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INSTANTLY Rig Characters for UE5 Mannequin 

Thomas Potter
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Rigging for Unreal engine can be hard, so today I'll show you a quick way to rig your characters to the EU5 Mannequin using a very simple addons
-Addon Link: toshicg.gumroad.com/l/game_ri...
Low Poly Character Course → skl.sh/3lI4vix
Get some Free Advice → / discord
Get Coached by ME → www.fiverr.com/thomas_potter
About Me:
I'm a 3D blender artist whos been doing blender for more than 5 years, I'm trying to teach you how to make great 3D models and money with blender.
#Blender #b3d #unrealengine #ue5

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31 янв 2023

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Комментарии : 202   
@ronaldwoofer5024
@ronaldwoofer5024 10 месяцев назад
STRAIGHT TO THE POINT IN THE FIRST 5 SECONDS AND ONLY 5 MINS, BRAVO!!!!
@forgeoffantasy5157
@forgeoffantasy5157 9 месяцев назад
Awesome! I tried UEFY2 before (which is surely powerfull and usefull if you want to rig anything, also non-human characters) but with this addon i could get my custon character into UE5 in minutes. Thanks for sharing 😇
@la_dragonstudios2670
@la_dragonstudios2670 5 месяцев назад
this tutorial worked 100% i appreciate you, also i just wanted to put this out there, its recommended to erase the weights on the ik parts on the skeleton cause those stretch out when play shooting animations or ragdoll
@s_mai8970
@s_mai8970 4 месяца назад
Thank you, you saved my life (a bit dramatic but literally been through so much trying to get it work)
@M4RK3X
@M4RK3X Год назад
Thank you so much. I spent hours trying to find a solution to this. I opened the UE5 skeleton in Blender and was just like "What am I looking at here?". I was also looking around for plugins like the one that you used and they were like $40-70.
@OrangeJambo
@OrangeJambo 4 месяца назад
Wow, great help dude. Thanks.
@DanTube1024
@DanTube1024 7 месяцев назад
This was by far the easiest tutorial to follow & explained really well - thank you! While v1.1.2 of the addon doesn't work the same as the video for Blender 4.0, it's no biggie - you can manually move the missing tweak joints into place when adjusting the deform armature and it'll work just the same
@yeetbro3659
@yeetbro3659 7 месяцев назад
How do I adjust the deform armature?
@DanTube1024
@DanTube1024 7 месяцев назад
​@@yeetbro3659 It's in the video at 2:13. After you click Apply Rig, you can adjust the deform rig. You can switch between the deform and unreal rig to re-adjust at any time using the Switch Parent Armature button.
@imashelhazona
@imashelhazona 3 месяца назад
if you have Bone Heat Weighting problems select the mesh > edit mode > merge vertices > by distance > 0.001
@AlexParkYT
@AlexParkYT 3 месяца назад
I think this is the most easy to follow tutorial and also the importing character was so well shown I looked up other tutorials and it didn't work 😅
@primitivepatterns
@primitivepatterns 10 месяцев назад
great video! thanks for the simple concise instructions
@zaidkiwan5168
@zaidkiwan5168 7 месяцев назад
THIS IS AMAZING!! thank you sooo much this helped me a lot with my character!
@korypeters2059
@korypeters2059 2 месяца назад
This helped so much ty.
@korypeters2059
@korypeters2059 2 месяца назад
Ty man great video concise
@jordanalexanderlegendarts6400
@jordanalexanderlegendarts6400 2 месяца назад
Thank you Harry
@xylvnking
@xylvnking 11 месяцев назад
Awesome, worked perfectly. The only part that didn't (august 2023) was that I had to manually assign the unreal armature in the modifier, as I couldn't seem to get the 'switch parent rig' or whatever to work. I read through lots of comments here and almost all of them are just general rigging and mesh issues - the information in this video and the addon work perfectly.
@mandymeader736
@mandymeader736 9 дней назад
im new to blender rigging in general, how did you assign the unreal armature? I had this same problem but dont know what to do
@CGDive
@CGDive Месяц назад
Awesome tut, thanks you! :)
@eberlekim8763
@eberlekim8763 5 месяцев назад
Thanks, worked perfect!
@ThomasPotter
@ThomasPotter 5 месяцев назад
Glad it helped
@user-ev3zf5hm6x
@user-ev3zf5hm6x 4 месяца назад
Thank you!
@warehousevirtuals
@warehousevirtuals 11 месяцев назад
Thank you very much
@commandconquer5338
@commandconquer5338 9 месяцев назад
What a fkn amazing tutorial!
@yiiarts6641
@yiiarts6641 Год назад
holy shiaaat mate I was always looking for something like this
@ThomasPotter
@ThomasPotter Год назад
You're welcome!
@kristoferkratzert3438
@kristoferkratzert3438 5 месяцев назад
Thanks!
@kristiansdzenis5284
@kristiansdzenis5284 8 месяцев назад
whoever is struggling and getting some bugs with this method I don't know why but the "Rig name matters" it has to be the default "root" what the addon offers "root_2" doesn't work ect it has to be "root" for Unreal to recognise the rig with default skeleton
@imkeyi
@imkeyi Год назад
very useful
@Somordorp
@Somordorp 3 месяца назад
thank you so much, its still working! (19.03.24) (UE5.3.2)
@m.saggafe8852
@m.saggafe8852 11 месяцев назад
hello, i had a 2 problems with this tutorial i was hoping you could help me with. When i move the legs dont follow the animation but instead flap around the sides of the body. and the other problem would be that the character is very small (ant sized) until i move where it goes back to being large again and when i jump he becomes super large
@m.saggafe8852
@m.saggafe8852 10 месяцев назад
I found the solution, for the first problem, you just have to weight paint the model with automatic weights and dont touch it up too much. The second problem has to do with the export size, make sure it is exported at unreal engine character height(about 1.2m i think) in blender
@adityalokapratama8495
@adityalokapratama8495 9 месяцев назад
Hi, I found a lot of name clash errors. something like : "found name clash, node "ik_foot_l" was renamed to "ik_foot_l1" how do i fix this? thanks!
@coreragestudios3430
@coreragestudios3430 6 месяцев назад
can it work without the fingers... basically with a fingerless stickman?
@EFX612
@EFX612 5 месяцев назад
for anyone having problems, this fixed everything for me: MAKE SURE UR ROOT IS NAMED root and not root.01 or root.02
@gioss9193
@gioss9193 5 месяцев назад
Is there a way to change it after I've done all weight paint or I need to restart all? (I simply changed the name but doesn't work :( )
@EFX612
@EFX612 5 месяцев назад
@@gioss9193 if the name change doesn't work after a new export/ reimport the problem is likely something else
@gioss9193
@gioss9193 5 месяцев назад
@@EFX612 solve it bud, I had to check "use T0 as ref pose" cause I rigged my character in T Pose instead of default A pose. Thanks again, I've stumbled into the root problem like 5 months ago with metahuman but totally forgot it ❤️
@Zhang-pc9gb
@Zhang-pc9gb 2 месяца назад
Thanks a lot!!! It works. You should be in the top floor.
@meh-yu5yh
@meh-yu5yh 2 месяца назад
Legend!!!! this fixed the annoying "Merge bones"!!!!
@ArdPlayerChannel
@ArdPlayerChannel 11 месяцев назад
you know how to fix mesh broken when i moving ?
@albertomercado9807
@albertomercado9807 2 месяца назад
hi bro, i´ve just dowloaded the addon and can´t move the joints of the current pluggin version, maybe i should use another blender version for it to work?
@StarkCraftsYT
@StarkCraftsYT 11 месяцев назад
super helpful thanks man!
@VMP666
@VMP666 11 месяцев назад
Hey man, I seem to have a same problem you had in this demo, with the characters shoulders really high. How would you go around fixing that?
@ThomasPotter
@ThomasPotter 11 месяцев назад
I think you need to make the bones in the shoulders more flat
@paulomartins2575
@paulomartins2575 4 месяца назад
there is any way to add Unreal 5 (Quinn) on game rig tools?
@hotsauce7124
@hotsauce7124 4 месяца назад
Hello, have you been able to use Blender 4 Rigify to UE5? Have you tried to create a UE5 Control Rig with IK legs and a reverse foot in UE5?
@abdulzanimations6266
@abdulzanimations6266 Год назад
Thanks a lot for this Mate. But im running into a Problem in Unreal where its able to detect all my Bones or something like that and when I imported the Character, it was in its T Position and none of its body parts are moving. Please can you help with this?
@BeviCall
@BeviCall Год назад
did you ever figure out this problem?
@TheBackroomsSmiler
@TheBackroomsSmiler Месяц назад
I can’t find “Joint Tweak” I’m literally crying I’m on week 2 of rigging to unreal
@terebiii13
@terebiii13 16 дней назад
same, i dont see body parts, jjoint tweak, and the others. its empty on me
@sawyermoulton1089
@sawyermoulton1089 25 дней назад
It didn't work for me when I tried adding the Add-on instead of adding the whole thing it made me open the file. am I doing something wrong?
@Ba8sbaNybRMAcXCNdKnLTA
@Ba8sbaNybRMAcXCNdKnLTA 8 месяцев назад
Thank you so much for this tutorial! The rig works fine in Blender, however when I try to export it into Unreal I keep getting the message: Failed to merge bones. I have tried multiple times now and done the rigging over and over but still, the same message. Does anyone know what this could be and how to fix it? Many thanks.
@Mega_Maybit
@Mega_Maybit 6 месяцев назад
Hey man, if you're still having trouble with this, it seems like you just have to rename the root bone to match the bone name in the unreal mannequin
@ivanzavisic3681
@ivanzavisic3681 6 месяцев назад
Are Manny, Mannequin and Quinn all using the same skeleton SK_Mannequin? Because, when I click inside UE5 on that skeletal mesh asset that we imported, there are 5 buttons on the upper right part of editor, like Bones, Current Asset, Animation, ABP Manny, physics asset And when I click on the first button bones, it loads up SK_Mannequin and woman character, which I believe is because when importing I did not have option for SK_Manny I think and I selected SK_Mannequin on 4:35
@guysome3263
@guysome3263 4 месяца назад
I think I have that same issue, it then prompts me about not having the same bone nodes. The Mesh doesn't move at all after that.
@stepladderwick7056
@stepladderwick7056 Год назад
Hi! This worked well the first time I used it, but when I went back and deleted a stray object that wasn't supposed to be exported and exported again with the same settings, now when I try to import the fbx into Unreal I get the error "Multiple roots are found in the bone hierarchy. We only support single root bone." From what I can tell, only one bone has the name "root" in the hierarchy in blender... Do you have any idea what could be wrong? Thank you for any guidance you can give on the matter!
@ThomasPotter
@ThomasPotter Год назад
Every bone have to be parented to the root bone
@esclomi7
@esclomi7 11 месяцев назад
Select only your mesh and the skeleton, in the export window you should mark the option to export only the selected items.
@alan133
@alan133 9 месяцев назад
I run into scaling problem and managed to "fix" it or found its quirks so in case anyone else have the same problem: After following the steps and switched the default character to the imported character, the idle model is 10 times bigger than it should be. When moving around, the model shrinks down to the correct size, and when jumping and "landing animation" is playing, it shrinks further down. This is what worked for me to "fix" it; Set your blender scale back to 1.0 (I have read to change them to 0.01 for cm conversation in another tutorial so I set it as such, but it doesn't seems to work with this bone), then scale the character to the correct height. Next, reset the UE Armature (There's a refresh button on the control below where you select UE5/ UE4 bones, next to Initiate Mannequin). Delete all existing armature (make sure the root is deleted as well), reinitiate the Armature. If the Armature is around the same height of your character (assuming your character is 1.78m tall) then the setup is correct. Follow the rest of the video and make sure all your mesh is attached to the "Root" armature right before you export
@sunnymon1436
@sunnymon1436 5 месяцев назад
Bone constraints aren't appearing in blender, which means I can't move the joints in pose mode so I can't tweak the skeleton.
@TheFeralFerret
@TheFeralFerret 8 месяцев назад
If you're missing a bunch of controls shown in the video make sure you're using the latest stable Blender version, not the alpha.
@ThomasPotter
@ThomasPotter 8 месяцев назад
What are you on about?? This version that I was using was released 2 months before I recorded this video. Also nothing really changes for core things between versions when you're talking small new releases.
@Trickeri1080
@Trickeri1080 7 месяцев назад
If you use Blender 4.0 right now and then the latest unreal version of the plugin v1_1_2, All of the Joint Tweak, Fingers buttons etc. are missing it's just a blank gray square. The add on is only supported up through the 3.x versions it seems.@@ThomasPotter
@acrofigter
@acrofigter 7 месяцев назад
@@Trickeri1080 Same Issue here
@cutecutebethoven
@cutecutebethoven 6 месяцев назад
@@acrofigter They made a 4.0 beta
@worbarry9735
@worbarry9735 2 дня назад
after the process how can i create a control rig in blender to make animations?
@thetyrell3657
@thetyrell3657 5 месяцев назад
Is there any reason why the grey box that had the "body parts, joint tweak, fingers, fingers tweak" would be empty? I'm not able to tweak some joints or the finger and I'm not sure where to else to look.
@ThomasPotter
@ThomasPotter 5 месяцев назад
you might need to use an older version of blender, it's not functioning very well with blender 4.0
@CTRLsway
@CTRLsway 10 месяцев назад
I have an issue, once i am in game my models arms are all deformed and like spaghetti 😢 any idea why?
@catdsnny
@catdsnny Год назад
auto rig pro and voxel heat mapper ftw
@sunny99179
@sunny99179 6 месяцев назад
So it recognizes as if the skeleton was from manequin right? Dont need to retarget ? Could you make controls on controlrig blueprint to this skeleton ? And maybe it doesnt work or break if plan to add more bones,right? I got metahuman and tried add bones, it breaks the rig and get all crazy 😅 Thank you
@la_dragonstudios2670
@la_dragonstudios2670 5 месяцев назад
everything lines up, drop and go
@UnrealAdventuresPlayground
@UnrealAdventuresPlayground 24 дня назад
Can I rig multiple characters that have the same proportions
@al-tayf
@al-tayf 5 месяцев назад
my character's body deform after importing to ue5. any solution
@kiernanhaney
@kiernanhaney 4 месяца назад
Hey Thomas! Blender pseudonoob here and I've watched this video about 100 times trying to get this to work, really unsure what I'm messing up here. :( When I parented the armature with autoweights after positioning all bones in the right position, my mesh distorts in weird ways, smashing wide and pushing around. One of the times I did somehow parent the armature correctly, but upon import, the arms are super distorted on an otherwise totally human mesh! Any kind of guidance here is so greatly appreciated, this is such a bottleneck for me. :(
@ThomasPotter
@ThomasPotter 4 месяца назад
You might have to apply the scale of the mesh and make sure not to scale the armature?
@kiernanhaney
@kiernanhaney 4 месяца назад
I was actually thinking that after I posted this comment! Thank you anyway for the feedback, I'll let you know if it's royally fried 💓@@ThomasPotter
@CryoNoir
@CryoNoir 4 месяца назад
Dude. This video needed to be like 3 times longer. "hot key, hot key. look now you can see the rig is working.." No I can't. I don't know what you pressed. I don't know how to move the rig. If I use the grab hot key the whole rig moves..
@sharukhrahman7925
@sharukhrahman7925 2 месяца назад
Every youtuber does this.. maniacs
@larouguexcs2553
@larouguexcs2553 2 месяца назад
exactly my point
@williambackus2849
@williambackus2849 Месяц назад
Unfortunately this is a tutorial on how to use this addon. Not one on how to use blender.
@luckymaki8627
@luckymaki8627 Месяц назад
duuude just slow down the video it's just not for beginners
@trollgasm
@trollgasm 8 месяцев назад
That's what I'm talking about Thomas 'f_cking' Potter!
@Spak.motion
@Spak.motion 11 месяцев назад
the character was still static when I hit play. But I fix it with the help of this comment : "check the naming convention of your bones, specifically make sure that there is only one armature in your entire project file, and that it is named "root" not root.002 or anything like that, it's a small translation error in the plugin code that's easily remedied." Just rename the root layer in Blender as "root"
@kristiansdzenis5284
@kristiansdzenis5284 8 месяцев назад
I wish i read your comment before going through all this trial and error :D i found that root002 was causing the bug... after 20 min of bashing my head against this :D
@Spak.motion
@Spak.motion 8 месяцев назад
Ahah feel your pain, Copy paste the tips too, to make it more visible
@zeynepburcukaya
@zeynepburcukaya 6 месяцев назад
@@kristiansdzenis5284 @Spak.motion this helped me! thanks
@DIZZYplys
@DIZZYplys Год назад
I can't parent them in blender "Bone Heat Weighting: failed to find solution for one or more bones "
@Frog423
@Frog423 Год назад
i have the same problem, have you found a fix yet?
@SlySean44
@SlySean44 2 месяца назад
how would you go about actually making your own animations with this rig though?
@hotsauce7124
@hotsauce7124 4 месяца назад
Hello, do you have an updated video on how to use the New Blender 4 Game Rig Tools? I cannot find the tab where to do the IK/FK switch.
@ThomasPotter
@ThomasPotter 4 месяца назад
Nah I don't have an updated video yet, but I'm looking into it, I'll download unreal engine and possibly do a video in the future.
@hotsauce7124
@hotsauce7124 4 месяца назад
@@ThomasPotter Thank you
@myasga
@myasga 3 месяца назад
@@ThomasPotter thanks look for this aswell !
@karencartoon8763
@karencartoon8763 6 месяцев назад
My character ended up with a tall neck, longer limps and our of shapes. How to fix?
@Rlifshitz19
@Rlifshitz19 Месяц назад
When I do my import and then set my mesh as the mesh for BP, My arms on my mesh come out all twisted, why is that?
@M4RK3X
@M4RK3X Год назад
Can you help? I always get the error "Failed to find solution for one or more bones" no matter what I try. No bones are disconnected because I've tried it without even changing the rig at all. I've even tried it with different meshes. What am I missing?
@ThomasPotter
@ThomasPotter Год назад
Are you trying to use rigify on it?
@M4RK3X
@M4RK3X Год назад
@@ThomasPotter I figured it out. It's a common error with Blender. I had to use a paid addon to skin it because the one built in to the free plugin wouldn't work for me.
@woskis9161
@woskis9161 Год назад
had the same problem, i fixed it selecting my entire model in edit mode and pressing ctrl+m and selecting "merge by distance" i think my model had some errors from its zbrush export
@loganthomas5959
@loganthomas5959 Год назад
Sooooo could you use this rig to make an animation which could be used in unreal engine for the mannequin?
@ThomasPotter
@ThomasPotter Год назад
I think so, I haven't done much testing or know to much about unreal.
@user-lb7sl4sx7j
@user-lb7sl4sx7j 4 месяца назад
How to drag bone nodes
@medmel2160
@medmel2160 Год назад
I see you can only choose Manny (the male), is it possible to have the female mannequin proportion instead?
@ThomasPotter
@ThomasPotter Год назад
You set the proportions yourself to the size of your character
@medmel2160
@medmel2160 Год назад
@@ThomasPotter makes sense, thanks et grats for the 10k sub! I may be the 10000th haha
@defSpray
@defSpray 10 месяцев назад
hey man great vid. I just had one problem. When I imported the fbx into unreal, I could only see the insides of the mesh. Any idea where I went wrong?
@ThomasPotter
@ThomasPotter 10 месяцев назад
You have to fix your normals, I have a video about the problem in unity if you want to try find it.
@defSpray
@defSpray 10 месяцев назад
thanks man, I think it had something to do with a hand that i duplicated and mirrored.
@Parsifal308
@Parsifal308 Месяц назад
My armatures ("deform" & "unreal") do not allow me to rotate it in Pose Mode, at any time, does anyone know why? I didn't touch anything at all, it's not in Rest Position or anything like that. Edit: I'm an idiot, I found how to solve it, I just needed to press "Apply Rig" after adjusting the Tweak armature
@larouguexcs2553
@larouguexcs2553 2 месяца назад
can you show how to actually make stuff move, scale, i’ve never used blender before.
@kiry_sky1440
@kiry_sky1440 6 месяцев назад
hello idk why but the module window do not show up when i install it ( i checked if armature was true )
@ThomasPotter
@ThomasPotter 6 месяцев назад
i think it doesn't work with the new blender version
@johndoe35717
@johndoe35717 2 месяца назад
idk how to install and open the add on you glazed over that without showing
@ThomasPotter
@ThomasPotter 2 месяца назад
Just go to addons, click install and then open the zip file you downloaded. Its the same as every other addon for blender
@utura3141
@utura3141 2 месяца назад
Great video! However, when importing the fbx to Unreal I get this message: FAILED TO MERGE BONES. Any idea?
@darkahrii
@darkahrii Месяц назад
same, found a solution?
@-RiSK-AK
@-RiSK-AK 27 дней назад
@@darkahrii same
@tiberiusgames1109
@tiberiusgames1109 Год назад
When I try to import the fbx, is gives me a "failed to merge bones" error, with an option to regenerate the skeleton. If I do, unreal always crashes. I use UE5.1... Any ideas what I could try? Thnx in advance for any advice.
@ThomasPotter
@ThomasPotter Год назад
Not sure, I was chatting with someone who was having the same problem, I'll send some time trying to figure out what's wrong
@tiberiusgames1109
@tiberiusgames1109 Год назад
@@ThomasPotter thnx for efforts! I will also troubleshoot on my end. Thnx again for the support.
@Inwardcrowd2210
@Inwardcrowd2210 Год назад
any solution yet?
@YellowBear592
@YellowBear592 Год назад
@@ThomasPotter Any fixes? I'm having the same issue...
@fairblay
@fairblay 11 месяцев назад
@ThomasPotter I'm having the same issue. solution yet?
@CrypticaProductions
@CrypticaProductions 3 месяца назад
my character puts his arms up in the air when applying weights haha, how can i fix this
@deusvult980
@deusvult980 4 месяца назад
i cant rescale my static mesh. i CAN do it before initiating the mannequin. Usually i just like left on scale and drag from the feet circle thing. doesnt work now. what a PAIN.
@ThomasPotter
@ThomasPotter 4 месяца назад
you're probably in pose or edit mode on the rig, so you can't select the base mesh. if you can't follow this video, you might need to do some of the basic blender tutorials first.
@deusvult980
@deusvult980 4 месяца назад
@@ThomasPotteralright ill do my homework
@bassreality
@bassreality 7 месяцев назад
Great tutorial! and subbed :) when I import my FBX to Unreal, I keep getting the error warning: "FAILED TO MERGE BONES. This could happen if significant hierarchical changes were made. Would you like to regenerate the skeleton from this mesh? ***WARNING THIS MAY INVALIDATE OR REQUIRE RECOMPRESSION OF ANIMATION DATA*** Any help with this would be hugely appreciated
@pepsidragon1
@pepsidragon1 7 месяцев назад
would like to hear the answer too this.
@TLpeety
@TLpeety 7 месяцев назад
Are you sure you’re exporting just the armature and mesh? Not other even objects too?
@la_dragonstudios2670
@la_dragonstudios2670 5 месяцев назад
i came accross this error to, only select the, ue4 skeleton, (the one that has the bones everywhere) if you select the other one ue4 not gonna recognize it , also make sure its not the ue5 manny skeleton its not compatible with the ue4 one at least thats what i believe cause i got that error to.
@EFX612
@EFX612 5 месяцев назад
I also had this problem, I said yes and it broke all the animations for my entire project and I had to start again so do not recommend haha
@ilyabname6418
@ilyabname6418 4 месяца назад
Try to add leaf bones when exporting and you need to select only root, Pose, root and mesh in the outliner when exporting.
@LuciousKage
@LuciousKage Год назад
Might be stupid question but does this work with 5.1 ? :)
@ThomasPotter
@ThomasPotter Год назад
I think so, I don't think they changed the mannequin rig
@MaCoqAttack
@MaCoqAttack Месяц назад
When I rotate the neck bone in pose mode the head rotates but the hair and eyes are left behind, anyone know how to fix it?
@JenisixR6
@JenisixR6 25 дней назад
the hair and eyes are not weight painted to the head
@lordbambithird8919
@lordbambithird8919 Месяц назад
Im doing something wrong, when i import my model its 100x the size its meant to be.
@lordbambithird8919
@lordbambithird8919 Месяц назад
i have redone this tutorial 4 times and always ended up in insane glitches, can you try this again and tell me if its something im doing wrong or if the process has changed in UE5.4
@MistereXMachina
@MistereXMachina 11 месяцев назад
Thanks for the video, just a suggestions PLEASE turn down the music/turn up your narration because it got very difficult to hear what you were saying
@ThomasPotter
@ThomasPotter 11 месяцев назад
Yeah, I didn't realize until I listened back to it now
@MistereXMachina
@MistereXMachina 11 месяцев назад
@@ThomasPotter it be like that sometimes - it's not to detract from what you did, I really appreciate the resource because it's hard as hell to do this as a beginner, just for next time. Thanks again for the tut homie
@recoverhealth2062
@recoverhealth2062 Год назад
When my character isn't moving I get sweet fuckall on the screen, and when I start moving (W) only the arms+torso and head move as they should, the legs flap around even if they're weight painted properly, then once I stop moving the character becomes 3 polygons large again.
@Ba8sbaNybRMAcXCNdKnLTA
@Ba8sbaNybRMAcXCNdKnLTA 8 месяцев назад
I am having this same issue. Did you ever find a solution?
@recoverhealth2062
@recoverhealth2062 8 месяцев назад
@@Ba8sbaNybRMAcXCNdKnLTA edit: scratch that, I made my own rigged model with animations, there was no solution.
@katiagagne3956
@katiagagne3956 8 месяцев назад
I cant find game_rl in my downloaded add-on ?
@katiagagne3956
@katiagagne3956 8 месяцев назад
Never mind, just found out that the file must not be unzipped to be installed
@WalterWhite37104
@WalterWhite37104 Год назад
I miss the old hair cut 😢
@zaka45
@zaka45 Год назад
👍👍👍
@YEAHSURETHINGMAN
@YEAHSURETHINGMAN 7 месяцев назад
Not working with blender 4.0 - panel doesn't show up.
@ThomasPotter
@ThomasPotter 6 месяцев назад
Sorry seems like its not working in the new version. I think quite a few new addons with rigging don't work for 4.0, Just download an older version of blender.
@CloudlessStudio
@CloudlessStudio 8 месяцев назад
Lol when i go to pose mode i cant move any bones
@ThomasPotter
@ThomasPotter 8 месяцев назад
Are you sure you've applied it in the add-on
@Loic-57
@Loic-57 11 месяцев назад
Hi everyone! I really enjoyed this video! I'd like to ask if anyone could tell me if, thanks to this add-on, I could retarget my custom skeleton to that of Unreal Engine 5 and then bake the animation and export it so that it can be used on Unreal directly with the UE5 skeleton? Thank you for your reply.
@cutecutebethoven
@cutecutebethoven 6 месяцев назад
yes it can i think because the skeleton is the same
@AI-Music481
@AI-Music481 10 дней назад
When I initiate the rig, the options for tweaking and the bodyparts etc. do not show up... How can I fix this?
@henrique_paganotto
@henrique_paganotto 3 дня назад
mine too, did you fix it ? teach me how pls :D
@AI-Music481
@AI-Music481 3 дня назад
@@henrique_paganotto Yes, I restarted blender and tried it again with the ue5 Skeleton and it worked.If still doesn‘t work for you, I would recommend to just try everything out. Thats how I got it to work. I hope I could help you
@muditrustagi3356
@muditrustagi3356 Год назад
Did you mean - "Rigging for UE5 Mannequin in Blender!"
@RealUnrealer
@RealUnrealer Год назад
wish he specified not to unzip the file... i had no idea until I figured it out from the download website!
@ThomasPotter
@ThomasPotter Год назад
Sorry, most blender addons you won't unzip, I didn't think I needed to mention it.
@kiasbarlow
@kiasbarlow Год назад
This is just basic knowledge if you use blender plugins so thats probly why he didnt include it.
@yoyobird8427
@yoyobird8427 4 месяца назад
how are you turning the rig green?
@ThomasPotter
@ThomasPotter 4 месяца назад
IDK, the rig does it automatically
@MaCoqAttack
@MaCoqAttack Месяц назад
click the rig in object mode then go to pose mode, I was also struggling XD
@TheBackroomsSmiler
@TheBackroomsSmiler 5 дней назад
When I press “automatic weight paint” it does nothing? Why tf can I not figure this out
@ThomasPotter
@ThomasPotter 2 дня назад
Are you selecting your mesh and then your rig?
@TheBackroomsSmiler
@TheBackroomsSmiler День назад
@@ThomasPotter yep, I am just gonna try remodeling the model to see if that works
@sergiomendo77a
@sergiomendo77a Год назад
sorry buddy, do you know the reason for having weird twisting on my bones? it happens on the fingers, I try to correct the rotation of the bones but it seems to have no effect on the Unreal Engine Rig. that is a bit confusing.
@Ruben-om2sv
@Ruben-om2sv Год назад
How were you able to unparent your mesh to try and retarget the bones in your rig without the mesh blowing up 100x mag?
@sergiomendo77a
@sergiomendo77a Год назад
@Ruben sorry, I already deleted the file but I didn't have that issue
@HG-tu2xn
@HG-tu2xn 3 месяца назад
why there are no body parts, joint tweak, ... in the addon
@ThomasPotter
@ThomasPotter 3 месяца назад
You might have to use an older version of blender
@HG-tu2xn
@HG-tu2xn 3 месяца назад
@@ThomasPotter 👌👌 thanks
@ayushagnihotri8600
@ayushagnihotri8600 11 месяцев назад
**Instantly** LOL!! 😂😂
@leonardm6736
@leonardm6736 7 месяцев назад
Can this Plugin be used commercially?
@ThomasPotter
@ThomasPotter 6 месяцев назад
No idea, check the gumroad page
@vozala723
@vozala723 6 месяцев назад
Wait how come your character has color in UE5 and my is white?
@ThomasPotter
@ThomasPotter 6 месяцев назад
Do you have a material?
@deusvult980
@deusvult980 4 месяца назад
From 0:55 to 1:05 he does 20 Things lightning fast like bro did you speed this up so noone can see the hidden magic or what?
@ThomasPotter
@ThomasPotter 4 месяца назад
literally all i did was s scale it up then apply the scale with alt s
@kellyvill9413
@kellyvill9413 Год назад
What about the facial rig?
@FPChris
@FPChris 9 месяцев назад
what about "instantly"?
@ltskurge6928
@ltskurge6928 11 месяцев назад
the mic is very low i couldnt hear you man
@AndroChimera
@AndroChimera 8 месяцев назад
dude you speak so fast, i have adhd and i'm suffering trying to follow your instructions.
@elden4267
@elden4267 Месяц назад
bro speed run a tutorial, slow down man
@-RiSK-AK
@-RiSK-AK 27 дней назад
Slow down the video, this is good enough for many ppl.
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