It's nice to see meaningful improvements in performance and thermals already on the next generation of their chips, I hope the trend can continue and then the whole AAA gaming on phones will suddenly be very real
Digital Foundry has done some videos on gaming performance on Apple Devices. But they are very busy with other stuff, so they only test a few games, this guy tests every which is great
Once the iphones are getting 12GB RAM instead of 8GB we can talk. But that likely won’t happen until the (base) iphone 18. It might could happen with the iphone 17 pro but as it’s still very expensive we should wait another generation. At least there are ipad pro’s with 16GB RAM althrough again, people usually don’t buy such expensive tablet with a very limited amount of Triple A games to choose from. If only more games from the 2010s could be ported that even iphones or ipads with just 4 or 6GB RAM can run, then Apple has gone Goated and closer to what steam and the consoles offer.
@@Duncdunc2377 LOL. Apple won't waste their money for that. You're completely clueless about Apple business plans. "Vapor chamber"? LMAO 🤣🤣🤣 How thick must be the iphone 17 with that unnecessary "innovation"?
Well, they are still only trying to convience more and more game devs to port to their devices too.. so even the more game release is about required that 2 ot even more years. (So basically it's hust a developer toolkit recently, to make their apps for future, to let the store show a bigger amount of compatible games when they release a console for example..) All of their devices are using the same cores just in different amount (so M chip is about a doubled A chip, double amount of power cores and usually the GPU cores was also just doubled at least in A14->M1, A15->M2)
Sad thing is the Capcom games and Assassin's Creed apparently sold extremely poorly on the app store. Even if the phone can run them fine, the audience on mobile isn't going to pay big prices for older games
iPhone is no PSP or Nintendo DS. The phones can’t run games for even an hour without dimming screen or getting too hot and slowing down system performance and fps.
Games are priced to high for mobile gaming, especially as they were old ported games, that and only 15pro & m series chip devices could even start to play them so smaller user base, now with all new iphone 16 phones and old 15pro the available sales market will be bigger going forward, looking forward to apple pushing AAA gaming competition
@@c.daubz.5386 I received my 16 Pro max and launched RE 4. It started OK but I threw a grenade in the beginning village fight before the chainsaw guy comes out. Once I threw that grenade, the frames dropped to maybe 20ish. Complete slow down. More enemies came towards me and more slow down. This is what hinders a gamer like me from purchasing a mobile game. They still are not ready yet. Apple claimed a 17% performance increase over the 15 pro. As a PC gamer who have years of tweaking graphics, graphic mods and multiple GPU purchases, 17% increase for an “upgraded” GPU is not enough of an increase for comfortable phone gaming. I was disappointed. Didn’t even have to compare the game to a console game.
They are selling the old games for tomorrow’s price, that’s why they are selling very poorly, even the games in steam are very much reasonable compared to the app store’s prices. They should have kept the mobile port prices reasonable, that’s the thing.
If the iPhone can run these fairly newer games, I hope Sony and Xbox would port over some of there PS3 and 360 games which should be able to run at 60fps. Imagine playing those gens version of GTA V, MGS4, Gears of War, etc
Yes! I just saw Naruto Ninja Storm, a ps3/360 game, is coming out soon which should run like butter. Playing some of the biggest games of that era would be so awesome on a phone.
it looks like a solid 15% improvement on the 15 pro, which was already good. Better heat dissipation is a welcome addition. I agree, would love to have a little older games with better performance. but we need more RAM, and more storage without needing to pay $200 just to get 512gb
I think indies would be perfect for mobile. There are so many indie games that would be perfect for the platform. Before Freemium/F2P games were popular, we had many indie-like games on the App/Play store.
@@butterdog29 I would say, that would end up with the same situation that we have right now with the AAA releases on mobile- Noone is willing to pay full price of a AAA game for a subpar experience...
@@gamingwithJT2007crazy upgrade? Its basically same phone with littlebit more ram, decently better cpu/gpu and littlebit better camera, photo button and ability to play that few games with barely 60fps. Thats not crazy upgrade, crazy upgrade is from iPhone X to 16 Pro but not from 14Pro to 16Pro.
this gets me thinking about form factor, the steamdeck and switch are huge by comparison and if the ability to play AAA games gets better overtime, it will make no sense to have something as big as a steamdeck , I hope valve works on making the steamdeck efficient and smaller to liken a PSP or at least a phone with controllers attached to it
I see what youre saying but I think the switch oleds screen size is perfect. I could deal with a tad smaller or i guess the iphone max's screen size though
I have bought these games on steam and ps5. There is no incentive to pay for a less than optimum version on a phone or ipad. If you all have xbox cloud available in your country then use it. True proper AAA cloud gaming without worrying about storage or performance. That is the best experience. Games for mobile which are really optimised are Genshin Impact, GTA games, etc.
Also, comparing heat from the 15 pro to a pro max is kinda dumb bro. You've gotta understand how heat works. Smaller phones will always heat up more than larger phones. You need to compare 15 pro max to 16 pro max or don't report the heat at all because it's not equivalent. I'm sure the 16 pro gets hotter than the 16 pro max too. Think man think.
Iphone 18 pro max will be a beast in 2026, Iphone 20 pro max no doubt can run AAA game highest settings 1080p and 30fps, if it has boost option it would be 45/50 fps which basically amazing
Great video as always. I wonder if Alien Isolation is getting the Metal 3 update on Mac? I was annoyed by the shimmer on my M2 Pro MBP. Downloading from Steam now to check....
Definitely an improvement over last year. And optimization from future software updates will improve this performance. Things I would say is holding the chip back is RAM and cooling. Having used the 15PM and currently the 16PM, the latter is definitely warmer. And I don’t mean that it is worse, more along the lines that heat is escaping quicker. Which is better. Curious to see what else Apple will do to improve cooling on future iPhones.
Hey, remember! Ray tracing is on in every game you tested. Its just on the lowest but it is still on. I found this out when i was playing on my iphone 12 pro max with certain games.
What are you on about? How did you “find out”? Ray tracing is incredibly computational and without hardware acceleration (like on your iPhone) it’s really impossible…
Switch actually has 3 games that have been ported over to mobile. I play two of them which is pokemon unite and star wars hunters, and unite uses 60fps and never glitches at all.
MrMacRight, thank you for what you doing. Thank you for your channel, your Top 10 App Store Games of the Month helped a lot to choose a good game for the weekend. Please continue do what you are doing with this channel.
This is really exciting for me and I sorta don’t really know why. I’m probably gona be keeping my iPhone 13 till the release of the iPhone 20 and hopefully they improve loads and manage to get loads of company’s to import their games to mobile
They are pretty close. If the next Pro or maybe even "Ultra" IPhone improves the GPU another 20% and they give it 12 instead of 8GB RAM and maybe even a small vapor chamber, Last Gen AAA -Titles should run really well.
This video is very meaningful than most descriptive videos. Can you make a video like this but for the Baseline iPhone 16 & 16 Plus? Apple did show heavy games like War Thunder mobile on the Baseline series at the iPhone reveal & the graphite cooling they claimed in there.
i hate to say this. but i think 8GB ram for most high demanding games is little too small 12GB or even 16GB ram upgrade for iphone 17 family should help alot
I would say this is a huge turning point for mobile gaming, we finally got to a point where we can play console/pc AAA titles on our phones. It starts with Iphone, and then the androids catch up, and then the technology improves and it becomes the norm. The real question right now though, is who's gonna wanna play a watered down version of their beloved AAA title on a small screen, bad controls and, honestly, a pathetic 30fps? Don't get me wrong, I'm glad that the technology is getting there, but right now it's almost as good as useless.
No point in getting any Resident Evil games on iPhone as they are now locked behind an internet connection in their latest update. If you have a poor signal, good luck trying to run the game. Terrible move from Capcom.
I was playing AC Mirage on my iPhone 16 pro max and thermals were impressive but the game crashed twice. Apple missed the opportunity to put 12gb of ram to make this a very good gaming phone.
I mostly listened on and off, I have to rewatch later to see if there were any settings on screen, but how much of these games can be downscaled to 720p or 1080p? It would be interesting to see how these games run at that resolution and then output to a TV/monitor
If Apple added AC then the iPhone would truly be the best smartphone for gaming and even now the level of graphics fidelity from DS and AC are amazing nothing on Android comes close.
It don’t use unreal engine at all none of the GTAs have ever used unreal, It uses R.A.G.E (Rockstar advance game engine) for gta 4 onwards before that it was renderware. The only game that uses unreal was the definitive shit they didn’t even develop, it was push outsourced to grove street games.
Hope you can include Genshin Impact here in future tests; that game has 120fps support and it would be intereresring to see how long the iPhone 16 Pro can sustain that level of performance. Hopefully if it does go down due to thermals, it would still be at least 60fps.
it would be cool if you compared with M1 since its a relatively cheap entry point to these kinds of levels of performance on older cheaper ipads and that way we can know if its worth the upgrade or if its basically the same.
how do you screen record without getting calls and notifications interfering the recording? whenever some call me on my phone, my screen recorder get canceled and I have to restart everything which is very frustrating do not disturb is just not helping me