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Interacting With Godot Materials And Shaders Using C# 

Cadoink
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In this video, I'll quickly cover the basics of StandardMaterial3D and ShaderMaterials, and how to interact with them in .NET using a C# script. Shaders and materials are a very deep and complex topic, so hopefully this video will help you get started setting things up.
After watching this video, I'd recommend reading the official Godot documentation on shaders and checking out some examples on GodotShaders.
Introduction to shaders:
docs.godotengi...
Godot Shaders:
godotshaders.com/
🎵 Music:
Title: On The Rocks
Artist: TrackTribe

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23 авг 2024

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Комментарии : 11   
@yvanvan3729
@yvanvan3729 Год назад
Great tutorial ! Thank you for taking the time to make this tutorial for the Godot community.
@cadoink
@cadoink Год назад
Thank you! Hope its useful! 😀
@AgnisNeZvers
@AgnisNeZvers Год назад
Lovely video! It's a nice glimpse into C# workflow.
@cadoink
@cadoink Год назад
Thanks! I love working with C#!
@user-gc1zz5cu4n
@user-gc1zz5cu4n 6 месяцев назад
I lost all my day before find your video, now its co clear, big thx!
@cadoink
@cadoink 6 месяцев назад
So glad it helped!
@sporktank
@sporktank Год назад
Super clear, nice tutorial vid yet again! :)
@WeirdGoat
@WeirdGoat Год назад
Practical, clear and easy to follow, what can I ask more?
@b1uezer
@b1uezer 10 месяцев назад
How would you do this for an Area2D Node with C#? I have a player character that can pick up a power up to dash, and I want it to have a 50% opacity white color while the power up is going. I can create the Shader just fine with uniforms, but I don't know how to access the Shader properly with code. "Material as ShaderMaterial" is something I came across, but when I a set a new shader material to it, I can't SetShaderParameter as the object reference keeps returning null, which means I'm grabbing the wrong thing or the wrong way. Any insight is appreciated. SOLVED EDIT: Figured it out. I'm just incredibly green to this and was not getting the reference from the right node. My script was on the Area2D node, but it was my AnimatedSprite2D that I needed to get a reference to, which was a child of this node. Since the Area2D had no material, of course it would be null; I'm still getting used to the idea of needing references despite things appearing connected in the scene list. May be a teachable moment.
@cadoink
@cadoink 10 месяцев назад
Glad you were able to figure it out! Its a bit tricky at first, but you'll get comfortable with Godot over time!
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