I got into sim racing from this channel years ago and I can't tell you how good it feels to have you back. I can watch Jimmy Broadbent or SuperGT and have fun, but your content *is* racing for me. Jimmer does silly stuff that's fun for shutting your brain off, SuperGT does excellent analysis of his own driving, but you do commentary while driving and it just does it for me. Something about how you drive and the things you say just resonates with me. So glad to have you back, much love.
Man it sucks you're not an AC fan. So much content I'd love to hear you semi-agitatedly rant about. Glad to see this channel return to it's former glory though. Been rewatching some of your old Truxxin' videos and the CART-factor stuff and feeling like there was a YT sized hole in my life.
BTCC hybrid boost replaces the old ballast system. So while you used to get weighed down based off how well you were doing, you’re limited to a set amount of laps of boost based off how well you’re doing. So the top ten in championship order have the boost limitations set for race one, then it’s race finish order for races two and three. Then they have 15s of use per lap. Except Brands Indy where it’s 10 I think per lap. But still fun to watch Jade Edwards lob it inside you at the hairpin. Realism 🤣
Yea, I understand what they are doing, but I cannot for the life of me figure out why the weight needed to go away in favor of this convoluted mess of a system. It's some NASCAR level big brain move. lol
@@TacticalCardboard probably becuase with race three of the day it’s a reverse grid, so the guy who won race two could be in 12th with 75kg on board and he’s going NOWHERE. Now the best drivers can work their way to the front
@@TacticalCardboard I think it’s a “for the show” thing. But what’s happened is the fast guys are racing each other unhindered now and the racing has been better for it. Knowing that guys like Ingram, Sutton, Turkington and Hill can go door to door every time without knowing one will get away purely because he’s got less weight has been good. Still needs some tweaking but the foundation is there.
Well thanks to Mr Box and his RF2 Long Beach/BTCC vid..... loaded up RF2...again... to see what its like... again.... expecting to have the usual set up pains and then be dissapointed...... again....except this time... it all worked out of the box...... UI outside of driving better, HUD in game still shit....however no arsing around with settings per car except maybe adjust ffb strength a bit.... graphics on the new stuff... looking good ........ Sebring also seems to look a lot better than before ....... FFB feels better... car inside looks better.... ok buying 2023 Q1 pack....Long Beach indeed very detailed ...Civic drives great.... AI still kinda meh but workable... holy smokes.... I think they did it... will remain installed :)
About the boost - I added to rF2 for these cars while working at S397 and yeah, getting a straight answer out of TOCA for how it worked was.... difficult haha.
So I got into iRacing recently, and I've done the majority of my racing the last few weeks in the GR86 cup. I saw the hyped about the Touring Cars and I bought the Civic Type R , and I honestly hate it. I knew there would be some torque steer, but my god. Not fun at all to drive in my opinion, compared to the GR86.
The first 4 laps in any TCR are a nightmare since they most recently tweaked the tire model. You wont see me touch the fixed setup. A friend provided me a setup that makes driving it, reasonable. But those first 4 laps are still god-awful.
With the hybrid stuff, it's complicated because it replaced the success ballast system. So depending where you are in the championship or after race 1 you get different amounts of it to use. Otherwise it just has a minimum deploy speed to balance between FWD and RWD and a limited time per lap. The tyre wear, if modelled on real life should fall off a decent amount in a 20-25 min race. I'd love to see them try and race at this track in real life, with a grid of 30 they'd have no trouble blocking the track in a few locations.
I think rf2 has some weird AI learning. Because I've definitely done short races before where the AI were totally inept, or would pit at a weird time (end of first lap, right before the end of the race)... or both. Then re-run that same race, changing nothing, and suddenly they're competent.
Is that without going back into the main menu first? Because they do need to run practice for a bit to figure out their fuel situation. I don't think that info gets saved anywhere after the session though.
AI at 120% for BTCC puts them a little slower than midpack in LFM BTCC. So it's where I leave it. But yeah, much beneath this and I found them catching me out in the middle of corners. To be honest I only ever do practice with the AI. Then racing online. So I've never seem them throughout a full race.
"Eat tire!" 🤣 Nice save on Seaside! 👏🏼 I think this Long Beach is better than iRacing's. What rendition of Long Beach do you think is best? Would you mind ranking the ones that are out there for me/us (heard your hairpin comparison after I initially posted this comment...still would like to hear the rest of your thoughts comparing the different versions)? A tweet probably would be more helpful for getting the word out than replying to this comment. Hope your new gig and everything in your life are going well, Matt. Here's to a good 2023 IndyCar season.
Honestly, I think the hairpin thing is just grip proportioning, rF2 has better mechanical grip IMO particularly with the IR18. It's all laser scanned so it should be near enough exactly the same. I think this version is the best because I actually really like the shadows here when it's cranked up. It looks fantastic, while the AMS2 and iRacing ones the shadow quality isn't as crisp. But overall I'll take the AMS2 one because it's in AMS2 and the night lighting is so far beyond what rF2 can do...