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Inverse Kinematics & 2D Character Rigging in Unity 

Tarodev
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1 окт 2024

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Комментарии : 75   
@Tarodev
@Tarodev 3 года назад
Did you enjoy the video? *Let me know* so I can continue making helpful content!
@arturitoproductions
@arturitoproductions 3 года назад
The best video about 2D rigging and humanoid IK I have seen so far. Clear and concise, thanks for your work
@catman404
@catman404 2 года назад
I can’t use photoshop
@progCan
@progCan Год назад
this s̶h̶o̶w̶ character is rigged!
@zhenyuye9000
@zhenyuye9000 3 года назад
that's what i was looking for!
@MondoMurderface
@MondoMurderface 2 месяца назад
fug.. should have checked the date on this. Super out of date for newer versions of Unity. A lot still applies but you might end up wasting like 20mins of rigging if you don't do a little research before clicking this. xD Woops
@vikoshkina7058
@vikoshkina7058 Месяц назад
I love it! Really! Thanks for this video!
@pirateskeleton7828
@pirateskeleton7828 2 года назад
Imma save this for later. Have a lot of segmented bug monster legs to eventually animate.
@sh-kr
@sh-kr 2 года назад
This is what i am looking for. Thanks!
@lucamariani7492
@lucamariani7492 3 года назад
just what i was searching for, thanks. Looking foward for the next vid c:
@snipoxkillo1099
@snipoxkillo1099 Год назад
How can I bake the individual bone poses while key framing using IK? Cuz IK might get resource intensive/unnecessary when all I want is a simple and same idle/walk animation
@attkme8061
@attkme8061 Год назад
when i move my playe bones it seperates
@barisdogan17
@barisdogan17 3 года назад
It is very nice video thank you..
@shasvatnayak2329
@shasvatnayak2329 3 года назад
looking to this tutorial since while, thanks for uploading it
@Nica_sumotori
@Nica_sumotori 3 года назад
Great video! Btw I am your 200th subscriber! Keep up the good work!
@Tarodev
@Tarodev 3 года назад
Woo!! A good milestone. Welcome aboard!
@darkmath100
@darkmath100 2 года назад
Does Unity allow you to rig a 3D character from scratch like you did here with a 2D character?
@thomasestess7714
@thomasestess7714 Год назад
Ran into some issues in 2021.3.6. At 7:14 when removing the targets out of the Solver parent (limb solver 2d script) it breaks the connection and the limb ceases to move.
@9tg_yt777
@9tg_yt777 Месяц назад
Thanks Brother
@sxsignal
@sxsignal 9 месяцев назад
is there a 3D equivalent? that doesn't use blender or another CAD app to make rigging
@riskybicky8335
@riskybicky8335 Год назад
Very helpfull vid thank you, I started making my player on frame by frame sprites and have since decided to go this route. Is there a way of converting it without loosing everything ive done? haha sorry stressed out about it thanks!
@pj-wille
@pj-wille 3 года назад
Thank you immensely for this. This is the kind of thing that gets me inspired to keep going.
@XDwpnoobImanAdult
@XDwpnoobImanAdult 2 года назад
It's good. However when I try to use it for multiple objects it shows me the ik handlers of the previous objects. How do you solve that?
@noobcraft5712
@noobcraft5712 3 года назад
Yes
@Tarodev
@Tarodev 3 года назад
Hope you learned something! ;)
@noobcraft5712
@noobcraft5712 3 года назад
Physics makes me go Yes
@Leogestian
@Leogestian 2 года назад
Why the IK manager doesnt appear in the component list? >
@IvanArantes
@IvanArantes Год назад
Hello, maybe you can help me. I have tried to update the effector position from code, but then the bones get crazy rotating randomly.
@PitiITNet
@PitiITNet Год назад
Woaaaaaaaaaaaah, that will be such a game changer for me :D. I am definitely going to use that!
@y01cu_yt
@y01cu_yt 2 года назад
Thanks!
@dimitrishow_D
@dimitrishow_D 3 года назад
thnxxxxxx
@eqanofficial
@eqanofficial 2 года назад
Best
@neverworld8815
@neverworld8815 2 года назад
Эта система имеет кучу багов, ноги дёргаются у обычного гуманоидного тела, постоянно flip происходит, нереально анимировать через это.... Проще уж покадрово делать чем днями фиксить ошибки Ik
@chuchomelon5866
@chuchomelon5866 3 года назад
thanks
@Josip9888
@Josip9888 Год назад
I am using GIMP. Is there any way to export and cant do this.. :( Is there any way?
@chickenbob1195
@chickenbob1195 11 месяцев назад
If you haven't found an answer yet you have to export your thing as a psd. Then you have to go to the export and change the file extension psd in its name to psb.
@thomasestess7714
@thomasestess7714 Год назад
Thank you. Of all the videos I have watched nobody mentions the parenting of the solvers to the body so the IKs moves with the spine. Thanks once again.
@KirillBreuss
@KirillBreuss 3 года назад
Great lesson! Short and concise.
@TheWisestOwl
@TheWisestOwl Год назад
Excellent video! It was exactly what I needed without all the extra chaff - straight to the point, clear, and concise. This just jump started my game project big time! Thanks for making this.
@Agony.
@Agony. Год назад
Is there a way to make it look choppy like frame animation?
@vietanhnguyen1415
@vietanhnguyen1415 2 года назад
Thanks a lot sir, i really want to learn about animation in Unity, hope you release more video like this in future. Wish you all the best.
@schnappifx7104
@schnappifx7104 Год назад
thanks a lot. it always seems you manage to put the most info in a video about a specific topic without it getting hard to follow and to long.
@ihx7
@ihx7 Год назад
how do i use a shader on a rigged charachter?
@TheByn163
@TheByn163 2 года назад
Super thanks!! Subscribed 😃
@alexhere4061
@alexhere4061 2 года назад
Thanks mate,you saved me and my game lol
@hymus8627
@hymus8627 Год назад
Thank you verry much
@firebolttz9058
@firebolttz9058 2 года назад
The most concise and the clearest video about 2d rigging and animation I watched so far! Thank you!
@GOR_CK
@GOR_CK 2 года назад
it doesnt let me create bones
@marcusaasjensen
@marcusaasjensen 2 года назад
3:38 already in love with this tutorial
@petrknedlik
@petrknedlik Год назад
Great tutorial. Great tip about moving the targets in the spine 🙌
@CombatWhale
@CombatWhale 3 года назад
excellent video, time stamped and straight to the point, thank you!
@aloebeans5202
@aloebeans5202 3 года назад
I love you
@Tarodev
@Tarodev 3 года назад
You too ;)
@ajrmarchan
@ajrmarchan Год назад
Thank you so much
@jeakdataje
@jeakdataje 11 месяцев назад
thenks bro
@unityengine7583
@unityengine7583 2 года назад
thank you
@clastergaming6394
@clastergaming6394 2 года назад
What should i do if i have a 3 boned arm (upper arm, lower arm, hand)
@toovuil
@toovuil 2 года назад
Have you figured this out as yet? I am also struggling with it
@shadbh2
@shadbh2 2 года назад
@@toovuil When you click the plus in IK manager you will see "Chain" Im not sure but i just chose one randomly (CCD) and in "Bones" you have to add the amount of bones you have on the gameobject
@carikern
@carikern 2 года назад
If anyone is still having this issue: if you have a chain of 3 bones, skip the step of creating the empty game object to be the effector. Instead, just use the last bone (hand or foot) as the effector when setting up the Limb Solver. Also, if the arm or leg is bending in the wrong direction, just make sure to check "Flip". I hope this helps!
@rajatkoparde5224
@rajatkoparde5224 2 года назад
Link Ragdoll video in Description or in annotations
@Tarodev
@Tarodev 2 года назад
Thank you ❤️ I put it in the description
@rajatkoparde5224
@rajatkoparde5224 2 года назад
@@Tarodev hey I have a question, how can i achieve ragdolls such that when bullets hits head, only head needs to fly of leaving rest of body same with limbs something like Karlson 2D... pls provide me some info i will try on my own
@Tarodev
@Tarodev 2 года назад
@@rajatkoparde5224 many ways to achieve that, but one way would be to spawn a replica head in the same position and rotation as the real head and disable the real head. Then add force to the fake head to make it fly away
@rajatkoparde5224
@rajatkoparde5224 2 года назад
@@Tarodev tqs I will give a try 👍
@cinna389
@cinna389 3 года назад
For some reason unity won’t recognize my rigged and meshed sprite I import to the scene and let me add a sprite skin script. I’m on the newest version.
@Tarodev
@Tarodev 3 года назад
Unity adds the sprite skin script to the sprite layers automatically for you when you add geometry to the bones in the skinning editor. Are you saying Unity is not adding them for you?
@cinna389
@cinna389 3 года назад
@@Tarodev researching it more it seems like the sprite renderer doesn’t show my player.
@cinna389
@cinna389 3 года назад
I’ve tested my player control script on a circle sprite in unity and it works, but my own player won’t move and the only difference I can see is the absence of a sprite listed in sprite renderer. I appreciate the help 🙏🏻
@Tarodev
@Tarodev 3 года назад
@@cinna389 Interesting. What happens when you manually slot in the sprites in the sprite renderer? If the bones and geometry are all setup correctly it should work.
@SnowPeaGames
@SnowPeaGames 2 года назад
Does anyone have any ideas how best to attach a spear to both the character's hands with this animation method (assuming you wanted it to be easily detachable)? I'm thinking it would be easy to attach to one bone on the sprite but don't know how to go about having it use two. Very helpful and concise tutorial btw, the original one I found covered all the same points but over 30 minutes.