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Integrating Story into Gameplay in Ghost Trick: Phantom Detective 

Lens of Truth
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Time to look at integrating story into gameplay, using Ghost Trick: Phantom Detective as a model. Any mystery story, be it in a book, movie or TV show, or video game, needs to be compelling, and Ghost Trick’s story succeeds. The lingering, unanswered questions at the end of chapters leave you hungry for more. But there is a difference in medium. Video games can have great stories, but for many, the mundane slog from cutscene to cutscene is like having to finish your vegetables before getting dessert. That’s not okay. If you chose video games as your medium, you’d better ensure every aspect of said medium unites to present your message. And here is where Ghost Trick stands out.
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25 ноя 2017

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Комментарии : 5   
@Rihcterwilker
@Rihcterwilker 6 лет назад
Awesome video. Ghost trick is a hell of a game, and the way that everything works and connects is every game developer's dream to accomplish someday.
@gulfgiggleanimations4472
@gulfgiggleanimations4472 6 лет назад
I feel like you should have gone into how to craft a sequence like the ones in ghost trick. As someone that is a big fan of both Ace Attorney and Ghost Trick, I'm really fascinated by the idea of how to write sequences like in ghost trick. It's not really helpful information to describe the events and praise how well the game mixes story and gameplay. Also, the best part of ghost trick was Bailey. He better be DLC for Marvel vs Capcom Infinite.
@lens_of_truth
@lens_of_truth 6 лет назад
I think when they design these sequences, they probably first decide what needs to happen for the story: Sissel has to meet up with Lynne and develop current plot threads with Cabanela, Jowd, and Kamila. Then there are new threads, like why did Sissel's* body have a note saying to meet at the Chicken Kitchen? Well, he was supposed to meet Beauty and Dandy. Plus Rindge and Memry are there for surveillance over those two. Then there's the chef and bartender, who obviously should be there. Then they have to spice it up a bit, so they kill someone, this time two people. How they decided how to kill Lynne and Rindge, well you got me. I guess Lynne's death was supposed to be ironic. Rindge's is slightly more logical, with his surveillance job backfiring. I think the people who designed these sequences are really creative, but beginning with what needs to happen is probably a good place for anyone to start. And remember, some of these guys had 5 games worth of experience at this point, so dropping a giant chicken on someone due to a car accident isn't too far afield for them. :)
@gulfgiggleanimations4472
@gulfgiggleanimations4472 6 лет назад
Lens of Truth I think I know how they figured out the whole “giant chicken falling on her” thing. “and then the car crashes into lyn and she dies” “But we need her alive, until the player gets to Rindge’s corpse? And how do we even get the player there?” “What if the Crash sent a chandelier crashing down on lyn after the car crashes?” “Sounds good, but a chandelier doesn’t quite fit in with the aesthetic of the chicken restaurant.” “So ... a giant chicken leg instead?” “Carl, you’re a genius!”
@lens_of_truth
@lens_of_truth 6 лет назад
Chicken leg? Naw, man, it's an entire chicken ;)
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