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Island of Roads and Balancers 🚜 Captain of Industry 👷 Ricos Island Tour 

JD Plays
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Want to see more Island tours • 100% Rockets Sustainab...
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Ricos island I've been following for a while as he has been posting progress screen shots on my discord server, as well as helping others with advice as he progressed. I finally had to look at his island after he re-designed the nuclear reactors for the 3rd time which made me curious what else did he have going on? I had No idea that the roads existed everywhere not that he REALLY and i mean REALLY likes balancers!
Captain of Industry is a construction and management simulation game where you and your loyal crew escaped to an abandoned island to start a new colony after the world has spiralled into chaos. In order to survive, you will need to mine raw materials, harvest food, build factories, manufacture products, construct vehicles, research new technologies, and explore your surroundings. If you are successful, you can even start a space program, build rockets, and assemble your own space station! With all that power and technology, you might be even able to end the world chaos. It's all in your hands.
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6 окт 2024

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Комментарии : 28   
@JDPlays
@JDPlays Год назад
Want to see more Island tours ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--NXz6VXthxk.html Be like Rico and join our Discord Server discord.gg/jdplays Havn't seen what I've done to the Insula Mortis Map? Check the☠here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tWqD8kIMFCw.html Prefer to see How the Crater looks after JD moves in? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7t6V07xxq8c.html Consider supporting Join Patreon and save on yearly membership www.patreon.com/JD_Plays or Become a RU-vid Member ru-vid.comjoin
@Ishaann9
@Ishaann9 Год назад
My god we need a separate video on how that Fertilizer balancer works.
@CaptainMarek
@CaptainMarek Год назад
Awesome build, congrats Rico! And thanks JD for the tour! Regarding the navigation overlay, it just shows where a vehicle has enough clearance, it does not consider connectivity (it would be cool if it did, but that's computationally expensive). Also, I think we should make the vehicle barriers cheaper...
@RicoTheCat001
@RicoTheCat001 Год назад
Ohhh one of the developers himself :) Greetings from Czech Republic ;) , and yes Please make the barriers cheaper :D
@JDPlays
@JDPlays Год назад
Connectivity would be a nice to have, even if someone needs to flick a second button for it to show. I think barriers could be cheaper in both unity AND maybe concrete costs. Also maybe click and dragable? or even a longer barrier, i guess it all depends on whats happening in the road department! P.S. Retaining walls should also be cheaper when built with unity, the construction cost is fine the unity cost is what gets you with retaining walls!
@tejing2001
@tejing2001 Год назад
That "SR latch for fluids" sounds like it could be really useful for turning intermittent steam into power efficiently, when combined with thermal storage, or maybe even just a really long pipe... I really want to know how that works. That issue affects so much about how steam-related systems can and can't be built.
@JDPlays
@JDPlays Год назад
It works by having a number of balancers enforce even input, once they all fill up and back up it causes the system to 'flush' and empty the storage
@foxgaming7064
@foxgaming7064 Год назад
Well build @Rico 🤩
@RicoTheCat001
@RicoTheCat001 Год назад
Thank you :)
@tippyc2
@tippyc2 Год назад
i'm impressed by the microchip build
@bobbymann2225
@bobbymann2225 Год назад
great overview
@JDPlays
@JDPlays Год назад
No Thank you!
@Jackthat1
@Jackthat1 Год назад
This island is living better than some countries.
@RigItRay
@RigItRay Год назад
Massive difference between before and after.
@RicoTheCat001
@RicoTheCat001 Год назад
To clarify, the 3 large modules for producing Diesel from water (using the Diesel=>Naphta=>diesel cycle) are my primary source of enough diesel to run the diesel to gold contract and in adition the gold to uranium contract. I designed it in that way so i essentialy have free uranium as the only thing that is needed for this contract to run is supplement the build with people :D Also the excess diesel runs to my petrochemical build to offset any sudden production issues. I have also routed my hydrogen production there so in an event of crude oil shortage i could restart the whole thing. As i have decided to not use the onsite steam production for the petrochem i also have no means to burn away heavy oil so i relly on cracking it down. As for the Thermal Storages. I have decided to use then not only as a bit of a buffer but also like a heat exchanger. So i have the reactor side that is self contained and then i have the production side . The reactor side is runing in a closed loop setup and is designed in a way that it could not back up and stall the system. So that way i have ensured the safety of the reactor. The production side on the other hand could freely back up and it would not cause any issue.
@JDPlays
@JDPlays Год назад
The man of balancers himself! I would of personally used another balancer to by pass the Thermal storage, and then used it as a overflow this way your not 'paying' the efficiency loss of the storage unless your actually using it because the reactor is shut down
@pialamode
@pialamode Год назад
Turning fuel gas into diesel which you strip for sour water to turn back into fuel gas seems kind of like an exploit - do those cracking plants have a philosopher’s stone inside them or something?
@enire8477
@enire8477 Год назад
yep yep, Its why your first 2 uranium setups are really nice the way they plug into each other, but third being added on doesn't really work for me, you just need so little infrastructure to run the fast breeders. no need for an alert each fission storage can handle 1 fast breeder for 100 years.(i think its maths out to 96 or 92 id have to check). Oh oh I didn't notice they hold 1600 now not 1000, so it's 5 fast breeders, to 2 nuclear reprocessing plants, and 3 storages. with the odd balls being 1.33 enrichment plants, and 2.66 chem plants running off 0.89 settling tank/crusher, which only turn on after you burn off your likely massive amount of depleted uranium. Dammit I always think of extras, the 1-1-1 build, of reactor to reprocessor to storage avoids fission products sitting on a belt, just extra cost in people and maintenance, but neither are likely a deterrent when you are putting in a 5th fast breeder.
@JDPlays
@JDPlays Год назад
The Fast Breeding reactor is OP dont get me wrong, but also its great that end game power is solved, and your new limit is the size of the reactor, the buildings required to keep it running as well as the people
@clxudzYT
@clxudzYT 11 месяцев назад
bro double-timed the entire video xD
@RicoTheCat001
@RicoTheCat001 Год назад
I'll give you a Like :P
@Fetch049
@Fetch049 Год назад
Great island you've got there!
@RicoTheCat001
@RicoTheCat001 Год назад
@@Fetch049Thank you :)
@TheMhalpern
@TheMhalpern Год назад
see instead of using the gas injection pumps, i would have converted the excess co2 into fuel gas, to make diesel, to make naphtha, to make diesel again and so on, probably would be a hydrogen profit...
@JDPlays
@JDPlays Год назад
But he ALSO has that build and its backed up on Diesel so its just making ammonia and splitting that into Hydrogen
@TheMhalpern
@TheMhalpern Год назад
@@JDPlays well there's always overflowing to the large diesel generators...
@WiseMack718
@WiseMack718 Год назад
🚜👷
@Rymunin
@Rymunin Год назад
i didnt get any hot dogs, or popcorn on this tour..... tempting to ask for a refund... but i wont... cos that would depend on effort
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