@@realdragon and remember, the rules don't apply if you don't ratify. The U.S. never ratified the treaty banning hollow point bullets in warfare, so not a war crime if they use them. Per Wikipedia, the U.S. military had even produced some for special circumstances.
Things to expect on a SpiffingBrit video: 1 - Horribly broken EXPLOITS; 2 - Tea (more specifically, Yorkshire Tea); 3 - *MERCILESS DUNKING ON THE FRENCH.*
I just realised he did exactly what they did back then. Don't help the Americans and build a fantastic navy and make money out of it 🤣. Always enjoy and love Spiffs vids
Personally, I think the American Revolution was a mistake. They should have appointed a representative of the crown as a figurehead and tricked the English into thinking they still had power over them like the Canadians.
@@argentandroid5732 Great Britain had to contend with France and Spain still so the revolting colonies just needed to wage a war of attrition and hold out. Britain needed tax money to pay for the French and Indian War so not sending Britain money and making it spend more money to put down the rebellion all while still being in an arms race.
@@brijekavervix7340 "The management accepts no responsibility for the behaviour of patrons. You stand in front of dangerous stuff, you gets the shots in the back!" "Also, the management is always right!"
"Come on Mortar crews, the enemy is right there!" "..is someone going to tell him that these are howitzers, not mortars?" "He just shot a man in the back for spilling tea." "Right, Mortars were are, then."
Direct fire artillery would have been fine for close range too, when he could have used another war crime of canister shot at close range. But hey. I can just feel all the military history commenters coming though.
me, a french watcher: awesome, a new spiff video! spiff, barely a minute in: let's cyberbully the AI and most importantly the french me: **sweats nervously**
That crashing thing is apparently to do with having the forts in the map, lots and lots of not so tiny pixels just waiting to be hit by massed artillery, Darthmod can get rid of fort battles so it doesn't crash so often (>_
Yay, an older Total War game! I'm hoping we get another video on Medieval 2 Total War sometime detailing the Merchant Stacking exploit. If Moors (or anyone, but they start the closest) walk south from Marrakech towards Timbuktu and capture it, there are like 4 or 5 gold mines there. Then you stick a soldier on top of the mine and then stack up to 20 merchants inside that military unit. All of the merchants will now be trading that gold, when normally you should only be able to trade with 1 merchant.
When you learn that artillery's different types of ammo has a "penalty" that can be off-set by holding alt when targetting and then targetting the ground about 1/3 of a unit's width to the side or behind to increase their accuracy, you will become a military strategic mastermind.
This reminds me of a silly run I did in Ultimate General Civil War where I played as the CSA, cheated myself an infinite number of 20 pounder Parrott guns, and then comprised almost 1/3 of my entire army with them under generals who were exceedingly good at making artillery accurate. The grapeshot barrage these things could do when clustered up just behind infantry in forts was absolutely legendary, and they could be just far enough back that they were very unlikely to actually get targeted for counterbattery fire.
Actully, if you use howitzers instead of mortors and manually target the ground instead of the unit (Cus the firing AI aims for hte SIDE of the unit not hte CENTER), you can commit War Crimes by the Hundreds.
I've always preferred the way things reflect onto water in Empire's campaign map compared to the ever increasingly more realistic campaign map in later games. It looks like a toy map.
It was literally better BEFORE ETW, it has gotten worse over the years, not better. "All the french look the same because it is an earlier TW game", unit diversity was also better BEFORE ETW and has gotten worse.
@@alexandernyberg8668 And there is no bigger crime, at least in the Portuguese people eyes, than mistake them for any other country, specially Spain. Thats why my prefered way to annoy the Portuguese is just saying this "Portugal? Ohh yes, the Spanish reagion that speaks brazilian!"
They're called 'Line' infantry for a reason, you know. Mortars can fire over the infantry in front of them, so get a nice line of (tadaa!) line infantry, with your mortars behind them and you've got an invincible army.
I remember specifically doing this in Napoleon TW, where I had 3 max ranked and max upgraded mortars that would average something like ~1600 kills each battle between the 3 of them. I don't know why exactly, but the mortars in Napoleon are like.... absolutely busted. You somehow have these cannons that can literally shoot all the way across the map with basically 100% accuracy and pretty much just straight rout whatever they hit as they kill 80% of the unit with one shot. And then you protect them with a combination of sharpshooters (who have significantly higher range and accuracy than any other infantry unit) and smaller cannons set on shrapnel shot, to kill whatever smaller remnants actually go after you. Though I still find the Shogun 2 "spam artillery ships and kill the entire enemy fort with 1 off-shore volley" strat to be the most effective overall TW strategy in existence, but it only works on coastal castles. Basically, if you have a completely max size navy (or multiple) supporting/blockading a coastal city, and you set it to max radius instead of focus fire, it'll fire something like 100 artillery shells across the entire castle, killing about 90% of the defenders without you even having to get within range. And the AI will never leave the castle, so... it's just guaranteed to work every single time. It's just a shame it only works on like 1/12th of the territories in the game because even half the coastal ones have the castle too far inland for a navy to get within range of them.
Spiff is just letting us know that if England ignored all of the Americas and focused on making profit, the future would have turned out a lot differently.
I you dropped the tea tax then Americans never throw tea into the harbor, they never start drinking coffee as an up ours to England. You hold incredible power.
Spiff, you may want to install DarthMod for Empire to make the game a little less unstable and less ugly. It also improved the AI and effectiveness of each troop type in their specified roles. Most of the lag you get is from old particle effects that most likely expect a physical pixel shader. Lots of Mods fix this issue. Most atrocious of this are the fires from fort walls.
Having played thousands of hours of Total War. 1000 in Empire specifically. I can say that while this strat looks fun and exploitative it is far more efficient to use round shot and cannister to wipe out the enemy. Especially since regular cannons have more range than indirect fire. And while it is tempting, you dont really want to conquer any of the major European powers until the end. Much better to steal their expensive fleets and sell them. Naval warfare is where the real exploits are in Empire. Something I havent quite been able to pull off in Napoleon.
I was literally searching the comments for someone who was gonna mention the fact that you can just declare war on the big naval powers, keep surrendering their fleets no matter how large with a single 5th rate (literally the best and most versatile ship, every seafaring nation starts with them so stealing those ships only increases profits and prevents other powers from even accessing the sea with any of their fleets) and gain an enormous amount of money from it I also always delete every militia/melee unit in my army, leaving me with a way more efficient and cheaper professional army A strong economy is unbeatable in the end :)
But I thought warcrimes were how you broke every game, including a few games that don't even involve warfare!? What's next, a video called "Spiffing Brit loves Tea and the Queen?"