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Is Yugioh Getting Rid Of Negates? 

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Justin askes a seemingly obvious question in an attempt to evaluate big changes in yugioh's design philosophy. Is yugioh changing how it handles negates?
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9 сен 2024

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Комментарии : 539   
@calvinbarboza
@calvinbarboza Год назад
I think you are also ignoring a bigger shift in the game. It’s not like we don’t get Omni negates or you couldn’t shove a bunch in a meta deck. But when cards have like 3 effects each and interaction ignores monster effects, negates lose efficacy since you can’t just negate everything your opponent will do.
@MonkeyFightTCG
@MonkeyFightTCG Год назад
Great point
@fakename2890
@fakename2890 Год назад
This explains why I like Ancient Warriors far more than I should, they each have three effects and there designed to counter and break common negate boards and often do so.
@ksiliana
@ksiliana Год назад
@@fakename2890 Which ancient warriors are you talking about? Cause ancient warriors most of the times lose to a single negate and depend on their board breakers to win games.
@fakename2890
@fakename2890 Год назад
@@ksiliana Not sure what your talking about? I main them in master duel and hit diamond three or higher each season, even have some videos playing them against meta decks on this youtube account. They excell at breaking boards.
@ksiliana
@ksiliana Год назад
@@fakename2890 As I said they rely on board breakers to break boards. Just as ancient warriors they do nothing and can lose to a single negate.
@pableitor2009
@pableitor2009 Год назад
I've also noticed a lot of focus on quick effects being MP only, with a few questionable exceptions. I kinda like this approach of having the BP being the actual phase of monsters go unga bunga and a boost for BP oriented decks, instead of just being the "phase to force stuff, drop evenly and OTK for game"
@waiyon1951
@waiyon1951 Год назад
assuming you can.... most the time Battle Phase focus deck either needs cards that basically floodgate them into the Battle phase or literally just drop evenly first because your opponent board is just too big to get over...
@monkfishy6348
@monkfishy6348 Год назад
Negates aren't sooo bad on their own (particularly Monster negates), it's the negate AND DESTROY that makes so many of them devastating. Top that off with them sticking around for next turn, and often having high stats, they make for nearly impossible to overcome walls for most decks. A negate destroy is essentially a 2 for 0 on a monster (-effect, -body on board) a lot of the time. Or at least always a 2 for 1 (but even then, that 1 may be a positive or neutral cost). No card should be that efficient, it is this efficiency that has sped up the game so much, that many games are decided at draw phase of turn 2. Did you draw the card(s) that breaks the board? If Yes > Proceed to Win. If No > Proceed to Lose.
@slenderman4788
@slenderman4788 Год назад
The destruction is not always a good thing, since a lot of cards float in some way upon destruction too, or in the case of Kashtira, it opens up the board again if you destroy their first monster so they can special another for free. So it's not as simple as that usually, which is good.
@SuperShadowKinTwitch
@SuperShadowKinTwitch Год назад
My issue is negates that stick around. No monster that has negates should have more than 1800 ATK.
@ShinerCCC
@ShinerCCC Год назад
I definitely felt Sprights red and carrot having 1800 or more DEF
@phorchybug3286
@phorchybug3286 Год назад
Yeah, that is kinda disgusting.
@jangaman7823
@jangaman7823 Год назад
Yes they are. Negates used to be tied to counter traps. Now its just part of decks which is crazy powerful
@TheoJay615
@TheoJay615 Год назад
I agree that the shift away from big negate boards is a good thing. I just don't think that that Konami's new direction is one for me.
@icebearnicho8256
@icebearnicho8256 Год назад
So you prefer the handtrap negate board type of yugioh more?
@poopyfartboi
@poopyfartboi Год назад
@@icebearnicho8256 i just want it to go back to forbidden memories format tbh
@icebearnicho8256
@icebearnicho8256 Год назад
@@poopyfartboi im actually perfectly fine with that. that was a really good time for YGO, i wouldn't mind going back to that format
@luminous3558
@luminous3558 Год назад
Yeah floodgates are so much better than interruption.....
@laureanocortes1191
@laureanocortes1191 Год назад
@@poopyfartboi go play older formats then, and stop complaining about modern yugioh
@beansfebreeze
@beansfebreeze Год назад
I'm a huge fan of archetypes that interact with core game mechanics or that are generally well-constructed enough to not need a ton of generic negates and that don't want to just sit on an out-of-archetype towers. I want a diverse meta of affordable decks that fill specific niches and that do ridiculous things full of unconventional interactions. I guess I just want yugioh to operate like a fighting game lmao
@thewhitedingo7194
@thewhitedingo7194 Год назад
"You can pay 500 life points to A T T A C K Y O U R O P P O N E N T D I R E C T L Y"
@joseruizdiaz9622
@joseruizdiaz9622 Год назад
​@@thewhitedingo7194 Proceeds to get up from the chair to punch your opponent...but they chain Baronne, and are allowed to kick you in the groin 😂
@thewhitedingo7194
@thewhitedingo7194 Год назад
@@joseruizdiaz9622 Damn 😂 Too bad I'm gonna chain Solemn Judgement to wire $4k to Konami so god will appear for a few seconds to break their leg and negate Baronne 😭😭😭
@tiozuradasexatas6754
@tiozuradasexatas6754 Год назад
I think Yu-Gi-Oh is already a fighting game in some respects, though some of them varies according to the format. There is the fact that the learning curve is unforgiving and Chain resolving is essential to define if the game is on "neutral", for example. Depending of the format, one deck can have various combos with various objectives, such as a FG combo. Let's not forget, also, that the game originated from a battle shounen manga and it was its main power system.
@fortnitesexman
@fortnitesexman Год назад
"affordable decks" now that's straight up just asking for solemn johnson himself to bless us konami MASSIVELY inflates the price of cards by giving them a higher rarity on purpose, so none of the really good cards will actually be affordable prosperity is still like fucking 60$
@thezestylime0989
@thezestylime0989 Год назад
the problem with generic negate monsters like apo, baronne, savage dragon, etc... is that no matter what they release in future, the best level 10 synchro will pretty much alway be baronne. whats the next after that? dis pater? ruddy rose dragon... same with turn one link 4s, or ip masq targets. even nowadays the best generic rank 4 you can probably make is therion king regulus lol.
@neverendingplaya
@neverendingplaya Год назад
Baronne needs goto treatment.
@eavyeavy2864
@eavyeavy2864 Год назад
I dont get rank4 regulus
@thezestylime0989
@thezestylime0989 Год назад
@@eavyeavy2864 springans merry maker - gigantic champion sargas - therion king regulus.
@ASoldierify
@ASoldierify Год назад
The problem is a large portion of the community froth at the mouth when new generic support comes out that fail to see how it "can" be a bad thing for the game as a whole. And since it will sell komoni is not gonna change that.
@tiredguy2753
@tiredguy2753 Год назад
Yup that is one of YuGiOh’s biggest issues. What is the point of making all these flavorful boss monsters when people are just going to summon the same exact, generic monsters from the extra deck ….
@CaptainMarvel4Ever
@CaptainMarvel4Ever Год назад
I don't mind negates as long as there's balance and creativity in card design. Frankly, while I never played the deck myself, I really enjoyed playing against Sprights. They were usually fairly telegraphed and had weak bodies. When I lost I felt I deserved to, same with when I won. As a primarily Ancient Gear player, I always loved the fear I inflicted of hitting them with a combo of Fortress and Chaos Giant. Plus it was very fitting in terms of lore with them all being little tricky lightning creatures messing around with the opponent.
@gabrielgian6207
@gabrielgian6207 Год назад
Spright has grown to be my favorite deck in a while. They don't put bullshit negate boards as some Synchro and Pendulum decks do, and there are lots of funny interactions where they can easily die and never come back or just straight up win no questions asked.
@Ballslover18
@Ballslover18 Год назад
Based Ancient gear player
@jeological5394
@jeological5394 Год назад
Yeah the spright meta was one of my more favored recent format in master duel, even with the addition of ishizu engine (right before tear release). Cause at least with the case of sprights, their negates have really weak bodies, which should be the proper design for monsters with negates. Omni negates with stats rivaling a blue eyes should not be a standard of monster design, even if its a high level extra deck monster
@iBloodxHunter
@iBloodxHunter Год назад
Except for the double Iblee lock preventing you from playing anything. Apparently I'm the only person that uses it?
@parkouremaster
@parkouremaster Год назад
I give props for the design team of Konami, because i can't imagine myself sitting on a table with a bunch of other nerds speaking "How can we make a new archetype good enough that people will invest instead of this deck that locks your entire board?"
@MonkeyFightTCG
@MonkeyFightTCG Год назад
Well thats what the ban list is for lmao
@trinidadkalalooandrice7026
@trinidadkalalooandrice7026 Год назад
​@@MonkeyFightTCG the summon and adding cards mechanic is the problem. There is To many summoning and adding cards to hand in one turn. If there is a rule that limits that amount of summoning and adding cards to hand in the game. the game will be balanced. The rule will prevent players from setting up difficult to unbreakable boards.
@gozillabk
@gozillabk Год назад
@@trinidadkalalooandrice7026 I can definitely agree on the "adding cards to hand" bit.
@trinidadkalalooandrice7026
@trinidadkalalooandrice7026 Год назад
@@gozillabk thank you. Those combo are too long and boring. Players will get fedop and eventually they will stop playing the game
@tiredguy2753
@tiredguy2753 Год назад
@@trinidadkalalooandrice7026 that is true but Konami will never and I mean never put a limit on special summoning. Special summoning is like the greatest gimmick of YuGiOh, it is prevalent in every anime since the hex era . I have no doubt a great deal of yugioh’s problems could be somewhat alleviated if Konami put some type of hard limit on special summoning instead of “draw the out” (better hope you have Nib or x amt of hand traps) but again it will never happen. It is fun though looking back to when this game started. Normal summoning has a clear once per turn because I believe Konami knew that if a player could normal summon more than once per turn, it would be broken. Notice how Konami never put any type of inherent game limit , rule restricting the amount of times you can special summon - but normal summoning more than once per turn , naw can’t have that lol…
@KesslerVTuber
@KesslerVTuber Год назад
An example of great deck design is Exosister due to it is not about negates but just disruption
@estekel2
@estekel2 Год назад
Unfortunately, Exosister is a fair deck. Way too fair in a game full of insane broken shit
@spectralsheep
@spectralsheep Год назад
@@estekel2 It feels really shitty when Exosister's strongest point is being able to field a ton of handtraps without sacrificing any parts of its core. Not anything the core does itself, just that you can run it and have room for tons of handtraps.
@KesslerVTuber
@KesslerVTuber Год назад
@@estekel2 which is why people never expect anyone to win with it
@ASoldierify
@ASoldierify Год назад
@@KesslerVTuber what is your take on winning by any means necessary vs a healthy game state? or is that to subjective?
@zeo4481
@zeo4481 Год назад
,,Great design " by drawing Shifter and hoping
@passtheyaoi
@passtheyaoi Год назад
another big example of this is decks xenolocking you into archetypes, attributes, summoning mechanics, etc. to prevent generic access to extremely powerful monsters
@arthurrosa9403
@arthurrosa9403 Год назад
Then comes tear.
@tadijajo7644
@tadijajo7644 Год назад
Yeah, honestly more and more decks have been becoming more and more around towers and solo op monsters, except decks like mannadium or superheavy
@aytaf5430
@aytaf5430 Год назад
Super heavy puts an omni even before their fifth summon what are you talkinv about. Superheavy is one of the worst since spyral era
@skream2018
@skream2018 Год назад
​@@aytaf5430 n'a it´s a funny deck to combine With other deck. ( I like heavy combo deck ).
@mekudu-man3804
@mekudu-man3804 Год назад
@@aytaf5430 *best
@i_cedi9861
@i_cedi9861 Год назад
Spright doesnt, tear doesnt, kashtira doesnt what are you talking about?
@tadijajo7644
@tadijajo7644 Год назад
@@aytaf5430 I said literally except superheavy and mannadium
@jweezy15able
@jweezy15able Год назад
I disagree with the current format being casual friendly. Yugioh hasn't been casual friendly since around PePe format. Modern era was the death of accessible yugioh from a pricing standpoint, and then casual playability died around Zoodiac. Obviously there are still people who get into the game, but it'll never have the opportunity to give new players regional ready decks out of structures ever again.
@MonkeyFightTCG
@MonkeyFightTCG Год назад
I never said it was casual friendly. I just said it should be and low negates are good way to bring people back.
@WShoup9818
@WShoup9818 Год назад
Bruh what are you talking about traptrix was topping using only what came from the structure decks. Actually look up what you're talking about instead of mindlessly complaining my friend.
@Teixas666
@Teixas666 Год назад
@@WShoup9818 "look at this expections ot prove my point." out of f knows how many archetypes you pick a singular one that is not even that hard ot play around by the people that arem ore established. sure its accesible , but the powerlevel you get access too is severely limited and has no hope of dealing with disruption by an aware opponent.
@kaueleao9957
@kaueleao9957 Год назад
Good, everyone who left after pepe is insufferable
@WShoup9818
@WShoup9818 Год назад
@@Teixas666 i just picked the most recent structure deck. People will literally find anything to complain about. Shaddoll structure people actually topped regionals with only those cards and there are plenty of other structures that have been used to top an event hell the cyber dragon structure took a top at a regional as well. I'm not saying a deck can't be improved and be better by buying other cards because decks definitely can be improved but the point is you don't need to spend like $400 on a deck just to play at a competitive level. Hell mathmech still an amazing deck under $150 with staples and access code is still a crazy deck with most cards being useable in other decks. I won't say certain decks aren't crazy expensive because they're plenty of decks that can easily break $200 mark without being a meta contender and Konami definitely needs more consumer friendly things than just buy structure deck.
@Tutturu2006
@Tutturu2006 Год назад
i feel like decks now are more focused on one to two card combos which are very consistant and create boards that when broken, can easily be built back up making the game a bit more grindier
@MonkeyFightTCG
@MonkeyFightTCG Год назад
I feel like it's mixed. Beacuse while some decks are two card combos. Others like mathmech and superheavy samurai aren't
@fortnitesexman
@fortnitesexman Год назад
it's either that or they kill you so quickly that there's no possible way for you to predict it the turn before
@Maxx-Oblivion
@Maxx-Oblivion Год назад
As someone who’s been playing MD for almost a year, I like the change to more interaction instead of negates. Floodgates are still a problem and I’m not looking forward to kashtira though
@619ver1
@619ver1 Год назад
The problem we are kinda getting into is a "Same difference" Sort of situation. As you pointed out, the 10 zone lock functionally is identical to the 5 card negate endboard of 5 card hand loop ala Gumblar. They all are functionally identical in the sense that they make it impossible for their opponent to play the game as did a contiously comboing tear deck in its hay day. All things considered a hard reset might actually be about the only way this game has a future.
@MonkeyFightTCG
@MonkeyFightTCG Год назад
i don't think yugioh needs a hard reset, just a change in priorities. judging from the ocg, the post kashtira format looks excellent. however it is going to be a challenge for konami to maintain and expand that level of diverse and interactive play while keeping players happy.
@monkfishy6348
@monkfishy6348 Год назад
Not a hard reset, but some form of set rotation. Maybe one where every non-archetype card is legal (e.g dark hole) but only new archetypal cards are legal. But that might require konami to create far more archetypes than they usually do and create much larger sets. They should also still support a format where rotation doesn't exist at all through competitions and such.
@luminous3558
@luminous3558 Год назад
@@monkfishy6348 Archetypes aren't the issue. Only the most recent archetypes even see play at the highest level. You aren't seriously complaining about someone playing Sky Striker in current year. The only positive reason to do rotation is to filter all the busted non-engine cards before they become problematic. Appointer, Smoke grenade and most floodgates. The issue with this however is that in a rotationbased format there are core sets and reprints so the game is playable and thus its pointless unless konami changes their design philosophy and if konami were to actually change their design philosophy then we wouldnt need rotation in the first place.
@619ver1
@619ver1 Год назад
@@monkfishy6348 Well the issue is,at some point there will need to be a cut cause cards will literary only say "Win the game!" as a quick play spell if the power creep keeps on
@alexbalgar8369
@alexbalgar8369 Год назад
I think 2 things can help: make the generic combo extenders/boss monsters with negates harder to summon by restricting their requirements to being more archetypal-specific. For example, make Verte Anaconda a "2 predaplant monsters" link material. Baronne de Fleur? Make it use Fleur synchron or Centaur Mina as materials for it's summon and so on. Second idea is to give the more niche, anime popular decks handtraps that only benefit their archetypes and allow them to further/disrupt plays. Give I dunno, Dark Magician a handtrap that dumps it into the GY and make your Spellcasters Unaffected during that Main Phase only. I dunno, something to make them more viable against the crazy meta
@batmaniac4life285
@batmaniac4life285 Год назад
Your point about archetype specific Handtraps is extremely key. Blackwings have a searchable Effect Veiler with an attack decrease side effect. Most decks only run 1 copy, bits its super effective and provides even weak boards some kind of interaction that is somewhat unique to the deck, nothing is worse than drawing no handtraps
@chewdoom8415
@chewdoom8415 Год назад
The first take has been suggested a lot of times. The only reason I see no point in it is because it makes the cards almost unplayable due to how much Konami has neglected the decks they would be restricted to.
@cuttlefish6839
@cuttlefish6839 Год назад
​@@chewdoom8415 good
@chewdoom8415
@chewdoom8415 Год назад
@@cuttlefish6839 I think you might as well just ban them at that point. That's too many erratas
@cuttlefish6839
@cuttlefish6839 Год назад
@@chewdoom8415 you can say the same thing about too many bans
@JakeTheJay
@JakeTheJay Год назад
Personally love the fact Negates are going away, but the design of handtraps and board breakers are something I heavily dislike these days, and the sheer generic nature of archetypes is definitely a bad thing. Archetypes should have locks that prevent them from being splashed in everything. A good example of this would be Tri-Brigade. you can mix other decks with it, just ones that actually synergize with it and not just whatever meta deck is out right now. The fact so many engines are now just generic staples and many decks still don't even end on their boss monsters is frustrating beyond belief!
@gutsbadguy50
@gutsbadguy50 Год назад
Seriously I was so hype when superheavy samurai came back. Turns out its just generic boss monster spam now. Extremely disappointing.
@waiyon1951
@waiyon1951 Год назад
or the issue is when your Archetype boss monster is worse than this Generic one by a Large Margin.
@troytheboy1985
@troytheboy1985 Год назад
So you dislike the negates and dislike what's taking over it
@JakeTheJay
@JakeTheJay Год назад
@@troytheboy1985 My issue isn't that they are moving from negates, it's that they're making everything too generic, and we have now been shown examples of interactions that are far more toxic than negations. (These being zone locking and deck destruction through banishing, which Kashtira has both) I'd probably like it more if they just put restrictions on stuff and also made sure there is an actual way to play around those interactions. Can't really play around your zones being locked up and your deck and extra being entirely dismantled before you even have your turn
@troytheboy1985
@troytheboy1985 Год назад
@@JakeTheJay but that's not a genrtic issue that's a.floodgate one
@d.k.t.3380
@d.k.t.3380 Год назад
Part of me would be intrigued to see an archetype that played around negation, but locked you completely into that archetype (Like how "Update Jammer" is powerful but not broken because it locks you into only Cyberse monsters that turn, this theoretical archetype could lock you exclusively into card effects of that archetype until the end of your next turn or something). Spright was/is broken because of how imminently splash-able it is/was, with so many decks being able to make use of them and how many archetypes it was able to abuse (like the frog engine, as one of many examples). You could even say "here's YOUR Ash Blossom/Effect Veiler 2-in-1 card, here's YOUR Nibiru/Imperm 2-in-1 card, here's YOUR Ghost Belle/Droll 2-in-1 card, etc... but, if you're playing this archetype, you're playing ONLY this and playing it pure." You could even make them all monsters "Superheavy Samurai-style" where there could still be room to play around by leaving small but clear holes in the negate engine or a sub-optimal monster type like Machine types (care to risk one "System Down" disabling your entire deck, anyone?) If the ban list has taught me anything, it is that you can make a card do just about anything so long as you don't make it too generic, and the biggest issue is splashability. I would love to see an archetype test that theory...
@ct1296
@ct1296 Год назад
Archetypes with xenolocks have been around for a decade now and they’re still getting printed today - though to my knowledge none that lock you out of handtraps / non-engine as well as combo pieces. The playability of something like that comes down to flexibility. If a deck only gets to play it’s own archetypal cards, then there will be one undeniably optimal list running the best 40 cards available in that archetype, and if you use that deck then everybody that you play will know exactly what they need to play around and/or side into. For the past 12 months, the best decks (ishizu tear excluded, since that decks engine hard countered 90% of the meta anyway) have been the ones capable of playing an absolute minimum of 15 non-engine cards. This means pilots can constantly adapt their decks to be best prepared in the ever changing meta - look no further back than the recent kash format, where in just one format the popular tech choices went from dark hole + enemy controller >> book of eclipse + lava golem + nibiru >> book of moon + kaijus + kurikara + evenly matched. Unless you printed an archetype with an unprecedentedly high number of cards that allowed them to cover all the bases offered by the tech cards from that one format, they’d be an incredibly meta-dependant and situational pick.
@d.k.t.3380
@d.k.t.3380 Год назад
@@ct1296 I can see and respect the position presented here. I have 2 counterpoints to make to this argument, though sadly they do contradict each other: 1) There is nothing preventing a archetype being large enough to support some variety in play styles ("Performapal" anyone?), while remaining "Archetype-locked" as I suggest. Even if not all cards are considered "good" they can still hold value in a way to play or become good later with shifts in the meta (Remember then the only "Neo-Spacian" card worth playing was Mole, and Aqua Dolphin was a joke? or how "Cyber Dragon Infinity" was unfair enough to cause cards around it to get banned for ending with one whole negate on the board?) 2) Since when is a deck being "Meta-dependent" and "situational" a bad thing? As somebody that just went to their locals and literally 60% of decks were some narrow variant of Branded, I like a meta with diversity, and specific decks in and out of the meta to work in concert with or in opposition to what is currently in meta. There SHOULD be a place for Exosisters in and out of the meta as graveyard decks come and go. There SHOULD be a place for spell-heavy decks like "Sky Strikers" as metas heavy on monster negations but light on spell negations come and go, etc. Does anyone want "Mistaken Arrest" in their side board? If the meta revolves around searching cards in deck and adding them to hand and I can build my deck to not need to do that, I do. If Konami released a new set with a top archetype that laid out as "This deck does "X" well. This deck is good against "Y" type of decks, but weak against "Z" type decks. Here is some okay but not great (read: "good enough to play, not good enough to make us limit it in the next year") generic support for "Z" type decks in there as well. Go." and players had 5 or 6 different options about what kind of "Z" type decks they wanted to run with meaningful nuances, or a set with 3 premier archetypes that "rock, paper, scissors" play styles with one another well enough that none are the clear top choice, I think that would make for a healthy game state. If we're going by the ratios of "Tier 0 is over 65% of topping decks, Tier one 15%-65%, Tier 2 5%-15%, etc..." I would rather have a meta with 10 "tier 2s" based on what the local scene is than with one Tier 0 based on the new set is.
@bonadoni762
@bonadoni762 Год назад
D/D/D?
@zaphkieltokisaki596
@zaphkieltokisaki596 Год назад
I agree. Having an indestructible board seems too op. I play Traptrix. I love the fact that the deck has the possibility of having a strong board, but not unbeatable; both me and the opponent need to be smart to win. If I can set my board right I can win. But seeing something life VFD is demoralizing
@gravethestampede3454
@gravethestampede3454 Год назад
Alright so instead of everything getting negated, everything gets bounced destroyed, banished or shuffled. It's still just different flavors "you cannot play" that favors turn 1 players in the end.
@shadowdraqon2479
@shadowdraqon2479 Год назад
Its significantly less powerful compared to omni negates
@shadowdraqon2479
@shadowdraqon2479 Год назад
Decks that bounce/destroy/banish/shuffle hard lose to evenly matched
@shadowdraqon2479
@shadowdraqon2479 Год назад
decks that can produce omni negates dont give a shit about evenly matched or dark hole or raigeki
@Xero-rr2ol
@Xero-rr2ol Год назад
@@shadowdraqon2479 yeah they do... its called bait
@shadowdraqon2479
@shadowdraqon2479 Год назад
@@Xero-rr2ol u wont be able to bait if they have 9000 negates
@Metalseadraking
@Metalseadraking Год назад
I just hope that it actually changes stuff and doesnt just replace "negate" with "you can't play... but different!" Nowadays I think new archetypes are a bit too invasive on the opponents deck, with kashtira banishing deck cards and whotnot facedown before you even get a chance to play or draw them or tearlament playing full combo on your turn even tho you went first, making it that you could only reasonably play them yourself for a fair chance Oh right and Ishizu milling half your deck and shuffling back stuff that owuld have helped you
@solissnow6857
@solissnow6857 Год назад
I think the problem with tear is how much more powerful it was compared to everything else in the format( requiring anti meta options which relied on playing on a completely different axis like floo) the shufflers and bystials being the biggest culprits. However the core idea and even the gameplay of the mirror match and how every piece of the game state( from the hand, GY, and field) interacted with each other is imo a good step forward for the future of the game. Not every deck needs to be able to go chain link 15 but Idk.
@Metalseadraking
@Metalseadraking Год назад
@@solissnow6857 Oh definetly! I can see why people say Ishizu Tearlament is a fun mirrormatch (I didnt expirience it myself, since im poor, but I can imagine why it is fun to have so much interaction) I think always having an option to interact with the other player using all resources you have is a good way forward and it would be definetly nice to see more decks that could do that,. just not that overboard (or easily exploitable) I actually wanted to make a tearlament deck at some point, before I even knew they were meta, just because I liked their art And also yeah I also agree with the chain link part For the sake of both players, the judges and people watching
@Badbufon
@Badbufon Год назад
yesterday in master duel i had a match against pure Dogmatika, i was playing Tears and it was a challenging, unique and really fun duel even if they were milling my extra deck and had Village of the Spellcasters on, Sulliek carried me over like a champ in that duel. point being, i don't mind their deck being intrusive if i still have a chance to play the game, Kashtira banishing face down seems fine, but i think everyone has problems with the Zone-Locking, i think pure Runick is a really fun deck, but people hate runick Stun because floodgates aren't fun
@strangevol5264
@strangevol5264 Год назад
@@Metalseadraking The funny thing is, Tear was a relatively budget deck.
@Metalseadraking
@Metalseadraking Год назад
@@strangevol5264 don't underestimate my lack of funds :p Nah I was completely drained from building Branded Despia at that point Now that a lot of cards hit the limited list I see the price being a lot cheaper tho Maybe I can buy two decks and test out the mirror match with my brother
@antonypistachio5476
@antonypistachio5476 Год назад
As someone who doesn't play anymore but used to play heavy combo negate decks (my top 2 most used were literally Pend Mags and Dragon Link), the problem with YGO is not the archtypes. It's just the generic access people have to certain cards that overlap with/support archetypes outside of said themes.
@JakeTheJay
@JakeTheJay Год назад
This. I can't stress how much better Yugioh would be if many of the generic cards were just not generic. All generic cards do is raise the power ceiling even more and remove weaknesses from decks entirely! Think of how many problematic cards wouldn't even be discussed if they could only be used in a couple types of decks!
@antonypistachio5476
@antonypistachio5476 Год назад
@@JakeTheJay Precisely. Konami had an early era of 40 card generic staple mash ups, decided they wanted archetypes but also print generic links/synchro's/fusions that work in every archetype as well. Failed design philosophy.
@FleetAdmirable
@FleetAdmirable Год назад
Yeah this video missed the fact that the problem isnt negates, but how any deck can pivot into staples turbo. Like this guy missed the fact tearlament could summon winda during your turn, played heralds as monster negate handtraps because of the ishizus, summoned dragostapelia which is a negate, and underplayed rulkallos.
@antonypistachio5476
@antonypistachio5476 Год назад
@@FleetAdmirable Winda Rulkallos is like a ghetto Royal Oppression lock too lol
@babagryva5954
@babagryva5954 Год назад
I like decks getting more varied interactions, it is alot more interesting than 5 negate boards
@poro9084
@poro9084 Год назад
you mean lock your oponent from using their whole board? or playing deck so full of floating and destruction that nothing can stop it?
@ultimate_capper3643
@ultimate_capper3643 Год назад
@@poro9084 well at least we got different ways of interrupting your opponent’s board other than just negating their cards. It makes the game a bit more unique imo. Also, viewing every form of disruption of your opponent’s plays as toxic and unfun is strange to me. What do you consider to be a non toxic way of disrupting your opponent? Or do you think all cards that disrupts your opponent in any way is toxic and unfun?
@cthulhuscat442
@cthulhuscat442 Год назад
​@@ultimate_capper3643 Trigger effects that don't just say "no." Maybe instead of negating a search, your opponent loses a the monster instead. Or maybe you doing something triggers a bonus for your opponent instead. I like the idea of your opponent setting up a board that forces you to play differently, rather than a board that stops you from playing at all. Even floodgates are fine to an extent because they're obvious pillars that stop the opponent from doing specific this until they're removed. Locking all your opponents zones so they essentially don't get a turn is toxic, and setting up 5 negates (especially Omni negates) so your opponent can't gain any sort of ground at all, is also toxic. Everything else is just an issue with balancing.
@arthurrosa9403
@arthurrosa9403 Год назад
@@ultimate_capper3643 I think being a tier 0 deck that nothing can beat like tear is pretty much toxic.
@ultimate_capper3643
@ultimate_capper3643 Год назад
@@arthurrosa9403 That’s not my point tho? I was just saying how can you interrupt your opponent without it being considered toxic? Cause from what I’ve seen literally any type of interruption is considered to be toxic. Negating your opponent’s cards? Toxic. Destroying your opponent’s cards? Toxic. Banish your opponent’s cards? Toxic. Bouncing your opponents cards to the hand or deck? Toxic. Zone locking? Toxic. At what point can an interruption be not toxic? Or is the entire aspect of interruption toxic and you prefer YGO to just be a beatdown game where whoever summoned the highest ATK monster wins?
@LadyoftheLab
@LadyoftheLab Год назад
Orcust is basically beta tearlament and that is why I love it so much - the unimaginable joy of your opponent being unable to comprehend Babel's effect as the whole squad returns from the grave and banished zone
@gamedominatorxennongdm7956
@gamedominatorxennongdm7956 Год назад
So soul charge
@LadyoftheLab
@LadyoftheLab Год назад
@@gamedominatorxennongdm7956 Well since it's the effect of all orcusts separately it's more annoying
@gamedominatorxennongdm7956
@gamedominatorxennongdm7956 Год назад
@@LadyoftheLab the only thing that makes Orcust less annoying than tears is that you could set up your board if you go first.
@joseruizdiaz9622
@joseruizdiaz9622 Год назад
This is probably the best yugioh comment section I've seen so far in 2023. Everyone is so nice, and give informed/constructive opinions.
@i_the_predator6024
@i_the_predator6024 Год назад
I would love there to be a meta where negates aren’t everything without it being toxic as hell but that’s a pipe dream and some wishful thinking that I believe Konami doesn’t wanna do because straight up unfair and broken cards sell more.
@JuwanBuchanan
@JuwanBuchanan Год назад
And the playerbase could care less. They love broken cards and will shell out money to get this brokefest of a game going and Komoney knows that.
@AbyssTCG
@AbyssTCG Год назад
That's why I like playing Branded ( no cringe puppet ) the deck is all interaction with few negates. Deck should reward knowledge and experience rather than shotgunning your 7 negates at every card possible. That promotes interaction between players and makes room for outplay potential.
@davidjimenez3822
@davidjimenez3822 Год назад
expulsion isn't even that good honestly, and never was. It is completely useless going second and against trap decks like Labrynth, not to mention they increase the chances of bricking up since you need as much anti-ash techs you can run alongside your other off-engine
@DarkSymphony777
@DarkSymphony777 Год назад
explusion is good in master duel due to being a best of one format. so a single expulsion would win 99% there but only be neiche at best in a best of 3 due to the player knowing it'll be coming
@gabrielgian6207
@gabrielgian6207 Год назад
Branded feels kind of auto-play to me tbh, just like Tears; the difference being full-powered Tears having so many interactions that one's gotta have a galaxy brain to keep up.
@isidoreaerys8745
@isidoreaerys8745 Год назад
The most toxic part of Tearlament decks is the shufflers. Getting to main deck 5 Called by the Grave on legs. Who can also turbo out generic rank 4’s is just too much. Tearlament mirrors are 10% skill and 90% who can mill Keldo and Mudora the fastest and the most frequently.
@chewdoom8415
@chewdoom8415 Год назад
Nah. Dweller turbo is what kills those games.
@isidoreaerys8745
@isidoreaerys8745 Год назад
@@chewdoom8415 so you mean whoever wins the coin flip?
@chewdoom8415
@chewdoom8415 Год назад
@@isidoreaerys8745 That question seems disingenuous because winning the coin flip is commonly understood to put you in a more advantageous position than your opponent, and we all know how impactful a one sided floodgate is. My point is that dweller is what accounts for the majority non skilled related actions in the tear mirror. Mudora are kekdo account for some of it, but being able able to shut out your opponent once you know they are own tear too is just unfair and removes any incentive to not use agido and kelbek
@T34rl3ss
@T34rl3ss Год назад
This is what I like about branded. They dont play with negates but instead with destroying/banishing or using opponents monsters to fuse them away. Probably the least toxic type of disruption.
@isidoreaerys8745
@isidoreaerys8745 Год назад
I think banishing is highly toxic. Lots of decks have no way to recover from having key pieces banished. When I play branded I like to make my opponent measure their options by playing masquerade. But every branded player on master duel is toxic and summons 2 mirror jades and a chimera on your first turn preventing you from getting anything on the board.
@turbidkiddo
@turbidkiddo Год назад
@@isidoreaerys8745 "summons 2 mirror jades" bruh you can't have 2 mirrorjades at the same time 💀 if you mean re summon mirrorjade to use the effect again ok, also chimera only pops up to 2 cards, worst part about branded is IDO/RA locks that cheese wins on Best of 1 (MD), if some decks don't like being banished/popped there's some that actually do like it, so that's just the way different cards work, ngl i'm surprised you didn't bring the expulsion locks that cause non-games
@txkyoaes5743
@txkyoaes5743 Год назад
@@isidoreaerys8745 I don’t like that take, especially when the more “fair” alternative is a burn card. Banishing restores the original purpose of the graveyard so your opponents cards actually “die” since bouncing or destroying doesn’t remove your opponents resources. Masquerade is usually just a pseudo-FTK card since it limits (and eventually stops) your opponent from making decent plays. Also most decks don’t care if a key card gets banished since they can either recover it or play without that single card (otherwise the deck is probably a linear such as an ftk or a gimmick deck which is usually more toxic)
@milehighgambler
@milehighgambler Год назад
Lol, least toxic my ass dude.
@Citizen_Nappa23
@Citizen_Nappa23 Год назад
I guess it depends on when mirror jade uses it's affect some consider it toxic because it can be a combo killer. But it's isn't every turn plus you need materials in the extra deck to use the affect I wouldn't call branded toxic more annoying than anything else. Deck has clear cut weaknesses that can be exploited
@RedDragon924
@RedDragon924 Год назад
Negations are just one face of the major issue of Yugioh: Too much interaction during an opponent's turn. When you have a card game that allows you to potentially mill half your opponent's deck, summon 4+ negations, block 7+ spots of your opponent's field, have 4+ ways to remove your opponent's cards in any way, or activate 2+ floodgates, they all give the same feeling of "You don't get to play". As long as the game keeps making more powerful archetypes that keep giving that feeling, the game will still feel terribly unfair and not fun to play.
@strangevol5264
@strangevol5264 Год назад
just veiler unicorn and adapt from there
@Lulu-ew7oh
@Lulu-ew7oh Год назад
Learn to adapt cause half the shit your saying hardly happens
@Lulu-ew7oh
@Lulu-ew7oh Год назад
Y’all just like to exaggerate things
@andrejv.2834
@andrejv.2834 Год назад
Yugioh has always been like this
@Lulu-ew7oh
@Lulu-ew7oh Год назад
@@andrejv.2834 ong ever since the game came out there always some overpowered deck
@adoorwithstaronit8573
@adoorwithstaronit8573 Год назад
Well, i use swordsoul+tenyi in master duel, which is a negate focused deck but i kinda see it as a more "balanced" type of negate deck as it takes less time to setup the board and doesnt put immense amount of negate cards which can be beaten easily by players that plays smart or knows the workings of the deck.
@pokesean9527
@pokesean9527 Год назад
I just picked up Swordsoul after playing VW, runick, spright, basically whatever was op at the time. I feel better when I win with swordsoul bc it feels like I won due to my skill and not some broken card
@scattershot666
@scattershot666 Год назад
I don’t mind negates if they’re hard once per turns, the opponent needs something to interact with me or it’s just solitaire. However I do think we have a few too many sometimes, and some of the worst cards to deal with aren’t even negates, like Droll or Shifter.
@bigarcana5553
@bigarcana5553 Год назад
That's why I love Branded. Its not about negates, and much more about massive disruptive plays. Its a big shame that this deck resorts to cards like Ra's Disciple, Ido the Supreme Magical Force, Gimmick Puppet Nightmare, etc to cheese out wins, but I understand why it does so.
@Torchlava100
@Torchlava100 Год назад
The problem I see from decks nowadays is consistency. Because there are more and more searches for specific cards in specific decks it makes it super easy to search things that they want for their end board (the newer decks) while for the older decks they were made to casually lead up by normal draw phase to lead up to their end board. I think what they need to do is force the game in a master rule to force players to have a limited normal summoning and special summoning so the earlier turns doesn't build up to the 5 omni negate boards on turn 1 or have to consistently rely on hand traps on turn 0 ( a turn that I believe that is before turn 1 because of the interaction of turn 1 of the opponent's turn that doesn't have the hand traps). What Konami needs to do is limit the times that how one person can special summon in a turn in the earlier stages of the game and then ramp it up slowly in the later turns of the game for the powerful end game boards. This would in turn make the game drastically slower and lead up to an actual turn 10 or more where we pass turn rather than have like a consistent turn 3 knockout. Another thing I can think of is change the copies of cards from 3 down to 2. This would make it less consistent and force players to have lesser odds of obtaining the "perfect" opening and have more bricks that they don't want. Basically I'm comparing the game state of LOR with Yugioh and for me playing LOR, I find the first 5 turns feel nice and slow because of the consistent smaller monsters/characters don't have game breaking effects that just blow up the game in 2 turns. Then it ramps up to mid game then late game is where the peak of the game usually ends. In comparison to Yugioh, from what I have experience, the burstier the deck is when grabbing key combo pieces is usually the better deck when coming out on top.
@partyrock4144
@partyrock4144 Год назад
I love that shift. Just going “yeah no” is boring. But trying to play through stuff with your weird gimmick is fun
@clapmeta3603
@clapmeta3603 Год назад
Konami has a run away train. They have fully resorted to simply selling us completely OP cards at this this point and release them in such a way were you spend just enough money to buy more BS to compete. They have no idea what they are doing and in my opinion have no respect for their players.
@MonkeyFightTCG
@MonkeyFightTCG Год назад
Well they definitely have respect for the ocg side of things. But have no issues at all screwing over the tcg
@stinkyboy101
@stinkyboy101 Год назад
Yeah they used to try to keep a lid on the degenerate strategies as much as possible while still slowly upping the power level of the game. Nowadays they just release a bunch of degenerate archetypes at once and then ban the cards that are problematic 6-12 months later just for them to repeat the cycle again.
@goldenpersonwhoexists8834
@goldenpersonwhoexists8834 Год назад
It says a lot about game design when you're forced to play turn 0 in a turn-based game or else you'll lose the game. Of course trap cards are used on your opponent's turn and can help you win/avoid a loss, but when was the last time you had to play 3 copies of something like Mirror Force or else you were almost guaranteed to lose? The state of combos shouldn't be so astronomically competent that if you wait your turn you won't get a turn. Imagine if Pokemon were so strong that they could use a instant kill move that hit every Pokemon on your team. Or if in Cardfight Vanguard, you had to tear your opponent's cards or else they instantly deal 6 damage while nullifying triggers. This is obviously exaggerated partially, and I understand that tier-matched games can usually go for a few turns longer than mismatched matches, but the idea that it is even possible for the following to happen is crazy: "No, you can't do that" "No, you can't stop me from doing that" "Yes, i can" "No, you can't" and repeat.
@GetThePizza
@GetThePizza Год назад
People hate Runicks, but i feel like it hallmarked konami's desire to explore truly alternate ways of playing yugioh, everything that followed got more batshit insane but in a unique and interesting way. Not a fan of unchecked tearlaments in master duel but post banlist they feel much more fair and all the top contenders have been cool gimmicks, even if busted beyond belief
@strength5149
@strength5149 Год назад
The only reason I hate runicks is because it isn't nearly xenophobic enough as an archetype that draws you 3 cards a turn
@luminous3558
@luminous3558 Год назад
Runick is probably the best designed modern archetype. Though people get confused with it a lot. Its not a mill deck. Its a supplementary engine that is also non-engine removal spells. Runick fur hire is a really good example of its use. Drawing cards in yugioh can be not that great if you draw into duplicates of your engine but Runick doesnt have that issue as all runick spells can either start your combo or act as extra interruption and are thus good draws. The battle phase skip stops games from being too short and ensures a resource focused gameplan that aims to grind the opponent out of options to then spend 1 turn playing no runicks to otk.
@vonakakkola
@vonakakkola 6 месяцев назад
i'm a charmer player and i find runick werdly not toxic, runicks let me play with my combos (instead prevent me for doing anything like basically every meta deck), and i even win 2 times against them (with charmers) probably because slow decks are way funnier to play with/against rather than "win at turn 3" decks a game that let you to do so many things in one turn should not end with just 2 or 3 turns
@michaelh.1484
@michaelh.1484 Год назад
I'd prefer they get rid of text. Like Eldlich the Golden Lord, you can explain the effect with 56 words versus the 96 printed on the card, just by redacting unnecessary words and clauses
@XmortoxX1990
@XmortoxX1990 Год назад
Hiestly, I prefer this direction they're taking for the game.
@four-en-tee
@four-en-tee Год назад
I like how the TCG players are only now realizing how based Ishizu Tear is now that its not the best deck in the room and has proper nerfs. I still think you could semi-limit Mudora and Keldo, but that's just me.
@MonkeyFightTCG
@MonkeyFightTCG Год назад
No, no we can't. The deck was released years ahead of everything else. More specifically being able to play on both players turns and every card being a starter was too much.
@jirehjirehjirehjireh
@jirehjirehjirehjireh Год назад
Whether its negates or not, Konami can't seem to design an archetype to be good without if basically ignoring the idea of cost or restrictions. Every new deck either has 10 different restrictions limiting it to rogue at best, or has almost 0 restrictions and can access every single power card in the game (in archetype or not).
@vala32
@vala32 Год назад
Honestly, pumping the game full of hand traps to deal with the turn 1 soft-FTK negate-spam has created an absolutely miserable gameplay dynamic. It was like trying to put out a fire by pouring petrol on it. You can't fix an unbalanced game just by pumping it full of counterspells and saying "good luck!". It's a game with no mulligan, and if you open without enough hand traps or breakers you just die. Look at Superheavy Samurai. A deck that is like 30% deck and 70% counterspells. How can anyone think this is healthy? Your opponent dropping 5+ negates turn 1 is not fun. Getting counterspelled like 3 times on your first turn is not fun. Floodgates are not fun. Getting all your zones locked is not fun. Getting half your deck banished is not fun. Getting completely blown out by breakers like Evenly Matched is not fun. Failing to open the outs and losing on the spot because you lost the dice roll is not fun. Your opponent playing more on your turn than even you yourself is not fun. Watching your opponent play solitaire for 20+ minutes is not fun. The game's a complete dumpster fire now. I've just run out of the sheer copium needed to keep playing at this point.
@Nothing2Say
@Nothing2Say Год назад
archtypes like flunder, ghoti, dinomorphia or to some degree even stuff like exosister, branded, punk, tear are the best thing that could happen to yugioh. they dont do too much on their own turn but play mainly on the opponents turn so the game feels interactive and more like one shared turn instead of one guy comboing for 10min passing the turn and the opponent trying to break their board for 10min. those decks just have to be balanced good, while tear were too strong, ghoti is barely playable.
@Em_The_Wandering
@Em_The_Wandering Год назад
Is there a video for that final graphic? I would love to see an over arching history of the game.
@MonkeyFightTCG
@MonkeyFightTCG Год назад
Not yet
@ancientgears278
@ancientgears278 Год назад
I have a few things to say: 1.) I run a generic Link deck using an Ancient Gear Wyvern/Box + Infinitrack engine to power my deck. And I do extremely well against the Meta 2.) Someone stated that they've seen very few quick effects in recent time outside of MP. Technically, this is true, but primarily involving special summoning. That's it. Other than that, there are still plenty of new quick effect monsters to hit the board. 3.) My issue isn't with negates that make my games not fun. Rather, people spending 5 minutes to special summon all of their biggest monsters. Even if I obviously have nothing left to stop them. They go for overkill, so to speak. "Build the biggest castle you wish, just don't spend an eternity doing so. And don't prolong an opponent's defeat. It's crass and unbecoming"
@thewalkingdude0136
@thewalkingdude0136 Год назад
Or they could do the tiered system like kuchen so the game can somewhat slow down and we could see more variety
@jonanderirureta8331
@jonanderirureta8331 Год назад
A negate is just another form of interaction. I don't think they are that bad. Look at Tear, they played almost no negates but could disrupt opponent plays extremely effectively.
@andrejv.2834
@andrejv.2834 Год назад
The amount of disruptions is more important than the type of disruptions
@ZidaneTribal1989
@ZidaneTribal1989 Год назад
I just got back in when MD was released after 14 years. I agree that it is frustrating to see a wall of negates our opponents setup because of a coin flip. I prefer to bait and switch my opponents.
@Cwronaga216
@Cwronaga216 Год назад
I hope so. Game mechanics that prevent a player from actually playing the game are bad for the life of that game. Instead a heavier focus on protecting your own board and retalitating/ punishing the opponent for harming your board instead of preventing them from playing cards is a better way to handle it. Instead of just saying "NO" you say "are you sure you wanna do that to my guy? Itll cost you"
@adonnis1
@adonnis1 Год назад
It’s insane how well made these videos are compared to how many views they get. Well made video as usual
@MonkeyFightTCG
@MonkeyFightTCG Год назад
I know right. Thanks for watching!
@homesiejonesie7672
@homesiejonesie7672 Год назад
meanwhile, Superheavy sams... but fr last time i could do a 5 negate board was adamanipator (after block dragon) with like: apolousa, savage, dragite, dragoon and maybe a guardian.
@zexrom1297
@zexrom1297 Год назад
im kind of excited for vanquisher soul for my fondness for fighting games and how it isnt a brr end on baronne. nice vid
@rubemartur8239
@rubemartur8239 Год назад
Instead of countering negates, you should ask for more plays to "bait" those negates... not all the times we will have a called by the grave in hand to shut Ash.... Earth Machines + vernusylph can bait aroud 5 negations, and summon their rank 11 Boss that flips board once you put a link or a attack position monster in the field, just because "i put many negations on the field, there is no way to surprass it". Then occur the most shonen-anime moment in the real life in which we hear "Sore wa dou kana?" "nani?????
@TheHige42
@TheHige42 Год назад
Yea kash and purrely are some new ways to play but shs just lost all of any identity and went to put up 5 negates which is sad to people who enjoyed shs for what it was a monster mash with a weird mechanic.
@MonkeyFightTCG
@MonkeyFightTCG Год назад
Tbf, I think swordsoul was an accident. After years of good support for the deck that couldn't fix it, these two newest monsters finally did it.
@whenisdinner2137
@whenisdinner2137 Год назад
Negates just kind of aren't fun or unique.
@SuperShadowKinTwitch
@SuperShadowKinTwitch Год назад
I've always thought negates were a bad element of the game. Your cards should be about progressing your own board and not about just saying no. Floating and recursion is best Yugioh. Your engine vs my engine.
@tomas_crusader1756
@tomas_crusader1756 11 месяцев назад
The best part of yugioh is using effects to outsmart your opponent or try and bait a negate, but if your opponent has 6 negates might aswell give up
@ivanculina2367
@ivanculina2367 Год назад
edison is the most fair format in my opinion
@kingzseventh7017
@kingzseventh7017 Год назад
Negates are some of the dumbest thing konami allowed because you just set up a negate board and its GG
@hunterbeatbilly9836
@hunterbeatbilly9836 29 дней назад
Seeing that there is like hundred of cards that have the "negate" effect, I'd say that they need to remove some of them. (Not the cards, but the negate effect) it's either to the point that it's annoying that you aren't going to reach your decks true potential, or just doing it to annoy you. That's one of the problem I have getting into yugioh. There's just a tad to many and it sucks the fun out of it sometimes.
@DaShikuXI
@DaShikuXI Год назад
Having a board of negates is essentially an FTK. If you can stop your opponent from playing the game, then you just win by default. Konami had to combat these negate boards with turn 0 negates, which has led to the mess we are in now. The game at this point is fundamentally broken, and it is going to take years to combat the effects of the several years of bad game design we have had. While we certainly have had many great decks and archetypes being introduced in the last few years, the underlying philosophy was bad. In YGO there is a delicate balance between turn 1 and turn 2. Turn 1 gets to set up control options and a defensive wall, whereas turn 2 gets an extra draw, clearing advantage and the first battle phase. Negates completely strip away turn 2's advantages to the point where going second is often an auto loss. We have to start removing hard negates from both turn 1 and 2 so the natural advantages of the turn order can shine. That is not to say control should be removed as an option, it just needs to be locked to certain archetypes with they own compensating weaknesses. It should not be so generically available. Looking at YGO we have over time lost the battle phase in a way. Most of the game is decided in main phase 1 and 2. We need to remove negates and bring back a focus on battles. YGO is at its best when the games are won through the battle phase. Main phase 1 exists to set up for the battle phase, which is where the big plays should happen, not to win the game outright. We need more emphasis on cards that bring battle phase advantage. Watching people exchange negates and floodgates is incredibly boring. Watching people slam blue-eyes into each other is actually fun.
@EdgyContents
@EdgyContents Год назад
As an infernity player I find the issue in unfairness. If I play with no card in hand and my combos vulnerable to a single interruption then I deserve all those negates. But how about decks also have nearly no limitations and does the same. And also has spell/traps with tons of graveyard recyclr effects ? I agree that negating is too much. Certain decks, especially ones with lots of recycling shouldnt hve access to any form of negation.
@ManuelRiccobono
@ManuelRiccobono Год назад
I dont know if i prefere board full of negates or floodgates/interruptions...
@Chazzvc
@Chazzvc Год назад
Stein format is the greatest of all time imho. It's less sacky than goat and less broken than Edison. A shame we can't play it on duelingbook. Then Again i'd probably get nothing done if it was up.
@zeddazr9098
@zeddazr9098 Год назад
Do trap card still have a place in this game?
@MonkeyFightTCG
@MonkeyFightTCG Год назад
Yes, most definitely. Besides the heavy trap decks like labyrinth and eldlich, most decks like to make room for trap and backrow disruptions to play around negates and other disruptions.
@ksiliana
@ksiliana Год назад
When monsters have destruction protection or just revive back with extra effects what's the point of having a negate? Kashtira shangri-ira, special summons a monster, blocks monster and spell/trap zones, has destruction protection and negating means nothing since it's not once per turn plus it's effect stays even if you negate it.
@chewdoom8415
@chewdoom8415 Год назад
And the only reason it is even a threat is because of prize card that got reprinted
@andrejv.2834
@andrejv.2834 Год назад
​@@chewdoom8415 and xyz dark law but better
@Yuto_Ygopro
@Yuto_Ygopro Год назад
Remember the good old days of salad striker thunder dragon format? No 5 negates board just interactive gameplay and an RPS style thing like thunder dragon beats striker Striker beat salamangreat And salamangreat beat thunder
@MonkeyFightTCG
@MonkeyFightTCG Год назад
Well yeah it was a good format, but that format was quite a bit rough for rogue decks
@rapalborde5211
@rapalborde5211 Год назад
@@MonkeyFightTCG it wasn’t, you had a lot of diversity
@andrejv.2834
@andrejv.2834 Год назад
​@@rapalborde5211 only at the end of the format where all 4 decks had multiple hits It was very rough for rogue, especially in mid 2019, we even had some events with exclusively the big 4 topping
@andrejv.2834
@andrejv.2834 Год назад
People hated that format in 2019 lmao Also striker, orcust and maybe even danger thunder are stronger historically than the two 5 negate decks we had in this game, so ig negates aren't that bad Also azathot isn't interactive
@tomasgoes
@tomasgoes Год назад
Ah, yes. We went from many negates to straight-up not let you use your game board. Truly an evolution of all times.
@dongholiothesecond3324
@dongholiothesecond3324 26 дней назад
Playing master duel is fucking god awful sometimes even me playing a burn deck that isn't supposed to get negated due to not targeting monsters still gets constantly negated because my opponent has a once per turn omni negate on a monster for no cost
@murloc_rampage3856
@murloc_rampage3856 Год назад
Honestly, all they have to do to fix floodgates is one thing. Limit special summons to up to three instances per turn per player. That's it. It'd make unbreakable boards impossible, it'd make searching summons nerfed enough to not be entirely unplayable but not broken, and it'd bring traps back in as the third part of the game again. Right now you can special summon an infinite amount of times. Limiting special summons to three instances slows the game down enough and by having only three instances it even brings pendulums back in by making pendulum summoning one instance. That's all they have to do. It's not hard. They don't want to do that because it'd ruin the yugioh card market prices.
@MonkeyFightTCG
@MonkeyFightTCG Год назад
Well by limiting special summons to only three creates.a default floodgates for the game. It unevenly boosts up stun decks like labyrinth and eldlich. All the rule change does is create a new meta and destroy a lot of rogue decks completely I also want the game to change a bit but this isnt the way to do it despite how good it might seem at first.
@murloc_rampage3856
@murloc_rampage3856 Год назад
@@MonkeyFightTCG ban list exists for a reason. Chaos emporer dragon their asses. Lol
@MonkeyFightTCG
@MonkeyFightTCG Год назад
It just would get negated lmao
@FlameEcho
@FlameEcho Год назад
You seemed to have missed Tearlaments Cryme.
@WShoup9818
@WShoup9818 Год назад
Cryme and sulk where both negates same with rulk being a summon negate.
@MonkeyFightTCG
@MonkeyFightTCG Год назад
yes but it wasn't ran and shows how things outside of basic negations could be good
@Alexis_Sousa
@Alexis_Sousa Год назад
I appreciate that they are now creating new archtypes in which the main goal is not to put negates on board, but instead interactions . And that is what true Yu-Gi-Oh! really is and should be! Chains, and interactions between 2 players, and not simply "I negate whatever you will activate so you won't have a chance to win by not allowing you to play" woooooow so boring... But shifting that to a playstyle which skill is rewarded by interacting with the opponent is way more interesting The main problem is... time rules. The games will definetely take more time to finish, and unfortunately we have very limited time to fully enjoy every duel. I wish they could implement some clock like they have in chess. To mimic the same as Master duel or other simulators.
@dixogaming926
@dixogaming926 Год назад
Herald of Ultimateness disliked this video... Xd
@troytheboy1985
@troytheboy1985 Год назад
Effects that come from the hand or grave + traps are much better then monster effects
@andrejv.2834
@andrejv.2834 Год назад
The last time decks focused on negates turbo was in 2020 when halqkross was at it's peak, and even then that was only because the better non negate turbo decks had their key cards banned in orcust, striker, salad and thundra And spright is a perfect example of negate decks not being a great option, as they never came close to winning a premier event until people moved away from using board breakers due to them being bad against tear and kash specifically Also in hindsight, the negate stereotype was always kinda overblown, like how often did we have decks ending on 3+ negates actually? It only happened with 2020 spyral, adamancipator, spright and drytron, drytron is the only one of these that doesn't instascoop to board breakers, which is probably why they are the only one of these that actually won something significant Even 2018 combo decks with firewall were mostly extra links, ftks or handloops with maybe one negate in tri gate, tbf though these are all stronger things to do going first so it doesn't make it more fun
@otroweonllamadoseba
@otroweonllamadoseba Год назад
As long as they never ever do another Tearlament Ishizu moment, i guess it can be fun to play the game.
@JoshSmith-du1sw
@JoshSmith-du1sw Год назад
Absolutely hate how fast it is took the fun and chess like play out of it
@Joshua.670
@Joshua.670 Год назад
Can we please have dragon rulers back, its not as toxic as the new meta decks that's a given
@tylerturner8070
@tylerturner8070 Год назад
I have a basic fish deck that ends on 12 interruptions off a 2 card combo and it is not ok.
@Nocturne989
@Nocturne989 Год назад
*Skeletor runs up to a group of Yugiboomers* Hand Traps have existed since Legend of Blue Eyes the first one is Kuriboh nyeheheheheheh!
@Strider1Wilco
@Strider1Wilco Год назад
Kuriboh sucked
@spectralsheep
@spectralsheep Год назад
He ain't wrong
@Nocturne989
@Nocturne989 Год назад
@@spectralsheep Yeah it's just one of those things you don't think about since who actually regularly resolves OG Kuriboh lol
@wonkybiscuit2760
@wonkybiscuit2760 Год назад
Honest is still a hilarious hand trap 😎
@Bllackmage
@Bllackmage Год назад
i never had problem, with negates and disruptions, what ruins yugioh is floodgates and lingering effects. u can play pendulums with only engine and break a board that consists cards like baron and savage etc, but against droll is gg
@poro9084
@poro9084 Год назад
i dont mind losing negates, but tear and cashtira.. i prefer negates -
@PrinciaInk
@PrinciaInk Год назад
i like the time before kaiba and yugi when the old rules where still in place the old elemental and fusion system
@yuseifudo6075
@yuseifudo6075 Год назад
What the hell is elemental
@TheGenchannel
@TheGenchannel 11 месяцев назад
bro is from ancient egypt
@NoMetaEnjoyer
@NoMetaEnjoyer Год назад
omni negate cards are no fun they negate everything spell,trap,monster effect with 1 card and of course 0 cost no discard,no tribute etc imagine playing normal fun deck while your opponent go first then summon full negate board you will scoop in turn 2 without doing anything because they will negate all of your cards not only that if you survive they will negate your cards again in turn 4 i love modern yugi oh..
@yuseifudo6075
@yuseifudo6075 Год назад
Omni negate wouldn't be a problem if they were from the archetype and bot generic. I don't see anyone complain about shooting quazar dragon or endymions for having omni negates
@N4rukami
@N4rukami Год назад
So we just shift from not letting your opponent play by negating everything they do to not letting your opponent play by destroying/bouncing/spinning/tributing every card they try to play. Same shit, different flavor. For the game to go back to being truly fun while also staying competitive, no deck should have more than 1-2 interruptions during the opponent's turn, if any. If they do have them, they should be in the form of Traps that you have to actually set to use, and not the monkey-brain solution to bad card design that are handtraps.
@MonkeyFightTCG
@MonkeyFightTCG Год назад
Not at all. Alternative removal can be played around. That's one of the reasons purely is so good.
@unknownsavagery4015
@unknownsavagery4015 Год назад
The problem is all decks before this change get destroyed without insane support
@yuseifudo6075
@yuseifudo6075 Год назад
Give it some time
@hoshi314
@hoshi314 Год назад
Midrange non negate disruptions deck. It's the best thing in the OCG right now. Too much combo is stopped by maxx c so people prefer small combo lines in the OCG
@KingYamiBakura
@KingYamiBakura Год назад
I think archetype negates are ok, but generic like baron should be harder to bring out
@damionbaxter4912
@damionbaxter4912 Год назад
Honestly, I think the solution is new rules. Our current ones were made under the era of set 1 pass, which were far past that generation.
@MonkeyFightTCG
@MonkeyFightTCG Год назад
They tried that with master rule 4 and it just made things worse. I think slow changing game design is the best solution here.
@andrejv.2834
@andrejv.2834 Год назад
The solution to what?
@rokmare
@rokmare Год назад
What I don’t like about modern yugioh is how Konami keep messing with the graveyard the ishizhu cards ether made abusing the graveyard easier or outright unplayable as a result other graveyard archetype besides tearlaments became unplayable I have played magic longer than yugioh but no matter how much WOTC ruined the game that least the graveyard and graveyard strategies where always playable and reliability so
@pau3562
@pau3562 4 месяца назад
Age like fine wine
@f1r3hunt3rz5
@f1r3hunt3rz5 Год назад
Should have been like that from the beginning, tbh.
@sunnyinvader4048
@sunnyinvader4048 Год назад
I personally think that both tearlaments ishizu and kashtira are some of the most unfun archetypes to play against, against tear even if u manage to stop them and you get to a topdecking situation all they need is 1 name and its over they go nuts, plus the fact the ishizu cards just mess with your deck and even if you run graveyard effects, the shufflers will fuck you up, and i mean kashtira literally forces you to play multiple copies of you core extradeck , limiting you toolbox capabilities, and lets not talk about the zone lock, toxic unfun and guess what , it also mess with your deck, capable of winning with just one mill, i can tolerate runick cause thats their main wincon, but this trend of fucking with the opponent deck isnt good for yugioh and never has been, heavy negates combo deck can be beaten once you crack their board , and we live in an era where we have lots of tools to do so, what this game needs to change is limit the amount of generic negation available, ban baronne, ban apollo, these cards limit the design of new cards.
@rapalborde5211
@rapalborde5211 Год назад
Yeah idk why Konami started supporting deck destruction so much when that’s the only unfun part about runnik,tears, and kash
@Wuunderboy
@Wuunderboy Год назад
Little do they realize negates are only "partially" the problem. The problem is Effect monster's. If you got rid of almost 80-90% of the effect monster's in existence and turned them into vanillas then took all of their effects and made spells/traps out of them. Yugioh would go back to being, Yugioh
@MonkeyFightTCG
@MonkeyFightTCG Год назад
Ah yeas, the mechachaser meta approach. Where whoever has the highest attack card wins and nothing gets done.
@Wuunderboy
@Wuunderboy Год назад
@MonkeyFightTCG not really. The power creep was atk points sure, but The real meta was purely who had the most strategically placed traps and strategically used spells .. that is until jinzo. (Again... an effect monster..) Nice try though.
@MonkeyFightTCG
@MonkeyFightTCG Год назад
I've played old formats. It's not as balanced as you think. Cards like delquint duo, pot of greed, and blowout traps really do damage to the competitive health of the game. Playground yugioh was fun but don't pretend that it translates over to competitive.
@Ragnarok540
@Ragnarok540 Год назад
Kashtira: No negates, but the goal of the deck is to end up in a extra deck floodgate, and locking as many zones as possible in the opponent's field. Not really an improvement.
@AverageAnimeWatcher
@AverageAnimeWatcher Год назад
i think if yugioh had a stander format like mtg It will help new player out way more
@Teixas666
@Teixas666 Год назад
the problems with trynig to counter negate heavy decks is always the same: the same cards designed ot assist with that can ujust as easily be used by the boards trying ot create said negates. result: instead of curbing this strat you instead are a high risk of making it airtight.(and a lot of the involved cards end up banned.)
@MonkeyFightTCG
@MonkeyFightTCG Год назад
i mean i disagree. dark ruler no more has been very successful at what it was designed to do as well as with nibiru in most cases.
@Teixas666
@Teixas666 Год назад
@@MonkeyFightTCG nibiru isnt for every deck tho and the only other card that is even remotely close at breaking these sort of boards is notable for not being easily searchable(sphere mode) without making it your main strat. as for Dark rule no more, Yes its extremely powerful, but its also a normal spell making it extremely difficult to search: so unless you got it early you might not able ot out the board.
@KaiserMate
@KaiserMate Год назад
I powercrept the shit of that Subscribe button.
@Ry_Ryai
@Ry_Ryai Год назад
My dream of yugioh is both decks being able to pull out and whole board for their combo slightly uninterupted
@Ry_Ryai
@Ry_Ryai Год назад
But if you’re playing some bad stuff like roids or smth you shouldn’t expect that
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