✨Get Dashpong on Steam: s.team/a/1729250/ Start creating games by downloading Core for free: bit.ly/Core-MrEliptik and join the Holiday Jam: bit.ly/HolidayJam2021 READ MORE if you feel I misrepresented what gamedev really is --> I think I understand the problem here. I thought it would be a good idea to split the video in two parts, to not make it too long, but from the comments I'm getting from here, it seems I was wrong. What you got from my video was that I was just saying that gamedev was easy and that everyone taking more than 2 weeks to make a game was a dumbfuck. And of course, that's absolutely not what I meant. I wanted this first video to be an emphasis on why it has never been easier to do gamedev, but of course, there's another side to the coin, and that's exactly what I'll talk about in part 2.. So what you get from this video is that I don't consider gamedev. Where in fact, in part2, I will talk about all of the things that make gamedev one of the hardest thing, despite looking simple at first glance. I'll talk about all the details that have to be taken into account, and all of the complexity that is making a game. Not just that, but everything else that need to happen to have a successful game. I really regret that I didn't make it more clear during the video. I only talked about it briefly in the conclusion and I probably should have said it right in the intro. Also, maybe my phrasing "game development is easy" in the intro was not the best. I should have said "game development has never been easier". I wanted something catchy, that would grab the attention. That's a very long reply but I hope you'll see my point. Also, if you want, I'd be glad if you watch the second part when it'll be out. I truly believe it will bring some balance to my point.
You should probably pin this, and yeah, I see your point. I understood during the video that you wanted something catchy and you never genuinely meant that game dev is easy. Edit: I meant you should probably pin your comment, not my reply to it. I realized that I never made the entirely clear.
I've worked in web dev for years and I enjoy teaching classes about it but its the same story in that industry. It's never been easier to learn, but its still very hard to get to the professional level. Here's the thing though: it's okay for things to be hard. Just settle in and enjoy the journey. Compare yourself to where you started instead of the imaginary place you want to end up. Try to get a little better every day.
Coding is what usually causes the most road blocks for me. It's so confusing where to put the right line of code so everything works properly. Other than that, I agree it's pretty easy to develop a game these days. It just takes a long time when you're doing it by yourself.
other than coding? Man, you basically just brushed off 90% of what makes a game. It's like saying "climbing Everest is easy. It's just the first 5900 meters what cause roadblocks for people, other than that, it's a piece of cake"
Been meaning to get into game dev for 2 decades now and am finally getting around to it this year. Currently considering Godot due to it being open source, free with no cut, and it has a Steam version so I can get distracted with making my game instead of playing more games. XD Main issue I have is asides from game balancing and a decent understanding of mathematics, I don't have any of the skills really required to game dev so will be starting from scratch. My biggest concern has always been spending a year, losing money and time, and then the product by the end pretty much just looks like an asset flip with slightly more effort.
Congrats for getting into gamedev! And Godot seems like a good choice ;) I would suggest to do a lot of games before committing to one big release. Participate in game jams, test ideas, get feedback. If you want more theory, you can always study specific parts of the game creation process. GDC talks are great insights on very specific subjects!
@@shiningsword5306 A jam is an event, usually time limited, where you usually have a theme to create a game. Depending on the jam, the rules can change. You can see lots of current and upcoming jam on itch.io Lots of them are ranked, but just taking part in one an creating something is a good thing!
I messed up with this phrasing. I meant it has never been easier, and I meant that has an encouragement to get started. Gamedev is a rellay hard subject with many disciplines. I hope you don't get the feeling that you're not worth it or you can't do it. I believe the opposite. I believe that gamedev can be accessible and that more people should try.
I’ll probably try gamedev at some point. Not as a career but as a hobby. That way there isn’t too much pressure. I know how cutthroat this industry is.
because it's easier it's way harder actually. because almost anyone can make games it's soo difficult to distinguish yourself. good for most but bad for the old people and big players lol
Please, the game you are showing on Core Sponsor part, these games that have been built in 30 days, 10 days etc... can you shere the names of these games ? I wan to watch their gamplay video
What is the game in the video starting at 0:12 ? I've seen it featured a few times now and i love the art style .. but i'm not an expert on all things gaming.
@@MrEliptik Not open source, says so in their faq. They have limitations on redistribution, which omits them from the definition of open source. Additionally - since their compilation is complex to follow, it's unnecessarily hard for the average user to compile their own version and use it for personal use. So, you're either being intentionally deceptive, or you're ignorant. Which is it?
The source code is available for free. In the FAQ somewhere on their site it's said explicitly that you can use it that way if you know how to compile it from source. It might be different for a business use though, so read the license carefully
@@MrEliptik Hope it works man, you have good content! You already used it in some prev videos but its just weird how people just respond better to numbers, maybe next time you can make an updated video something like "7 reasons Game Dev is easier than you think!" Best wishes to you, really appreciate your content/journey and i wishlisted your game.
so im a slow learner and have been watching videos on lua scripting lang for like 2 months and non of them show what I need which is examples of every script like I barely understand the full definition of variables and that's like the first thing they teach but they all suck at teaching it ima be honest
I meant to say that you can compile it yourself as the sources are there: github.com/aseprite/aseprite. So you can't "download" the executable, but you can get the sources and compile it yourself
As someone who's been studying and self teaching to build a portfolio for game development, No. Game Development is not easy. I've been studying for nearly a decade and I've barely even scratched the surface for game development. It may be "Easy" to look at the surface level and attempt to get into game dev by fooling around and making a small indie project with minimal experience and plugins but actual game development isn't that easy. It requires a shit tone of time to develop anything and developing anything becomes a massive sinkhole. The amount of people I have to go through who believe they are good at game dev because they can slap plugins together is insane. If you actually want to get into game dev, take the time to learn how to develop a game yourself and don't rely on the crutch that are plugins. Learn about project structure, coding practises, and how to apply knowledge to all aspects of programming, game design, and/or art. I'd also highly recommend watching actual in-depth game study videos often to learn how certain mechanics for games work and the reasons for how games are designed. Look at what became popular and how it became popular instead of going "haha Itch.io is a great platform for creation and inspiration!". I'd also recommend playing at least one game from every genre and/or play the most popular ones from that genre. It'll help you gain a better understanding of the knowledge base you should have as an end result and it should allow you to have an easier time studying mechanics, technics, and how x game was made in x way and why.
After some time: Game Development is hard. No really, it is hard. Edit: I'm not a dumpass, I am a python-dev for lots of years now and I agree that game developing is hard/easy depending on your plans. So yeah that's not hating lmao
@@AndreaFromTokyo How is it predatory monetization? That's the goal, to have an easy tool to create games. It's more aimed at modders or people that don't have coding experience. I know they sponsor a lot of creators, and it's because they want to get known, I don't see a bad thing in that.
@@MrEliptik I don't think AndreaFromTokyo is saying that monetization is inherently predatory. I think AndreaFromTokyo is saying that the monetization in Core is predatory, if I'm reading this wrong AndreaFromTokyo can clarify. And that, by the way, is not related to the fact that they have sponsored many creators. AndreaFromTokyo didn't say that sponsoring was a bad thing. We can only infer that AndreaFromTokyo does not want to hear potentially biased creators. I don't know if or how monetization in Core is predatory - as far as I can tell - it is better than some other platforms with similar business model. Anyway, I don't know because I stay away from it. And I stay away due to a different reason: I'd be stuck on the platform. There is no way to move games out of it, not exporting binaries, nor selling in other stores, at least not that I know of. And any no code solution makes knowledge hard to transfer, at least Core - as far as I can tell - has Lua, so it is not entirely no code. Anyway, what I'm saying is: Don't build your castle on someone's else's land. By the way, while I agree that monetization is A goal, I don't think it is nor should be THE goal. I hope I don't have to justify that claim.
Aseprite is open source, you can go on github, get the sources and compile it yourself. That's how sponsorship work. I'm paid to promote the stuff, it helps a lot, especially as a small youtuber, I hope you can understand.