wouldnt surprise me. I remember csgo back in the older days was a lot easier than it is now. Gold Nova players now play like global elites in 2016-2017 and i doubt its because the skillceiling has raised drastically like that.
fortunately for this, you have to consent to it to be tracked. don't want to get tracked, don't play the game. companies will be forced to get really transparent if enough people boycott it.
One time I called this cheater out on being fatherless and we had a talk about his abusive mother pretty rough stuff and he left me alone after that, cheaters need serious mental help for real
I think a good thing to do to prevent cheaters from trying to one-up the anti-cheat is to never explicitly let them know that they got caught. Do not ban them, do not kick them, do not warn them. Just silently move them to servers filled with more of their kind. I think Valve did this with Trust Factor in CS:GO, but IDK how effective it was. But it's a good starting point, I think.
It's very effective. If they banned for all things they detected, 90% of cheats would be banned. However, this is mainly because most cheat 'developers' don't know what they're doing, or don't change anything because they're technically not getting banned.
It's very effective for people with high trust factor. For that every new account gets sent into the cheater gulag by default though. A new account will probably have at least half the players as cheaters in all their matches...
@@buddy3852 Trust factor is not that effective at all, I normally play with these guys that have about 4 accounts with high trust factor and legit cheat and do the occasional HVH once in a while and they're still high trust, and well your statement of "90% of cheats would be banned" that is false, cheats like gamesense, neverlose, onetap, primordial and a bunch more will still be up and running even if they took cheating more seriously, and the devs 100% know what they're doing.
don't know about other games but VAC doesn't work, sure you get less cheaters but you get the not once in a while but once in every 3 4 games, deathmatch servers are infested with bots that train their cheats with some Chinese account names
Plus if you're a good player even without cheating people will report you and lower your trust factor plus it became so hard to tell if someone is cheating in csgo nowadays and most will assume you're a cheater instead of a good player.
@Anatol You can see later on smurfing is counted as cheating so I wouldn't be suprised if other non-hacking cheats are counted, like boosting or something
Yeah I watched a critikal video earlier that was more exciting than this, but Pyro made some EXCELLENT points about AI and it's potential for harm. Great points from him as usual.
This is really good for current cheaters and detection, but I feel like bans would need to be timed. Because 15 year old Timmy can hack now and the AI could keep detecting him for who knows how long.
@@ZeKuso The problem is that while 15 year old timmy is an absolute prick, 35 year old timmy might have regretted 15 year old timmy's past behaviour and never cheated since
This also stops the possibility of people being “reformed”, you can cheat once and then never again but in this case you cheat once then never play again
Can’t wait to click around on a website I’ve never been to before and having it instantly recognize and know everything about me because the way I moved my mouse is unique, actually terrifying this tech means no more web privacy whatsoever
They track your Keystrokes, (they know how you type, speed ect), what you shop for, your interests, your address, what computer you are using, your screen size. and probably more
Yeah this sounds nice, but it won't work "forever". It's like radar detectors and radar detector detectors, the cheat makers will find ways to lessen the detection chance and add jitter to mitigate profiling by AIs. It will be a constant and ongoing battle, just like it allways has been.
@DoSkkLOL I could see other research spilling into cheaters hands because I HIGHLY DOUBT that the cheat devs made the AI cheats completely by themselves
@Duke of Spook hackers absolutely will spend their valuable time on this, even professional programmers with a decent living wage. Why? Money. People pay for hacks, sometimes far more than they ever did for the game. It is a cash cow. It's not like crazy new tech or mountains of money are gonna be required to defeat this profiling, they could literally integrate existing AI tech into the cheatbot to introduce a more human-like aesthetic with moderate effort, i'm thinking about a month or two after this releases it will be defeated. Perhaps another month for word to get around in the hacker communities and it will become mainstream.
@Duke of Spook Worst case scenario this could result in a GAN where the detector have only a 50% chance to get it right. All this depends on whether this is financially viable on both sides or not
@@zagreus1855 Oh you mean the time when Pyrocynical started streaming on a website called "Twitch" and proceeded open the video game called "Team Fortress 2", showing us the loadouts from each of the video game's nine classes, and in the most unexpected (yet expected) turn of events, he opened the Pyro loadout, showing us what was supposed to be the Pyro class, with inflated legs and posterior, projecting us in the whole glory of what Pyrocynical truly likes? Some people may hate him for it, but his honesty and openness is something we should all value from such an individual as him. Respect Pyrocynical, the lover of inflated ass on inhuman characters.
They say it detects 99% of cheaters but they never said how much false positive it really gets exactly. It's probably a lot more than 1%, especially when they say that 33% of people are cheating it's probably because their system is banning way too much honest players. Maybe in the future AI could be used for that but we are not there yet, the current AI system are impressive but they constantly making errors.
Considering the amount of fuck ups the AI algorithms on RU-vid for instance screw up, i worry these systems will have another 'Demonetization on day one' moment and go haywire banning people that were innocent.
If so I think a way to fix that is to not make it a Perma ban but a 1 or 2 day ban so it in the 1 percent it does ban you it would be less likely to happen again if the ai just made a mistake and if it's cheaters after the 1 day ban they will very likely be banned again since there's the 99% chance
the worst anticheat was the one they had on Mineplex when that server was still alive. You'd get banned for sprinting up stairs and spamming jump or crouching off a lilypad, but the guy speedhacking all over the place and one shotting everyone stayed unbanned for a month lol.
One next level I am spooked of is people downloaded another person's digital footprint. Eg, downloading a pros playstyle eventually becoming bots playing games. Maybe that's just crazy talk but food foe thought.
I can maybe imagine this going sideways though with the biometric detection, what if someone happens to share similar tendencies with someone else on the playerbase. With a massive amount of players it surely may be possible
Exactly, imagine just playing your fav game and getting permabanned out of nowhere because the way you play is similar to the way a known cheater plays, that would be horrible and you can't really do anything about it.
the one in three gamers cheating thing is from a survey with the question basically saying "have you ever cheated in games before" so his statement is completely incorrect
Since I work in a factory, and I don't have my headphones I had to use captions and RU-vid said "cheetahs" for just about every time you said "cheaters". Congratulations, you're officially certified Bri'ish👍
@@Ronald98 fiberglass insulation, I'm part of a four man crew that runs the part of the plant that makes, bags, stacks, and wraps bags of blow-in material. It's a German company but Im at the Lanett, Alabama location.
@@zenkoz3158 I heard "factory" and imagined a massive automobile factory or even a military one... just pure fascination! also i have never actually seen any kind of factory in my life. the largest thing i saw were some small workshops.
Wow this is so amazing, but is valve ever going to let go that 780 days ago I queued in a lobby of csgo with a FRIEND who cheated, but never in my life have cheated myself, and vac banned me by association?
I used cheats in COD BO2 zombies (offline because I was like 8) and I remember how happy and joyful I was, using ray gun mk2 with godmode in round 1, using grenade spam, aimbot, infinite ammo, etc. I’m getting a dopamine boost from the nostalgia… I wanna go back to those days…. :(
people can't wrap their head around the concept that you can enjoy something without an immediate challenge, like the act of installing a script is a threat to video games conceptually. no-one is going to listen to someone bitch about an infected lobby, the host is just going to boot them. not sure where we lost the idea of just finding a new lobby, blocking players, etc.
@@bugfriendz Because competitive esports gaming is a cancer that has ruined multi-player games. Nobody really cared about playing old waw lobbies with cheats in them because it was funny. People today spend more time in esports games than I do at work.
@@bugfriendz with games like tf2, its just gotten way out of hand. its not just 1 random cheater in a server that you can just leave, its at least a couple IN EVERY SERVER. like, the game is just unplayable at that point
I have bad memory, but the the way to get the hacks, you have to go to the media thing, like videos. And search someone up. Then by doing it you get hacks installed for free. No payment. God I wanna go back.
@@Basil.arghhh essentially as long as you viewed the host that was cheating it would give you access to it until you reset your client in some way. sometimes it wouldn't stick, and you'd have to transfer through a private match for like an hour
it would also be cool to see performance statistics from the analysis this AI does, but I've got 2 concerns, 1 isn't that stuff gonna take up like 60% of your frames cuzz its such a high detail processing AI, and 2 what if you got like arthritis or something, or maybe you're just Tyler1 and got a dent in your head making your movements inconsistent, or idk a psychopath maybe they play completely different, I feel like people who are just weird in their playstyle could unintentionally get targeted, be it disability or just playing like bing soy
It would be nice to see that addressed specifically, but I think you're overestimating how much difference there really is between humans playing an FPS game well vs. cheating. You're really talking about disadvantages in play-style, not differences in play-style that make you play like you have cheats. Any difference from the normal population would undoubtedly make you terrible at the game. Counterintuitively playing FPS games in the most wrong way possible could never be mischaracterized as cheating. I'm sure an AI will not auto-ban the player who cannot aim, strafe, or get kills in an FPS game just because they play in such a disadvantageous way. Despite what you might believe, there is not such a large difference in the way decent gamers play an FPS game, however there is certainly a chasm between how the entire population plays and how cheaters play. For your first point, the AI anti-cheat is not running on your computer, it's running on the server that you're sending inputs to. I think you got confused by the cheat which streams your game and uses AI with the AI that streams your game to detect if you're cheating. Also, computing is much faster than you think it is. No matter how much you try, you can never manually input movement faster than the computer can process it. Every game is built to accept input at arbitrary times and process it fully before your own eyes have enough time to notice the delay. In terms of the time spent per-frame, almost all of the computing is simply to render the frame, and very little is spent actually doing computation, and all the while the computer is awaiting any input you give it. Because the model takes human inputs into a game made to be played by a human, which happen in human-time (incredibly slow compared to a computer), I would bet most of the 5 minutes they claim it takes to flag a player as a cheater is literally spent doing absolutely nothing except waiting to receive human inputs. Computers operate in GHz (1,000,000,000 operations per second) speed, humans move at Hz (maybe 20 clicks per second) speed, and our eyes seem to be sensitive to hundreds of changes per second, despite not actually having the ability to physically respond to/ mentally process hundreds of individual changes per second.
@@almicc I think you underestimate the diversity of players, people playing like a denthead doesn't necessarily mean they're bad at the game/ don't get good score. Heck there are even content creators centred around it, such as spoonkid or stimpee who both plays rust, many would say they suck at the game, but they have moments that make them look invincible, be it on stream or edited (edit: spoonkid recently even had a incident where he got startled from getting shot at and looked like he had aimbot when he flicked and killed the one who scared him, resulting in a lot of people accusing him of cheating in his video's) your other points on processing power i completely get (though i bet a lot of companies would say "we aint doing that" cuzz they'd be trying to cut costs and are too frugal to prioritise the long term health of their game)
26:10 I am fairly sure the viewer pyro called out was saying "its so sad we got to a point where this level of anti cheat is necessary" not "its so sad we use technology".
It won't work for more than a few months, but its exciting to give some bored programmers a new challenge. Imagine training an Ai bot using your personal game footage or using math to make an algorithm designed to emulate how many times a human looks in the wrong direction. Fun times ahead.
it might be worth it for siege. it's been a whole year since I stopped playing after 1000hr tho. sometimes I think about coming back but Pyro does not help when he says like half the players are cheating
Jokes aside i never understood concept of cheating, I don't understand how it would feel good to accomplish something knowing you don't deserve it, at least for me
It's probably not about yourself winning and more about schadenfreude, cause you see others losing and being mad about it. That's why pyro's vindictiveness and bitterness puts it really well imo.
@@TheGodofdeathryuk Yeah, that's right. I remember just travelling in Red Dead Online when a cheater started to repeatedly spawn near and kill me, he then proceeded to get mad and shit talk because I didn't give him any response lol People like that just want others to have a bad time.
maybe some people don't want to grind a lot and thats why they cheat. But for pvp games that have no grind and are based on skill level make no sense to cheat in.
Used have drop money hacks on GTA Online, I felt like giving the middle finger to Take Two. The game is filled to the brim with microtransactions and pay to win items.
For games that have pvp elements: to cause suffering for others For singleplayer/ pve co-op: they are most likely trying to find some fun in the game but are struggling to actually find it. E.g. payday 2 stealth is super unforgiving for players with no experience and grinds to a halt on larger maps which lead to the silent assassin mod to be made, making stealth somewhat easier but still required skill to pull off because of how it works
the original poster is basically broadcasting that he fell for a techbro version of snake oil. nothing but unsubstantiated claims, buzzwords, and intentionally obscure descriptions and "explanations" of why their product works.
I used to be massively bullied every day of my life just because of the way that i act and looked almost all my life and was getting tired of getting bullied all day and then heading home and getting destroyed in all my favorite games so i cheated. As of today, i havent cheated in almost 2000 days since my csgo banned. For all the people who cheat out there. Its not worth it, when you cheat you dont have the same satisfaction of achieving things as you will by trying hard and progressing in every game
Some people cheat because they don't care about those things but just wanna piss off enemy players or just chill while with friends. And well to counter cheaters.
Rockstar games is one of the worst companies for allowing this due to their incompetent game design and outdated and unsafe servers. Recently, there's been a hack where people can hijack any crew you create for gta on rockstar social club and steal anyone's gta online account and crew. Someone even stole rockstars own crew and they literally didn't care. There was also a problem on PC where you basically couldn't play the game because you were risking your entire account being stolen and held at ransome to you for money. Not to mention the many different ways to achieve godmode, every time they patch one like twice a year, a workaround is found within the same day. They only patch glitches that directly impede their ability to make money, like money glitches, because if people can glitch money they have no reason to buy shark cards
My “concern” with the player profile stuff is what if you have a friend over that’s absolutely godlike at the game and plays a match or two under your account and you get banned from that?
@@mr.personalspace7831 his friend does both, dipped his hand in the honey pot and got caught, didnt tell him and played 2 hours, banned the account and now nobody gets to play, sad that
It's probably the same thing as a player with a variable performance level. Like, a lot of times I'll either stomp lobbies in fps games or eat shit and be bottom of the board. There's rarely an in between. I would have a slight concern about being flagged as toggling on when I have a good match because of my bad match performance, but I would think that if it analyzes my habits and tactics, and sees that sometimes they work and sometimes they don't, I shouldn't have an issue.
Valorant anti-cheat is actually the best anti-cheat I've seen in a game, knowing that will not reduce the chance you will be headshot in under 0.05 seconds after turning a corner.
playing as a cheater with other cheaters is an entirely different experience when human mechanics are out of the question. it becomes about your machine and the way you play around the fact everyone can see you and delete you if you peek your head out
I just spent like an entire hour trying to uninstall Riot’s Vanguard Anticheat off my brother’s computer because it bugged out and every time it was closed, would double the amount of programs running. His CPU would be at 100% on startup and when we tried to delete it as administrator, it stopped us and said we didn’t have permission. Digital horror.
I recall there would be a bug on Valorant where at release the games file size would be huge, riot just wants your entire pc it seems. Also, hi evanz :)
@@JaimieWFYT To have to run commands in cmd then reboot in safe mode just to uninstall anticheat and fix his computer and was ridiculous :’) Also wow hey, wasn’t expecting to be spotted way out here haha
I have a friend who hacked quite a lot. But they were usually bullied and picked on and were therefor scared on the internet and used hacks to feel superior and stronger. Once they removed those hacks they felt vulnerable and scared once more
I'm a game developer. Seen this pop up a couple days ago and I can safely say I could not care less. This "technology" is made up nonsense. Firstly, the "1 in 3 people in an online FPS game are cheating" is a nonsensical statement because a) how could you ever collect the data necessary across millions of players and hundreds of games each with differing amounts of cheating going on and b) there is no way as many as 1 in 3 lmao lets be real that is completely absurd. (I'd have to guess maybe they pulled this number in an investor pitch to people who just simply dont play games in order to at a business level, make it appear as though they have a solution to a more rampant issue than the one that is really there, and are now constantly being brought up on this found "statistic" by people with genuine interest, while having no means to back down from this statement despite its falsehood). Keep in mind, we have little to no actual proof of this neural network working consistently only the equivalent of a sales pitch over and over, not even a tech demo. And with this running off a neural network and requiring actual recorded clips of someones gameplay (because unless its something like blatant spinbotting there is no way you would be able to detect well concealed aim cheats on a 32 tick rate server lets be real lmao) the computational work needed order to run this anticheat at scale is significantly more than anything else out there right now including valves own VACnet which runs off a more simple neural network model. As much as I despise valorant, its kernel anti cheat simply works. The actual server side computing needed to run it would be miniscule compared to doing this and wouldn't require people to send clips to be screened. Even in the case of these new cheats that work completely externally from your hardware, they aren't popular at all due how expensive they are and how cumbersome they are to get working, even in a game like valorant with an incredibly tryhard audience their anticheat seems to have done the trick. I'm also really not convinced that this wont result in a huge amount of false positives given the fact that neural networks often do make false positives, even with a huge amount of training false positives always happen atleast semi-regularly. tldr; This anticheat would be incredibly inefficient and some of the statistics given are obviously false, the developers are incredibly vague about how effective and precise it is at every corner and there are already superior solutions coming out or in use. Keep in mind, squad is a game with an active player count of around 10,000 concurrent players on PC alone, with an incredibly weak built in anticheat, yet on squad you will find it nearly impossible to find a single cheater because the game is purely ran on community hosted servers with good admins, and an audience that doesn't have an under-socialised/tryhard culture like Valorant. Games like Counter Strike Source and Arma also have barely any cheaters because there just isn't really a super tryhard audience there, just people who want to play and have fun. Basically the best thing you can do to reduce cheaters in your game is have no implementation of ELO.
The whole video itself felt like very poorly veiled propaganda with how it presents a bad idea of directly handing over our player habits to them, but to create a profiler of each user (like this totally wont get abused at all!) as a revolutionary step for humanity moving forward. This smells rotten to the core. And of course the 1 in 3 number is absurd, if they somehow "know" 1 in 3 are cheaters, then... ban them already? Why do you need this new tool if you ALREADY know who is cheating?
Most of your points made sense and I agree with almost everything. However your take in csgo was awful. Csgo has an insanely high amount of cheaters and the audience is tryhard… csgo is known for its notoriously high cheat rate. considering the game is also free ( for non-prime )so a cheater who gets banned can instantly make a new account. I would like to understand where you got this insane opinion from
@@LeanAddict read again. I said counter strike SOURCE. Not counter strike global offensive. I have 2600 hours on cs go and friends who used to sell cheats and were aimware admins lol
I'm a hardcore cheater and I use my cheating powers to help people level up quick, get all the loot and enjoy the game. Never used it to cause harm, not my style
25:00 discord doesn't record nor listens your voice calls, this tos changes meant for upcoming voice messages update, and for something similiar to twitch clips
I nephew told me he learned about the tarkov wiggle at school today. He's 8. He knew I played it awhile ago. Kids are precious. But yes cheating in video games sucks for those of us who grind legitimate accounts for hours on end.
@@PumpyGT AI gets things wrong. A lot. For example I once tried teaching ChatGPT a new programming language and instead it tried counseling me for depression. Or the many examples of Teslas and other self driving/assisted cars thinking you're leaving the lane and it tries to take control, only to try sending you off the road (this happened to me in a RAV4 just last week). So imagine AI getting something wrong and permabanning you from your favorite games.
the music is indicating we are being dragged to hell. the AI will just have everything about someone's identity and falsely blame them of cheating lmao
its kinda nice to know I am not crazy when I think someone is cheating, the fact 1 in 3 people could be cheating seems so real, I played SOT for years and recently cheating has been really bad, I thought it was me being trash but I guess not
@@Volkig I know where this is going, I don't personally double gun, but that doesn't excuse the kinda shit you see in that game, as the video says cheating is at an all time high, having played the game for years I can be pretty confident in sniffing out cheaters, especially when the game has had hit reg issues since release which have never been fixed
@@mrtortoise3766 your biometrics aren’t exclusive to the game. What happens when browsers or an OS starts looking for the same markers like reach time, acceleration, deceleration or pixel-level movements?
my god, this video legitimately has musical dissonance between the content saying "all your accounts are directly linked with biometrics and can be banned on accident at any time" (dystopian novel 📖😨💀) and the music being all heavenly (gamer's utopia 🙏😇🎮)