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Ironclad vs Liberator: Settling The Debate in less than 15 mins 

Billionaire Ninjas
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Liberator vs Ironclad: Settling The Debate in less than 15 mins
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The motto of #BillionaireNinjas is “Talk is Cheap, Ninjas Leap.”
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The Ironclad just called the Liberator's bluff. Now it's time for a fight. Who will hold the crown at the end of this one... the answer might surprise you.
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Welcome to our new series "Star Citizen Wars" where we compare and contrasts ships, careers, roles, vehicles and pretty much anything else that exists in the verse. This playlist settles the debate, destroys the debate, changes the debate paradigm, or creates a new debate.
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28 авг 2024

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Комментарии : 320   
@billionaireninjas
@billionaireninjas 3 месяца назад
A few general updates: "spawn" in the context of this video means the ships you store on the pads will still be there when you store the liberator and when you bring it out of your hangar. Second, please wait for the Q&A before you buy anything solid. Get a CCU to all three and then hold what you got until the Q&A is released. See you in the 'verse!
@tagged_sc_aka_pilotducky
@tagged_sc_aka_pilotducky 3 месяца назад
Ah okay, thanks for the clarification.
@artsolano6762
@artsolano6762 3 месяца назад
Liberator wins for being a spaceship hauler , while the Ironclad wins on hauling cargo.
@GhostRecon2015
@GhostRecon2015 3 месяца назад
But the ironclad can hold 4 small fighters too
@user-bh6hi6cr5h
@user-bh6hi6cr5h 3 месяца назад
@@GhostRecon2015 If the fighters are the same size or smaller than a nova tank, then yes
@artsolano6762
@artsolano6762 3 месяца назад
@@GhostRecon2015I like the pads outside for a fast defense. You can even put Tonks up top of a Liberator and use them up there. The crew requirement of a liberator are 2. So this frees you up more to operate escorts.
@Leptospirosi
@Leptospirosi 3 месяца назад
@williamallen5986 possibly, as the Liberator can carry several small fighters and utility ships in the cargo bay. It could easily accommodate 4 fully loaded HullA for the matter.
@charliemcawesome5012
@charliemcawesome5012 3 месяца назад
I kinda think there’s a third option….. the Liberator and the Ironclad Assault complement each other on a planetary attack. Lots of guns and missiles on the way in, and once down lots of defence with all the size 5 guns doing AA work. But in the ground man you could have 6-7 Tonks and the Liberator could supply how many Fury’s, maybe 8 or more from the top decks?? Would be wild.
@OTbitwise
@OTbitwise 3 месяца назад
Liberator with 2 prospectors extra bags and a Roc sounds like a great mining operation for 3 friends
@kallistnemain2343
@kallistnemain2343 3 месяца назад
They keep dancing around it, but let's all be honest. The Ironclad is meant for the after-the-attack portion of Piracy. You toss their cargo into space, and pull it into your cargo bay. The "High security" section is literally just a jail for hostages.
@billionaireninjas
@billionaireninjas 3 месяца назад
Great take!
@Mikalent
@Mikalent 3 месяца назад
What?! Drake ships being associated with Piracy? That sir is SLANDER of the Highest degree! I'm SHOCKED, and surprised.... well not really.
@ValosarX
@ValosarX 3 месяца назад
The Herc is great for piracy as well but that doesn't mean it is a pirate ship. I intend to use my Ironclad for freight transport and overkill ground missions where I can land a mile away and drive in with whatever vehicle I want that day. Don't see the need for a repair bay at the cost of so much space or the extra turrets. If the enemy is trying to stop you from landing your main problem is going to be torpedoes.
@Mikalent
@Mikalent 3 месяца назад
@@ValosarX the "Assault" I doubt will live up to it's name, I don't see it being a dropship you throw on top of enemies like the Valk or Steel. I think I'll more or less be used as a forward repair and resupply depot.
@charliemcawesome5012
@charliemcawesome5012 3 месяца назад
I'VE BEEN SAYING THIS SINCE THEY CAME OUT!!!! Finally someone who gets what this ship is for... Why do you think it has an internal turret?? Party on man!!!
@Scrypture13
@Scrypture13 3 месяца назад
I am really enjoying the rock paper scissor of these ships. We don’t need replacements, we need options.
@billionaireninjas
@billionaireninjas 3 месяца назад
W comment! Exactly this!
@thedistracti0n993
@thedistracti0n993 3 месяца назад
You can't spawn anything anything on the Liberator. What they said is, you will be able to spawn the Liberator with ships on the pads.
@theg0z0n
@theg0z0n 3 месяца назад
This is correct information
@vakeervondelecruax8526
@vakeervondelecruax8526 3 месяца назад
Was wondering about this.
@Vessssssssssssssssss
@Vessssssssssssssssss 3 месяца назад
This also goes for the landing of larger ships on the top pad. They will clamp down. You just probably can't store the ship like that...well.
@billionaireninjas
@billionaireninjas 3 месяца назад
This is exactly what I mean in the video. However The q&a doesn't say that either... what it says is you can't spawn large ships... leaving an inference that you can spawn medium ships and below but it does not clarify what "spawn" means. So its all speculation, but considering the cargo refactor its more likely just spawning with ships on pads.
@briangueringer3673
@briangueringer3673 3 месяца назад
I choose the Lib. For me as a solo I am going to use it as my daily hub. Can throw a prospector and vulture or a hornet and a ursa med on it.. So you can go do whatever you want for the most part and 400 scu is enough to go spend an hour or more depending on the activity fill it up about head out. So fo a solo I think the Liberator is the better choice. Plus you can make money transporting other people's ships to Pyro. Ironclad Assault is interesting to me but the fact I heard it can only repair land vehicles kind of threw me off. As a solo I would end up just using it as a cargo ship. Lastly the next closest ship in the vehicle transport is the M2. The thing with the M2 is it has pilot controlled guns which is huge. You can run bounties and carry around an ursa and C8r . So again you the ability to dip in and out of gameplay loops. So I dunno. I like the look of them. The base would be my choice if I was a cargo player but it would appear the Assault doesn't have a tractor beam which is just crazy to me. So yeah I'll stick with the Liberator until something changes lol...
@romamoran1337
@romamoran1337 3 месяца назад
Two things about the Liberator I think you have some misunderstandings on: 1. With the trajectory of how CIG is physicalizing everything, I don't see their original vision of "spawning ships on the Liberator pads" would hold true. Imagine being able to store two Hull-A's that are loaded with cargo in the Libby's quantum realm and have their cargos untouchable by pirates, or "storing" a ship on each pad and parking more ships on top with them staying physically present. That'd be mega stupid. 2. There has never been such a thing as a ship being "magged down". From Q&A: Anvil Liberator - "Can the Liberator transport one big ship on both its upper decks providing the latter can touch down with all of its landing gear? Officially, this won’t be supported as large ships won’t be able to spawn there, but what players do after the initial spawn is up to them. So, while they can surely ‘Tetris’ larger ships onto the landing pads, it will likely not be supported as an official method of landing." Landing a ship and having it stay onboard another ship is enabled by one of Star Citizen's core tech: object containers. As long as the majority of an object's volume and its center of mass are captured by a ship's "onboard zone", it will inherit all of the ship's motion. And if all landing gears can touch the Libby's pads, a larger ship *will* be able to be shipped by it. Libby wins the vehicle shipping game, no contest.
@billionaireninjas
@billionaireninjas 3 месяца назад
Well partially agree "spawn" can mean a few different things it may just mean when you spawn the ship your other ships on the pads spawn with it. Also what happens in hangars may not be the same system for carrier ships. You mention being able to hide a hull A, well that's only 64SCU of cargo so not a big ask. I say in the video that if you want to ship ships... Go with the liberator hands down. All my small ships fit inside the Ironclad base with ease so I don't need the dedicated carrier but I own both just in case.
@williamfinley5199
@williamfinley5199 3 месяца назад
Doing giveaways consistently is incredible. I appreciate the hard work you put into a community that I love.
@pugjob4612
@pugjob4612 3 месяца назад
They werent super clear, but im pretty sure during the q&a they meant the lib can be spawned with ships on it. It hasnt been spoken of since. Second, key thing unkown is the height of the ironclad's cargo area and how far apart the struts are that the the tractor beams ride on. I feel like the clads ship transport is going to be way more limited than people are imagining. I was tempted by the drake, but i habe no interest in mass cargo running. The flexibility of the lib, its crew requirements, and use made me stick with it. The dedicated cargo area unaffected by the ship storage, and its ability to be a mothership for multiple things such as mining, salvage, repair (vulcan/srv), fighter carrier, etc just too nice. Also with current dimensions you can put a redeemer and all sorts of other silly stuff on the top pad.
@billionaireninjas
@billionaireninjas 3 месяца назад
The cargo area height thing is actually fairly simple because we know how much cargo fits inside and we know how it fits 32scu boxes its just math after that, I also wonder about it's ability to fly open... I see your point about the mothership thing. I think its all about what your fleet needs.
@PahorLee
@PahorLee 3 месяца назад
The social aspect of Star Citizen is what sets it apart. It's not just a game; it's a community, and videos like this are proof
@Nosferatus29
@Nosferatus29 3 месяца назад
These two ships are transport barges but don't have the same specialty at all and are therefore not competing but complementary! The assault version is too specialized in ground attack, so it's even less a competitor for the Liberator, and, even if it finally has a retractable roof and tractor beam (which is not sure), it will just be a competitor for the basic Ironclad version !
@billionaireninjas
@billionaireninjas 3 месяца назад
It's that people are comparing them and wondering which to buy.
@Tainted-Soul
@Tainted-Soul 3 месяца назад
I am looking at the 3 ships to use as a salvage / storage . to stick a vulture in / on it empty it into the storage and go to the next salvage. instead of heading back after every salvage ship
@Ryggs
@Ryggs 3 месяца назад
I have the same plan.
@axelmousti5812
@axelmousti5812 3 месяца назад
The anvil crucible may add the option to spend your salvage materials into repairing, thus you don't have to pay for materials to provide repairs neither pay for repairing your own ships, wich is SEEMS to be a solid business plan.
@Tainted-Soul
@Tainted-Soul 3 месяца назад
@@axelmousti5812 yup sounds like a plan
@markpaulsen6493
@markpaulsen6493 3 месяца назад
For me the liberator sounds really appealing, I'd always seen it as a bit of a mobile base to get amongst the 'verse without needing to always head back to port. Park a vulture and do some salvage, a C8R/Nursa for med and respawn, medium/light fighter for some bounty hunting, maybe even a light cargo to shuttle freight back and forth planetside. With a 1 crew minimum it's your personal home in the stars.
@MikeSTPK
@MikeSTPK 3 месяца назад
Every update feels like an early birthday gift. Thanks, devs!
@jedi_drifter2988
@jedi_drifter2988 3 месяца назад
I really like both ships because they will function very similarly. With Pyro on it's way and more systems coming, a ship like the Ironclad is almost a must have for a Firefly/Serenity nomadic style of play. Having a very flexible jack of most trades, depending on what you put inside the 1500 SCU hold is great. Whether it be a fighter for bounties, a ROC/Prospector/Vulcher, a C8R/Nursa or any combination. Myself, I want to do the long haul cargo runs and while doing that, explore opportunities to discover derelicts, rescue others, scan for resources etc. The Ironclad has extreme long range, 4 large shields and armored. I really hope CIG goes the rout of individual bunk rooms like the Corsair. I feel that I will be able to pick up almost any mission in my journeys through the Deep dark of the verse.
@user-vi5wv9ht8l
@user-vi5wv9ht8l 3 месяца назад
Nice job in clarifying some of the details I did not know,I bought both the Ironclads/assault and because of what you stated, I decided to get the upgrade from the Assault to the liberator but not apply it until everything is known and then comes out in game,this way it is only 40 dollars upgrade and I had in store credit so no out of pocket and if I choose not to use it I can just melt the upgrade for the 40 bucks,thanks for your help.Just to clarify I did know you can't spawn anything on it but the fact it has dedicated ship spaces makes it valuable for transporting ships nothing worse than a ship or vehicles moving around in flight.
@korri2983
@korri2983 3 месяца назад
Minimum crew on the liberator is more interesting in a way
@billionaireninjas
@billionaireninjas 3 месяца назад
I like the 2 person crew but I'm not sure that will be valid... I wouldn't run any of these ships with less than three people anyway.
@korri2983
@korri2983 3 месяца назад
I fully agree with you but this offers also the opportunity to have a kind of a mobile base of operations for two or three friends for example for mining as you can have a prospector, an expanse and a roc for example and store your ores on board and then sell them 😊
@rolanders7553
@rolanders7553 3 месяца назад
U beat me to this comment
@vonrosphe3098
@vonrosphe3098 3 месяца назад
I think the minium crew is because of the turrets. So if you fly the Ironclad with 2 persons you still has a better day with the Ironclad because of more shields and bigger turrets. But the Ironclad can be even better with more crew while the liberator is limited to 2 persons max.
@RavingNut
@RavingNut 3 месяца назад
Liberator can also use the internal as a RoRo (roll on roll off) like the C2 and M2.
@ippothedestroyer
@ippothedestroyer 3 месяца назад
I got the just the regular ironclad, i'm just want a regular hauler.
@RavingNut
@RavingNut 3 месяца назад
Same
@hbutler2
@hbutler2 3 месяца назад
How many people to you regularly play with? It feels like soloing a C2 is on its way out relatively soon. I'm interested to see how well it does landing on planets. 1500SCU will make doing the last leg of cargo worth it almost certainly though.
@digitalben420
@digitalben420 3 месяца назад
Picked up an IronChad today.. ended the debate on my own terms.
@akalaification
@akalaification 3 месяца назад
You did something there..😊 Best Braid, Big Built, Billionaire Branded.
@killer99090
@killer99090 3 месяца назад
I just got it to the verse about a month or two ago and I thought I was fine with my c1 but the longer I play the more I need a big ship to truly live out of and make a profession
@billionaireninjas
@billionaireninjas 3 месяца назад
Well let me be the first to tell you it is a slippery slope my friend. I will advise you to just buy one cheap ship (less than $200) you like and earn the rest in game. It will save your wallet a lot of stress lol.
@NNTorg
@NNTorg 3 месяца назад
Star Citizen's multicrew gameplay is a blast. Videos showing coordinated team play are a great example of what makes this game special.
@tukasingunter2718
@tukasingunter2718 3 месяца назад
the pads and repair ability are realy big points here
@jedi_drifter2988
@jedi_drifter2988 3 месяца назад
CIG has stated that the shields of the liberator will most likely Not cover ships landed on pads, except snubs.
@Xaveth
@Xaveth 3 месяца назад
Dude, I love the clear distinction between the three. I agree with you 100%. Thank you!
@lordbarklee
@lordbarklee 3 месяца назад
The Ironclad Assault would be a great mobile base. Imagine a (future) assault on a settlement with vehicles and troops while you can defend the base... The Liberator for bringing in (medical) ships and fighters.
@Vricrolatious
@Vricrolatious 3 месяца назад
Been looking forward to a video to compare the two, though I think they'll serve slightly different purposes overall.
@goldfishmentality
@goldfishmentality 3 месяца назад
Man i really love both of these ships. Star citizen is at its best when you can have a big clunky box that lets you do whatever the hell you want.
@Grimonyoutube
@Grimonyoutube 3 месяца назад
My friend and I have been having this discussion all week !
@JustNTimeGames
@JustNTimeGames 3 месяца назад
I was so close to melting my Lib for the Ironclad, but smartened up and just upgrade a combat ship I rarely use (Redeemer... Love it, but rarely use it). I'm happy to have both the Ironclad and Lib. Some people think you can land ships in the Ironclad, but I'm not so sure. Depends on how much room you have to the ceiling. It looks like it might be shorter than what a lot of people are thinking.
@gambler1ish
@gambler1ish 3 месяца назад
Need to remember aswell, Ironclad has been concept'd in a time where CIG has a pretty good idea where they want ships to go and how they work. Liberator had all the bells n' whistles when its concept was released, i wont be suprised if it gets sorted properly when it goes into production.
@Cvakro
@Cvakro 3 месяца назад
The Faterpillar is definatelly dedicated cargo hauler, not vehicle trasporter, but has also this capability as an addition.😉
@tagged_sc_aka_pilotducky
@tagged_sc_aka_pilotducky 3 месяца назад
The landing pads on the liberator and the ability to use them to spawn vehicles is such a great quality of life feature. You make some great points and with those, I come to the conclusion that the Ironclad is more of an all-around ship compared to the Liberator and you are getting much more bang for your buck.
@Spelljammer1
@Spelljammer1 3 месяца назад
I doubt we will be able to spawn vehicles in the black, more like in the hangar
@tagged_sc_aka_pilotducky
@tagged_sc_aka_pilotducky 3 месяца назад
@@Spelljammer1 Yup
@mikelowrey1930
@mikelowrey1930 3 месяца назад
First time here! Love, love love the intro! Please get a 4k cam. Thanks for the content bother!
@billionaireninjas
@billionaireninjas 3 месяца назад
Working on it! I appreciate the support!
@Hurdora
@Hurdora 3 месяца назад
Star Citizen's universe is a testament to the power of gaming.
@ianwilson4286
@ianwilson4286 3 месяца назад
Thank you, I really wanted to balance this question.
@ShadzDash
@ShadzDash 3 месяца назад
I think they all serve very different purposes. Ironclad is cargo, Liberator is ship transport, Ironclad Assault it ground assault. Decide what you want to do most and there's your ship.
@DanielFruckinFlower
@DanielFruckinFlower 3 месяца назад
Brotha! you are solving every debate out there. Yessir
@Dormizon
@Dormizon 3 месяца назад
Star Citizen's combat is a clash of titans.
@jnice1175
@jnice1175 3 месяца назад
Liberator has a tractor beam. It's located on the same side as the PDC opposite of the manned turret.
@billionaireninjas
@billionaireninjas 3 месяца назад
Yes it does!
@LordWukits
@LordWukits 3 месяца назад
I love the update frequency!
@bloodnmetal
@bloodnmetal 2 месяца назад
the Ironclad's got the best looks, at least.
@AJ-em2rb
@AJ-em2rb 3 месяца назад
looking at the art, the Ironclad cargo has 2 manned dual turrets (one dorsal one ventral) and 2 dorsal remote dual turrets, plus the one interior remote turret that's likely dual. the Ironclad Assault has 2 dorsal manned dual turrets, 1 ventral manned quad turret, 2 dorsal remote dual turrets, and 2 ventral remote quad turrets (plus the interior one most likely). it has at least ten more guns than the cargo variant but who knows if it'll end up like the Reclaimer and not able to use all of the turrets at once.
@nickstinger4709
@nickstinger4709 3 месяца назад
Now I'm wanting a Liberator. Thx...
@plyssken1983
@plyssken1983 3 месяца назад
The Ironclad seems more usefull to me.
@wiggyone
@wiggyone 3 месяца назад
Being so indecisive, I took the only option available to me - I have both the Ironclad and the Liberator, and picked up a $5 CCU to an Ironclad Assault. Just need to get my Caterpillar back now...
@scribbles7204
@scribbles7204 3 месяца назад
I definitely went with the assualt mostly for the repair bay. I figure I can work around the lack of a tractor beam turret with keeping an Argo Tractor inside.
@T3kRazor
@T3kRazor 3 месяца назад
I am 100% looking at the standard Ironclad. My original vision for the Liberator was as a mobile base of operations; Somewhere to land a couple of smaller ships to have options for when doing different missions. At this point, I'm expecting the Ironclad to be out first. It also seems a more viable candidate with a dedicated area for ground vehicles (shown with Mules but should still fit an STV or hopefully an Usra/Nursa) along with the cargo area which seems could allow at least 2 smaller ships, or 1 medium ship. The shields are also a factor as, as of right now, the Liberator is only planned to have 2xS3 shields while the Ironclad has been given 4xS3. I fully expect the Liberator to be given more shields (either 2xS4 or 4xS3) to help bring it up to the new standard for ships, but we can only judge from what we know.
@vasilizaitsez7455
@vasilizaitsez7455 3 месяца назад
Your assessment of each ships primary function is spot on. As to cross function, with front and rear ramps the Liberator loads and deploys vehicles faster than either Ironclad. Between these the Liberator has more and better cross function than the rest.
@Falinzin
@Falinzin 3 месяца назад
Plus the liberator can haul 2 medium ships, a heavy fighter, 2-5 ground vehicles, and still retain it's entire cargo capacity of 400SCU. Ironclad can fit a single vulture sized ship and you lose your entire cargo capacity doing so.
@migueldiazcastelo2563
@migueldiazcastelo2563 3 месяца назад
I think that the less armed of the three is the Liberator (correct me if I'm wrong). The Ironclad have one dual S5 manned turret (I suppose is in the belly of the ship), one S3 dual manned turret and 2 x S3 dual remote turrets (all in the upper section of the ship). As an extra you get the internal dual S2 turret for "self defense" during boardings. The liberator only have one dual S5 manned turret and 2 x S2 dual automatic PD turrets... A very attractive feature of the Liberator is that you only need 2 people vs 6 on the Ironclards, but, as you say, each one is better in one role vs the others. For my needs the Ironclad is a no brainer. I upgraded my cat to the Ironclad base using store credits and the loaner is another cat, so I'm happy. Good video man, thanks for your work.
@billionaireninjas
@billionaireninjas 3 месяца назад
I agree but I do think both work best fully crewed. I wouldn't risk it. The ironclad is a no brainer for me as well but I'm waiting for that q&a to make sure...
@xxxxxx7469
@xxxxxx7469 3 месяца назад
Just some points: - The component fabricator on the assault is a size 0, meaning it can only make components to for vehicles. - Ironclad base has more weapons than the liberator. - Liberator cannot spawn ships, but it can spawn WITH ships on it. Overall i think these points just highlight your base point. They are all for seperate purpouses. The ironclad base also has tractor beams and a brig with a person standing behind the gates in the concept video and brochure, making it a bit more catered for piract than the assault and the liberator.
@Marlax-101
@Marlax-101 2 месяца назад
with the liberator you need to count what ship scan sit on it to the weapon count. the top ships dont need pilots if the guns are manned could be a lot of extra turrets.
@billionaireninjas
@billionaireninjas 2 месяца назад
Excellent point!
@esteybarra
@esteybarra 3 месяца назад
Ironclad opened up a whole windows for competition to fall into. And I'm ALL for that 1k-3k SCU hauler competition. ❤
@VexTheLatios
@VexTheLatios 3 месяца назад
I personally love the Liberator, every time I look at it all I can see is the mobile bases/FOBs that the UNSC uses in Halo Wars
@VladMcCain
@VladMcCain 3 месяца назад
To be fair, the best ship is the one the you like
@billionaireninjas
@billionaireninjas 3 месяца назад
True!
@Dr.ReAnimator
@Dr.ReAnimator 3 месяца назад
Great video! Both IronChad variants look awesome and bring nice variety that we need in game. I can't wait for my Crucible and repair gameplay to disassemble and fix all of those ships.
@Icarus_Ridexx
@Icarus_Ridexx 3 месяца назад
I'm going to dock my liberator with my endeavor somewhere deep in space as my base.
@MrPriceMonroe
@MrPriceMonroe 3 месяца назад
People interested in the difference between the Liberator and the Assault should pay close attention to the shield(s) size and if that roof still opens on the Assault for secure resource delivery. Do not expect to bring vehicles back to life using the Assault alone.
@apophatos824
@apophatos824 3 месяца назад
Nice overview. Thanks very much!
@ronaldfreeman3244
@ronaldfreeman3244 3 месяца назад
tracker to go with my ironclad? yup! this is one of the few ships we have always needed.
@supernavy94
@supernavy94 3 месяца назад
The problem is that many people forget again the current state is "it fits in what fits in" but probably that will not be the case in the future so only ground vehicles and no spaceships go on Cargo Grid simply for balancing reasons because that would make every carrier ship useless e.g. Polaris, Liberator, Kraken, Idris and Javlin and that was once the statement of CIG has somehow a reason why it only says 4 Tonks.
@billionaireninjas
@billionaireninjas 3 месяца назад
Well I agree in part. The "if it sits it fits" portion I think will continue to exist. I believe The main difference will be your ability to spawn ships on dedicated pads which in this case would be make those ships the better buy for people who needed to do that.
@user-yh9ei1qp7k
@user-yh9ei1qp7k 3 месяца назад
For kicks, what you do is open up the lid of the ironclad/assault, and have the vehicles inside blast away at enemy ships from inside with missiles and bullets. And arm people with rail guns. Assuming it will remove atmosphere when open, the question is if people and vehicles will stay in place when top is open and ship is cruising, which is probably a yes. I think the developers stuck repair and reloading together in a non negotiable system, and for some reason, I think conjuring vehicles is a part of that system (requires separate computer). Unless they purposely make it so you can't fly a craft into the repair section of assault, then that will limit it to ground vehicles.
@mrch4nce
@mrch4nce 3 месяца назад
I already bought an Ironclad Cargo, I'm sold its going to be one of the most versatile ships when it releases
@KeglekongenDK
@KeglekongenDK 3 месяца назад
Here's the thing, Liberator can run perfectly fine with 1-2 crew, using it as a mobile base for industrial gameplay is a huge part too. Throwing on a Vulture/Prospector, Expanse and whatever else. And you got a moving Industrial ship with a fairly big cargo hold. So personally for me Liberator wins hands down, as I can run everything solo, just fly into space away from everything and salvage/mine until I have filled up everything. And of course, then we have the time spent, you can spawn the Liberator with the industrial vehicles you need on it, and just go =)
@justawildstickman1787
@justawildstickman1787 3 месяца назад
I hope if the roof is actually closed you could use it as a landing pad to repair even if it wouldnt be a permanent landing area
@Fallub
@Fallub 2 месяца назад
The Liberator sounds really appealing to me. However, I did not pull the trigger yet. Your video definitely helps a bit making that decision. Thanks.
@Rum_Runner
@Rum_Runner 3 месяца назад
Had no idea about spawning on the liberator!
@Yumemaru.
@Yumemaru. 2 месяца назад
I want the liberator. It can carry a few fighters, some ground vehicles like the nursa, and a bunch of cargo; all while having some good firepower, QT fuel, and looking awesome. I also like the more heavily armed version of the ironclad, because it looks cool, can carry a bunch of cargo, can carry ground vehicles like the nursa, and has good firepower. The liberator is way more exciting though, because of it's ability to carry both ground vehicles and ships. It'll basically be a mobile base.
@billionaireninjas
@billionaireninjas 2 месяца назад
I respect your choice. I think the Ironclad will be able to do the same but without dedicated pads but I definitely could be wrong. I really only need it to fit my F7A or hopefully F8C along with some cargo.
@Yumemaru.
@Yumemaru. 2 месяца назад
@@billionaireninjas Hey, do you think a couple of scorpius could fit on the two bigger landing pads on the lib?
@billionaireninjas
@billionaireninjas 2 месяца назад
Absolutely!
@Yumemaru.
@Yumemaru. 2 месяца назад
@@billionaireninjas ok awesome. Last question, would an eclipse fit on one of those two bigger pads?
@billionaireninjas
@billionaireninjas 2 месяца назад
It fits! The eclipse uses an xs landing pad!
@reverendzombie72
@reverendzombie72 3 месяца назад
The repair is not much of a bonus considering we will be able to repair using our multi tool anywhere. This is also part of the Liberator Q&A repair and refueling will be manual. The fabrication of component is a plus but I doubt they will be high quality components. I can see a clarification needs to be made regarding the Assault's roof but from listening to the interview with the ship team I am currently under the assumption that the opening roof will apply to both variants and the Assault will be able to carry small to medium ships internally too. The liberator only has XXS and XS pads and a larger ship may be able to span the two XS pads on top but it will have to be a skinny ship. I also see the Ironclad as a direct competitor to the C2 and M2 the Ironclad can do everything that these two ships can do but better. I find it interesting that you rank the Assault 3rd between these ships. I wonder how an opening roof would change your opinion if at all? I am ranking the Assault first! And I am also including the C2 and M2 ships in my pool. I will close my comments with... I think we also need more clarification on the Liberators ability to spawn ships. In the Q&A it was mentioned like it was an after thought and is not listed as a feature anywhere. I feel like ships spawning could possibly not quite be a mobile ship spawn but who knows. Keep your hangar fluid. No plan survives first contact. Plan for the future and changes to how the game currently works as we know it.
@hbutler2
@hbutler2 3 месяца назад
I get the comparisons between the Ironclad and Liberator, but to me the better comparisons for the Ironclad variants are the Hercules series. The focus is cargo and still transport in atmosphere. The Ironclad is roughly double the Hercules series for capabilities with the quick external access to cargo (for the regular Ironclad for sure) and the vehicle repair as a bonus for the Assault, but likely at the expense of in atmosphere handling. You could get four Nova tanks to a battle quicker with two M2s for example, but the Ironclad Assault will be able to plop those same four tanks down in one spot and provide a base to repair and move out from. To me the Liberator really only makes sense as a long range ferry and mobile work platform. The Ironclads can do both, but realistically in a worse way. In transit your vehicle crew can man fighters to defend the ship better than using the turrets likely for the Liberator. For the Ironclads when you use it for other than its intended purpose I think you will take significant hits to its usefulness. When you use it as a pocket carrier for example you take a massive hit to your cargo, but you also can't deploy the fighters quickly and likely can't service them well after. I lean pretty heavily towards the Liberator being a better base building platform most likely as well. Obviously it depends on how many resources it takes to build bases, but if 400 SCU can build you a competent starting base with land based base builders the Liberator is just better. If it takes more than 400 SCU the Liberator can have a Hull-A and a fighter come along to run errands at the cost of no building materials. If the Ironclad has ships in its bay or more building vehicles that is always at the cost of cargo.
@MooneShadow
@MooneShadow 2 месяца назад
This is just a guess in regards to the Liberator spawning ships. I don't think it will spawn ships on the fly. I think when you are in your Hanger you can spawn the ships on the liberator to avoid actually having to spawn and fly each and every one of those ships. So for the sole purpose of loading the liberator I believe it will allow for spawning when your in your home base/hanger.
@billionaireninjas
@billionaireninjas 2 месяца назад
Yes check the pinned comment!
@MooneShadow
@MooneShadow 2 месяца назад
@@billionaireninjas Oh yeah my bad. I usually watch the video and comment. Then I read comments. LOL. And of course I usually skip the Pin comment because I am looking to what others are thinking. LOL Sorry about that.
@billionaireninjas
@billionaireninjas 2 месяца назад
No worries!
@lut1ne466
@lut1ne466 3 месяца назад
CGI seems to have sufficiently differentiated the role of each vessel that they are individual and better at their intended role. However, each had the ability to overlap the other’s role but clearly inadequately when compared to the dedicated boat. CHI is forcing us towards orgs and then again smaller orgs will need to specialize. It will take a very big integrated Org to encompass all roles well, from mining to salvage, from bounty hunting to war.
@RoughlyShady
@RoughlyShady 3 месяца назад
We'll really have to wait for the Q&A, but given the description given by CIG, I do believe the Ironclad (at least the standard one) will be able to act as a light carrier for pirates, giving us proper landing pads in the cargo bay.
@Falinzin
@Falinzin 3 месяца назад
I think you need to re-evaluate the size of the ironclad my guy, the picture has 4 novas in it and it's packed to the walls, 4 novas is about the size of 1 heavy fighter/vulture.
@SebastiaanSwinkels
@SebastiaanSwinkels 3 месяца назад
I seriously doubt the Liberator is going to keep the ability to spawn ships. I mean... where do they come from? Thin air?
@billionaireninjas
@billionaireninjas 3 месяца назад
Well the ship is still in concept so who knows .. but by spawn they may mean it just spawns with the same ships you left on the pads.
@Traumglanz
@Traumglanz 3 месяца назад
Same place they come from when you spawn them on a station. ;-)
@user-eu7vw8mq7x
@user-eu7vw8mq7x 3 месяца назад
I already got the ironclad base .
@billionaireninjas
@billionaireninjas 3 месяца назад
Then you already won.
@Sabbreather
@Sabbreather 3 месяца назад
I feel the Liberator is my winner personally! But love both for their purpose. Curious to see larger Crusader ships hopefully also for these roles.
@billionaireninjas
@billionaireninjas 3 месяца назад
I respect it!
@Shakerroo
@Shakerroo 3 месяца назад
I think the best bet for people that can't decide between the two Ironclad ships is to buy the bass that get the CCU up to the assault but don't apply it
@SharkHippie
@SharkHippie 3 месяца назад
The Ironclad will be the winner!
@JamWreck
@JamWreck 3 месяца назад
I did see something about that repair bay thing. I wouldn't mind being a space mechanic.
@brucebee2525
@brucebee2525 2 месяца назад
I like the look and functionality of the Ironclad.
@VICT0RLAZL0
@VICT0RLAZL0 3 месяца назад
Good video Thanks 👍
@foiblegilneas1777
@foiblegilneas1777 3 месяца назад
To play it safe, I reclaimed my C2->Liberator CCU and converted it to a C2->IronClad->M2->IronClad Assault->Liberator CCUs for the same money. That should let me try out the different versions as they become available and to decide. I am not so sure about the respawn of vehicles of the Liberator, but if that is true, that is a significant value that will keep the Liberator in the run. The number of people required to operate the ship is also a significant factor.
@billionaireninjas
@billionaireninjas 3 месяца назад
The spawning thing may change with cargo refactor so we'll see.
@PhatBear
@PhatBear 3 месяца назад
Had me going there for a bit. I thought if the Lib can spawn ships, I'M IN! Love the Ironclad concept but not seeing the Assault is worth the extra $$ to loose the top doors and the Tractors... Need the Q&A to work out what Actually is there.
@Traumglanz
@Traumglanz 3 месяца назад
They are the perfect duo.
@durtyred86
@durtyred86 3 месяца назад
I have been preaching on the future ability of the A2 Hercules for years lol.. It's going to be such a flexible multi-role ship. The fact that they shot the price up on it so high is very telling, too. Behind the scenes, they know when a ship is average, above average, and S-tier. The A2 is what I'd call S-tier. It's small enough to be used regularly on the industrial front, and packed with offensive and defensive measures to be your go-to combat ship. Bombing runs by day and cargo runs by night. Plus the incoming armor is another slept on trait of ships in SC. That A2 is a true Swiss army knife.
@psc023
@psc023 3 месяца назад
Nice comparison
@parkerxgps
@parkerxgps 3 месяца назад
looking forward to more options in this size class.
@demonic75
@demonic75 3 месяца назад
Cargo will be more important and versatile. Ironclad wins for me.
@Sandgroper-WA
@Sandgroper-WA 3 месяца назад
It just like all SC ships, some are better suited for specific tasks.
@turbo111777
@turbo111777 3 месяца назад
thanks for making this
@iantsears
@iantsears 3 месяца назад
I just need the IronClad to take a Vulture and a C8R inside. We'll take care of the rest.
@AirbrusherGameandArt
@AirbrusherGameandArt 3 месяца назад
I don't think a ship will be able to land in the Ironclad, there is that "crane" framework going horizontally across the top of the huge cargo bay near the middle.
@JamestheKilljoy
@JamestheKilljoy 2 месяца назад
Liberator for those that only want to haul ships, Ironclad for those that want to do everything else along with that. Drake is the ultimate jack of all trades ship design, but is never the best at anything. That's why I love them and some ppl hate them. That being said, even the biggest Drake haters are admitting the Ironclad is one of the best ship designs ever. Overall it is far more useful than every other cargo ship we have seen so far
@Frank-costanza
@Frank-costanza 2 месяца назад
I think the liberator will be super valuable for moving fighters around the verse. Those things just don't have the range to get around.
@timd7709
@timd7709 3 месяца назад
The liberator is also 200 dollars more expensive...
@billionaireninjas
@billionaireninjas 3 месяца назад
$175 but your point stands and it stands well!
@blamsmith
@blamsmith 3 месяца назад
The price of the ironclads will jump up when the concept sale is over.
@spider0804
@spider0804 3 месяца назад
@@blamsmith They wont jump until release, like pretty much any concept in the past several years. The only thing jumping are old concepts once they have work done or increase in size.
@tomlauret78
@tomlauret78 3 месяца назад
I think the fact that the ironclad is more armored is more interesting
@Metro2Metro
@Metro2Metro 3 месяца назад
Liberator has one medium pad and two small pads also has Capital class components minimum required crew two Will be perfect for a mining or salvaging and refining operation. Expanse on the medium pad prospector and vulture on the smalls roc inside vehicle Bay. 400 SCU cargo space. The ironclad if you land vehicles inside will take away your cargo space. Most likely won't be able to get a medium vehicle inside six minimum crew I think you can probably get away with two crewman. It's listed as large, not capital. There are many differences between these two. I love them both so I own them both as well as every other Capital ship in the game I'm in for over $14,000 so far. And going. I'm a backer since July of 2013
@instrutordearmamento
@instrutordearmamento 3 месяца назад
I got the assault before the Q&A and the price increase. But also got a CCU for the base version to leave it in the buyback.
@migtin688
@migtin688 3 месяца назад
It is going to be crazy to see an Ironclad roll in, open it''s top door and 10 snubs leave. It is going to be a more potent carrier in the short game where the Liberator is going to win the long game spically with an Ursa Medivac onboard and repsawing destroyed ships... The Liberator is technically more of a threat as a result.
@1jbrady
@1jbrady 3 месяца назад
Some great updates , did not know about the potential to spawn vehicle's on these large ship. Can't wait till there all in the game
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