I enjoyed the analysis. However I highly disagree with Tenz. EVERY game is hard to watch from a casual perspective when you dont know the game. I can't watch something like Splatoon or Rocket league because I never played those games. however players of those games have told me they cant keep up with OW or Valorant. Games I have played and understood. Hell Tenz comes from Valorant, a game that MANY people complain about the watchability on. Saying "people who dont play this game wont be able to watch it" makes no sense IMO. of course they cant, but if people can keep up with DOTA or League they can keep up with this
3:03 yes. I played with my friend who is not good at MOBAs, like at all. He had a ton of fun playing bebop even though he was ~20k souls under everyone, just hooking the enemy in, putting the bomb on them and uppercutting them was all the fun he needed. He’s getting better over time as well and doesn’t feel overwhelmed.
While Deadlock is a complex game, it isn't so complex that it's unfriendly or out of grasp for players of any background, old or new. It's easy enough for a super new player to pick up, use abilities, and buy neat items to get their feet wet, while enabling people to delve deeper into learning all the movement, mechanics, map layout, timings, etc. The floor to the game is it feeling somewhat cartoonish and fun while still being action packed, while the ceiling is the crazy movement you see the upper echelon of players use. This has every bit of potential for Esports, as the absolute awe factor created by the best players is massive and, while each player's personal skill is a large factor, so is teamplay, meaning that games can be decided by strategies that each team employs. So- fast, nail-biting action like an FPS, strategy like a MOBA. It's a shoe-in for Esports, IMO.
I have faith in Valve releasing an updated observer tools for deadlock just like for dota and cs. I think the game needs to be viewed not on the player perspective for esports for it to be watchable.
Tenz point about it being hard to understand becomes null for esport viewers, as the general esport viewer already has an understanding of the game. You don't just tune into an esport by chance, you likely got their on purpose, Its not like football or basketball.
Yeah in a sense you're right, but accessibility is still super important when it comes to expanding Deadlock’s growth beyond just the core community. Not all general esports fans find Deadlock easy to watch either-at least that’s what I’ve noticed around my circle. In the end, though, we’ll have a clearer picture once the esports scene is fully established.
Look at all the people that watch league played at a professional level. And league is just as confusing if not more confusing from a spectators point of view who doesn’t actually play
@@StrubzSH Perhaps, but that's where the broadcasting style comes in, League and Dota have top down camera angles, Deadlock doesn't. In Deadlock there's also 12 players, 4 lanes, and a much larger map scale, ranging from underground to rooftop. Valve obviously recognizes this already but its about how they'll even deal with it
What you say is right for the most part but even for a casual player it’s still difficult to see the game, I have like 20 or more hrs in the game (I came from ow and lol, so i understand the basics of the game itself) and I don’t even know all the abilities in the game or all the ultime abilities so when you are in big tfs a lot of the times you are lost, and as I said if the average player is something similiar to me they would have a hard time seeing the game even tho they know about it
@@ludokrus3564 they didn't buy the dota/moba IP but they did in cs. my point still is they yet have to come up with a game design concept that develops into a big esports. until now it never happened.
yeah but CS is literally a mod for half life and it's not like valve stole the ideas or something, they actually hire the modders and help them transform their vision into a full fledged game.
deadlock needs to stay complex as it is... we have too many casual FPS slow pace 1tap headshot games already.. we want fast pace action shooter games crybaby and snowflakes pls dont play deadlock😂
@@reallifeanimegirl cs2 needs to be fixed first to actually work properly. It's one of the most horrendous and strugglish to play right now. It's not an exxageration. CS2 really doesn't work if you compare it to other shooters with the same genre. Valorant or even CS:GO are such examples. Netcode is just that bad.
Good 😊 I'm glad they are making another game for you comptards that need an excuse to sweat since you don't want to do it playing actual sports and need validation playing some pixels. But the game looks good at least.
I remember when Valve was beginning to balance Counter Strike more and the community absolutely hated it. They basically told Valve that they are not Dota 2 or League of Legends and don't need a balance patch every 2 weeks, so Valve listened and don't balance as much anymore. People who want changes all the time are not the target audience for Counter Strike. The game didn't survive for 20+ years because it just needed to constantly be updated. But I'm guessing most complainers are that there are not enough operations and events to buy shit. Deadlock so far has been a blasts. I have no idea if it's going to be as successful as Dota 2 or CS or have their longevity, but it has great potential to be them. It's a fun game and it isn't just hype or marketing. Coming from the Dota 2 background, I am already drawn to this type of game, so I have no idea how the general gamer audience will react to it. A match can take 30-50 minutes, which is way higher than the typical 5-15 minute matches a hero shooter or CoD-style shooter match lasts, so it may not be everyone's taste, but it can't be denied that it is a very fun game.
I completely agree with you, I've already put 251 hours into Deadlock over just 1 month and I personally come from shooters. In terms of MOBAs, I've only played Dota 2 and my playtime on it is just under 100 hours. But most friends of mine who'd be in that general gamer audience, haven't bothered to try it at its current state and watching gameplay of Deadlock on RU-vid hasn't really peaked their interest. Yet, this is all case by case, I might just be friends with people who aren't interested in MOBAs, except for 1, who spends most of his time in Dota 2. He did try it, but didn't care enough to actually leave Dota for it. On the other hand, another friend of mine who spent a lot of time with Apex Legends and Destiny 2, did switch over and has been playing with me most nights accumulating 135 hours. And I do believe that the general gaming audience would enjoy Deadlock. People need to just take some time to try it, which will be more "effortless" and have a greater incentive when the game fully launches. The same applies for the casual gaming audience, under the circumstance that there is a large gap between low and high MMR to separate the more demanding and hyper-critical environment of more serious players.
i appreciate that valve stays quiet and doesn't talk too much. i mean, it just makes sense when u see other companies doing the opposite and digging a hole for themselves over and over again, just because someone said something or promised too much
I play it every day cuz we play in full team every day. No other game has managed to get all my friends together EVERY day at same time. I'm by far the worst and it's not changing, I'm not learning anything. Never played any moba, just online shooters since UT99 and 8k hours of Rocket League. Deadlock is way too complex for me. The weird thing in Deadlock tho: One minute it feels utterly depressing, asking why we play it at all, the next minute its yelling and laughing. This goes on and on. But every match where we get stomped (every second or third match) we all say "dunno how long I can keep playing this game, its wayyy too frustrating". But so far we been playin every day for a month. My friends rush to the computer after work, just like back when we were in school, lol. I hate that it can be so much fun 💀💀 edit: One epic thing is that the game feels like it was released like 5 years ago.
Deadlock having "hype" would be if it was announced and nobody played it before. It's BEYOND hype when people are ALREADY playing it at those numbers and it's only through invite only play test.
good video, but you could defin improve it by using theScore's template on making their videos. You in the tiny part of the screen reading your notes makes it tiny bit less appealing to watch.
I’ve never been into mobas. I tried it all the way back in Warcraft 3, and it didn’t appeal to me whatsoever. I’ve also tried LoL and DOTA, I think it’s a boring genre. I like Deadlock. Deadlock reminds me of the quality and feel good feeling as game were in the 00s and early 10s - solid, solid game.
You can turn a cheater into a FROG!! i love the game, i took a short break but came back today for comp release in a few days and it still feels as fresh and as clean as day 1
Valve also owns dota 2 showing that they know how to balance complex competitive games. Also Valve games free to play models are heavily focused on cosmetics and skins with all the heroes unlocked from the start unlike for instance league of legends where power creeping new locked heroes/champs is a financial strategy for them.
@@Wespa64 Yeah, I understand what you mean, but the point I'm trying to make is that when do people stop playing "older" characters when new released with "better" abilities/ skills gets released ? I'm not specifically thinking about monetization system or whole unlocking stuff but rather character skill expression and abilities, for example in league why would you play Jinx when you can go Smolder and get better results despite both of those champions doing almost exact same thing, scaling until late game to get their items / stacks, but I know league and Deadlock are different games with different mechanics, what I'm trying to ask is how are they gonna balance out older champions with new releases ? I'll guess we have to wait and see. Let's hope it won't be like in overwatch case when the new hero gets released it's instantly "meta" because of powercreep.
@@PapyrusTer23 Ok ? But It's the same thing in Dota too, when new champions gets released they are probably stronger in terms of their abilities than the "oldest" character because of "powercreep". If you would understand what I meant I was talking about "powercreep" and not just blantly comparing deadlock to league but at times like this I can understand why you didn't understand you only look for key words
I have to disagree with everything being intuitive from the beginning. Sliding giving you infinite ammo is most definitely NOT intuitive. Sprinting being an automatic thing that happens when a character is out of combat, rather than being a button to sprint, is not intuitive (as it goes against the fps language first established by Valve themselves in Half-Life 2). Some characters (like Talon) having their base stats increased by spirit while others don't is also not intuitive. These things I did not pick up at all after playing on my own until I went online and started watching videos.
Kind of disagree with Valve and supporting their games long-term. What they do is the bare minimum for a live-service game. CS:GO + CS2, and TF2 are famously known for games that has experienced content drought. The fact that the community of TF2 had to personally deliver a message to stop the bots (which took a LONG time), was telling. They produce amazing games and products (especially single players), and they definitely should take their time to make the games better; rather than monetizable like many famous games currently. I'm also willing to bet that Deadlock specifically will be experiencing more updates than their other games will ever get. But let's not stop being critical, even for Valve.
There are a lot of people refusing to play Deadlock now because it's in Alpha. When Deadlock officially launches with finished UI, full roster of characters, fleshed out mechanics, ranked support and skins for heroes plus Valve going all-out to hype up the release, you can expect a massive surge of players.
You highly underestimate how many people will not install alphas and how many won't just friend strangers for an invite. To think this game is "out" is not realising just how many casual players are out there that never even heard of it
@@NanoNaps but the game has a lot of players already without advertising I don't see why that will change I think more players will join when valve does announce it
@@OK.156 Your comment reads as if you think the release won't change anything about the player numbers since the game is basically out already. But what you just wrote seemingly says the opposite