This channel is about video games and video games only. Classic and retro-styled games are my wheelhouse, and I dabble in modern games now and again, but I always try to cover games from a unique angle. I'm not a journalist, so I can beat tutorials and don't need to play on easy mode, and most importantly, I actually like video games.
If Lens of Truth has million fans, then I'm one of them. If Lens of Truth has one fan, then I'm THAT ONE. If Lens of Truth has no fans, that means I'm dead.
I don't know if you care about the criticism from a stranger but if you do: the berry-by-berry walkthrough was when I clicked off. It would be better to have a few interesting berries highlighted in this section after you talk about the first 3 and either finish earlier or add another section to the video.
Only thing a bit annoying in my op is that im almost complete the game im learning all the moves and stuff before inget all collectables simply just playing through the game takes no time effort or skill but getting collectables takes up like 90% of your entire gameplay considering theres shit everywhere on each map and theres definitely some secrets you are going to need to search up
I'm actually going to defend Julius Mode. Aria of Sorrow (and most metroidvanias) can essentially be split into 2 play styles: Explorative and combative. The former is where you take your time to power up and explore the map in hopes of lowering the difficulty (and optionally taking in sights and embracing world building, depending on the game), while the latter involves taking on exclusively combat as fast and sparsely as possible. Julius Mode is PERFECT for the latter and easily my preferred way of *replaying* Aria of Sorrow. While the story eventually stops being engaging after 2 or 3 playthroughs, the gameplay doesn't get to that point... Except for backtracking. Julius manages to kill both birds with one stone, since there's no cutscenes at all, essentially every boss besides the first and last is optional, and he moves super fast with his air kicks and ability to skip combat with Omnia Vanitas, which makes backtracking a breeze. Some people are underwhelmed by his lack of power compared to his *SPOILER ALERT* Boss incarnation, but here's the crazy thing: He's still pretty OP. He immediately starts out with increased movement speed, an invincible and spammable movement option, several subweapons with incredible damage out the gate, and a Grand Cross attack so powerful it's both invincible AND one-shots all the bosses in the first half of the game. IIRC his speedruns are usually even faster than Soma's, so if that's not a sign then I don't know what is.
I was wondering if you would continue this series with the 3D games. Legacy of Darkness, Lament of Innocence, and Curse of Darkness all had interesting bonus modes and BPCs, but are never discussed because the games themselves are barely discussed.
I'm so glad there's other people who prefer HoD to AoS. One main point I did not like about AoS that I haven't seen anyone really talk about, is how much they messed with movement upgrades. In Sotn, CotM, and HoD, all new movement abilities you could just use right off the bat without having to equip anything. It got SUPER annoying in AoS to constantly have to equip and re-equip souls to use abilities to just move around the castle (which looked like a regular guy's mansion, not goth or dark or spooky enough to be a Castlevania castle). It's a fine enough game, I just can't see why people think it's the best Castlevania.
Loved this, and I'm a huge supporter of Harmony of Dissonance as well. Thanks for continuing this series; excited to see you talk about the DS games for Part 3. And after that... one obvious direction you could go is covering the two PS2 Castlevania games, both of which have Bonus Playable Characters to explore. OR: Do you happen to be a fan of Contra at all? You could use that to keep the Konami franchise inspections going, because there are Bonus Playable Characters in Contra IV, Contra ReBirth, and Neo Contra.
Just found your channel. Great editing, non annoying narration and the video matches the narration instead of showing random sort-of-related clips (that drives me nuts but a lot of vids do it) In any case, glad I found it. Subbed.
lets be real, most of the alt characters suck and feel like last minute additions. the circle alternate modes actually alter the game in meaningful ways, each plays unique from each other. just grab a save file if you don't want to unlock them all.
15:45 I feel like playing as Miriam is alot more like playing as Soma due to the whole shard system basically being the soul system but I feel like I'm in the minority here.
To be fair, if you're calling something a roguelike but then immediately add caveats, it's probably best to call it a roguelite instead. But valid points nonetheless