💥 Find my recommended crew perks at skill4ltu.eu/ with all perks listed for every tank! 🚀 Also, check out the new vehicle comparison feature at skill4ltu.eu/comparison to compare your favorite tanks!
thank you skill helped a lot to have ready to use perks list ! on another subject on the calendar a big fat mark on days with consumables discounts would be fantastic !
yes. Edit: Actually no. That usually just happenes to very aggressive tanks, such as E5, Object, Bobject, Chieftain or Type5, that become stupidly OP even in amatuer hands. This tank is still a glass gun and only better players will be able to make this work. Therefore the winrate will not drastically change on the servers and that makes WG not change it.
That could be the case. They basically buffed LT and MT in Onslaught by giving all tanks constant increase in HP. And now this ridiculous dpm may break the Onslaught mode further.
Depends on "how good" it becomes in the hands of the average player... Personally, I don't see the Obj being "op" in the average players hands. It's STILL "situational" to me depending map. Though, I wonder if they WILL nerf the Batchat to me. When playing it doesn't seem "too op" compared to before, but being better it may show as being. Personally, given their CRAP "standards" of balancing in this game, I didn't even think it needed a "buff" save the round number. Anyway, they usually "wait" at least a few updates before nerfing a tank. They milk it for awhile, getting everyone to spend their money, THEN they nerf.
so sad about the m48. it was my first tier 10, got it ~1 month after it was released and if i remember correctly they nerfed it very shortly after. i wish it would be good again :|
I was wishing for years for this batchat buff. Finally they did it lol. If only they did it back when climbing was a thing because batchat was the og mountain goat
Of course, i tried this tank in the common test, pure madness, with full rotatable turret you can do intresting things, like play aggressivly sometimes, and that dpm. No comment, you can reach with the new perk 1940m/s shell velocity, laser gun
It think WG overbuffed it. I doubt it's going to be super broken or OP, but it contributes to powercreep heavily and we don't need more superhigh DPM guns in games that are already 3min long. You have 360 more DPM than STB, almost the same as fkin Badger. You have some armor, accurate gun, great camo, fine mobility... It was best DPM medium tank even before the buff
DPM is pretty irrelevant most of the time because in 90% of situations you’re not just holding how left click for a minute. You usually fire maybe 2 or 3 and then there’s a big gap.
Will the internal modules layout ever be added to the index page? No other site with similar content offers it, but i think it would be nice addition if it is possible to be done
Great post. I was overwhelmed with the new changes, but you made it simple. I have so many tanks that I had made mistakes choosing skills that were not appropriate for the vehicle. Reset all the skills and start over, using your guide. Genius! BTW, I just joined your channel!!
Ohhhh… I like that ‘reset all’ button. Thank you.🙏🏻 Did even see that, my overwhelming sense of OCD for updating every crew member had me $hitting Bricks!!! 🤣
k91 got overbuffed for sure. WG realism right? K91 series couldnt rotate its turret in real life since it would chop the gunners legs off. Doesnt matter here! Its an strv with a turret now
Nah, the most noticeable change is the fully rotational turret, the rest is pretty much the same, with a little bit better DPM. What this tank needs is 360 alpha
Because the DPM is usually irrelevant. How often are you just holding down left click for more than 3 shots? The super Conquerer got nerfed because its combination of things was very good. The K91 only has dpm. And like I said dpm is irrelevant in 90% of situations especially for a tank designed to sit at the back and snipe.
We use this tank usually/sometimes in clan wars on specific maps. Once, we had a Ruinberg map, when we would put a k91 in the bushes looking at the south cap while we pushed field. Acutally it worked quite nice, with full camo specs + and quiet exhaust, meant this vehicle could pretty much only get spotted via proximity. Now we will use it all the time for sure.
Making the turret fully rotational was the biggest change for this thing. Just changing that was enough but with the DPM buff the tank becomes legendary good. It's actually a decent competitor for Obj 140 although I don't think it will remain like this, most likely in six months it will lose the DPM buff but keeping the fully rotational turret.
@@GenHummel96 How do you drain playerbase by overbuffiing tech tree tier X? yeah someone might pay to grind it faster, but its nothing compared to sales of premium tanks or their favourite lootboxes
I bought this tank after the update. (Obj 430II was in the agarage since several years...) I love this. High shell velocity, good cammo, good reloading... What i hate is is the armor but the tank has to have a weak point... Crew: I just did 5 nations to reset the crew. Split the sreen: 1) index by Skill 2) the game and then the show goues on :)
It was one of my favourite tanks before the patch anyway, seriously underestimated by most. Its gun was already good, it is small, mobile and flat. Now its a monster, its back-turret now 360 rotatable.
K-91 buff is great and all but what really made me happy and excited was the batchat buffs. Finally after more than a decade they do the obvious and give that tank more ammo. Just like the turret buff for k91, that would have been enoigh, but they also giga buffed the gun handling. The gun feels amazing now. With full gun handling set up my circle stays fully zoomed in while moving the turret, its insane.
I didn’t really feel like I needed to press the reset all crew thing, but then you got me thinking about all the rest of the crews that I won’t be using, and then again, now I might have to do it, but, go to barracks and reset the crews I don’t use manually 🤣 this, might take me until next week.
Skill you should get to that 100% mark on this tank before the new buffs move the average to new heights :) or delay 2 weeks on purpose to challenge yourself
ok so had a go on my K-91 last night and gone from 46% WR to 50% immediately...doing between 2k to 5k dmg every game....this a killer now..still slow but I prefer run rammer, aiming and vents...0.25 dispersion 😁 ...im gonna fak you up 😂😂😂😂 and new perks are even make it better...nice one WG
I‘ve been playing with K-91 yesterday. It is definitely epic tank in the hands of a good player. I also did the Union internal critical hits mission with it. Did WG also increase its module damage without saying anything? 🧐
I still believe K-91 was borderline OP before patch 1.26. I agree it's an odd platform, but it never needed full turret or more DPM. Now.. it's obscene. Oh well, god mode for me I guess.
Crew skill change as it is right now is not as bad as I thought it was going to be, I still feel there was no reason to change it other than make your 4 skill on not so hard to grind.
I am on the NA server. When I reset all skills it kinda worked but, any crew with 3 skills or more kept the original zero exp perks. For example my Mila and Arnie commanders have BIA, Repair , Fire Fighting and the 2 reset perks instead of all 5 perks being reset to zero. Is anyone else seeing this
I gave it up for today...After reseting and re-learning every crew skills for my T9 and T10 tanks I´m so annoyed I don´t wanny play anymore...and I don´t wanna even think about the fact, that on my t5-t8 tanks there are over 80 tanks. And why on some of my often played tanks is one crew member missing and is in the barracks?
"Bad gun depression" skeeeeeeeeeel it gets 9 degrees everywhere except for the front. Also the turret is better than leo/cent/cs63 turrets. Main problem is that half the turret is cupola
You play for about 8 minutes in each battle. This time is incredible. Usually the battles are over in less than 4 minutes. The quality of the game has decreased drastically. I don't know how you have enough time in each battle. Maybe you are VIP. For something that is not really like that
They need to remove faster shell for Arta....im hitting 80 % of my shots now in the leaf...i sold my tier tens arta...but if fast shell remains...i will buy them back....410 m/s tooo 460....thats a huge difference.
I just hate the gameplay of the k92 line at the moment.... trying to play my obj416 again but only getting teams where my side is overrun before I can do 1.2k dmg..... it's insane. Perma spotted or just overrun by Blesk and co who just rip this tank to shreds (yeah, if there are 4 meds in one spot and a blesk gets through - he WILL focus on the obj416 of course ......). I'm just not getting any map I can utilize the tank the way I should be able to and I'm not as good at making it work in "every situation" like you do Skill - most of us are not and it just sucks if you get handed the short end of the stick the whole time :D (also the not fully rotatable turret on the 416 just feels bad *sigh*)
should have downloaded common test and got your feet wet.. not all crews need total reset but since resetting is free for a month would be worth exploring all those new perks
It’s so cool now it’s shiny and the top of the hull is complete flat and it’s rectangular and long and thin and low to the ground rear mounted turret little gun on the thrret so cool 🥰🥰🥰
Can someone tell me if it is mandatory to reset all of the crew and what will happen when you don't do it or you can just leave the crew how it is and nothing will change??? Many thanks in advance for any info. BTW I am asking because I don't have time to play in the last couple months 😩
on NA server, every battle is a bunch of tanks pushing one side OR they dont spread out and huddle together like a turtle defense. The 'side-by-side' perk and the 'emergency' perk have caused these lemming trains!