounty
@redrosecounty 3 дня назад
I'm liking the philosophy they spoke of with Pyro and balancing the gameplay to visual content but I am really not sure how much I'll actually get to enjoy and play it. So far Pyro tests have been a gankfest. Not sure I can see that changing. I mean that's fun in it's own right but if I'll I'm doing is going to a larger PVP arena that'll get old fast. Prefer some deeper gameplay really. Shame if that's the case because it looks stunning.
@Ralfpeterson
@Ralfpeterson 3 дня назад
Thanks!
@hubertusbroschmeier460
@hubertusbroschmeier460 3 дня назад
love you guys
@FhfjjsGkfjnf
@FhfjjsGkfjnf 2 дня назад
Heavenly well done guys
@DelnorinGames
@DelnorinGames День назад
@Jared Congratulations on the successful work losing weight. Inspiring me. I need to get serious about it also. Well done.
@scottro79
@scottro79 3 дня назад
some beautiful sneak peaks in this video but seriously how do we fix NPC's who just stand on chairs?
@PerfectCode
@PerfectCode 3 дня назад
Yesss
@PerfectCode
@PerfectCode 3 дня назад
So good.
@oO0Xenos0Oo
@oO0Xenos0Oo 3 дня назад
This video perfectly shows my main issue with the Star Citizen levels: Everything is just soooo dark. Why are the main hallways of public areas as badly lit as a cave or a maintenance shaft? I really hope this will change once the new lighting system comes online.
@MichaelDavidWiller
@MichaelDavidWiller 3 дня назад
It's called art design, and some of us prefer it to everything being lit like a hospital room (looking at you, Starfield). Let them cook
@oO0Xenos0Oo
@oO0Xenos0Oo 3 дня назад
@@MichaelDavidWiller It just makes no sense. One of the devs even mentioned, that they have to be carefull where to place Objects and NPCs, so they are not completly invisible in the shadows. That might be fine for a cave, but thats giant hall of a distribution center. Why would an active logistics hub be so dark, that you are not able to see a person?
@R1PPA-C
@R1PPA-C 3 дня назад
If your main issue with this trash is that it's too dark then you my friend have definitely lost your noodles 🤣
@nekomancer4641
@nekomancer4641 3 дня назад
Because they are mainly showing Pyro shitholes in this episode? If you go to poshy places in-game like NBabbage or Orison they are so well-lit it's almost flat looking
@PyroRaptor841
@PyroRaptor841 3 дня назад
Honestly, this series alone is well worth the price of my pledges. Great work guys!
@xotx4291
@xotx4291 2 дня назад
Who's in charge of adding all the bugs?! They are very, very good at their job! lol
@Kotwurf
@Kotwurf 3 дня назад
Cowboy Hats! When? 🙏🏼♥️
@m1ddleagemadness
@m1ddleagemadness 3 дня назад
What happened with the questions about the members of the team? I really enjoyed hearing about the team members as well what they get up to in game development.
@Zeeves
@Zeeves 3 дня назад
That’s the Live Q&A, different from these “Inside Star Citizen” videos
@Slay0lot
@Slay0lot 3 дня назад
I have to admit that the level design these guys do is absolutely beautiful. When I saw Distribution Centers and the size and magnitude I was floored at the artwork. The downside, the game is unstable and in many cases relatively unplayable in performance, bugs, lag, latency, animation queue delays and lastly nothing works. Can't use a pool table or arcade machine, no PVP barfights on stations, so many elements but no actual use.
@mikecapson1845
@mikecapson1845 3 дня назад
Espace pods + Command modules = When?
@CaptainMikeSparrow
@CaptainMikeSparrow 3 дня назад
LANDING PADS we need a single landing pad on top of EVERY hab unit. that can't be occupied for more than 5 minutes.
@CarbonPixel78
@CarbonPixel78 3 дня назад
Level designers: Consider adding dynamic lighting to POI locations and giving players the option to turn off/on lightsources at locations. Dynamic lighting and RNG scenarios for missions will dramatically increase replay value. Darkness as a gameplay element and interactive obstacle is largely underutilized in many games due to convenience.
@finnix6873
@finnix6873 3 дня назад
Cant wait for 4.0!!!
@anvil2084
@anvil2084 3 дня назад
Nice Idris-P in show
@Rantandreason
@Rantandreason 3 дня назад
So they are like the conductors and the other teams are the musicians
@jhondidfool
@jhondidfool 3 дня назад
Holy Friack, does Jared look tired! :O
@arrclyde4325
@arrclyde4325 3 дня назад
I love the teams work and dedication, and i can really appreciate the effort. Just when i here all those sentences i have a bad feeling of "some people love to dig their own grave" 😂😂😂 Not out of evil intend. But when i here the each and individual statements of what they are responsible for and what zhey all di great, i can see 10 times more examples like the elevators that people would bring up to each statement and even which people would say that 😂 You know you'll be blamed for everything, right? Overspawning in a single building in rappel, missions not working, bunkervators not apearing, bad and blant level design (no 10k objects with bazillion triangles per square meter)... maybe you should think about stuff for a "how they will use it against us" perspective. 😉 I love the looks in Pyro, stations and outposts. But this focus on bringing players together and cramping them into a small area when everywhere a fight can break lose at any time? I don't know..... what could possibly go wrong?😂😂😂 i can't wait. Oh one minor correction, its not "when everywhere a fight CAN break lose".... exchange the can for a WILL. Its not uncertain at this point, only the time of day is. 😉 Fellow germans (oder deutsche Landsleute) keep up the good work, i count on you. 😆🇩🇪
@Cloverfield187
@Cloverfield187 3 дня назад
Mr Huccaby, you comedy god
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