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Introduction to Microdisplacements - Blender Tutorial 

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15 окт 2024

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Комментарии : 557   
@naimrhioui
@naimrhioui 2 года назад
For those who are watching this video in 3.0 you may have some probleme when you put the displacement into the Material Output , to correct this probleme you just have to put a displacement node between the material output and the image texture with the displacement and don't forget to plug the "color" of your image texture into the "Height" og the displacement node. Thanks to Andrew for this tutorial it's a pleasure too see all the amazing tutorials that you provide
@nataliapockets
@nataliapockets 2 года назад
Im so confused. Ive tried looking this up everywhere. This video is the only thing I can follow, and the displacement setting isnt there.. what am I missing here?
@nataliapockets
@nataliapockets 2 года назад
oh okay fyi anyone wondering, this whole thing got replaced by the displace modifier
@julianarnold5499
@julianarnold5499 8 лет назад
"2.5 times faster, saves 88% memory and looks better" sounds like magic, but as you showed it is just a very clever idea. Thank you Andrew for showing this! Your videos are the best!
@Soriokeink
@Soriokeink 8 лет назад
I don't even do 3D related works anymore yet i find this facinating.
@blenderguru
@blenderguru 8 лет назад
It really is an exciting feature!
@AlienXtream1
@AlienXtream1 8 лет назад
while this feature is cool and all what shocked me the most was that you can set the render resolution scale beyond 100% :D i didn't know that worked there :P as for the "dynamic subdiv" if you could get a simplified version to work and update in real time you would have out of the box LOD method that could potentially be used in the BGE (which i think needs some more love, "cycles game" render engine anyone? :P)
@KenanProffitt
@KenanProffitt 8 лет назад
This is incredibly exciting! Thanks for the detailed overview, Andrew!
@alkarioma
@alkarioma 8 лет назад
You know, I always THINK I'm ready for the next Blender release, and every time the devs just blow my mind with the amount of love that goes into this program. I cant wait to play around with these new features!
@kreiyu
@kreiyu 5 лет назад
I've been finding the usual displacement method a pain and not working to my liking. Thank you so much for all you tutorials! You are a god send to people who are new to blender!
@MatzemachtMucke
@MatzemachtMucke 8 лет назад
Your blender tutorials are the best that I have seen on RU-vid yet. Many thanx.
@ryoannazuk949
@ryoannazuk949 6 лет назад
Waking up and watching these videos is a great way to start the day
@bestofnesia
@bestofnesia 8 лет назад
Really missed hearing your voice in your tutorials. Something about it makes your tutorials feel nicer to watch.
@blenderm4n
@blenderm4n 8 лет назад
This is so awesome just a week ago i learned about vrays microdisplacements in my internship and wondered if we would ever have something like this in Cycles and just at that time they actually do it :D i love this community.
@AdamEarleArtist
@AdamEarleArtist 8 лет назад
perhaps if you use a displace modifier in combination you can still get particles to sit in the right place of the surface. It not a one click wonder, but it's worth a try still. great work mate, well done.
@socomajor
@socomajor 8 лет назад
I would try that too
@AdamEarleArtist
@AdamEarleArtist 8 лет назад
Yeahaaaaaa ;D
@ClassyDogFilms
@ClassyDogFilms 8 лет назад
Excellent tutorial, Andrew! So clearly presented and explained, as usual. Makes me want to start playing with it right away!
@blenderguru
@blenderguru 8 лет назад
Thanks mate!
@ahmedalbagdady7253
@ahmedalbagdady7253 8 лет назад
Andrew it was an amazing tutorial! I guess why the rock scene didn't work because it was on supported feature set rather than experimental.
@binarycortex
@binarycortex 8 лет назад
I love micro-displacement. We added it to LuxRender a few years ago. So awesome! Glad to see it in Blender too.
@briansavery
@briansavery 8 лет назад
Yeah, it's great that it's in Cycles, but calling it a "gamechanger" is a bit misleading in that every other render engine has had this for years/decades ;)
@marcusmravik210
@marcusmravik210 8 лет назад
It's a gamechanger for Cycles :)
@blenderguru
@blenderguru 8 лет назад
Yep, that's what I meant. It's a game changer for Cycles :)
@fujifun40
@fujifun40 3 года назад
In 2.9, to fix the normal direction of the displacement you need to put a displacement node between the Disp map and the material output ( and putting the color Socket into the Height Socket ofc )
@ihanwafi4209
@ihanwafi4209 2 года назад
thanks for saying this i was wondering why my displacement wasn't working but then i did what you did and it worked
@ihanwafi4209
@ihanwafi4209 2 года назад
also do you know where the option is to turn on adaptive subdivision in 3.0?
@fujifun40
@fujifun40 2 года назад
​@@ihanwafi4209 It's also in the Subdiv modifier, be sure to set the " Feature Set " of Cycle to experimental
@marcusmravik210
@marcusmravik210 8 лет назад
I can't express how excited I am... This has been what I've NEEDED FOR SO FREAKING LONG!!!!
@rudypieplenbosch6752
@rudypieplenbosch6752 3 года назад
You mention here this feature is finally there, however in version 2.92, 4 years later, its still experimental. any idea, why is this feature is taking so long to officially support? I can see huge memory savings and shorter render times, you would thing they made is official by now 🤔
@alejandrosoto9792
@alejandrosoto9792 3 года назад
hello i am using blender 2.9 and I am still confused on some of the steps he did, did it work for you his steps? I am asking because you seem to be the only one who has done the steps within the same year as me.
@charlessmall7924
@charlessmall7924 8 лет назад
I use blender on a budget, I've got a laptop with 4GB of ram and a dual-core 32 bit processor. Rendering has been HORRIBLE for me so this is a dream come true!
@riccardobancone3761
@riccardobancone3761 8 лет назад
If it works well as it seems to do, this IS a game changer. I used to work with blender on a movie VFX and I really missed this feature for close up cinema resolution shots! Now, in my opinion, to be production ready, Cycles only need a robust and efficient denoiser, an automatic stopping/ adaptive samples system, infinite scene layers, scene indipendent render layers and a more clever asset management and file linking system (from my experience).
@lexoticstudios5669
@lexoticstudios5669 5 лет назад
Look where we are now!
@edenem
@edenem 4 года назад
@@lexoticstudios5669 yeah we essentially have all these with plugins or built into blender. Dang.
@augustdmario
@augustdmario 6 лет назад
I started watching this video and I wished to learn how to make a simple terrain. I learned so much more.
@VoidloniXaarii
@VoidloniXaarii 8 лет назад
fascinating. great to see you so excited about something! crazy thought: I wish the opposite existed though, adaptive decimation because i generally sculpt highpoly meshes and it's a shame about the wasted detail in the distance.
@JamieDunbar
@JamieDunbar 8 лет назад
Another awesome tutorial for a much needed feature. I'm transitioning from Maya to Blender and got really confused by how displacement wasn't working the way I expected. This is very welcome news. Any idea when 2.78 will be released?
@blenderguru
@blenderguru 8 лет назад
Cool! 2.78 will probably be released within the next week or two.
@animatorZed
@animatorZed 8 лет назад
I have been waiting for this in blender for so long. Played around with it in arnold and it was amazing, really looking forward to trying the blender version.
@STROBdotNET
@STROBdotNET 8 лет назад
Very exciting time for Blender! Can't wait to try this new displacement method on one of my creatures! I got many crashes with my GPU (GTX 1080) but with cpu it's working well so far.
@BaroodGaming
@BaroodGaming 8 лет назад
hiii Andrew I am a huge fan of yours will you please start posting some lowpoly blender tutorial please...🙏🙏🙏
@treazure
@treazure 8 лет назад
Fantastic overview of this new feature. You really help so I don't dive into it blind.
@blenderguru
@blenderguru 8 лет назад
Thanks! Glad I could help. I'm hoping more people use it so it gets more attention and more support in the future.
@CharlotteVeldhuizen
@CharlotteVeldhuizen 2 месяца назад
7 years later and it's still experimental
@pixelasm
@pixelasm 8 лет назад
I am a C4D / Octane guy but out of curiosity have been following your channel for some time now. Thanks for this awesome news. After all progress of one competitor makes the others normally want to catch up ;)
@mistercliff2002
@mistercliff2002 8 лет назад
I'm only a few minutes in but this is a really great start to the video. From the title it sounded like a really technical feature I wouldn't be much interested in, but you did a great job selling the idea quickly. Now I'm excited too!
@theggstudios2541
@theggstudios2541 8 лет назад
This tutorial is just amazing! Thanks for showing this new Feature. I tried to do a stone field with mirodisplacements.
@pac85
@pac85 8 лет назад
The reason because it creates some artifacts when you select both may be that the normal map is applied to the subdivided/bump mesh which is not the same mesh used to bake the normal map(or the bump map) itself. By "bumping" the surface your mesh is gonna have normals which are similar to the normal map's ones. If you apply the normal map to the bumped mesh it is like applying it two times.
@Dive_Me_Crazy
@Dive_Me_Crazy 8 лет назад
My God Andrew, the air must be great up in Brisbane at the moment! I've never heard you soooo excited. I must admit this feature, when it finally makes it out of experimental, will push blender to a new level.
@SardiPax
@SardiPax 8 лет назад
Thanks Andrew. Got rather excited till you listed the limitations at the end. Oh well, good to know it's being worked on. I've often used Displacement for tiny surface variations by the way, especially for fluids.
@DavidBoura
@DavidBoura 8 лет назад
Awesome news, examples, and explanations (especially relations between all the different values). You did the hard work for us! Just a thought, you could instead apply the grass particle system to an invisible low poly clone of your displaced object ^^
@MrBelenus
@MrBelenus 8 лет назад
that sounds good, and easy solution
@jorgebernier5d
@jorgebernier5d 7 лет назад
This is a brilliant solution.
@superstringcheese
@superstringcheese 7 лет назад
1. Adaptive subdivision adjusts _mesh_ detail based on distance from the camera, which saves memory and CPU power. 2. Micropolygon displacement uses a related technique to adjust _texture_ detail 13:45 demonstration
@findjonmoses
@findjonmoses 7 лет назад
I have to say...my mind is blown! Both by the quality of these tutorials and how much stuff there is in Blender. I once purchased Maxon Cinema 4D back when it was V8 and it cost me soo much money that it actually totally put me off 3D and I became a coder instead. I have just come back to 3D and thought Blender was just some crappy free tool but I decided I need to start from scratch and it would be just good enough to teach myself the basics again before I would need to buy Softimage/Maxon/3Ds Max.......so my question is - why when you have Blender and the immense tutorials of Blender Guru would you need to spend 4K+???
@hamza62240
@hamza62240 6 лет назад
Blender is honestly a lot better than Cinema 4D in my opinion. Blender offers basically everything you could want for 3D from what I know.
@ChristopherDrum
@ChristopherDrum 8 лет назад
Blender beginner here, and I've been enjoying the Blender Guru series quite a lot. So we have: Bump Map, UV Map, and Displacement Map (now with the added benefit of Microdisplacements). What are the use cases for using each, especially now that microdisplacements are fast and detailed?
@ClearlyCero
@ClearlyCero 8 лет назад
That last bit!! You have no idea how much that was killing me xD
@KoraktorXV
@KoraktorXV 8 лет назад
this adaptive Subdivision reminds me at the Unlimited detail engine from Euclideon it´s a nice thing to see it adapting now ^^
@minhaj_khan
@minhaj_khan 8 лет назад
This is truly revolutionary for Blender users!! :D Amazing feature. So now that this is here, I wonder if feature-adaptive subsurf could also be integrated into Blender one day. And thanks for the tutorial, Andrew!!
@joshsjunk365
@joshsjunk365 8 лет назад
I was literally thinking how I've missed your voice earlier 😂
@dillongoo
@dillongoo 8 лет назад
Hey Andrew! Thanks for the awesome tutorial. I just bought your Rock Essentials pack, and I love it! But after watching this tutorial I tried it out and it seems like the adaptive subsurf doesn't work with the Rock Essential Individual rocks. Apparently if there's a Displace modifier after the Subsurf modifier, the Subsurf modifier doesn't have the adaptive check box. Will you be adding support to the Rock Essentials pack for adaptive subsurf in the future? Or is there a workaround for this I'm not aware of? Thanks! Love your work, and keep it up :)
@Terrainer
@Terrainer 8 лет назад
Have you tried removing the displacement modifier, then plugging the displacement texture into your displacement material output?
@dillongoo
@dillongoo 8 лет назад
+Terrainer That sounds like a promising solution!
@Terrainer
@Terrainer 8 лет назад
I'd test it for myself but I don't have the Rock Essentials. I hope it helps.
@artic1133
@artic1133 7 лет назад
the fuck is you doin
@CW25710
@CW25710 4 года назад
@@dillongoo did it work after 4 years?
@BrennanLetkeman
@BrennanLetkeman 8 лет назад
Also useful: if you're running into RAM / VRAM issues with cramming a scene into your GPU the dicing rate makes for a very handy, nearly linear RAM usage variable to increase as needed
@FranciscoTChavez
@FranciscoTChavez 5 лет назад
I really wish that people would also talk about the aliasing issues that come up when you don't properly LOD your meshes. People always talk about the resource cost for not doing a proper LOD, but never the aliasing.
@jaylane7027
@jaylane7027 5 лет назад
I could hear the smile on his face during the practical
@autbo
@autbo 8 лет назад
I really want to see blender supporting voxels with dynamic lod. They are the future and they are amazing.
@Drachensingsang
@Drachensingsang 8 лет назад
Whether or not cycles is on par with other professional renderers does barely matter. At the current improvement rate, cycles will have caught up soon. Exciting!
@ArchiTheo
@ArchiTheo 8 лет назад
Hey ! Great introduction to this new feature. Also I had a question about these photorealistic materials, would you recommand using smooth or flat texturing ; or a mix of the two (depending on the object) ? I find smooth is better to avoid seeing flat faces, however it sometimes creates visual artifacts ; both especially on glass-like materials ... Thanks :)
@Meteotrance
@Meteotrance 8 лет назад
The value for matte painting is also very huge, for big landscape.
@DrTheRich
@DrTheRich 8 лет назад
NO NO NO!!!!1! CYCLES IS THE MOST EXCITING BLENDER FEATURE OF THE PAST 10 YEARS
@not_herobrine3752
@not_herobrine3752 5 лет назад
EEVEE has come, did you know?
@niallpearce8043
@niallpearce8043 8 лет назад
Great new feature and great tutorial too, Andrew. Thanks. Just off to rework some old projects then...
@KittyVieWit
@KittyVieWit 5 лет назад
I was suffering from 10000 vertices at a time on a single plane You save my 2gb ram laptop thanks
@pr0x1madigital
@pr0x1madigital 7 лет назад
"off all the features that have arrived... this is the most exciting thing..." Blender: *hold my beer* - EEVEE !
@viktorjamrich
@viktorjamrich 8 лет назад
Andrew, you should have used procedural textures for this tutorial to show off the full potential of microdisplacement!
@BMW18M3
@BMW18M3 8 лет назад
This will be extremely useful for making an ocean scene.
@blenderguru
@blenderguru 8 лет назад
Sure will! Currently though adaptive subsurf only works when it's last in the stack. But I'm sure in the future it'll support the ocean modifier.
@TertiusOculusOris
@TertiusOculusOris 8 лет назад
Audio a bit echoey but great tut nonetheless. Love your channel good sir. My first Blender model was the Earth. Used your old Earth tut from years back. It was a twenty minute long video. I took two hours to watch it. Come a long way since. Thanks to this channel and some other great ones. Cheers!
@ccmcgaugh
@ccmcgaugh 8 лет назад
WOW, what a great new feature for Blender....who coded it? Thanks for another Aus-some tutorial mate! ;) BTW, does it auto-update the displacement during animation e.g. as the camera moves over the tire track, or as the mothership rotates?
@pancreasb0y
@pancreasb0y 8 лет назад
Nice one Andrew! I wonder if it will work with vertex groups in the future. That would be nice!
@mosesturner3675
@mosesturner3675 8 лет назад
Love the Wall-E poster on your wall
@OnyDeus
@OnyDeus 8 лет назад
I'm working on an ocean scene and was really excited about how this new feature would help the performance and detail. Sadly putting the ocean modifier after the subdivision removes the adaptive option : (
@tigerroar6071
@tigerroar6071 8 лет назад
Thanks for all tutorials. :) :) :)I would like to request you for making a blender tutorial on 3D camera tracking , and put 3D model(robot dog or something ) on live action footage. And advenced tutorial on making VFX using Blender and multipass compositing.
@cg.man_aka_kevin
@cg.man_aka_kevin 2 года назад
Long term Micropolygon, you can zoom until you can see the bacteria in the object in the blender. :) In the future of 3D animation in Gigabytes. :)
@brucassol
@brucassol 8 лет назад
I don't even use blender, but I like this tutorials a lot. 😃
@veggiet2009
@veggiet2009 8 лет назад
this is a very awesome feature. One thing that puzzles me is why the "Max" subdivision feature uses the old subdivision term. It would make it easier to understand if the parameter was something like "max subdiv resolution..."
@veggiet2009
@veggiet2009 8 лет назад
one question I had, and just remembered, is can you set the division px to less than one pixel? it may seem silly, but if you set your global parameters to a median quality that you want you could use the fractional for objects that you want a very high quality... subpixel would also influence the accuracy of antialiasing
@AngryApple
@AngryApple 8 лет назад
Cuz the Blender UI is a big mess, they have to rethink the whole UI in my Opinion :/
@smarun2012
@smarun2012 7 лет назад
Awesome tutorials...learnt a lot
@novakmiler7944
@novakmiler7944 8 лет назад
Thank you Andrew! I'm assuming the displacement is recalculated correctly for every frame of a sequence if we want to render a moving scene or camera? Thanks again for all your tutorials and resources.
@TooEazyCG
@TooEazyCG 8 лет назад
great video! I've seen a few of your videos and I decided to subscribe and stay! Hope to see more videos :D
@blenderguru
@blenderguru 8 лет назад
Cheers!
@squar3d821
@squar3d821 8 лет назад
hey Andrew, will we ever get parallax mapping in cycles? I heard about it's use for games, and I was curious. I am yet to find anything explicitly stating it was in cycles.
@WindBendsSteel
@WindBendsSteel 8 лет назад
So now that displacement output has a really great usefulness. i once tried to add a Vertex Group option to the Subsurf modifier so i could make a gradient Vgroup and subdivide accordingly, but never worked.
@alansartlog
@alansartlog 8 лет назад
This is awesome! Can I ask, what software are you using to make the presentations?
@FireOccator
@FireOccator 8 лет назад
Could you make or point to an in depth tutorial on how to export and import models? I have been struggling with exporting models with their proper textures and all the UV unwrapping.
@newteknix5691
@newteknix5691 8 лет назад
Thank you Andrew
@moshyfriedman
@moshyfriedman 8 лет назад
Thanks for the tutorial.. I'm now all excited for the new release
@Lanaur_
@Lanaur_ 8 лет назад
hum.. where did you learn that please ? awesome video, awesome teacher
@arcimage8796
@arcimage8796 6 лет назад
Great tutorial thank you so much. FYI everything worked fine on blender 2,79.
@IvayloGogov
@IvayloGogov 8 лет назад
Thanks man! Nice explanation. I learned something new! Thank you
@SpiderWare
@SpiderWare 8 лет назад
This feature is going to be awesome!
@Handy-Gecko
@Handy-Gecko 7 лет назад
As you said, that's a real game changer. I have the most Shittier pc ever, and surprisingly, the render was really fast. thanks for the tutorial.
@xavierb6037
@xavierb6037 8 лет назад
this will be soooooooo awesome for animation...
@crea2000
@crea2000 8 лет назад
Perfect explanation, this is fantastic!
@Blenderphile
@Blenderphile 8 лет назад
So will poliigon be providing microdisplacement maps with it's other textures aswell ?
@kimopuppy
@kimopuppy 4 года назад
Time to create a massive update of this
@vkvacations
@vkvacations Год назад
In my case the Multiplier node for the displacement changes only glossiness of the ground regardless of the fact that Roughness has already been driven by another image texture
@michelrochette3066
@michelrochette3066 8 лет назад
As always I hitted like and thanks for the hints at the end Andrew.
@briansavery
@briansavery 8 лет назад
@13:00 Not sure about V-ray but RenderMan has had this feature for more than 3 years... the REYES architecture which does basically this will be 30 years old next year: people.csail.mit.edu/ericchan/bib/pdf/p95-cook.pdf
@fkkirk3714
@fkkirk3714 8 лет назад
thanks for the intro-tute, very exciting new feature!
@bhuvaneshwaranm5798
@bhuvaneshwaranm5798 5 лет назад
nice tutorial.
@DementiaPreventionCenter
@DementiaPreventionCenter 7 лет назад
Am I able to create a new blender mesh (astrocytes) using the microdisplacement feature in a new file - and then append/link to an older blender scene that has other objects/meshes not created with the microdisplacement feature? (or is it one new file from the start/no mixing) -- and thanks for all of the helpful videos - have been with you since you spoke of those cabbage gardens in S.K placed between apartments all around you - loved your personality mixed into the learning curve of Blender. Thank you for making it fun!
@Thorak73
@Thorak73 8 лет назад
Since i LOVE your tutorials, because you explain really great how to and why and so on, i thought i'd ask you kindly, if you would like to make a tutorial about Feathers and maybe a followup on Wings + rig. It's really hard to find a good Tutorial on realistic Feathers and Wings. What is better, textured Polyfeathers, sure for rendertimes, but wouldn't particle Feathers be better for realism? Or the different Kind of Feathers, a Dune, or Ostrich Feathers are sure another Kind of Feather than on a Hawk or a Dove. Just a Suggestion, you're a great teacher anyways ;) Thank you for your great tutorials.
@TheR971
@TheR971 8 лет назад
Built my own such system with a combination of shaders and python add ons for my thesis on random landscape generation. Happy that I'll never have to deal with this mess ever again. XD
@coda514
@coda514 7 лет назад
Another great tutorial. I have a question though, does microdisplacement work with CPU rendering? Either I missed it or it wasn't covered in the video.
@skylinestudiosrc
@skylinestudiosrc 8 лет назад
Hey Andrew, Nice video. But just does adaptative sub works for animation ? Thanks.
@johncarlocagas
@johncarlocagas 8 лет назад
I'm just taking a guess here but I think it will. Animation is basically just a series of still images.
@suncrasher4168
@suncrasher4168 8 лет назад
Tested it and it works.
@mohammedzain7785
@mohammedzain7785 8 лет назад
that amazing features thanks a lot .... can use in tiles
@KaiserXionTV
@KaiserXionTV 6 лет назад
I'm wondering the same thing.
@ManuVenugopaltheblazedundead
@ManuVenugopaltheblazedundead 8 лет назад
Blender keeps crashing whenever I use Preview/Final render a material with an image texture plugged into the Displacement input. However, it doesn't cause any problems for the procedural textures like Noise and Voronoi so I'm guessing my computer just cannot handle all the high resolution textures. They aren't even super high res. :( I think I'm legit going to cry. I was so excited for this feature.
@Terrainer
@Terrainer 8 лет назад
I get this issue too. It seems if you go into rendered view, then select true displacement, then activate the subsurf, it won't crash. Very strange that you need to do it in that order so it doesn't crash.
@Terrainer
@Terrainer 8 лет назад
With further investigation, it seems to be very intensive on system resources. At render time, I get 100% CPU usage and 94% Memory usage.
@01beakeranimations38
@01beakeranimations38 8 лет назад
you probably did not download it from here: builder.blender.org/download/ as Blender Guru suggested in his description. The blender.org release candidate is not the newest build. I got mine from the blender.org release candidate, and all it did was crash.
@Terrainer
@Terrainer 8 лет назад
01Beaker Animations I downloaded the build before the fixed version came out, the new build fixed the issue for me. Thanks.
@joseevangelista2966
@joseevangelista2966 6 лет назад
GREAT AS USUAL!
@flyzvfx
@flyzvfx 8 лет назад
Thanks really cool tutorial
@paolodinooddone
@paolodinooddone 5 лет назад
ok man, talking about that strange artifact that makes your displacment looks like stairs I noticed that you've got to render the scene at 16bit. If not, the preview viewport is good but the final render is bad. Thank you for this great tutorial, as always.
@SkywalkerG1o
@SkywalkerG1o 8 лет назад
Plz overview new features of 2.78 when it comes out
@h10hunter
@h10hunter 4 года назад
Im soo anticipating the release of 2.78
@Gabo-wg3dv
@Gabo-wg3dv 4 года назад
Lol
@huggingpuppy2613
@huggingpuppy2613 4 года назад
@@Gabo-wg3dv Soon there gonna laugh at us for being excited for 2.9
@amanthangellapally2067
@amanthangellapally2067 3 года назад
Bruh this is old
@Inspirator_AG112
@Inspirator_AG112 2 месяца назад
*These are called levels of detail, by the way, LODs for short.*
@supahfly_uk
@supahfly_uk 8 лет назад
nice feature thanks for sharing
@Eradifyerao
@Eradifyerao 7 лет назад
Spending more time with this - I noticed that the final render takes more time with GPU tessellating, and other various (non-observable computations)... Could have just been a localized occurrence - but the render time also much account for that..
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