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Major Updates for Destiny 2 Arc Subclasses are Needed 

TDT
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8 сен 2024

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Комментарии : 783   
@GuardianOfTheFloodedFortress
@GuardianOfTheFloodedFortress Месяц назад
Idk man i just work here
@drakusmero104
@drakusmero104 Месяц назад
Not one of the 17%? 😂
@MattHersee
@MattHersee Месяц назад
Not anymore you don't
@snowdrifter6187
@snowdrifter6187 Месяц назад
Not for much longer bucko
@floppa_silly_clips
@floppa_silly_clips Месяц назад
Not anymore
@GuardianOfTheFloodedFortress
@GuardianOfTheFloodedFortress Месяц назад
Why is everyone firing me :(
@alphtheor.879
@alphtheor.879 Месяц назад
it is funny that out of all the elements the lightening supers are the ones that can cover the least amount of distance before petering out harmlessly. thundercrash is especially comical considering if you don't hit the ground, you lose your whole super for nothing.
@natcoo8153
@natcoo8153 Месяц назад
​@@alphtheor.879 apparently you haven't ran Crown temp on warlock roaming super. Highly underrated. Let's you roam for 20secs only if a few adds are killd during. The moon battlefield gm is only hard if ppl can't clear that middle room fast enough before reinforcements come. Too many players focus on single target load...This super clears twice in the time frame
@sinofwrath698
@sinofwrath698 Месяц назад
I hate that I can’t direct impact my enemies. I just slide past them like they’re covered in butter.
@blueguy2128
@blueguy2128 Месяц назад
​@@sinofwrath698you can it's just hard to get direct hits. I always aim for direct ones because of that 🤣
@UrBoiGil
@UrBoiGil 27 дней назад
@@natcoo8153 and once again having to waste an exotic spot just to make it viable
@pinkyogurt6359
@pinkyogurt6359 24 дня назад
​@@UrBoiGilimagine thinking you should be able to breeze by a gm with no exotic armor equipped.
@maxrobertson8721
@maxrobertson8721 Месяц назад
TDT should do a subclass review for all of them, this is a cool concept
@haydenwillmott4687
@haydenwillmott4687 Месяц назад
Galvanized: *comes out* Every single player on Arc: "I call ad clear!"
@user-dh6nb8sp5i
@user-dh6nb8sp5i Месяц назад
I mean that's all Arc is good for
@haydenwillmott4687
@haydenwillmott4687 Месяц назад
@@user-dh6nb8sp5i **thundercrash titans want to know your location**
@DFH02
@DFH02 Месяц назад
@@haydenwillmott4687 thundercrash in this economy? No
@zacharyhsieh9358
@zacharyhsieh9358 Месяц назад
@@haydenwillmott4687 He’s correct. Tcrash literally requires an exotic swap on to be good, which is fine, but the issue is EVEN WITH THE EXOTIC, it’s still one of the weakest shut down/one and done supers in the game. Not only this, but the other shut downs, like twilight arsenal, nova bomb, needle storm, goldie, blade barrage, arc staff, don’t require you to get into the enemy’s face and still deal more damage than tcrash without needing an exotic + dealing WAY MORE with star eaters, which is only half of an exotic class item. The only shutdown in the game currently worse than tcrash is chaos reach, because bungie shafted arc warlocks from the start. Lazy aspects, even lazier than the ones titan and hunter got.
@84m30
@84m30 Месяц назад
I just gotta say the “design language” of tdt is amazing. The crumpled paper display transition, the music choice and sound effects; the videos literally *feel* good to watch. I wish I could edit videos a fraction as good as this
@dredgenrift5648
@dredgenrift5648 Месяц назад
It needs a damage resistance option. Solar has I’m not dying, void has now you see me now you don’t plus you die I get my health bar back (not to mention more fragments for healing,) strand also has im not dying, and stasis has a solid resist plus oversheld that also acts as healing plus the ability to literally freeze whoever you have beef with. This to me is the biggest reason why it falls behind. To my understanding, arc has something that works only on titans, a new damage resist while on warlock (which doesn’t matter much if you have to get that close to use it) and a fragment. I’m talking primarily pve
@Questionable3
@Questionable3 Месяц назад
I wanted something similar to stasis to where blind is significantly more active on the field. I always thought that jolt should be the catalyst for blind application, like how you could melee a jolted target to blind them on hunter
@snacki_6730
@snacki_6730 Месяц назад
Stasis....doesn't have overshield anymore...
@dredgenrift5648
@dredgenrift5648 Месяц назад
@@snacki_6730 lol the point is still the same
@TDTProductions
@TDTProductions Месяц назад
Well well well do I have time stamp for you: 11:39
@snacki_6730
@snacki_6730 Месяц назад
@@dredgenrift5648 what "point" are you referring to, I'm literally just correcting someone
@Bush_San
@Bush_San Месяц назад
Honestly once they took away Frontal Assault for Arc Titan I dropped the subclass and never touched it
@iamthereddemon20
@iamthereddemon20 Месяц назад
Was that the one that extended fist of havoc on tackle kills?
@KayronTho
@KayronTho Месяц назад
@@iamthereddemon20That and it gave extra stability, handling and reload to weapons. It was fun times in pvp with it.
@unbiddensubset0645
@unbiddensubset0645 Месяц назад
​@@KayronThoit also had a damage buff, I think it was like around 30% for the duration then axed that out
@bizzzgaming5511
@bizzzgaming5511 Месяц назад
And dmg i think ​@KayronTho
@seb5542
@seb5542 Месяц назад
To be fair they removed all abilities that allowed supers to be extended from kills. Across all classes and subclasses. It was just a general balance thing because it was ruining the crucible.
@christianbrown635
@christianbrown635 Месяц назад
As a titan main the new super sounded great then you drop a name like that Rolling Thunder and I’m sitting here smiling like it’s a actual dev announcement
@redrumresistance8864
@redrumresistance8864 Месяц назад
I honestly want a hunter melee ability based on the storm's edge super. Maybe something like: "Blink Strike" "Throw an electrified knife. When the knife hits a surface or a target, you blink to its location and perform a melee strike (the standard knife stab present on most hunter subclasses). If the knife flies for long enough without impacting anything, it evaporates."
@inflatedcheeto
@inflatedcheeto Месяц назад
Baller idea also blink strike was a d1 bladedancer melee
@VCXZ883
@VCXZ883 Месяц назад
It is kinda crazy to me how Solar Hunters have, what, four different melees, but both Arc and Void have one each? I want more options!
@IcyTorments
@IcyTorments Месяц назад
Good idea til you realize it ruins crucible even more giving hunters another busted option
@redvalor9393
@redvalor9393 Месяц назад
@@VCXZ883 arc Hunter have 2 melee options but basically no one ever picks the other one 💀 now void Hunters and void warlocks both only have one melee option which is a shame,
@shanetreppa2620
@shanetreppa2620 Месяц назад
I was thinking of a warlock exptic for some time. I call it Eye of the Storm Exotic perk - When you have a arc soul active and you cast chaos reach, your arc soul also cast chaos reach targeting the nearest enemy
@sadmobyboi
@sadmobyboi 28 дней назад
Let him cook,
@pecador_tor
@pecador_tor 11 дней назад
someone hire this man
@zero_karma0496
@zero_karma0496 Месяц назад
I heard “Galvanized” and immediately thought of “galvanized mods” from warframe
@TDTProductions
@TDTProductions Месяц назад
Hey all I was up to 2am working on this. If you like our stuff I would MASSIVELY appreciate some extra support on our patreon. I will also be gone next week due to family stuff so no streams, BUT I will be trying to get vids out in advance > www.patreon.com/TDTPatreon
@nightworrior721
@nightworrior721 Месяц назад
I'll be honest and say i thought why is arc the weakest. Then you said except for hunter then it clicked, cause for me it feels like strand sucks. Especially the super. Not my thing. Edit: can't complain atm though as hunter main. All subclasses feel good atm. I'm not touching prismatic though. Don't really wanna use the meta. I'm having fun on stasis though. Have a few arctic drips I use while stasis and my almost og arc build I used when I started sometime just after witchqueen. (RIP Warmind cells) 😢
@MasterCJ117
@MasterCJ117 Месяц назад
Also buff Voltshot, kill reload shoot repeat is an awful cycle, make it - jolt nearby targets when they die, higher-tier targets jolt in a larger radius,(more similar to incandescent & destabilizing rounds) - have more than 1 single shot, - make the single-shot jolt ALL targets in a radius around the dude you hit, higher-tier targets jolt in a larger radius, Or do a Full Rework, same as one of the above, but instead of jolt, it's blind, name change to Flash Round(s) and add jolt rounds to Arc, like how Strand has Unraveling Rounds. ...I guess you could also keep Voltshot with one of the above changes and add Flash Rounds similar to Unraveling Rounds instead...
@DerfyRed
@DerfyRed 28 дней назад
How can other subclasses get ionic trace now? Did you just mean prismatic? Or is there a way for f2p to get ionic trace without running arc subclasses?
@James-zn8nz
@James-zn8nz 25 дней назад
am i stupid or did he miss fallen sunstar?
@FrankKnife1
@FrankKnife1 Месяц назад
Arc titan needs to be based around ground movement. It's already almost the case with arc titan already with the thrusters. We need it to feel like quake or unreal tournament movement.
@RememberTheDuck
@RememberTheDuck Месяц назад
They would need to give me three thrusters to make me use it currently. I get so much more mileage out of barricades.
@FrankKnife1
@FrankKnife1 Месяц назад
@@RememberTheDuck sorry in advance for the essay length message I know I want 3 too because your right with only one there's no reason to use it really. Plus it's not broken to give us 3. Even with drengers lash they don't need to do anything since hunters have that strand dive and it's got about as much utility as that. Beyond all that I use it for titan skating purposes and that's about it. Like I said it feels a lot like unreal tournament's dodge.(Off topic but it's a shame epic games pulled all the unreal tournament and the unreal game from all storefronts so it's lost media. But hey at least I got all of them before that happened.) Look it up if you are curious about the thruster movement I want. I mean you can essentially bunny hops to get faster movement. But you can't airstrafe which the thrusters could make up for
@RebelOfTheNorm242
@RebelOfTheNorm242 Месяц назад
I always had an idea of a verb named ‘Adrenaline’ When amplified, Titans in particular would gain Adrenaline from one of their aspects, while a weaker version would be on fragments. Adrenaline would make it that as the arc guardians life goes down, they get a DR depending on %, while also gaining health when killing an arc rebuffed enemy. Dr would start at 70% health 70%hp-10%dr 60-20% 50-30% 40-40% The DR would cap at 40% and as health is gained, DR is lost. This would keep the loop of high intensity, close range gameplay looped with DR and Health boost based on killed enemies debuff Ed with arc verbs. For Titans, AdrenalineX2 can be available on an aspect, which would be a 15%Dr per stack, up from 10% at base. 70%hp-15% 60-30% 50-45% 40-60% This would give the titans increased melee range boost, a proper identity in the intended close range play style. This would also transfer over well into prismatic, with the need to heal from arc specific verbs, to any elemental verb. The heal won’t be restoration levels, but it would be a boon based on the amount of enemies killed at once
@ragnarokpuppy398
@ragnarokpuppy398 Месяц назад
I would love this, but personally, I would prefer this only on Titans. Make it replace juggernaut and work while amplified. TDT's galvanised should be for hunters while i would rework ionic traces to work like threadings that blind in a aoe while warlocks I would get an aspect that allows them to become a storm cloud
@horrorfan1415
@horrorfan1415 Месяц назад
HOW Trinity Ghoul doesn’t jolt or any synergy blows my mind. Even if only while amplified.
@Ethice
@Ethice Месяц назад
Even though Arc Hunter is apparently crazy right now I didn't pick Hunter to punch mans. The Hunter character is literally spinning a knife in the toon creation screen xD
@daycejohnson
@daycejohnson Месяц назад
It's really not that crazy. It's only got 1 good exotic and that build only functions properly if you're alone which just feels awful.
@hamstsorkxxor
@hamstsorkxxor Месяц назад
@@daycejohnson Arc hunter has 2 builds! There's the assassin's cowl combination blow build, but there's also the ascension exotic permanent resist+jolt+amplified build, which is good in team settings and high end content
@daycejohnson
@daycejohnson Месяц назад
@@hamstsorkxxor Ascension feels very finicky to me. If it had some kind of built in healing then I'd love it.
@comedygod1119
@comedygod1119 29 дней назад
@hamstsorkxxor that's prismatic I think he means pure arc which justifiably so gets no play, your not going in melee range in grandmasters without significant protection
@oktoberfest97
@oktoberfest97 Месяц назад
Overcharged: when amplified gathering ionic traces, dealing damage with arc weapons(charging is increased with exotic weapons), or movement charges your battery. When Overcharged, your arc weapons will slowly refill from reserves and grant a shocking bolt with every 5th round that grants a small amount of shields Feedback: While amplified, damage to you will be reduced while chaining some damage back to the source of damage.
@griqs
@griqs Месяц назад
Great minds think alike lol I used overcharged as a keyword. Instead I proposed pulses of health. And polarity is reduced combat effectiveness. With possible jolt. I really like the feedback one
@rylieknight3595
@rylieknight3595 Месяц назад
Isnt this just centrifuse condensed into an arc keyword?..... THAT SOUNDS AWESOME!!
@iamthereddemon20
@iamthereddemon20 Месяц назад
Teleporting through groups of enemies like an anime samurai with worldline sounds amazing
@Un4gettablewolf
@Un4gettablewolf Месяц назад
When he mentioned the warlock ball lightning ability, I was hoping he would say, ball lightning would jolt along a path traveled, and remain suspended briefly, while amplified.. wouldn't that be bad ass
@en_demic
@en_demic Месяц назад
I think it’d be cool if Ionic Traces caused AOE damage. Any enemy caught in its path causes jolt or blinding. That would eliminate the need for closing the gap with melee.
@Corrbius_
@Corrbius_ Месяц назад
Bungie can make it that when you have a speed boost, you leave behind a jolting trail. you can jump over enemies and it jolts them
@yasininn76
@yasininn76 Месяц назад
Someone would a find a way to break the game or ut would be si good like Anarchy was that it would get nerfed instantly
@LaymanTangentsVisualized
@LaymanTangentsVisualized Месяц назад
If you change it from jumping over to running a circle around an enemy and when the trail completes the circle you jolt everything inside it would be more balanced. Kind of like sonic in sonic frontiers
@Corrbius_
@Corrbius_ Месяц назад
@@LaymanTangentsVisualized that is more fun to imagine! What if you create a circle in front of a zone, you can effectively lock it down so no one can cap it
@bonaelzee
@bonaelzee Месяц назад
Sounds a lot like Bunny from The First Descendant
@hw811gaming6
@hw811gaming6 Месяц назад
@@bonaelzee thats what I did using speed boost on titan and Arc Conductor ergo sum lmao.
@billkrapp4008
@billkrapp4008 Месяц назад
For warlocks, I think adding a jolt damage buff while amplified on one of the aspects would be good, also a callback to the original Arc Web feature and adding back some identity
@nsfryguy
@nsfryguy Месяц назад
While cool on paper, I would say change it be more ability oriented like Shieldcrush + DR instead of healing. They just need to significantly increase the reward part to be faster and more worth it. So let Amplified gain DR and increase base ability recharge by 50% when active. So easy example is Getaway Artist Warlock. They use consume their grenade to gain arc buddy and Amplified. If they have max Discipline then say they get their grenade back in 59 seconds base. With the 12 seconds of Amplifed, the regain is double during those 12 seconds so subtract 24 seconds from 59. You get 35 second base grenade recovery. That is what Amplified should become. More risk for more ability uptime.
@rosesarered3435
@rosesarered3435 Месяц назад
don't forget that getaway artist also gives grenade energy when sentient arc soul damages enemies, as well as getting energy from the arc pickups that warlocks excel in generating, thats getting out like three grenades every time your arc soul is up lol
@aslayerrrr
@aslayerrrr Месяц назад
i think that if you’re amplified, you should have perma damage resist and enemies target you less often, due to your speed. and replace “speed booster” with “Blur”, which is the same as speed booster, but u also get the dmg resist from Amplified, but enemies can’t see you as easily; if you’re a blur, how can they shoot at you?
@TDTProductions
@TDTProductions Месяц назад
Blur is a pretty cool name change Fr fr
@shadowbush5021
@shadowbush5021 Месяц назад
@@aslayerrrr let this man cook. This could allow stuff like arc staff to be useful in pve for once.
@DalrinAttano
@DalrinAttano Месяц назад
I always thought speed booster should have been static electiricty themed ability where being amplified causes you to gather electricity around you increasing damage resist and causing you to release a static shock when hit by a melee attack. Or it could have been like an inverse scorch where as you gather stacks you doing little lightning attacks to enemies around you and once you have 100 stacks you jolt or blind everything around you. I love speed booster and all but it's pretty useless unless you want to speed run activities
@willisfrkz
@willisfrkz Месяц назад
Blur coincidentally is the name of a defense perk in Diablo 3 for wizards.
@carle7422
@carle7422 Месяц назад
I think it should get a debuff called negatively charged, that when targets get 100 stacks it gets struck by lightning even if it feels too close to other class verbs.
@jibbily27
@jibbily27 Месяц назад
@@carle7422 maybe arc damage while amplified adds stacks of charged? Could add some crazy synergy with weapons like cloudstrike and thunderlord
@asleep5422
@asleep5422 Месяц назад
Amplified also gives an invisible, but entirely functional, +50 to your mobility stat. This only really benefits hunters, again, due to their class ability cooldown being tied to it.
@Flameshot_
@Flameshot_ Месяц назад
What went wrong in its original designs is that the dev team is closed minded, the reason why Titans are the tank class but not allowed to do so because "harder destiny content" is simply increasing enemy health bars and decreasing yours, so if tanks could negate that then well, they would be doing there job and who wants that. Same with arc it should be a speed class but bungie has openly stated their dislike for the "skill gap" in movement with various nerfs to airborne accuracy, movement tech and stomps of course (RIP my beloved stompers, and yes I am the destiny version of I benched 405 back in highschool)
@FrankKnife1
@FrankKnife1 Месяц назад
Literally all you need for good titan movement is jump spam macro or bind jump to scroll wheel. I just feel like strafe jump/boost/glide should strafe more than you can.
@theirishviking9278
@theirishviking9278 Месяц назад
@@FrankKnife1 something that requires specific hardware to do is a bad design more so when you consider that destiny is also on consoles
@yasininn76
@yasininn76 Месяц назад
@FrankKnife1 "LiTErALLy AlL YOu nEEd To bE goOD At ThE GaMe iS EXtErNaL SoFwARE ANd A RiG PoWeRfuL EnOUgh To NoT CrASH WhEN uSInG IT"
@FrankKnife1
@FrankKnife1 Месяц назад
@@theirishviking9278 you could bind jump to a button or bumper and still do it effectively (I have on my Xbox controller. at least. I did before I swapped to pc.(This was on the Xbox series s. I tried on Xbox one but that's got too little frames.) but you could also just go with a controller with macros to save your fingers) You don't need a scroll wheel or a macro I just used those as examples. It's not as bad as warlock skating. You still don't need a macro controller or scroll wheel for that either, but again it would help with accessibility. Though you could also just get a cheap turbo controller.
@Olgod2004
@Olgod2004 Месяц назад
All of what you just stated is still bad game design. I respect speed runners and people that master movement, but this kind of movement is not rewarding in actual combat gameplay aside from speed running raid mechanics. This sort of movement, especially when it is recommended to be used with macros/special controllers, should not be considered when designing a sandbox. It’s still fun to have though.
@TheDragonman55
@TheDragonman55 Месяц назад
Can we talk about the "optimal beats fun" thing? This isn't arc specific, but it has always bothered me that anything that doesn't either trivialize GM level content or let you easily out dps the rest of your raid team is treated as pointless or unusable. I know for some, optimization is the fun part, but it still bothers me when potentially cool stuff is ignored just because other things have bigger numbers. Just my opinion. I do agree that arc could use some spice.
@koolgamerryes8122
@koolgamerryes8122 Месяц назад
Personally, I'd swap around the 50% DR from speed booster and put it onto amplified, and make speed booster the thing that gets the faster stow speed and reload speed. Even though that'd kinda be nuts, even still, realistically nobody would use it anyways.
@rapscallion9776
@rapscallion9776 Месяц назад
Arc Warlock main here; never understood the concept of using arc for the melee; for me it’s mostly just chaining blinding and jolt to leave difficult enemies completely helpless for mid to long range, and spreading damage across ranges the other classes can’t handle or require more set up to do, and spamming ionic traces to get supers or share ability energy to supplement spamming abilities for teammates. Of course I wouldn’t mind an additional verb though, just not sure what I’d have to swap out to use it
@Blind3866
@Blind3866 Месяц назад
My Suggestion: Conductor: Gain Damage Resist, Movement, and Dmg while maintaining movement and gaining kills. These stack, but with a somewhat short timer. When the timer Expires, The energy is released into either an AoE or Chain lightning Effect. Targets not killed initially, are Jolted. The idea of Arc is moving fast, with lots of damage, but as we saw with titans, Melee Range is never safe with anything Bungie touches.
@MythoFoxical
@MythoFoxical Месяц назад
I’ve recently been thinking about how I would change and add to each Subclass and the through line I came up with for Arc subclasses was to incentivize ability combos as if you’re playing a fighting game. Add a verb that allows for knockback resist (something no other Subclass type can do at the moment) on top of a little damage resist to further push for it. Ionic traces give energy to every ability already so, what if each type of ability had its own internal Trace cooldown? That way the different ability uses combo’d together is more rewarding than simply spamming one. It’s also helped me think of changes for Exotics like Raijuu’s Harness for example. A reworked Raijuu’s can keep the super cancel + blind effect but make it so ability chains give the user more ability energy on Ionic Trace pickup, and cancelling super can add to the chain. With maybe a max stack count of 5.
@griqs
@griqs Месяц назад
New keywords: buff: Overcharge - gives a boost to health pulsing every few moments, can possibly stack to 2x for faster pulse meaning more health, on timer 15s, duration. Refreshable, Defeating debuffed targets, can add/stack buff. Debuff: polarized - restricts combantants effectiveness (reduces aggressiveness/ abilities useage, Lowers their output), requires ionic trace, readied for 5s, lasts for 7s. ( Jolt might have the capability to spread the effect, might be to powerful with that tho the idea is it would only last half as long)
@SenAkari
@SenAkari Месяц назад
For Geomag Stabilizers, I've always loved the idea of it overcharging Chaos Reach instead turning it into a hyper-charged Railgun blast. Maybe deactivating the super uses the rest of your super energy to fire off a said railgun lightning blast - it'd make the damage come out much faster while allowing Warlock to finally have an Exotic option that changes how their super functions (like Celestial Nighthawk and Pyrogale Gauntlets)
@Mickey_1100
@Mickey_1100 Месяц назад
18:38 as a Hunter Main i will say no The demage increase is not needed because of combination blow increasing the demage anyway
@wolffang-vz2ty
@wolffang-vz2ty Месяц назад
as a titan main that still bitches about the hammer nerf throwing off my flow, welcome to the "its only 1-2 seconds you still get it back almost instantly" club
@TheFedoraFederalist
@TheFedoraFederalist Месяц назад
I agree with this on the fact that at least the Titan bonk can be done from a distance, and then retrieved. It also creates sunspots with some builds. CB is already high risk on Arc even with Assassins Cowl when setting up, nerfing that build without adequately building up the rest would kill Arcstrider. I’d argue CB is the most important part of its kit, then GS and even Gifted Conviction now for those running it
@natcoo8153
@natcoo8153 Месяц назад
I'd like a boost but I'm fine with discount punch. It's satisfying to blind punch a big guy like that LoS tormentor over n over again since jolt just refills dodge and that refills melee
@natcoo8153
@natcoo8153 Месяц назад
The wyverns just the same but times melee targets the immune wing and....(Guardian down)
@smoglessmeat
@smoglessmeat Месяц назад
Arc needs something that either resists damage or heals. Here’s an idea: Heart charge: defeating and enemy with arc abilities gives the player a tick effect (as fast as jolt) that heals players. Strong opponents grant a larger bonus. This allows us to close the gap and walk out alive even in big content
@biggswigg2613
@biggswigg2613 Месяц назад
As a semi new player, it has always felt like Arc's survivability should be a mechanic like devour: Extreme risk/reward. Even if it was two steps. Let's call it Momentum. 1. If you don't have Momentum, then on arc ability or weapon kill gain momentum (similar to amplified). 2. If you have Momentum, your next kill that would give you Momentum extends the duration and restores your health. You get no survivability unless you are actively racking up kills, but you get all your health back on those chained kills. Hyper aggressive, you need to sprint at that next group of enemies before your buffs run out or you lose Momentum. Thinking like the gun Centrifuge and Devour had a baby.
@zacc6802
@zacc6802 Месяц назад
born to thundercrash, forced to consecration
@everythingsalright1121
@everythingsalright1121 Месяц назад
Ay yo thats our warlock thing shoo
@mechanophiliac
@mechanophiliac Месяц назад
watching this vid made me slowly realize that i didn't even remember what the "amplified" buff does, i straight up had to look it up since all i could recall was that it gave u speed boost after sprinting n yeah it sucks when looking at other similar neutral game buffs
@coleboczulak8863
@coleboczulak8863 Месяц назад
At least amplified is fun
@TheArcturusProject
@TheArcturusProject Месяц назад
Ex diris can amp any class ;*
@justiron2999
@justiron2999 Месяц назад
Meesom, you realized what i have too huh. They're using current seasons as test updates for future content. If you look back, you'll see a bunch ability changes or perks that get re-released later.
@justiron2999
@justiron2999 Месяц назад
Also, if you want, they can make amplify amplify the abilities of your teammates. Make amplify stackable, and when you reach 5 or 10 stacks, then it can make you ionized which is comparable to prismatic or your teammates but just regular abilities and maybe even supers. So it has it own unique touch instead of just being light prismatic. It can steal the suspend part of strand and lock down opponents like a radilarion pool of arc with chains and everything. Also, add sunspots to solar when you pick up a solar sprite or when running a certain fragment or exotic.
@just_d3spairity
@just_d3spairity Месяц назад
My problem with arc warlock is they ripped it apart and gave the scraps to everyone else. Jolt is an okay universal Arc Web, Ionic Traces were nerfed as they were passed around to everyone, pulsewave was turned into Amplified but removed the reload speed and gave it to hunters. Arc Souls are the only part of the kit left that's remotely Warlock's left, and they didn't even keep the part of the rift recharge buff that they added with the 30th anniversary which was a movement buff for being near allies (arguably also amplified fodder). It's just depressing.
@Maydnight
@Maydnight Месяц назад
Warlock arc feels so weird because you can literaly spam your abilities and have your super quickly... and yet it still feels weak because all it does is killing ads quickly which all the other subclasse can do it too very easily
@brittwelch7976
@brittwelch7976 Месяц назад
I never realized I was doing that with my arc builds till he said it 8:52 you pick the sub class because of the weapon when it should be the other way
@Anchor-Supreme
@Anchor-Supreme Месяц назад
I think a huge issue with Arc is the fact that our grenades don’t jolt automatically (minus Flashbang, cause it blinds). Every other grenade outta jolt on hit by default, imo.
@mitchbarton4921
@mitchbarton4921 Месяц назад
You moved Queenbreaker’s Bow back to where it belongs…. 10/10!
@eggnogvalkyrie4369
@eggnogvalkyrie4369 Месяц назад
One update I'd love to see is disorienting grenades on grenade launchers working with the blinding verb of the subclass.
@Levigumba
@Levigumba Месяц назад
I think a couple other cool ideas would be: 1) while amplified or galvanized, sprinting provides immediate health regen, and while in speed boost, health regen can't be interrupted 2) Supers can be canceled early to conserve super energy
@cooldude-nt9xt
@cooldude-nt9xt Месяц назад
I don't like arc on Hunter for not having any stuff like damage resist, but i like that u can kill enemies faster than they are able to deal any dmg to u
@heroofharo
@heroofharo Месяц назад
I had to run my old arc subclass for path finder last week. Fallen sunstar+cold heart still cooks.
@burntninja450
@burntninja450 4 часа назад
They should add an air drop as a default mechanic in to every class as a quick "get to ground" option. While the specific aspects in specific subclasses grant a special ability to that air drop. That might be helpful for how floaty arc ends up being while speed boost is active, so you don't immediately die after launching yourself in the air and getting targeted by every enemy in the room, as well as helping with platforming while speed boost is active so you don't over shoot your jumps. For hunter if you're gonna put a cooldown on Combination Blow triggers, I think you should increase the active time by a few seconds so when your teammates invenitably kill the target you were about to use to increase and/or extend your combo timer, at least you'll have a couple of extra seconds to find another target for them to deny you.
@sharcblazer99
@sharcblazer99 Месяц назад
Arc should focus around charging you, super fast shield regeneration, movement speed that accelerates, momentum based damage (IE: as you move faster you hit harder and move faster.), throwing off accuracy of enemies just by moving quick, punching with an unpowered melee should blind on *hit* when you are charged, with higher charge stacks granting longer blind in a larger radius. Allow shooting while sprinting, sliding, jumping, jolt should be applied skill wise, not gun wise, jolt on reload on one target? No sir, jolt on a cooldown on any arc damage while charged period, allow you to perform rapid melee strikes with your offhand while shooting, titan: as you run faster, you can actually run *through* enemies to deal massive damage, losing stacks of amplification when doing so, while allowing your landings from large heights to create shockwaves that blind and deal damage. Juggernaut regenerates your shield and health while sprinting while consuming your barricade to offer a frontal shield while sprinting that breaks after taking enough damage. Knockout increases skill damage dramatically with each stack of charge, also gives you an extra melee and grenade charge, if you collide with and kill an enemy whole charged they just explode, while consuming amplification charges. Touch of thunder, allows you to zap targets around you with stunning electricity when you are sprinting, dealing more damage with higher stacks of charge, consuming charge stacks when it does so, in addition to its current functionality.
@alexA.7529
@alexA.7529 Месяц назад
Arc souls are actually extremely good in pve, that is all of the input that I have Actually, another idea for a benefit of Amplified, have it be like the Always on Time Sparrow or The Manticore. When amplified, you move so fast to the enemy that it makes it harder for them to shoot you
@penguinwithapencil
@penguinwithapencil 29 дней назад
Love these ideas. As an OG D2 Arc Titan, I've always been sad to see how my previously favourite subclass has slowly declined and shorted out, especially in the metas and endgame content. Having survivability, the power to cc the battlefield and also get some party buffs going really appeals, just like being able to consistently and effectively blind to aid in PvE content would be an amazing rework.
@griqs
@griqs Месяц назад
Fists needs a duration / slow drain of some type. Should also make terminal velocity be the longer in air the more spread out the after shocks or longer duration or damage I've of those. Thunder crash should literally get a streak of lightning from it's path, as well as higher impact damage the longer/ more distance covered. Chaos reach should get a super bolt (amped/ overcharged) State and/or increase in damage as time off the super goes on, it's also crazy the fact a big ass mega beam doesn't blind you. Storm trance should have anything hit by the star bolt initially fired jolt surviving targets.
@ChapstickandCrouton
@ChapstickandCrouton Месяц назад
like the reduced enemy targeting while amplified idea, unique survivability mechanic that fits very well with the arc identity/fantasy
@celsonjunior9376
@celsonjunior9376 Месяц назад
darci stunning any champ is really good, also increase its damage on stunned champs(maybe elite and minibosses too?) so it can be a good champ dealing exotic (for other support players who uses blinding gls, we got dmg now) but maybe change it to a aggressive frame to lower the reserves and punish misses and remove/reduce the flinch resist when locked on a target to make up for the enormous dmg buff[izanagi x4(w or wo catalyst idk) levels of dmg, but on stunned champs only]
@Capt_Dango
@Capt_Dango Месяц назад
What if Arc embodied the "Flash and Thunder" idea? That being to combo blind with a heavy attack, blind could be MUCH easier to proc, but it lasts much shorter, just a second or two, but it will last just long enough to charge up a heavy attack, like Titans Thunderclap. The main tool to start these combos could be the class abilities: if a hunter slides into a dodge, a bolt of lightning will strike their position and blind everything nearby, warlock rifts could empower your weapons so the next target you shoot is struck by lightning blinding them and everything near it. Titans could finally get their own dive ability that basically turns the titan into a bolt of lighting that will blind everything around the impact site. Then you could give each class their unique flavor of Thunderclap to follow up with.
@optumis1433
@optumis1433 Месяц назад
How about for the 3rd arc super for titans, how about either: A: turns the titan’s arm into an arc gauntlet that shoots arc projectiles that jolt targets B: summon an arc shotgun that works similarly to Golden gun: Deadshot Or C: a one and done super where the titan slams his fist into the ground and sends an arc shockwave at his enemies
@daycejohnson
@daycejohnson Месяц назад
No, arc hunter sucks too. Having the subclass only be semi-viable in endgame ONLY WITH 1 EXOTIC makes it a bad subclass. The dodge punch melee build doesn't work in endgame unless you're playing solo, which is awkward and feels really bad when you have a teammate steal your kill and suddenly you're extremely weak. It needs something else. Tempest strike needs a MAJOR overhaul especially when consecration exists which was already 10x stronger BEFORE the buffs, now it's just an embarrassing disparity between the two abilities. That class ability nerf you suggested would straight up kill any and all desire I have to use combination blow ever again. Arc warlock is okay, but needs more survivability. Arc titan was crutching on storm nades and now it just feel's like 2 of the aspects it has are basically nothing. Jug is awful and knockout only works with melee builds which 9/10 times you're running a grenade build so it's worthless. They all need love, stop pretending like arc hunter is this untouchable god.
@mr.misunderstood2610
@mr.misunderstood2610 Месяц назад
My changes running with Amplified charged galvanic charge. When fully charged you get a buff called concealed static. grants X 30 damage buff to all powered melee. Class ability’s have enhanced functionality with Galvanized active. Hunters dodge further. Rifts last longer. Titan barricades blind. Enemies that touch you while you are galvanized get pushed back. You take 30% less melee damage from enemies while Galvanized is active. Rework speed boosters. Shocking Velocity. Running builds up speed. Buff remains active until debuffed or you die. You crouch walk much faster. All weapons ready and stow instantly. Fragment. Out of phase. Your powered melee final blows build up your unpowered and powered melee speed. Stacks up to 7x New warlock super. Ionic polarity. Activating super charges you. You become a lightning rod. With large AOE damage radius. All weapons jolt in this State. All arc grenades have enhanced functionality with Ionic polarity active. That’s it. I might be here way too long if I keep going.
@lilshaq0907
@lilshaq0907 Месяц назад
Kujay: *hasn't made a video on the things bungie should do in our weaker subclasses and abilities Mesome: say less
@ABassDrummer07
@ABassDrummer07 Месяц назад
Honestly I kind of disagree. I run Arc for every grandmaster on my warlock with cold heart. I will run nothing different for grandmaster
@shadowsa2b
@shadowsa2b Месяц назад
Changes id like to see to Striker: • I like the Galvanic Armor idea, give Striker easy access to this. • Make the healing from Knockout and Skullfort non-interuptable. You can still take damage and be killed while healing (similar to a healing rift), but the healing doesnt stop when you get hit. • Make PCCB either provide more melee energy on kills, or generate extra arc traces. Better ability looping this way. • Grant T-clap temporary Galvanic Armor while charging that lasts until the attack ends. This way its less of a liability to use in difficult content. • Buff Skullfort to grant additional damage to Seismic Strike while Galvanized, and to Ballistic Slam while Amplified. PCCB services Tclap, Skullfort services the other melees, making them less useless in tougher content. • Fix Tcrash to allow it to hit large enemies and bosses like Brigs and Shriekers! • Do a complete rework of Cuirass. Change its benefit to something entirely new, and transfer its damage buff to Tcrash's base damage. T crash is situational as it is, requires leaving cover to fly-tackle the target, and needing a swap exotic to even be viable is a huge pain in the rear. Give it something useful and competitive with other exotics, and make Tcrash stronger at base. • Add an AoE Blinding effect to Juggernaut. Perhaps trigger it on melee hits/kills. • Increase the slam damage on Fists of Havoc to make it more viable against single targets, but not a full replacement for T crash • Give Thruster an effect. Proc Amplified, set off a Blinding aoe -- something! Being just a movement that exists only for its low cooldown but have zero subclass interaction is lame. If you arent wearing HoIL or Hazardous Propulsion, its almost otherwise useless. It exists only for its cooldown. Let it do *something* !
@ZomgLolPants
@ZomgLolPants Месяц назад
amplified also gives you 50 mobility, if you have 30 mobility in your build, and a lightweight frame weapon, you can get to 100 mobility for a very low opportunity cost of simply having a buff active.
@crossyfirezx9659
@crossyfirezx9659 Месяц назад
Hey there just want to say I'm with you on the Arc needing to be buffed and a new Verb. I got a Verb that I think would be quite interesting on Arc as well. It's based on the Afterimage of Blink and I call it, Phase Shift: Channel a barrier full of Arc Light, distorting your body to take reduced damage, and getting a kill will u shield regen and refunds health. Sustained damage will break the barrier. It is a Fight or Flight ability but I think it could be good As for the Aspects on Titan and Warlock, you nearly hit the nail on the head with your ideas and improved them. And I love it. Especially the Supers.
@fishgoboom3098
@fishgoboom3098 Месяц назад
I was very confused what he meant but then realized it was “arc is the worst… if you’re not hunter” which makes so much more sense.
@white_ninja9828
@white_ninja9828 29 дней назад
Honestly, the idea that I have for Queenbreaker is a Catalyst that would allow it to refund ammo based on the amount of hits that you get from its chain lightning perk. That would help it lean into the ad clear linear that Bungie wants it to be.
@calebwithak
@calebwithak Месяц назад
Arc warlock is actually kind of snazzy. Its role is add clear predominantly and it also can massively buff allies. Fallen star helm + ark conductor ergo sum for the gear, with arc syphons. Healing rifts with arc souls, ball lightning, blinding grenades, chaos reach for dps (you won’t need storm trance for add clear your be smoking everything while hardly paying attention), electrostatic mind to create more ionic traces. Spark of ions + spark of shock so grenade blind and jolt giving you two sources for ionic traces. Spark of beacons so you blind everything dying to your ergo making more ionic traces, and spark of resistance for more survivability. Allies near you get massively increased ability regen while you are collecting ionic traces too giving them more ability up time. It’s pretty solid you should for sure try it. Just for the heck of it I also use a firefight with osmosis to keep leaning into arc in my kinetic slot and an auto loading arc lmg in my heavy for more ranged dps to compliment the ergo sum.
@morganpriest7726
@morganpriest7726 Месяц назад
Arc holds a small place as my favorite simply due to a goofy ass build I had before the kickstart mod nerfs. Armamentarium, touch of thunder pulse grenades and 4 armour charges coupled with elemental charge to speed up the gains let me just keep throwing the damn things. And now I just can’t get the setup to work properly and I’m heartbroken about it.
@sircrimsonwolf7492
@sircrimsonwolf7492 Месяц назад
I’d like to introduce a non-class exclusive called the Procellae exotic allows you to Become a living, third rail during a super, so long as you’re in perpetual motion, allowing you to be hidden from enemy radar upon successful grenade, kills improve ark weapon damage after a successful arc charged melee attack, slightly faster super energy recharge, from teammates that are wearing the same exotic with each kill, Some of this could be added to a separate exotic or somehow incorporated into the arc class itself.
@dudeguyrockfan
@dudeguyrockfan Месяц назад
Why was "tangles" on the grid? Tangles are a pick up, like ionic traces, void breach, firesprite, stasis shard.
@Hybrid_Guy23
@Hybrid_Guy23 Месяц назад
Speed boost: meleeing an enemy while speed booster is active will deal 200% more melee damage (50% for powered), consuming speed booster. Blind: Increase base duration to 10s, but damaging blinded enemies reduce the duration to 3s and blinded enemies take 20% more damage. Alternatively: Double or Triple blinds radius and blind combatants based on distance to the blinding source. Close range: 6s, medium: 4s, far: 1-2s
@GloverGaming3
@GloverGaming3 Месяц назад
I like that idea for DARCI, and it makes sense lore wise as well
@zaza7499
@zaza7499 Месяц назад
Idea for arc: conductive; gives user a dmg %10 buff when getting kills with any arc ability or weapon Overcharged; defeating enemies affected by an arc debuff or while the user has an arc buff gives a small amount of health ans gives a small amount of dmg resist
@Lokumun
@Lokumun Месяц назад
Season of the wish ability energy nerfs really hurt arc warlock more than any other class, which was struggling to keep up already. We pretty much need artifact nodes to be a complete class
@robert2german
@robert2german Месяц назад
Adding two cents: For Fragments, add a new one that allows any class to get Galvanic stacks when defeating combatants with Arc damage, but only when Amplified. Give it a stat debuff of either -20 Resilience or -20 Recovery to balance it out. For Titan, Knockback also allows them to gain Galvanic stacks without being Amplified first. Could use feedback.
@keionenglish3636
@keionenglish3636 Месяц назад
Another Idea I have for a new melee for warlocks. It would be called "Lightning's Roar" and this melee it essentially force lightning. Tap the melee button to send out a quick ranged, moderate damage melee attack that jolts the target and creates and ionic trace. Hold to charge and blast a high damage, wide arc melee that jolts, stuns, creates ionic traces depending on how many enemies killed, and grants galvanized armor on kills.
@dhuntermg
@dhuntermg Месяц назад
Before 3.0 subclasses I was a hardcore Arc Main Titan. Ever since the reworks I barely touched it because survivability felt so bad in comparison to Solar and Void I just didn't want to feel like all I did was facetank shots and die instantly after. I love your Galvanic concept. Just what I thought Arc needed: A way to not die the moment you trip with the smallest ledge or get shot the by 2 shanks at once.
@zaramintheequanimous
@zaramintheequanimous Месяц назад
Those verbs and keywords are so much better than what I cooked up before, which focuses more on DR to fit the "while critically injured" fragments.. and speaking of DR, speed boost needs something like a gauge ( think centrifuse ) or extra duration ( probably like 2.5s~ ) to keep the uptime easier when you stop moving for a while. Or make it stay on while you deal damage.
@Sternenherz127
@Sternenherz127 Месяц назад
Introducing the "Mirrored Afterimage" on pickup of an Ionic Trace or an Orb of Power you gain a Mirror Stack (max. 10) any Enemy Projectile that hits you is returned to the Fighter with escalating damage Potency the more Stacks you hold (from 90% to 130%/10% to 25% in PvP). You loose all Stacks by dying or when your Shield is broken. At 10 Stacks with Class Ability Activation you create a walking and undying Afterimage of yourself (15 sec. Cooldown until another Stack can be gained) until it gets surrounded or finding a Boss (it homes in on Enemies). It can draw Enemy Fire but has lower aggro than the Player. When the Afterimage finds a suitable Target it explodes in a 20 m Radius dealing 25000 true Damage, ( true Damage ignores all Resistances and Reductions, except invurnability or indestructible Objects) Jolts and Blinds in that Radius. Aside from unbroken Barrier Champions. This either outright kills or severely weakens Champions keeping them easier to clean up. If you have 10 Mirror Stacks while activating your Super (yes only outside Prismatic Arc) the true Damage Effect applies to your Super (excluding in PvP). But since i dont get a Reply. I wrote this "To the Void".
@benshiperoismyhero9092
@benshiperoismyhero9092 Месяц назад
I would actually say blind is massively underrated when you pick the fragment that gives blind on any arc special and heavy kill. Hunter exotic glave, warlock tracerifle. Any arc one-two punch shotgun, arc ergo sum and just having an arc machine gun can walk through harder content. Just enter engagements with a jolting-blinding nade, and most of the time, things can't fight back. The main issue is that you need to rely on orbs for healing since arc has a tough time healing on the fly.
@LittleCrowYT
@LittleCrowYT Месяц назад
Proud to be one of those 0.11% on fist of Havoc. Eternal warrior w/literally any arc weapons is a beast, but especially GL's, Indebted, ergo sum, crux, and grand overture and the blinding Fragment. It's definitely an off meta but still very strong loadout. I will say that arc desperately needs a built in heal option as well. Been thinking this for a while. Glad it was the first point you brought up on how to properly buff arc subclasses as a whole
@NarcoveVarion-ij2vy
@NarcoveVarion-ij2vy Месяц назад
There is so many things they could do, and Idea I have been thinking of is think of an Arc titan who has speed boost periodically jolting enemies around them, like it fits. Sismic strike already shows sparks in front of the titan when they run.
@phaphachboy
@phaphachboy Месяц назад
I'd like to see benefits to consuming amplified or speedbooster so we can get the gameplay loop of getting amplified, repositioning with the speedboost, and enjoy benefits to survivability or damage at your new location
@lurkingdrake4193
@lurkingdrake4193 Месяц назад
I think adding the old Shock and Awe artifact perk(arc kills when amplified call down jolting lightning strikes) to Arc Warlock would both massively boost its damage AND give back a huge chunk of its original identity as this storm shaman. Arc warlock doesn't feel like a mage, or a druid or a shaman. It feels like a car battery thrown in a pool.
@TheMrMayo
@TheMrMayo Месяц назад
I would stand to argue that Arc is the class with free self-embedded energy regain, especially because of Ionic Traces acting as miniature wellspring effects for all abilities. My Arc Warlock has seen a fair share of GM clears because I've been able to use that and build into Chaos Reach so well. However, I will not deny that there could be more to Arc than just blind/jolt/amplify and energy regain. If anything, some more long-range risk/reward system would make it go even farther than it has already, like you mentioned in the video. And like others in the comments say, it would benefit to have damage resistance tied to the subclass to keep it up to pace with the others. Arc is not completely useless, but it does need more to entice players (other than myself) to use it more often.
@EliteEpicGamerz
@EliteEpicGamerz 3 дня назад
What i love about the 3.0 subclasses is that it makes ideas like these seem actually possible and not just armchair developer pipe dreams. I really like a lot of ideas said here
@isakhagg243
@isakhagg243 Месяц назад
I very rarely ever use any sort of Arc type in my Titan’s prismatic playstyle when playing Destiny 2, but to be completely honest, the only time I swap from the Strand/Solar super to using the Arc super is during the “Excision" mission. It really gets fun between the different parts when you get instant super recharge. *NYOOOM. CRASH. NYOOOM. CRASH. NYOOOM. CRASH.*
@b0ld651
@b0ld651 Месяц назад
I dont mind the idea of arc not having survivability and being the subclass that is purely “risk for reward”. We have survivability melee builds already but what about a “burn the boats” type of subclass where you play hyper agro but get insane value.
@demitrischoenwald1436
@demitrischoenwald1436 Месяц назад
I would change the Arc classes like this: For Titans, allow them to cancel Thudercrash with their melee key, and launch a piercing lightning comet forward a long distance. It would massively improve the range and no longer require you to contact the ground or the enemy. Knockout is fine, Juggernaut should automatically give you Amplified and Speed Booster, and buff Touch of Thunder's duration bonus back to doubling durations and the tracking boost to Lightning Grenades, but specifically in PvE. For Warlocks, I like your suggestions, but I would like arc buddies to no longer be tied to just your class ability. Make arc ability kills generate arc buddies too. Maybe allow them to be stationary non-guardian attached turrets that can generate themselves on kill. Hunters are mostly fine, but maybe adjust the animations for arc staff to be a lot smoother and more responsive. Maybe make Combination Blow way less forgiving, same as Titans. I would add a new damage resistance keyword buff for Arc: Overcharged Shield. Similar to Riskrunner's shield, it reduces incoming damage, but it's a global resistance of 20%. You can generate it either by jolt killing enemies or activating your speed booster. I would also want it to massively reduce explosive damage from enemies, stuff like grenades, rockets, splash damage of all forms. Riskrunner could be an easy way to generate Overcharged Shields without need for heavy building around it, just like how Buried Bloodline produces easy Devour.
@CrushableDread
@CrushableDread Месяц назад
Honestly they need to start by giving the aspects more fragment slots. Prismatic is so good because you have so many slots to work with, but this is only a bandaid fix. Huge changes need to be made.
@zacharygrover5846
@zacharygrover5846 Месяц назад
Im glad that my idea of hits while galvonized grant health was taken so well and used a bunch😊
@Astro_Panda9
@Astro_Panda9 Месяц назад
storms edge 💀
@shadowsa2b
@shadowsa2b Месяц назад
If the arc damage resistance becomes a subclass verb, I fear that, like Frost Armor, Titans will paradoxically be given the worst access to it. Arguably, the whole shift to Arc 3.0 was a nerf to Striker. I used to play the Earthshaker sill tree with Skullfort. This gave me 2 pulse grenade charges and a melee that healed me, was movement, and helped feed grenade charges, while refreshing itself on kills. Now, Knockout makes Skullfort's healing redundant, both sources of healing are interruptable making them worse than things like Restoration, Overshield, or BoW, only Lightning grenades can get 2 charges w/o Armamentarium, Striker's heavy melee focus performs poorly in high difficulty content like GMs, T-crash does not hit large targets like Shriekers and Brigs, and the subclass is very dependent on exotics like Cuirass, Skullfort, and PCCB to have coherent consistent performance. Imho its strongest trait is that its good at jolting and arc aoe, but thats basically replaceable with a volt-shot Indebted Kindness, Arc Conductor Ergo Sum, or any decent Volt-shot primary. And Blindling can be done with Centrifuse alone; which Striker can build into; but again, it makes it very exotic dependant. So while things like Touch of Thunder and all 3 melee abilities can be strong in normal content, they suffer in harder content. Its like arc is the "entry level" subclass; especially for Titans. Can be super fun, but wont take you far in end game content
@thanos9685
@thanos9685 Месяц назад
I like the idea of leaning into what arc is trying to do. As someone who plays titan. I want to be able to play ranged because a subclass like strand does what arc is trying do just way better. I would love to see the titan kit get way more soldier oriented or have more of those options. Because in gms and all that higher tier content where getting up close is highly unadvised. I want more options for those kind of situations. And with arc needing a facelift that can be the opportunity to give titans especially more options. What are saying in the video for hunters and warlocks I really like. It’s difficult because hunters and warlocks have room to have melee options and expand that more. But titans need the opposite. Love the ideas brought forward.
@MSK-o1n
@MSK-o1n Месяц назад
I've always thought that falling star should synergize with ballistic slam and I've had some ideas over the past year or so. My first idea as to how it would interact with slam is targets defeated by slam refund melee energy (capped at 50%, # value is just a place holder). While amplified defeated targets create a blinding explosion. My second idea is for collecting an ionic trace while you melee is fully charged increases your next ballistic slam damage and radius. Stacking 5 times for a maximum of a 50%? damage increase, direct impacts increase this effect.(a baby thundercrash for chunking champions lol) My third and final idea (for now). Defeating a target with ballistic slam or finisher grants a short period of increased super regeneration, if your super is full it grants a short period (10 seconds?) of increased melee damage and grants melee energy for each target defeated with melees. (when in doubt punch your way out)
@Cr8nX
@Cr8nX Месяц назад
This is a lovley symphony of music to my ears. While im no hardcore destiny player, i really like all of this since i always felt arc was just straight up given less than the other subclasses. All props and respect to you for getting this out at the time you did.
@cykeok3525
@cykeok3525 Месяц назад
Everything fits in perfectly with the power level of the game (and all the other subclasses) across all three classes, it's obvious a lot of thought was put into vetting every single suggestion here before it went into the video! This was extremely well thought out. Even the NAMES of all the abilities and aspects sound like they'd fit right in, the kind of thing you'd see in the actual game and think, "that's a good name".
@ShinobuFN
@ShinobuFN Месяц назад
Galvanic armor should be a base part of the arc kit, change my mind.
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