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Introducing Minecrafts Precision TnT Cannon 

cubicmetre
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It's finally here! A TnT cannon that can aim and shoot using dirt cheap redstone mechanics, but it turns out to make something as simple to build and powerful as the Smart Artillery requires some super advanced mathematics outside of the game to give us our firing options. In this video we will learn about the ballistics of TnT cannons and how we can model these ballistics using advanced software.
Kikugie's Unnamed Cannon Setup Mod (ucsm) for giving the player firing options in game:
modrinth.com/mod/unnamed-cann...
Smart Artillery Resources:
www.mediafire.com/folder/yci3...
Learning Resources, Grant Sanderson did an amazing series about linear algebra on his channel 3blue1brown:
• Essence of linear algebra
TnT archive:
/ discord
Spey's Channel:
• Minecraft Medieval Vil...
Wavetech Server Discord:
/ discord
Mods that I use:
www.mediafire.com/file/rrtgqh...
Second Channel where I post my Music:
/ @artism6843

Игры

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27 янв 2023

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Комментарии : 915   
@elijahmitchell-hopmeier182
@elijahmitchell-hopmeier182 Год назад
This is what 7 year old me dreamed about when I first started playing the game and a decade later cubicmetre is making it a reality in vanilla. This is actual Minecraft rocket physics
@thermobarickitten1062
@thermobarickitten1062 Год назад
same bro
@nuirejuvini9951
@nuirejuvini9951 Год назад
BRO SAMEEE, I used to believe that I could fly up to the moon in Minecraft WAAAY back then. I know that's not really possible now but wow.
@thermobarickitten1062
@thermobarickitten1062 Год назад
@@nuirejuvini9951 my guy got clickbaited by glaticraft lmao
@Brejdu
@Brejdu Год назад
@@nuirejuvini9951 Same i never really thought there was a height limit to the game
@rexton5136
@rexton5136 Год назад
@@weirdyoutubechannels dawg wtf are your most popular videos bro
@foxwhite25
@foxwhite25 Год назад
Using linear algebra and calculus to fire a tnt cannon, nice
@FishyTheKobold
@FishyTheKobold Год назад
"What am I going to use math for in life?" The answer? Making really cool tnt cannons
@Sextusheap
@Sextusheap Год назад
@@FishyTheKobold The kids in school asking this question sadly dont understand the power that comes with understanding math. Understanding this should be first priority instead of forcing homework on them.
@hichewies
@hichewies Год назад
@@Sextusheap exactly. Im still in geometry, but I'm already learning precalculus and trigenometry in 8th grade
@_marshP
@_marshP Год назад
@@Sextusheap Math is insanely cool ok well not really its very boring sometimes, but the places and ways it can be applied are very cool from construction to destruction, from counting to killing, from imaginary numbers to integers, math can get very cool
@user-vi3fy2cc9z
@user-vi3fy2cc9z Год назад
@@_marshP schools make math boring
@dementionalpotato
@dementionalpotato Год назад
I guess the next logical step would be using 2 of these cannons on different fuse timings to redirect the tnt after it gets to a certain point.
@user-pw5do6tu7i
@user-pw5do6tu7i Год назад
and then after that using 3 cannons lol. Imagine shooting something out, then up, then to the left around something lol
@AnteUjcic
@AnteUjcic Год назад
@@user-pw5do6tu7i search cannoning triangles yeah yxz control
@windowsmoke
@windowsmoke Год назад
Dude could you imagine sitting in your obsidian-walled fortress and suddenly you look up and there's a piece of TNT exploding to push another one down super fast and you die
@mr.grantelkade4073
@mr.grantelkade4073 Год назад
@@user-pw5do6tu7i I think if you would use another redirect tnt for the redirect tnt it would be even more flexible
@misandre
@misandre Год назад
@@user-pw5do6tu7i we might be limited by the TNT fuse time
@ethanplayz6233
@ethanplayz6233 Год назад
we are now 1 step closer to building real life militaries in minecraft
@leschatssuperstars1741
@leschatssuperstars1741 Год назад
Next thing you know there will be WW2 level weapons made with redstone in minecraft
@ethanplayz6233
@ethanplayz6233 Год назад
@@leschatssuperstars1741 we already have that, even better, we have icbms
@leschatssuperstars1741
@leschatssuperstars1741 Год назад
@@ethanplayz6233 Wait. We have ICBMS in minecraft? made in vanilla with just redstone?
@ethanplayz6233
@ethanplayz6233 Год назад
@@leschatssuperstars1741 yes, there are existing designs on RU-vid and my friend, malorem, is making a video on his new long range icbm
@leschatssuperstars1741
@leschatssuperstars1741 Год назад
@@ethanplayz6233 send me the link when it's out lmao
@fjskfkskfkdkd8790
@fjskfkskfkdkd8790 Год назад
Reminds me of WW1 and WW2 artillery, where they had some tables that had written on them settings and coordinates for operating the machinery, this was how they did it before the use of computers
@oblivion_2852
@oblivion_2852 Год назад
Precomputing the math with tables. Hell yeah
@abdillahahmad7025
@abdillahahmad7025 Год назад
This, I'm imagining this as the upgrade from Napoleonic artillery to WW1 artillery
@Ailtir
@Ailtir Год назад
Anyone interested in this should look at the mechanical firing computers used in battleships, some really well formatted videos on youtube.
@SteveIsHavingMC
@SteveIsHavingMC Год назад
they still use these, since not all artillery has inbuilt ballistics computers and the angle they use to hit the target is called a firing solution
@marysartr
@marysartr Год назад
@@SteveIsHavingMC well no, look at Russian or American artillery, if the recon is good then only coordinates are required
@ATOM-vv3xu
@ATOM-vv3xu Год назад
actually finding the right setting for a cannon becomes very intuitive after you shot it for some hours
@cubicmetre
@cubicmetre Год назад
I think it would be possible to operate the cannon in full vanilla using intuition alone. And the mod is actually a great way to start. I'd imagine if you needed to use the cannon in a setting where you were not allowed the mod, you could train using the mod in singleplayer then transfer this knowledge to online play. The way I see it, is that the cannon gives a good suggestion for a setting, then you can tweak that setting to get slight variations of the firing option. As you learn to tweak more and more you find that you get a feel for what settings hit approximately which positions.
@Frappe3621
@Frappe3621 Год назад
@@cubicmetre Is your skin Saxton Hale? Lol
@secariel
@secariel Год назад
@@cubicmetre even if it was hard with intuition, I think using a sand block as a sighting round would make it perfectly usable in vanilla
@kaboomgaming4255
@kaboomgaming4255 Год назад
@@secariel you're a genius!
@ImNotQualifiedToSayThisBut
@ImNotQualifiedToSayThisBut Год назад
@@secariel does sand not get destroyed?
@Zuchii
@Zuchii Год назад
Ancient Rome : Bring me the cannon Cubicmetre : Let me introduce you to Minecrafts Smart Artillery..
@weirdyoutubechannels
@weirdyoutubechannels Год назад
see my banner for cookies ?!?!?!?!!
@paulkanja
@paulkanja Год назад
Technically a cannon, not artillery: artillery is a subtype of cannon has (at least) two phases and targets the top of a target (so the tnt flies up above the height of the target, then a portion of the tnt explodes causing the rest to change trajectory and aim downward) as an aside, an even more specialised artillery canon is an airstrike: the tnt is redirected straight down when directly above the target... pretty wonderful field when it comes to tnt weapons
@laff__8821
@laff__8821 Год назад
Cannons in ancient rome?
@xb70valkyriech
@xb70valkyriech Год назад
The most shocking thing in this video is that you can afford Matlab and can actually code in it too
@oblivion_2852
@oblivion_2852 Год назад
This looks like a really great university project tbh
@YounesLayachi
@YounesLayachi Год назад
Ew, MATLAB... You can do better, cubicmetre :(
@ethanmay4385
@ethanmay4385 Год назад
The online version is actually free to use (with quite a few restrictions) if it's only for personal use
@xb70valkyriech
@xb70valkyriech Год назад
@@ethanmay4385 that's actually pretty useful to know, thanks
@YounesLayachi
@YounesLayachi Год назад
@Dwight A. Spencer I was thinking GNU Octave
@CraftyMasterman
@CraftyMasterman Год назад
For the asymmetry issue, couldn't you add a second payload option that comes from the opposite side? Then make a 4th setting that tells you whether to fire the left or right payload
@rizalardiansyah4486
@rizalardiansyah4486 Год назад
Yes, there are improvements that could be done on cubicmeter's design. It's just a matter of time until we'll see some super canon!
@chickencurry69420
@chickencurry69420 Год назад
it would be cool to have a whole row of them with slight delay..
@doge229
@doge229 Год назад
Was gonna say having a second mirrored cannon, but I like this idea a lot more!
@AndrewBrownK
@AndrewBrownK Год назад
Can you make sentry towers for a castle that automatically aim and fire tnt at the outside world using an underground skulk sensor array buffered with a layer of obsidian?
@cubicmetre
@cubicmetre Год назад
I think in theory that sounds really cool, but in practice it would be insanely complicated with many points of failure
@PyroZero_
@PyroZero_ Год назад
@@cubicmetre if there was anyone crazy enough to try it would have to be you right?
@vibaj16
@vibaj16 Год назад
in that case, the redstone itself would have to do all that complicated math, or it would have to be hardcoded for every single point. Both would be extremely difficult
@alicorn3924
@alicorn3924 Год назад
@@vibaj16 it doesn't have to be every block, but then again at that point, might as well use a minefield instead
@nastykerb34
@nastykerb34 Год назад
​@@alicorn392410 /10 for common sense
@kikugies
@kikugies Год назад
And then he said "Its simply calculus" and started morbin'
@WarTechWarGears
@WarTechWarGears Год назад
Very interesting! The important step now is to combine this technique of controlling where shots will land with the Railgun presented in your last Video and you have got yourself what WarGear players would call a "Schwenk-Stich" or "Shifting Stab-Cannon". The possibilities truely are endless.
@paulkanja
@paulkanja Год назад
Even without the stab element, this would make a very good shift Cannon,, however, auto loading this will be a pain
@GodOfChaos_HeXa
@GodOfChaos_HeXa 3 месяца назад
nice hier wen aus der wargers szene zu finden xD
@SALTrobot
@SALTrobot Год назад
Technical minecraft is amazing, also love the idea of having loads of these side by side with 3 players in charge of each cannon yelling numbers, setting values and firing. The implications for the technology will surely make the imaginary minecraft wars more bloody.
@musclecat1005
@musclecat1005 25 дней назад
Crew served artillery
@kopinoroti
@kopinoroti Год назад
Wow! At first it's precision timing of TNT for a straight trajectory, and now it's becoming 3 dimensional!
@salos4467
@salos4467 Год назад
I like it very much that the rest of the world is now starting to look at tnt. There is the wargear scene, which is currently completely German, where people are in teams trying to build the best cannons together and then build them into so-called wargears. "Wargears" are fighting machines equipped with cannons and shield technology, sometimes even automatic cannons, which are then used to compete against other teams in tournaments. There is a fixed set of rules to guarantee fairness. For example, any block that has a higher tnt resistance than endstone is forbidden, and dispensers may not be used for tnt. In tournaments, the redstone blocks are replaced by endstone for every spectator except for the own team to prevent the theft of cannons. It's really cool every year in the "WargearLiga" to see what the teams have built, sometimes thousands of hours on their cannons, and to see which one wins best. There are currently 2 servers in the Wargear scene. Although the Wargear scene has existed for over 8 years, it unfortunately only has around 200 active players to date, I think because it is simply too difficult and complicated for most. If anyone has any questions just write or send me a message. Have fun building 👍 By the way, you play completely in Vanilla without mods.
@heff0d468
@heff0d468 Год назад
I'd love to see a similar concept used to create a very simple world eater.
@cubicmetre
@cubicmetre Год назад
You would need a lot more TnT to get the payload travelling fast enough to make a render distance perimeter. Consider that the field of fire would need to be enormous to be able to perfectly cut out a square of that size. It would not be a very simple world eater.
@heff0d468
@heff0d468 Год назад
Couldn't you build it very high up and use duping. And it'd be possible to make circular perimeters very easily.
@heff0d468
@heff0d468 Год назад
@@cubicmetre or if you could get it to fly up to 128 blocks in so directions under the afk spot, it'd be pretty close to a "perfect" perimeter. Creating a semicircle below the player.
@SharlosRevenkai
@SharlosRevenkai Год назад
@@cubicmetre perhaps having four, one per edge might still be a lot easier than the usual multi-step flying machines?
@james14294
@james14294 Год назад
If you combine this with what you accidentally discovered making your railgun, when it bore a perpendicular hole, it could expand your aiming even more. Imagine being able to precisely aim that kind of railgun shot blasting a long hole through things around corners
@nastykerb34
@nastykerb34 Год назад
cubic metere is now hired by the us army bcz he is a genius
@salos4467
@salos4467 Год назад
Thats exactly what the WarGear Scene is doing, wargears is a competitive game mode where you try to build the best TNT Cannon and win the "fightnight" in the end with your team. It's just vanilla and it's crazy what a few players can build. But the scene is only German
@raoulduke7668
@raoulduke7668 Год назад
@@salos4467 yeah but that's not a problem, because most of the guys can speak perfect english and they are really welcoming and helpful
@paulkanja
@paulkanja Год назад
@@salos4467 not really, i barely know german and i'm still there: it's easier to start out if you're german tho, because research and collab is more accessible
@Mark-kc2ke
@Mark-kc2ke Год назад
This is such a cool project. It is an essence of Minecraft. Love this game, and never underestimate its possibilities. Never underestimate the pure genius of Minecrafters. Because then instead of creepers you'll be scared of smart artillery.
@devynwhite4265
@devynwhite4265 Год назад
Just ran across this channel today, love it so much. I always loved redstone videos, but much more the technical aspect of things versus just tutorials and such. Thanks cubic!
@_spey9860
@_spey9860 Год назад
preciate the showcase cubic! crazy invention as always
@Amarite
@Amarite Год назад
If you had two of these cannons would it be possible to have the explosion of the first tnt propel the second tnt around corners or behind walls? Edit: Cannons like this already exist but it would be cool to see Cubic or someone operationalise the concept into a cannon that has adjustable trajectories.
@LunizIsGlacey
@LunizIsGlacey Год назад
Absolutely theoretically possible! Probably quite difficult though.
@adamofblastworks1517
@adamofblastworks1517 Год назад
I like the way you think.
@Unace1
@Unace1 Год назад
It is possible, but both cannons would need to have a link of some sort coupled with a more complicated program, since the timing and positioning of both payloads would have to be incredibly precise
@abdillahahmad7025
@abdillahahmad7025 Год назад
That would enable indirect fire (e.g. shooting something right behind a wall)
@1224chrisng
@1224chrisng Год назад
I think Mumbo Jumbo built a round-corner cannon a few years ago, but that was stuck on a straight line
@5wet_
@5wet_ Год назад
Honestly this was my best present for my birthday so far
@shadowwalker0104
@shadowwalker0104 Год назад
Every time I watch your videos I learn something new about Minecraft. Keep up the good work!
@eclogite
@eclogite Год назад
This brings Minecraft artillery even closer to how real life fire control works
@greenstonegecko
@greenstonegecko Год назад
Loved the quote by Sun Tzu! Fits so well considering you're standing next to an aimable sentry gun. PS: When guitar solo?
@maverickthe13th52
@maverickthe13th52 Год назад
*More Gun plays*
@AkivaB
@AkivaB Год назад
**Saxton hale intensifies**
@thomasmccarter7926
@thomasmccarter7926 Год назад
I think a design like this could really benefit from tnt minecarts as they explode on impact, removing the fuse limitation which could expand the range of the cannon by quite a lot.
@Hulijingjinx
@Hulijingjinx 11 месяцев назад
Intresting. Imma build it using that
@daviddickson3600
@daviddickson3600 Год назад
this is the video that made me subscribe. As someone currently studying engineering, seeing the implementation of math and matlab for minecraft was quite interesting.
@HenryHakamichi
@HenryHakamichi Год назад
Ah yes, Sun Tzu, he truly engineered how to think during a war.
@numero7mojeangering
@numero7mojeangering Год назад
Do you think you can aim a tnt towards another tnt mid air to change it's trajectory? Like you fire a bunch for tnt that actually contains the payload and propellent.
@cubicmetre
@cubicmetre Год назад
In my mind atleast I can imagine a client mod that can track nearby entities and extrapolate their positions based on their motion and in theory set the cannon and fire on a moving target all autonomously. However you are always limited to the delay from the redstone and TnT fuse time. This is why artillery are usually restricted to static emplacements because it's really hard to hit a moving target if there is a lot of time between acquiring the target and being able to hit it.
@paulkanja
@paulkanja Год назад
@@cubicmetre Trace mod? also blockless redirects do exist (say, why don't you make a new series where you review basic wargears weapons -- stuff like cannons, railguns, artillery, airsrikes, etc)
@darth_dan8886
@darth_dan8886 Год назад
This is beautiful. Thank you for sharing all of these formulas. I recognize now how I could potentially utilise this to create a longer range cannon that would still have an adjustable field of fire.
@AnimeNae
@AnimeNae Год назад
Cubicmetre taking "This will be useful in later in life" to a whole another level.
@zedfalcon6972
@zedfalcon6972 Год назад
truly a genius concept. insane execution
@paulkanja
@paulkanja Год назад
wargear vibes here
@pcnazillpg5065
@pcnazillpg5065 Год назад
@@paulkanja yessss
@cainy
@cainy Год назад
What if you had a payload on either side of the water stream and you could choose from which side to fire for more control
@Per_Ragnar
@Per_Ragnar Год назад
This brings back memories from our insane faction cannons, custom built to each base.
@Sextusheap
@Sextusheap Год назад
Top notch engineering! As a kid I dreamt about something like this when playing arround with TNT cannons and redstone because I knew it was possible. Only difference was I wanted to use a redstone computer for the ballistic calculations. Sadly I was missing the skills at the time. Thank you for doing this! I feel like I've finally found a good reason to play games again. Which I really missed in my life...
@mooing_cowmilk
@mooing_cowmilk Год назад
Since your working with projectiles, could you design an arrow launcher to kill the dragon upon entering the end? Dragon always spawns at same coords and the design could be useful for speedrunning to elimate all end RNG (faster then 0 cycle or waiting for perch)
@ghostly9835
@ghostly9835 Год назад
The problem is if the end spawn is under endstone.
@JustACuteDoggo
@JustACuteDoggo Год назад
@@ghostly9835 i think mooing_cowmilk might know just a liiiitle bit about how end generation works... :> but srsly mr cowmilk what r u envisioning? like reset spawn in stronghold, enter end, build the setup, die at perfect moment while igniting tnt, re-enter end and insta kill dragon upon it teleporting? cos if so, THAT IS FRICKIN AWESOME!!! (and prolly a very good timesave if it would be viable)
@anonymous-rb2sr
@anonymous-rb2sr Год назад
@@ghostly9835 isn't the end platform literally always blocked by line of sight by an obsidian pillar from where the dragon is? (I assume he spawns above the portal at the center) Also how would you not die to your own arrow when going into the portal, does the end generate when the portal is lit or when the player crosses for the first time? Likely the latter, so you would both spawn in the same position and the arrow would be colliding with your hitbox during it's first tick in the end, I can't see that going well either
@lygencore
@lygencore Год назад
If this is even feasible, it is not worth it, because it means you need to look for redstone and other components (also more iron) and a whole lot of tnt to get enough strength in the arrow, which also means you need to begin your run in a desert and hope to find more than 1 desert temple, plus you need a village right next to it to get the iron. What I mean is that from whatever materials is build the arrow cannon, getting them would take a lot more time than waiting for a perch (for one cycle)
@anonymous-rb2sr
@anonymous-rb2sr Год назад
wait I hadn't computed you were talking about this for speedrunning, wth? xD
@Agent_Matt_6
@Agent_Matt_6 Год назад
I feel like if someone uses this a lot, at some point they could eyeball the numbers needed to hit targets
@omnitroph1501
@omnitroph1501 Год назад
12:24 I completely understand, and it made perfect sense to me even without explanation. However... this sentence is extraordinary. "It's actually surprisingly simple."
@LordAJ12345
@LordAJ12345 Год назад
This is very elegant. Three timers translated into xyz coordinates through a mix of observation and calculation, no obscure tricks. I especially like that all calculations (except for calculating the distances) only need to be performed once, as the input values are discrete. This makes using it simple even without the mod.
@rcjd7834
@rcjd7834 Год назад
Now I want to see a multi-blast-chamber design that uses one cannon and several independent item collection basins for simultaneous but separate operations. Running a tree farm, a cobble farm, and a concrete blaster at once from one nucleation point would be really cool assuming you could systematically automate repeated fire and timing sets
@icyscream355
@icyscream355 Год назад
Wake up babe, new Minecraft warfare just dropped
@MberEnder
@MberEnder Год назад
You are the only person in history to ever say "this is simply calculus."
@elijah204.
@elijah204. Год назад
I love how you gave us the tools to improve your design
@ToxRIPy
@ToxRIPy Год назад
Another video that I can't understand but still watches cuz its cool
@Andrey_Gysev
@Andrey_Gysev Год назад
But its just a school math and a little of physics.
@ToxRIPy
@ToxRIPy Год назад
@@Andrey_Gysev yeh its "just a school math" ...
@nuirejuvini9951
@nuirejuvini9951 Год назад
@@Andrey_Gysev It's more than how you phrased it, I'm sure you know their importance in the real world and I know I'm being REALLY hypocritical by saying this but the 'school math' and 'physics' here aren't just a 'just'. Specifically referring to the calculus and linear algebra used in this video, the two form a foundation for some really high-level mathematics that are used in a lot, and I mean A LOT of scientific and engineering disciplines. It's not something so simple to refer to as 'just a school math' and 'a little of physics'.
@Andrey_Gysev
@Andrey_Gysev Год назад
@@nuirejuvini9951 Man, its just a 10th and 11th grade math.
@Star-pe3su
@Star-pe3su Год назад
This is absolutely amazing, now for the real question. Could this be combined with the railgun from previous video?
@kaltenstein7718
@kaltenstein7718 Год назад
absolutely, Wargear players do it on a regular basis
@paulkanja
@paulkanja Год назад
@@kaltenstein7718 Shifts don't go too well with stabs tho
@tacticalassaultanteater9678
To some extent probably, but the idea behind the railgun was perfectly aligned TNT fuses, which would lose a degree of freedom.
@Goobermanguy
@Goobermanguy Год назад
This is just awesome! I use TNT cannons in CTM maps where resources are scarce, so it's hard to find info about advanced cannons which are actually usable to me. But this is exactly what I've been looking for!!
@EnderMega
@EnderMega Год назад
I so happy to see cannon beeing bring back in 2023 and with SO MUCH COOL MATH, nice job mate!!!
@lamegrape
@lamegrape Год назад
dont say it... DONT SAY IT... guess you can say its a... smartillery.
@Heyght
@Heyght Год назад
Would it be viable to program it to blow up an area?
@zankomag8322
@zankomag8322 Год назад
Man this is really insane! Keep rocking!
@deltap6967
@deltap6967 Год назад
I have never seen this before until now, amazing!
@PortleyPortions
@PortleyPortions Год назад
News headline next week: "WaveTech server approves Ukraine military funding package of 37 MSAs (Minecraft Smart Artillery)"
@cubicmetre
@cubicmetre Год назад
Somehow I don't think 200m of range for an artillery is gona cut it for modern combined arms warfare
@zhabiboss
@zhabiboss Год назад
So what I am seeing is that this is a masterpiece of redstone technologies, that is also a dream of every kid that played Minecraft 10 years ago?
@siderminerkgl8193
@siderminerkgl8193 Год назад
You know you found the technical side of minecraft when the guy brings out matlab plots xD Nice video!
@nanodragon907
@nanodragon907 Год назад
2:58 The Engineer from TF2 truly is the SunTzu of our lifetime "The answer? Use a gun. And if that don't work, use more gun."
@natec1
@natec1 Год назад
This is awesome! When I clicked on the video, I thought it was probably gonna be some complicated thing having to do with exploiting some bug in Minecraft, but it's actually pretty simple! Makes me want to try to make one, maybe with an alternate payload source on the left side, expanding the area available on that side. Glad I'm a student so I have access to matlab lol
@pjptacek
@pjptacek Год назад
This could be the end of the world eater we know today. No need for a giant flying machine, just a very precise autocanon that is quickly dispensing TNT from one position to a predefined pattern and making a giant hole of a specific shape and depth. It is time to supersize, cubicmeter!
@AJ-Palermo
@AJ-Palermo Год назад
Imagine the amazing(ly destructive) things we could make by combining this with Create Aeronautics airships!
@kinkysergal1085
@kinkysergal1085 Год назад
Never have ai ever thought I'd hear someone use the terms precision targeting, and force multipliers in a minecraft video.
@xToTaLBoReDoMx
@xToTaLBoReDoMx Год назад
Now we just need an academic journal of applied math in Minecraft for you to publish this to
@gabethedespote-1105
@gabethedespote-1105 Год назад
Yeah, I was trying for years to build something like this. But not being a big Minecraft person, I just couldn’t get the timing right beyond a handful of horizontal and vertical presets that needed different timing to reach the same distance. I never once thought about using water to alter the angles, goddamn engineering genius. The math isn’t that hard if you know what you’re doing, but knowing what you’re doing is easier said than done. Still, even without calculus, it should be doable for someone who finished high school. Although that could be my years of crying over intermediate level calculus problems talking. So your mileage may vary. The coding and modeling is genius tier though, MatLab is pretty easy, but that’s a lot of complicated steps to make work explained in an incredibly straightforward manner. Thank you so much! This is a dream come true for me!
@_wetmath_
@_wetmath_ Год назад
this cannon is already so cool, yet it is just a proof of concept. i can't wait to see further design changes and optimisations made to improve this cannon type!
@dschaegkarthur1093
@dschaegkarthur1093 Год назад
Amazing! As a maths student and Minecraft player this is the best video I have seen in a while
@Varrick2
@Varrick2 Год назад
Seeing this contraption is very cool, I once attempted to create a tnt cannon with variable range and direction, I managed to get 12 "range" options that could be combined with different block heights for the tnt payload giving me enough customization for my needs.
@ZephyrysBaum
@ZephyrysBaum Год назад
I have been waiting for this!
@fitocheeto4196
@fitocheeto4196 Год назад
This is absolutely brilliant!
@box6225
@box6225 Год назад
This has got to be one of the coolest things I've ever seen
@conorglynn8
@conorglynn8 Год назад
Just found this channel, love for tf2 and love for really cool technical minecraft builds and explanations; im in love!
@spaghetticom
@spaghetticom Год назад
Wow, so complicated and so cool. I never tought this is gonna be posible.
@GradientAscent_
@GradientAscent_ Год назад
Love the engineering that goes on in some of these videos
@eliklappenbach2426
@eliklappenbach2426 Год назад
A small but extreme smart machine. Never thought I would see calculus put to work to solve problems in Minecraft
@idkanimate7455
@idkanimate7455 Год назад
student: "Man why do i have to learn calculus and trigonometry' Teacher: 'lets watch a minecraft video'
@cubicmetre
@cubicmetre Год назад
Don't forget linear algebra!
@baklazan_pl
@baklazan_pl Год назад
WOW That is really impresive!
@gustavbw
@gustavbw Год назад
I have a challenge for you: shooting around corners. That smart artillery seems to be consistent and precise enough to launch a payload (henceforth: redirection payload) + a projectile to be redirected mid air. It should theoretically be possible but to simplify, you could build a prototype that only shoots straight, and then just varies the position of the redirection payload in relation to the position of the projectile at that point in time. Using entity tick control like the extreme rail gun tnt cannons do, should allow you to fire a payload so large (actually probably not that big) that just 1 tick of delay between the launched payload and the actual projectile exploding should be enough to get a very large point cloud of possible coordinates. Taking the smart artillery approach would leave you with 5 degrees of freedom for the limited prototype: 1. ignition delay of projectile 2. x position of redirection payload in relation to the projectile 3. y position of redirection payload -||- 4. z position of redirection payload -||- 5. ignition delay between the static payload and the redirection payload + projectile. This would, theoretically, allow you to hit any coordinate in a sphere with a radius depending on the size of the redirection payload, at a set offset away from the cannon in the direction it is facing depending on the size of the payload. Also yes I just noticed there's a major caveat in this. When reaching for medium distances, bullet drop takes effect. Now this is sorta counter-acted by the fact that both the redirection payload and the projectile has the same ballistic arc, but it will still mean that you have to vary the size of the initial payload (and increase d.o.f. 5) to compensate. But still doable! (theoretically). Now, for actually building the prototype, I think dropping the redirection payload into a 3m^3, alining it with pistons/water streams/water-elevators/!water-elevators (I've seen Ilmango do some crazy entity alignment magic) and then dropping the projectile tnt into this space timed with the explosion of the payload is a valid way to go. I know a limited version is possible, but getting that full 360 degree sphere is probably going to take a whole lot of math and timing.
@JohnDoe-cx6zd
@JohnDoe-cx6zd Год назад
This is the first time i see Matlab being actually useful, and I had a whole semester of it
@nartuz5016
@nartuz5016 Год назад
You got my respect for using Saxton Hale's legs and torso + Engineer's quote, fellow TF2 player
@alexwang007
@alexwang007 Год назад
So you obtained a closed form solution for the ballistics of the payload TNT. Impressive. I have been working on a research project in real life where the ballistics of an axisymmetric projectile is solved iteratively. The 6 DOF equations of motion are 12 coupled differential equations that are solved simultaneously. MATLAB solving is simple but I'll have to see what happens when I try this on a microcontroller haha
@Nimblo-py4zd
@Nimblo-py4zd 10 месяцев назад
This is impressive. Also the SunTzu interaction was funny as hell 😂
@gonaldocr24
@gonaldocr24 Год назад
Beautiful y-simple curve. This is amazing ‼️
@stephen_2091
@stephen_2091 10 месяцев назад
Who knew this would be the beggining of a journey that lead to a TNT nuke, insane!
@pasakaru
@pasakaru Год назад
This is ingenious. I love it.
@Monkeylordz88
@Monkeylordz88 Год назад
This is awesome! I love math, and its super cool to see it being applied here. The next step: make a smart TNT railgun!
@atlasotm
@atlasotm Год назад
Letting the RU-vid alg know I want to see more of these videos
@tactical_slime4608
@tactical_slime4608 Год назад
The next thing we need is intercepting tnt cannons. (if you use command blocks for real time position tracking of any projectile and a ton of math).
@romanbassett3290
@romanbassett3290 3 месяца назад
Thank you for motivating me to do my intro to numerical methods homework🙏
@BeefandCheese
@BeefandCheese Год назад
This is insane! I don't think it will be as useful in an attacking pvp scenario since it will take a while to set up, but this might be fun to use within a castle wall!
@orionemoray3990
@orionemoray3990 Год назад
Wow thats really smart. Good job.
@slavwaifu1216
@slavwaifu1216 Год назад
Its funny because about a mounth ago i had a test in matlab, well actualy in octave that is a free and open source version that uses the same language. And i had to do quite a similar thing. Very well done.
@RemiBoyz
@RemiBoyz Год назад
Using MATLAB to model Minecraft mechanics... never thought I'd see the day! Most impressive.
@tdub1776
@tdub1776 Год назад
VERY interesting concept!
@antoncronet6104
@antoncronet6104 Год назад
Next step: this combined with the raingun. I would love to see the planning process of this. Your video reminds me of and old series called Minecraft over engineering which was very advanced for that time (10 years ago)
@ginglyst
@ginglyst Год назад
Cubicmetre, you just earned the title "Professor in Minecraft sciences" and if that title does not exist, it should... just for you ;-)
@worstone8271
@worstone8271 Год назад
Excellent video as usual ! I was thinking about something but maybe it can't work : instead of push the "bombshell" tnt with piston and water, do a vertical set above the system, this set can allow us to make fall down multiple TNT at the same time on a specific block. However it would be less precise but the extra damage would cover this inaccuracy. (Sorry for bad english I wish you understand what I mean)
@turnerburger
@turnerburger Год назад
Bro really derived the guidance and control laws for a minecraft TnT cannon.
@aze4308
@aze4308 Год назад
“if you’re not sure what i’m talking about, this is simply calculus!”
@jakesto
@jakesto Год назад
This is very cool, but it isn't destructive enough! I made a primitive full-auto aimable TNT Cannon a few years ago. It fires as fast as comparator clocks pulse, but the fuze time of the projectile is always the maximum. It used multiple propellant locations that could be toggled on or off to aim where it shot. Maybe there's a way to do this more elegantly that can shoot at more than just 20 or so different points. There might be a way to make it shoot faster, too, I'm still very new to zero-ticking and such.
@sinaghochaniyan3554
@sinaghochaniyan3554 Год назад
Amazing, we are waiting for more "Smart" thing such as this.
@chtechindustries4174
@chtechindustries4174 11 месяцев назад
Nice! Here’s an idea for an improvement: make the timer re-usable. This timer moves the items like it does now, but then, after firing, moves the items back into the timers, like a self-flipping hourglass! The beauty of this is that, if you are targeting the same spot; you don’t need to make any changes. No re-stocking the timers! Subtle changes are just subtle! Even more advanced would be having buttons that add or remove items, allowing you to configure the cannon from the front! So, a “controll panel” at the front has “fire”, as well as 2 rows of 3 inputs (note lock variety probally), each row modifying colum controlling one timer, the top row increasing by one item, the bottom decreasing. A “ready to fire” light turns on when no timing items are in movement. That means the timers have reset from your previous fire, and your adjustments have been accepted and done! You can’t fire while that lights off. The only major flaw is if you adjust the timer too quickly, it might over or under adjust since your input is just letting items through. To avoid that, always wait at least a half second before adjusting again! (Unless you want to make a counter that it then uses to change the timer…
@_wetmath_
@_wetmath_ Год назад
me: but when am i ever gonna use calculus in my everyday life? my math teacher:
@utof
@utof Год назад
this is the coolest minecraft video i've ever seen.
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