the heavy in the last demo got barraged by one of those anime scenes where the guy teleports around and hits him really fast and shit Ok jokes aside, i think this is a type 5 demo from the interloper's (crasher) perspective, and if Data52 is the same thing as we saw in the video, that means demos are *stored* and put into the "generated demos" list aka the demos we "generate" when we put in the secret command. It'll also mean these aren't generated, but randomly selected from a list and viewed when we put in the command. If so, we'll most likely find the type 5 of Data86 in the next interloper episode. Also the demo that seemed familiar to Amedi (aka the soldier shooting rockets from the same place the soldier from one of the first SFM tutorials was doing so) is way too ignored, if it's NOT an easter egg then it makes the ARG WAYYYYYY WAY deeper than it is, bringing VALVE deeper into the ARG. Hope this comment isn't ignored.
Btw, now that i think about it... why is the type 5 demo on the DMNPC POV instead of the interloper? I mean, they are the interloper. They have fuckin demo void. Although if the answer is because their demos are classified, then how did the DMNPC record their demos? Are they designed to do so, or are there another reason? Perhaps DMNPC also means demo maker/demo making non-player character. Dunno if im just that dumb but please answer.
That's what i was thinking!! i have no idea but maybe it's what you said but maybe they are recorded tests? there are too many options to choose from i think so i don't know...@@ilalebisap1 looks like we're both dumb :/
That Heavy must either be animated very well or done with an Xbox Kinect because it's very smooth. I guess it's either edited to be corrupted or actually corrupted.
If this channel is part of the story though, then why did they call attention to the "Lost connection" event trigger? I feel like that probably isn't diegetic. I also can't tell if the Heavy model referencing Anomidae by name was supposed to be in-universe, or just a "backstage" thing. If it's the former, the implications are pretty huge.
@bennemeth625 I think it might be because it's an obvious part that people with see. So, not talking about it would be weird Especially when there's few things to look at in the area.
They are 100% type 6, and there is a chance that they could be from the perspective of the umbrella men. And the sound is then interacting with the world.
Those unknown type demos are actually (as theorized by comments from another vid) the "crasher" that eida mention. The teleporting sound and the deleting might be the crasher's way of identifying an anomaly like DMNPC, and is what i assume the crasher "tried" doing in data 86. the crasher seems to "tried" deleting the corrupted heavy but failed, causing it to identify the heavy as an anomaly (AKA DMNPC).
For the stupids: Mfs that fly around like noclip in gmod trying to identify any Dynamic objects, none of this objects are supposed to be in any source game, and if they detect one, they call in the umbrella mfs, sliding their way into deleting the dynamic object like its "virtual insanity"
I've watched a lot of videos of people exploring the demos at this point, but yours is definatley my favorite by far! For your first 16 minute edited video it's impressive how well you replicated Anomidaes pre Interloper 5 style editing. I seriously hope you cover the other games demos at some point! :D
Jesus, Anomidae sure put a lot out for people to explore and analyze, good stuff. Well made video, I'll be sure to check out the rest of this stuff. Really cool that we got a new type 5 and a completely new type of demos.
You'll also notice that the Type ? (Crashers) are moving in machine time. Potentially thinking and acting within frames, like a machine. It's also makes me think of tool assisted speedruns, where they can do the same thing, using tools to act within frames to do things at an inhuman speed. You'll also the crashers deleting things, no clipping, and potentially spawning things as we see in data36. Which tells me they have administrative powers like a 'debug mode', if you know what that is. But maybe they're not thinking in frames, since the scout in data52 is clearly the scout from Aida's video. But how did Anomidae get this as a Demo? The most fascinating thing in this is the level of technically knowledge Anomidae has to make all this happen.
Demo 11 seems really interesting to me. Since it has smooth camera movement like an actual player would, and there’s another pyro, who seems to have cosmetics. It looks at the control point, then at the pyro. It’s seems… weird.
I thought the same way. But what I noticed is that the demo file was actually corrupt and it ended earlier than it should've. I will soon make a video of the things I have missed in these demo files.
its a convo between jman and eida, guesing before eidas breakdown and deleting everything
6 месяцев назад
I have dealt with demos a lot, if you find a crash you can skip the crash and see the rest of the demo using gototick past 4 ticks from the crashing tick.
If you look at the end of data 36 it behaves as a Type 1, which actually suggests Type 1 is the same entity. The only difference being if there is/isn't something to erase.
1:07 you monster, how could you do that 1!1!1!1!1! Jokes aside despite this being your first time doing something like that, This was a REALLY great video
Given that the Type ?'s delete everything while noclipping and making a noise everytime they make an input, I think it's easy to say that these are the Umbrella POV's. Looking at Eida's demo that crashed his game, scout hit a pose that looks as if he had an invisible umbrella resting on his shoulder. He then flies off in the same direction seen here.
isn't 4:52 similar to the EidaMona TF2 ghost? A scout, turning to face the corridor, then flying off into skybox the same way it did it in the video? Perspective of a crasher?
Well for the new Types for now are gonna be named Type 6A/B A:perspective of a Umbrella man placing or removing objects B:perspective of a Crasher. And Type 7: Hybrid. This new type is interesting to say the least. It Starts as a Type 3/4 but then it evolves as a Type 5/6A. The most noticible thing is what is written in the chat. It loses connection to the server, it tries again to connect and the fails to connect. But then sometime later and i thinks it the DMNPC typing:"Bye Bye", and just runs away.
I personally think that these "type ?" demos are connected to/are the umbrella men because everytime we see one of them the start to delete every single prop or bot on the map just like the umbrella men do. And the heavy in the last demo is somehow "immune" to being deleted? But also at the end we see the heavy get lifted up and start glitching out. Maybe he has more power the the other demo/npc's?
data52 seems to be the demo file for the "Crasher" Eida encountered in a video, but something i need to point out is the fact that it doesn't take the same path, instead of going through the wall in the room Eida encountered it in, it instead flies through the doorway this might be a recreation of Eida's video generated from the FSky servers or the DM Editor
Fun fact: the one where demoman deletes a bunch of things then flies while spinning like a helicopter has well been affectionately nicknamed “helicopter
data52 has to be eida's crasher. its a blu scout that goes and stays in the room we saw eida's scout in for a bit, and flies off into the same direction of eida's crasher
14:32. This part intrigues me a little because of the name. The DMNPC part could be Dungeon Master Non Player Character, a term found amongst DnD groups for a character made by the dungeon master (person who runs the tabletop game for he players, makes the world etc) and join the party (players) on their quests etc. I know its a shot in the dark with this but with the following text about entities referring to this entity as DMNPC_Anomi4e (which is also funny for 4e aka fourth edition dungeons and dragons) just does not seem too coincidental.
I mean, we've already decided that it refers to "Dynamic NPCs" but it could be a fun reference as well I guess, though that seems entirely unrelated to the series.
i feel like that sound effect that plays during type 6 demos happens when the camera deletes things, but the heavy wasn't able to delete the screwed up heavy in that demo.
Data23 was interesing, at 3:28 its like the pyro hears the echos that are now more distant after they fell from the platform, and then turns around because it sounds like another pair of footsteps, maybe this AI is learning what an echo is for the first time
I'll call type ? is type 6 contains the player becoming a cheater flying and deleting stuff and data86 is a mixed version of 2 types: type 5 and type 3/4
Could be just me, but at roughly 5:24, the scout in Eida's video kinda does the same broken/jittery movement that the Heavy does in Demo86, which makes me wonder if it could be a possible source of the crashing?
i think type 6 is the POV of the umbrella man / entites that can crash at best, there has been somewhat of a pattern between the original eidamona crash video in tf2 and also the fact that anomidae's heavy was weirdly a messed up form, and the heavy was seemingly afraid of the type 6 "player" playing it
On data 52 we see the same route the Scout took in Weird tf2 crash on Eidas archive Edit: Also on data 65 we see the same structure we see in the void expedition
Honestly, I think data86 its trying to remove whatever error is in there but because the connection was gone it couldn't do anything. (most likely an unwanted/accidental spawn of a crasher)
in data36 its actually a map in the base game (i think its called background or something (you can enter it from the create server button)). however when demo looks up to the sky to try and delete the resupply cabinet, there seems to be the outline of a map much higher up in the sky. i dont know if that sky map is present in the base game though.
did you know in data52 were playing as the blue scout and were going in bounds and out of bounds in the same position as the corrupted blue scout we can tell as when we go out of bounds it crashes and as you can see the corrupted blue scout flys into the sky and crashes the game
wait so none of these demos are by valve themselves oh so thats what the interloper part means i dont really care about args but i hope you guys all have fun
So, the sound effect you hear in the new types of Demos commonly seems to coincide with an entity disappearing. Are these demos potentially an Umbrella Man attempting to clear up models to leave an empty map for testing? In the Heavy clip, the sound effect is getting spammed. Is the player POV attempting to delete the crashing Heavy model, and panicking when it realises it can't?
Talk behind the scene for a moment how the fuck did they do this? It's really impressive, there are some demos that I know they being "captured" like the demoman and everyone dying is really easy to recreate but that heavy like how the hell?
does the map terrain of Demo17 remind anyone of the map terrain from the Higuy Demo except textureless and seemingly without visible water or is it just me?
Hey NIKToper,I strongly advise u to explore CSGO's demos and maps as your next video,especially a map:Data 3, this map includes a weird,new and dangerous entity, in our interloper arg group of China,we called it as "big black head",if u check data or data2,the two maps didn't be seen in Anomidae's videos and live(or i didn't see that).Whether RU-vid users and interloper lovers is expecting the exploration of CSGO. By the way, the demos of CS:GO is also a lot. Good luck!
Oh by the way. if u play data3 as a command "playdemo" rather than to use map to play it. you will see at the end of demo.The chat messages will turn to "goodbye".Instead of a few "hello"
that text saying "the mapgen learned to make text" is probably a mistake from whoever creates this maps, does this imply that they procedurally generate these maps?
I copied the demo files to the game then wrote this command: playdemo [demo name] A better way is to press Shift and F2 to open the demo playback, and play the demos there.