@@CitiesByDiana Paradox said themselves they want the community to mods and grow the game to their image and they'll fully support so. I actually support developers that do this instead of limiting modding abilities. Not really a shame. It'll keep the game alive for years.
it is total INSANITY that paradox isn't utilizing the Steam Workshop...that's literally WHY they even have a C:S2 to sell. C:S1 would have died a quiet death about 6 years ago without the workshop modders (some of whom actually got jobs at CO...). this is corporate brain rot.
It’s because they want mods to be available for console players too as the first really missed out on that. But as paradox themselves have to approve the mods that consoles get there could still be mods that rock which console players won’t get sooo yeah. It’s a bit of an odd one cos no one really wins here.
The caveat on having them ride out updates and patches is important - always best to be kind to your modders and give them a few days to update code, if needed.
You seriously deserve a ton more subs. Found your channel a few months ago and all the content you've released since I subbed was fire! Keep up the great work! Appreciate it 🔥
@@CitiesByDiana that second sentence... probably the gaming understatement of the year. I can think of several more expletives for road placement and the utterly broken zoning grids it creates. :)
Thanks, Diana. This is good to know, especially if Paradox mods is not going to be active until they've ironed the bugs in the vanilla game out. Also, clear and concise, just as I like it 😀
I'd really love to see a video on using the map editor because I'm having trouble figuring out a number of things such as adding and removing water as well as if its possible to edit a saved game to add fertile land; I really want to add farms in the countryside around my city. I figured out how to add vanilla maps to edit but have not figured out if its possible to load a saved game's map so I don't have to start over.
I love that the community isn't waiting for Paradox. If this is still going well when I get the game, I may prefer it to the official thing, because I trust a collective of players more.
Thanks for showing how to launch the game WITH the mods ... I was launching from Steam and getting frustrated that the mods were not working. How do you get the mod to show no white at all when you're placing your buildings, I can't find the hotkey or key combination.... I just get two options .. totally white and can't see a thing, or slightly transparent white where I can just about make out the grid. Thanks for any help :-)
This is great. My only fear is that the modding community gets fractured between this and the official ParadoxMods. Hopefully Paradox doesn't bungle this like they did with premature release of the game itself. The official mod store needs to be robust, easy to use and modder friendly, otherwise I really fear for the future of CS:II itself.
Has Paradox said if they plan on supporting mods in some official way in the future, and if so, have they given a timeline at all for when to expect that?
They're going to be using ParadoxMods, which is probably going to be a better option for them(Colossal Order and Paradox) to distribute mods. Steam Workshop is nice for Steam users, but it doesn't work with other platforms on PC, or on console. It also gives the dev and publisher more control over what mods get distributed as well as how or if it gets monetized. Whether or not that's good for the community, we'll have to see. Third party distribution is always possible, but it depends if they aggressively take those down wherever they're hosted. One thing I'll say, I just hope their platform is better than Steam Workshop. I have a lot to complain about Steam, they get away with shitty UX because they don't have too much competition, but that's changing.
@@DeadlyDan you see I have a bug that makes my screen go orange whenever I clicked on cities service which is roads, transportation and water and sewage and power when I clicked on them my screen turned to orange which makes things difficult to see and hard to get everything right.