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Intro to Movement Techniques (Stair Step, KBD) - Tekken Theory 

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Tekken allows for sidestep and sidewalk, but doesn't do a great job of catching the diagonal axis. In a way, it plays more like a 2D fighter versus something more robust like Soul Calibur's 8-Way Run system. This is a (quick) history of movement from Stair Stepping to KBD (and even older).
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0:00 - Intro to Stair Stepping
0:55 - Lack of 8-Way Run
1:55 - Transition to KBD
2:27 - SWY Problems
2:58 - "Naughty" Step
3:22 - Outro
#Tekken8 #KBD #TekkenQuickTips

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23 июл 2024

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Комментарии : 15   
@chucklos391
@chucklos391 18 дней назад
Tekken is fun man. Love watching these animations. Namco nailed this game.
@appajoos1240
@appajoos1240 21 день назад
Komo’s just gonna Jaguar step backwards anyway
@Tyler2k
@Tyler2k 21 день назад
Lol, that's fair
@AkumaSephitaro
@AkumaSephitaro 17 дней назад
Can't teach an old cat new tricks.
@tonisnooker
@tonisnooker 16 дней назад
I use stairstep backdash as an alternative to pair-base sidestepping i,e sidestepping after getting hit, doing a whiff or blocked etc
@Brass_Heathen
@Brass_Heathen 21 день назад
Thank you.
@AlterAce
@AlterAce 19 дней назад
doriyah! stepping lmao
@user-tf9tq6mg5f
@user-tf9tq6mg5f 18 дней назад
great video man i think stair stepping fast nd canceling into moves is quite hard p1 nd p2 side but kbd is way harder playing mishimas will help alot cus u only need to learn the waivu on u re prefered side then then u gain a free kbd on ur weak side
@aracystic28
@aracystic28 18 дней назад
I just hit Fujin today man. Trying to get better with movement and I’m trying to see if I want to dedicate myself to learning to KBD 😞😮‍💨
@Tyler2k
@Tyler2k 18 дней назад
It's not super important (now that mash backdash has been buffed), but it's important to understand when certain movement options are better than others.
@tonisnooker
@tonisnooker 16 дней назад
I personally don't like how Reina got 8-way and Azucena got 6-way run in both of their stances it should've been for everyone if they're make Soul Tekken Calibur 8.
@crustman5982
@crustman5982 18 дней назад
Did you get closer sidewalking in t7?
@Tyler2k
@Tyler2k 18 дней назад
Yes, as far as I know, it's been that way for a long, long time.
@blazaybla22
@blazaybla22 18 дней назад
I think the diagonal axis aspect is part of why I don’t think Tekken should be called “3D”. I think “2.5D” should be repurposed for Tekken, Soul Calibur etc because they still operate on 2D fighter principles, ie all directions are still respective to your opponent instead of being absolute, and any movement aside from back forward and left right are strictly intentional and regulated by the devs (eg unsoku stance, evasive moves etc). Sorry a bit of a tangent but I’ve seen people get confused when they pick up Tekken because they’re expecting the same freedom of movement as like For Honor or arena fighters when really Tekken is more like a 2D fighter with part of another dimension than it is a fully 3D game. Anyway great video!
@Tyler2k
@Tyler2k 18 дней назад
Tekken definitely has its roots in 2D, especially when you remember the Z-axis attacks used to be really high flying in older games (heck, Lars AVL 4 comes to mind in Tekken 8).
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