I think they should FINALLY make saddles craftable. Currently, if you don't spawn near a desert and get lucky with a temple, you won't get the chance to use horses until the mid-game when you find a saddle in a nether fortress. Also, it's pretty common to find horses, but even though you have a saddle, it's in your chest in your base and you have to go back to get it, partially defeating the purpose of the horse. If we could just get a saddle on-demand by killing a few cows for leather, it'd make horses way more viable early game.
you can fish for saddles and find them in mineshaft chests, mob spawner chests, and generally any other auto generated structure, do a wee bit of mining/ exploration and you can find one p easily
@@KcL2058 Since they're already common, why not add the recipe? It wouldn't make saddles less valuable, and it would let any player get a saddle, even if they don't want to engage with structures
For sure, it's easier to capture villagers and make an iron farm than find saddles. I use the craftable saddles Datapack in all my survival words, because I'm really not into walking 3k block until find a village to have a chance to find one saddle.
I would prefer to have the gold rails become faster and having the copper rails as the cheaper but slower powered tails because of how common copper is.
I disagree, the fact that copper is super common makes it easier to build fast rail tracks, the old 8 m/s rails are going to be used only on redstone anyways and not in mass on most contraptions Gold rails could be renamed to "presition rails" as they are capped at a precise amount of speed and make morse sense for redstone
@@enn1924 I feel that if fast rail tracks would use powered segments far more infrequently and precision tracks use powered segments throughout the whole track, it’d be smarter to make the fast rails more expensive, thus using gold. Plus it makes more sense progression wise, as a player only looking for a fast transit system would have no reason to use the more expensive and less efficient rails if gold was slower, meanwhile if gold was faster it’d create a transition from copper to gold as the player attains more valuable resources.
@@enn1924 With higher momentum you don't need as many gold tracks as you need now. So you even profit from needing less gold for the same speed. But slower rails need more powered rails, which makes copper better for it. Also from an progression standpoint it is more intuitive that gold gives the faster rails!
Please just let horses be able to swim! They can do it in real life, and anytime I actually use a minecraft horse, I tremble at the thought of a river along my path.
horses swimming would be nice but genuinely the issue of horses crossing water can super super easily be solved by just bringing a lead with you heck with bundles the lead wouldnt even take an extra inventory slot
What we really need is improved furnace carts, where we maybe have a gui to control them more, and simple railcraft style cart linking so furnace cart can pull carts
I've argued for horseshoes for a long time. Regular horseshoes to prevent horses from taking damage from walking on stone, then horseshoe enchantments that focus on the "walking on" aspect. Maybe a leveled fleetness enchantment, but definitely a featherfall, frostwalker, and maybe a lava-walk enchantment that temporarily turns lava sources into a basalt that melts back into lava (making your favorite horse a viable strider alternative). Finally, use an elytra with netherite horseshoes at a smithing table, and obtain airwalker horseshoes: the ultimate in flying atire, as your horse can stand still on the air, something an elytra can't do. It's still slower than an elytra, just running at its normal (or fleet enchant) speed, but the greater control and maneuverability makes it the king of endgame transport. As horses should be.
Another enchantment (probably more for horse armor): wood-walking. The horse no longer takes damage from berry bushes, and you and it can pass horizontally through leaf blocks as if they were air. No more dreading oak forests on your horse. Be careful though, because you still can't see those sudden forest deadfalls if you're running headlong through the leaves
7:46 frost walker I also think it would be cool that blowing a horn makes your horse run back to you, idk if it's just me but when I get off my horse for 5 seconds to chop a tree or something and I didn't put it in a leash they wander off too much They could also rework the horse camera so it doesn't block like 30% of your screen
What a cool idea, man! I would love if you could essentially train them by right clicking with the horn. Sorta like a lodestone and compass. That way different horns could call different horses!
One thing I'll disagree with you on... if horses are early game, then adding their enchants to a late-game structure like ancient cities doesn't really make sense.
I think the ancient city, although looking like a late game structure, you can explore It at any point in the game It dosnt matter what armor or items you have, if you alert the warden and it catches you, you are certeanly dead, and I think exploring a ancient city if you find one early it's very fun and rewarding
The Ancient City is not a late-game structure! It's difficulty is balanced across all stages of the game - the Warden 2-shots you no matter what you wear.
I love the idea of a new rail type but I think it should be the inverse situation. The new rail is the cheaper copper rail to craft that is capped out like original powered rails, maybe not 8 but something higher like 14 could be more appealing and then a new type of rail that can accelerate it to its max speeds using gold and I would say give you less like maybe two of these rails and the old powered rails could be like 12 per 6 copper. This would also be nice to build coasters where at the end they need to be suddenly slowed down these basic powered rails can suddenly drop a cart going 110 back down to 14 in an instant and then slow down with each subsequent rail. I also think on top of this ice boats need a bit of a reality check and need to be nerfed down in some capacity, be it remove ice all together from the nether or just slow down the max speed it can reach somehow to maybe match or just be slightly below a minecarts max speed as to not diminish the efforts of making a super expensive like bullet train filled with this new rail type that reaches speeds of 110 which costed a lot of gold by being able to reach that same ammount with some wood and ice 😑. Just a few little ideas I thought up of there’s probabaly a lot of other cool things like maybe a new cart type is needed to handle higher and higher speeds and it caps per cart type locking it behind stages of the game, maybe there can be three rail types with three max speeds they can reach etc etc… these new physics are an amazing step in the right direction that can be expanded upon a lot the potential is really rejuvenating for once since Minecraft for a while has been kinda doing the opposite with some of its new changes like the villager rework and such
Well, gathering large amounts of packed or blue ice is a very difficult task in it of itself, so it's not exactly brainless making ice boat highways in the nether.
@@stefanodamilano fair but I think my mindset making that whole ramble is I find it far too rewarding. I find it like the same as setting up a whole rail way maybe even easier since material wise it’s just ice vs maybe a lot of iron some copper and gold and then you’re given nearly 8x the speed? (if you set both up in the nether or over world) That’s where I feel like some logic should kick in where it’s like ok maybe they should be matching speeds a little better, ice boats in real life can reach roughly the same speeds as high speed railways so the speed is fine but maybe the amount of work needed to maintain or set up need an increase so maybe that’s why I think logically ice in the nether maybe shouldn’t work and it’s an over world only transportation method and then railways can be set up between both dimensions? Idk I’m just rambling again I’m just trying to think of ideas and the logic behind them and how people would feel about them, after all it’s a silly little sandbox fantasy game it’s not that deep but I’d just love to see Minecarts thrive like they should
One idea I just had is that the gold rails cap out at a higher max speed than the copper ones (64, or maybe higher) , and then slopes of normal rails have theoretically unlimited max speed but would be limited by the hight of the slope.
Here’s an idea. Instead of giving the players a flat rate for minecart speeds in survival mode, Mojang should add a new rail which allows the player to adjust the speed of any minecart travelling over it. The speed could start at the current speed, and allow for a maximum speed which greatly enhances their mobility without causing severe lag, bugs, or performance issues.
for the longest time horses didnt take fall damage and could go on boats in bedrock, ever since they changed that i have barely used horses. i hope one day they bring those back because it made horses fun and have a use.
Wow, so, I had almost this EXACT same idea with copper rails going faster than golden ones, but with 1 difference: Copper rails should ALWAYS be powered, with no way to turn them off. This would make it easier to set up, whilst also making sure gold rails still have a unique use (controlling minecarts and as an observer-based wire)
I think the elytra’s niche should be short distance travel and manoeuvrability. I would like to see it nerfed in some minor way to disincentivise using it for long distance travel. Something like, it starts using durability faster the longer you’re in the air for. Then Minecarts would become more enticing for longer journeys.
What I was thinking was simply disabling firework boosting, because fireworks are so easy to mass produce especially when you're at the mid to late game when you would get the elytra. Then we could incentivise incorporating infrastructure with elytra usage with like building BotW towers or something to maximise the distance travelled. Elytras would be nice as gliders. And for the projectile boosting stuff, let people do it but make it so it hurts more to incentivise using it less. And then finally, add a different cool thing to get in the outer End. I was thinking about the Flotaters and maybe they'd be it. Then turn the End into this Highfleet/Mad Max setup where maybe Flotaters need fuel or something, then the elytra can be a great help with being a glider for going down to structures. I swear if I had time to learn modding, this'd be my idea for one. I saw a video where a guy made his little flotater base that could move in all cardinal directions and he also has an elevator for going outside. Pretty neat.
Limiting long distance travel would be the best choice if the elytra was nerfed, as it wouldn't remove the satisfaction of high speeds or make it difficult to scale large terrain or builds.
Vehicular manslaughter for minecarts would be pretty baller. Different minecart tiers where the cheapest option has a speed cap and then the next tier up just increases that would be interesting or like enchanting minecarts or something to make them faster
I love the Copper idea, especially if it can age like all other copper and slows down with age, allowing you to set a speed with honey so there is still variation, Maybe Gold is the highest tier and the copper can reach about 10 / 35 / 50 / 75% of the gold rail
Horses; I love the enchanted saddles, but also craftable horseshoes would be fantastic. The shoes could give the horse boot enchantments, and general movement buffs like jump height and faster speed on stone/paths. Maybe mounting silver ones over doors also increases their strength. Minecarts; the best thing would be to look at train mods; saving rail routes to allow them to move through unloaded chunks or aid in chunk loading when travelling on them, and having hoppers next to rails update even when unloaded, would make them incredibly beneficial to set up.
But hear me out, ancient cities are early game oriented. Early game or endgame if you try to confront the warden you will have the same ultra low chances of survival. So at either point in the game you have the same gambit of sneaking in order to steal the loot, and you can accomplish it whether you are far into the game or just got stone tools. I think it is early game
@@iAmLufa its early game if you are lucky, late game if you are intentionally trying to get the horse enchantment. id say ancient cities are mid-game, along with the saddle. horses are mid-game, and was always mid-game.
@@stego- I’m not sure what you mean by late game if you are trying to get the horse enchantment. At both stages the enchantments could be obtained in the same way from the same chest. The saddle can be obtained with a fishing rod or just by finding a dungeon. Dungeons can be conquered with stone tools and torches
fuck powered rails we need a x1000 speed buff for the furnace minecart.... anybody still holdin it down for furnace minecarts 2025 is going to be the year of the furnace minecart finally after 15 years its time for this baby to shine i can feel it
Minecarts already fill the role of being able to be set up to where it auto takes you to your destination no input needed, so if they put it on par with ice boat than it becomes a very appealing option because while more expensive, you also can do something else while traveling
7:07 On Horses, there’s a little know bug (I don’t know if it’s still in the game) where you could breed horses together to have a stronger horse. Say you wanted to have a healthy fast horse, well breed your fastest and your healthiest horse together to get a combo. That is likely intentional, the bug was that if you breed a horse while the parents are under the effect of a potion the effect permanently carries onto the children. While a bug, I think they should add this to the game.
I really just think Ice boats need to be patched out, I agree with most of what you said especially when it comes to buffing horses and minecarts but the ice boat SHOULDN'T be a viable or even sought after mode of transformation because it's ultimately an exploit of the physics system, it's unintended unlike horses, minecarts and the elytra
nah i think we're all sleeping on the real transportation update we need, we CLEARLY need saddled pig update, 1000 blocks a second on a hog lets go! carrot on the stick new meta. aight in all seriousness any transportation update would be great, though i feel using copper to make "faster rails" would be silly considering copper is far easier than gold which would make normal powered rails more expensive yet worse but hey, just my thoughts.
i just made a huge minecart track across my ocean connected to a village, it costed around 20 stacks of iron but its so slow that i end up just using my riptide trident anyway so i would LOVE a minecart buff because right now they feel more like villager transport
In terms of a horses they recently got a debuff on Bedrock edition. For the longest time they never used to take fall damage, but now they do which makes them absolutely impractical. So impractical in fact I have a horse that can jump 6 blocks… and it takes half a heart of fall damage each time it jumps. Yes looking at the wiki it states that 5.5 should be the max jump height so the horse is obviously glitched, but it still defeats the point. They shouldn’t be getting nerfed when they already aren’t a very desirable option in the first place. Other horse buffs should include passing straight through leaves when riding in a forest (can still stand on top of them though) and being able to ride horses across small bodies of water e.g rivers and lakes.
I feel a really good way to implement the minecart speed is with another rail type like you said, if they are made of copper they could have the same type of system of copper wearing down and depending on how worn down the copper is there could be a difference in its speed, of course waxing the rail would keep it at its state so you could choose how fast it can go permanently. As for horse enchantments they could do frost walker so you can cross lakes and rivers easily, but make it slow down the horse when on ice as if its afraid to walk on ice.
5:49 just as an FYI… you can use two detector rails and two powered rails to make seamless automatically powered rails without the need for redstone blocks or torches everywhere. Just place two powered rails in a row, and put a detector rail on either side. Boom. Done. When the minecart goes over the detector rail, it powers the powered rail. You pass over the powered rail, you maintain your momentum and speed. Works both ways. Easy peasy. I’m shocked so few people know how to do this…
I think that carts should be capable of load chunks, so you can use them to send thing from your farms to the storage. Or from your mine to your base. We could make them not only faster, but more useful, and I think that this is the way to go, maybe we could link carts so we are able to carry ourselves and our items. Because ice and boat is a really simple combination, really easy to make and really fast travel speed. But we can beat it with the usefulness that fast rail, chunk loading and car linking can bring.
Theres an old swedish private server called 90gq. its never changed world ever since like 2010 or 2011. For the longest time they relied on HUGE minecart rail systems. STAMSITE the server owner designed several intersection machines back in the day. Kinda hope to see them start using those old rails again.
The new rail type idea is very flawed. Like other commenters have pointed out, having a cheaper rail be a direct upgrade would disinsentivise the use of the powered rail. My solution to this is to have a new rail "the calibrated rail" so that it puts you at higher speeds depending on the redstone power you put into it. It would also only transmit it's power to adjacent rails 1 block, so it would not be a direct upgrade.
I think they should make downhill momentum with minecarts stronger and speed deterioration on flat ground weaker, so you get less powered rail designs and more rollercoaster-y gravity-fed designs.
Copper powered rails! With 4 speed differentiations, extisting redstone setups wouldnt break & keeping rails fast would require occasional scraping and upkeep or time invest in bees.
Just got this in my youtube recommended, really good video. My only extra thought is that if we get an extra powered rail variant, the gold ones should be the faster ones while copper should be the slower ones. (the same speed as gold powered rails are pre minecart update.) Gold is rarer then copper and copper spawns SOOO often that you're bound to have tons of it with little to no actual purpose, it would also balance the insane extra speed value you'd get from the gold rails since if you we're mining specifically to make rails, you'd end up with a LOT more copper than gold.
I would switch the uses of copper and gold rails as for one, copper is more connected to redstone and redstoners rely on those smaller speeds and they usually need more of these for their machines. Since higher speeds means less rails needed the higher rarity of gold ore isn't as much of a problem, plus rarer metal = higher speed which is intuitive!
The original gold power rail should definetly stay as they are since the faster speed breaks a lot of redstone contraptions, and copper rails would not only give copper more uses, it would make building large tracks less grindy as it is super common Also if we can get minecarts to go super fast there should also be a way to make them slow down smoothly, so I suggest the ability to place rails on soul sand and honey
One more thing that I would add on top of the minecart changes would be the ability to lead carts with leads, and make it so that you can connect carts into actual trains. Also, I would flip the copper & gold rail speeds, bc copper is much easier to get than gold in the early & mid game. For the copper rails themselves, I think it would be cool if they could oxidize, which would cause the max speed of the copper rail to decrease. Lets say a brand new piece of copper rail can go 12 b/s (blocks per second). Assuming that there would be 4 tiers, each tier below could remove 2 b/s, so the fully weathered copper rail would speed you up to 4 b/s.
nah just delete ice boats fr ( too easy to get for how fast you can go, you can literally get them easily early- mid game with a silk touch and wood ) , Set the max speed for minecarts around what ice boats were. For Early game exploration- horses. Mid to late game transport - minecarts ( at this point you will have plenty of resourses mid game with fortune and then farms for late game ) Late game exploration - elytra
For horses, they should add: A whistle, makes your horse come to you, and maybe teleport to you if they're far away. Would require a rework for "taming and ownership" of horses, but would be so cool.
There are several problems with horses/mounts that should be fixed in a transportation themed update: 1. Saddles are not craftable, so you either have to find one, or set up a villager leatherworker to max level to trade for them. I guess fishing is an early game option, but since it's a treasure item, it's really hard to find. I usually don't get saddles early enough to use horses early game. Saddles should be craftable, the side effect of which turns the "rare" item into a junk item, but most people treat them as junk items anyways, for example on Hermitcraft. 2. Riding horses through a forest. The leaves get in the way. There are 2 ways to fix this: taller trees, or being able to pass through leaves while on horseback. I like the former approach, but there is a mod that does the latter. 3. Seeing the stats of horses somehow. I usually include a mod that lets you craft an item to see their stats, since I'm no BDubs the horse whisperer. 4. Horse armor. Like you said, it needs to be enchantable. The visible damage like wolf armor would be an interesting twist too. 5. There's little reason to horse around once you get an elytra. Wandering horses are annoying, for example. Some way to summon your horse would mean that you could use either method without having to always ride your horse. Several mods implement something like this, I like Mythic Mounts' way, with a specially crafted and paired item. 6. Horses should get some kind of inventory. If Mojang doesn't want a full chest like the donkey and mule, then a small number of slots like the llama would be a decent mix. When you're riding, you need things like leads and fence posts, and unless you plan your trip, might forget. With bundles, even the 3 slots of a current worst case llama aren't that bad for a horse, since you also get armor and speed. 7. Llamas should be "driveable" like horses. 8. Llamas should have more storage than donkeys and mules. The variability is a cool concept, but poorly implemented since most llamas wind up with 3 slots. 9. Horses, donkeys, and mules should have some ability to cross water. Rivers are really annoying since they're only a few blocks wide, but many blocks deep, so there's no point to breaking out the boat to drag the horse around faster.
W video W creator! This video has me wanting to try Minecraft again. Thanks for always expanding my world of interests through entertaining videos on topics I don’t know much about! You make it look effortless!
I like the idea of enchanted horse armor! Better jump, speed, swim, frostwalking?? Cause I swear I want them to be useful but they are so much of a trouble to use consistently.
I like the copper rails, it should be a feature. Let the copper rails be the lesser speed rail, and like the golden rail they slow the player down when unpowered. But what if they (copper rail) maintain the current speed of the minecart when it passes over? Gold can already be tough (without a farm) to have in abundance. So what if instead of constantly having to use golden rails to be fast, you only need enough of them to get up to speed, then you can allow the powered copper rails to *maintain* the current speed of the minecart. If you *only* use copper rails, you should *only* go the current default speed of the golden rails. But using them in conjunction with golden rails would allow for a cheaper and more variable control of your speed. Heck, even throw in a netherite powered rail to reach uber speeds within 3-5 of them 😋. Or perhaps a special rail that uses fireworks to speed you up like it currently does with elytra. Mojang has a decent range of how to approach this, they should honestly use multiple methods and let them stack for fantasticaly hight speeds given enough player prep.
i like the copper powered rail idea. but i think the copper and gold showed be swapped. gold being better and rarer conductor than copper being the more powerful accelerator
I want like double rails + larger minecarts. Incorporate the buildable/movable blocks (from the potato update) with minecarts. This would incentive people to make fully fledged train networks/movable bases.
Glad minecarts are getting attention, but I dont care that much about them getting faster as long as they run smoother. I think some people are getting carried away wanting them to act more like roller coasters or cars, when ultimately they're minecarts, and theyre still great for tunnel systems and transportation within mines
Rail Idea: I think that the current recipe for powered rails should be changed to use copper instead of gold since copper conducts electricity in real life. We could also add a new type of rail called the magic rails, which is crafted using 3 powered rails and 6 gold ingots. As for speed, the oxidization of the new copper powered rails should change the speed. Meaning that normal powered rails go at 24 blocks per second, while fully oxidized copper rails go at their original speed. This means that when converting old worlds to the new update, the current powered rails can turn into fully oxidized powered rails so that current farms that use powered rails aren't broken (We can also make it so that minecarts won't launch off of oxidized rails). And for the magic gold rails, they could be between 50 and 100 blocks per second. Other things we can do is allow us to attach minecarts together with chains so we can make functioning trains with them. And also make it so that you can build up momentum on normal rails.
5:50 Or, hear me out, we re-add powered minecarts that aren't hindered by the current speed cap but are slower to accelerate, in addition, we add copper rails that do the current speed cap, then have powered rails get buffed to do the new speed cap.
To add onto the minecart canons they should make the carts' trajectory flatter so you don't plummet down as fast. From your footage at 4:40 it looks a little too steep for me. Cart linking would be nice so you could link them with furnaces to power them like a train. And the different fuel you put in affects how fast it goes. Wood is the slowest while lava bucket is the fastest since it can smelt the most blocks. Plus side you won't have to make your tracks ugly at all, the downside is it uses a lot of fuel.
I'm gonna throw this idea out there: make the nether roof a feature. Replace the bedrock with a different type of block, maybe something difficult or expensive to break, and above is a relatively flat new biome with low hills, lava rivers and lakes, and low spawnrate; fairly optimal for rail & general infrastructure. However, because of the extreme heat and perpetual electrical storm, elytras can't fly high and are blown around by the wind, making them inefficient for that area, and all ice types rapidly melt.
Craftable saddles would be the best solution for horses. Remove saddles from loot tables and replace them eith horse armour, or possibly something like enchanted saddles/horse armour and other horse-related things
One thing that would make minecarts more viable in a creative way would be to allow them to gain and retain momentum more than they currently do. By gaining and retaining momentum from powered rails and downhill travel, minecart speed could be entirely variable and dependent on the player's rail design. I feel like this would be way better than a flat increase in speed. Additionally it might be a good idea to give these qualities to a new type of minecart (perhaps copper or gold) so that current contraptions won't break.
“Horse knows it way home” maybe make it so that when if you can breed a mule and bring it with you on a trip you can send it back to base with stuff in its inventory or if you die it can fill up the empty spots of its inventory with some stuff and show up back home when you respawn
I think this is a perfect opportunity for them to reintroduce furnace minecarts. Give the furnace minecart a base speed of 4 blocks per second, but allow it to maintain any speed it is "given," then make powered rails act like speed boosters. They could boost the speed of the minecart by 4-8 blocks per second, depending on how you want to balance it. Also, change the recipe for powered rails to include copper.
I only want the gamerules to be a sign for more with Minecarts & rails, things less jank switches (as in: it’s not just a turn rail, it’s an actual thing) & allowing crossover tracks (2 tracks intersecting in a ‘plus’ shape). couplings for Minecarts would also be a plus.
Love your ideas, although I wouldn't add a new rail, I'd remove the powered rail's ability to achieve max speeds, and make it so the only way to achieve those insanely high speeds to be a downward slope + powered rail, I think it would make sense since gravity would help with the speed, might be a little less practical so maybe make the max speed higher and make it so there's more inertia Also, they should add minecart linking so you can make trains, like railcraft back in the day
IMO the transport tiers should be something like this: Minecart: Localized transit. Add a early to mid game option to move items and people from a set area. Horses and elytra give freedom of movement but minecarts are faster and more efficient overall. Like, the furnace minecart works more like a coal engine with some upgrades like the blast furnace and smoker able to use lava and water for faster and longer lasting speeds. They also could cook stuff at half speed while the engine is running. Mabe a redstone furnance that is recharged by charged rails and goes the fastest? That and make it so chest minecarts can deposit items and return to it's station without needing a second powered rail input. Mabe a weak redstone signal to send it back down? Horse: Just fix breeding. It's just worse pokemon breeding. Max stats should be a lot higher, max stats being at least double what they are now. Visible horse stats is a must. Also have guaranteed IVs so the child's stats aren't objectively worse than the parents when breeding and an IV floor when feeding carrots in addition to the wheat/hay bale. Horses can now run away and "kick" anything that scares them dealing high PLAYER damage, low mob damage with considerable knockback. Running into things has a similar effect of low damage, high knockback. Llama carpet customization with two bundles able to be added to the horse for storage. Feed a carrot while riding to increase speed for a short time. Feed hay or allow to graze after a few in-game days else incur a stat penalty. If well taken care stats will slightly increase with lower to no bucking when taking damage. The horse should be the ultimate early to mid game transport that requires a lot of maintenance. Also, you can brush and pet the horse. It will sometimes drop horse hair which can be substituted for feathers in the brush crafting recipe. Llamas: Pure storage. More chest capacity across the board but requires two chests for full carry weight. Leads can be attached to Llamas from Llamas now so the convoy actually works. Spit might give poison now. Donkey: Same breeding changes as horses. More likely to kick if found in wild. Slightly harder to tame. Same chest space rebalance as Llamas but no caravans. Agressive to wolves now. Camel: Storage and attacks of Llamas. Ride-ability of a horse. Can be taken into the Nether and immune to magma block and cactus damage. Refuses to go into cold biomes without a heat source (campfire, fire, lava, ect.) Pig: Can glide/fly with Elytra. Still goes pig speed and takes collision damage tho. I just want a pig to fly. Also pigs can equip horse armor. It immediately falls off cuz it's too big. Dolfin: you can now grab on to tamed, friendly ones. Needs constant fish feeding like pigs and carrots. Boats: Double chest and ender chest boats. Double chest boats need two boats and two chests and are slower with more drift. Enderchest can be salvaged when breaking the boat with a silk touch pickaxe.
Some people say that the minecrat change can ruin farms but in my honesty i think they should ruin these waaaay to op farms but adding a new rail with copper making it useful is a good idea
I think each transport mode should be equally useful, but for different roles. Eg minecarts/ iceboats can only used fixed routes that take time to build but should go extremely fast, but minecarts are easier to control and move up, so should be slightly slower than boats. Hoses can go anywhere quite fast, but sometimes get stuck, although they should generally go faster. Elytra need a small nerf, perhaps through slowing it down a bit and making it's durability reduce with rockets used instead of distance flown, this would also make the other flight duration rockets more useful and it might lead to the comeback of Elytra launchers.
I would suggest one small change to elyta, change the damage it takes while flying from based off time flying to based on speed so if you're just exploring you can cover a wider area if you fly slower but still gives you an option to fly somewhere fast if you need to. Could also make it so different flight duration rockets have different max speeds.
I think that they need to balance between 'cost' and 'benefit'. A rail is the most expensive form of transport: It requires you to build out track (Sometimes including a bridge or tunnel), and you are limited to going where you already have rail layed down. Elytra don't require this. To me, Elytra is 'end-game' for exploration. Nothing will ever top it. So rail must be the pinnacle of speed and comfort (Convenience). They should let you go by rail at a speed much higher than elytra, and to have a small train with you (Utilize furnace minecarts to carry a freight train of multiple chest carts without the player's help). It would be the ideal way to move between locations, especially if you are moving a bunch of stuff (More than you can fit in your inventory/shulkers). The rail should be able to carry even more stuff than a fully loaded ender chest because its materially much more expensive. It needs to be the zenith; perfect at everything but limited by materials. Ice roads meanwhile are fine and all, and can stay the same. But they are far too fast compared to rail given their cost. So if we don't want to nerf ice roads, buff the hell out of rail. Allowing 'trains' (So multiple carts) would also then balance rail against ice roads: ice roads are limited to two passengers without any cargo. I agree with the idea of an additional rail (Would ensure rail can continue to serve its current function in redstone). Also, if they're going to have rail drastically increase in speed, some people would want a 'scenic' rail for just letting people view their base. So it serves that function too. I also think an added rail type that enables 'loops' would be amazing for rollercoasters and just freaking fun. (Going on a loop-di-loop at breakneck speeds might induce nausea but that's a risk I am willing to take LOL) Given the fact rail can now maintains its momentum through portals, if they implement these changes, rail will enable you to travel thousands of blocks quickly in the late game. It would lead to an unprecedented linking of server bases, and encourage players to spread out their bases more (And explore). A nether railway would be hella expensive, but I think it should be made worth it. I think minecarts being able to form trains would finally make my desire to have minecarts actually be used while mining (To bring cargo up to a storage area, enabling me to continue mining) possible. I don't know why, but using rail to get down to a mining area activates something in my brain and given the fact that getting to the bottom of the world takes so much more time, It would be nice to have minecarts serve this function. If you remove the 'f' and switch letters around, Minecraft literally is called "Minecart". Minecarts are integral to the games identity, they're the most OG transportation method. Honestly nothing in years has made me want to play vanilla more than these minecart changes. This is the most substantial small update they have come out with for me personally (I am a train fanatic). They're just fun to ride. The sounds, the views...you cannot tell me they're not fun as hell.
I need to know if you either agree with me or want to argue for the current META: Elytra needs a rework or an added craftable version. Since you repair Elytra in an anvil with Phantom Membranes (without Mending), then what if there was a craftable Phantom Glider that offered players a glide-only set of wings without the rocket-boosting perk that Elytra have already? Alternatively, what if Elytra were changed altogether with a rework of how it functions, because Elytra in real life is actually BUG wings, not bird wings. Bugs rapidly flutter their wings to hover in the air or gain VERTICAL distance, rather than gliding to gain HORIZONTAL distance, so what if Minecraft Elytra were changed to simply allow the player to Levitate for as long as you hold SPACE, and consume durability based on how long you use it as usual.
For the first idea, I like it because it adds variety and a cool trade off, but I think it would make elytra’s too dominant as they are already used more than the other forms and adding another would expedite this. For the second idea, it’s pretty interesting. I like it because Mumbo Jumbo said Elytra’s are essential for mega builds, and this plays into that while taking away their transportation superiority
With some people suggesting craftable saddles and some suggesting enchanted horse armor, I think the enchanted horse armor should come pre-enchanted in more midgame structures like nether fortresses with *particularly* frostwalker to offset making saddles craftable with leather. I wouldn't mind one enchant as well that just makes the horse less wander-prone when you get off it. Leads are a very precious and limited resource that I only ever seem to get off murdering the occasional wandering trader.
I strongly believe placing rails should work the same as placing scaffolding. You could just click and hold your mouse button and the rails would be placed automatically.
they should make it so that you can put railways on walls and and roofs, basically rollercoaster. There are like sooooo many rollercoaster maps but not of them have loops and having been would eb so cool ngl
There’s a mod called Vanilla* Horses that adds horseshoes to speed up horses and use Frost Walker! Also netherite horse armor with enchants and armor trims. Also better travel thru forests.
I've always said that, to balance minecarts, Mojang should do 3 things: • Add back the higher speed cap to the minecarts, with the derailing while taking a curve too fast thing they already had in a snapshot • Make powered rails use copper instead of gold; and add a stronger variant that uses gold, and makes minecarts go faster • Make powered rails able to deccelerate minecarts that are going faster than their max speed That way, minecarts could be usable in the early game, since powered rails would use copper instead of just eating away at your gold, but once you're able to use gold, you can get much faster minecarts; without leaving the copper rails obsolete, since you would have to use them around curves to not derail
I think horses could become more viable if the terrain generation allowed for more natural pathways to be formed for them to be ridden through. Perhaps they could take the river generation code and tweak it to also generate paths through biomes that are far less radically steep and variable, allowing players to have to do less work to make an easier path through, say, a yawning mesa or dense jungle. It would immediately make horses more fun to ride if the player didn't have to always carefully pick their way through the terrain in order to keep the horse alive.
Iirc, the minecarts were added back when you couldn’t even sprint, making it the best travel method. Since then they added sprinting, improved boats, and other stuff. By that logic, they should've improved minecarts too. Not to mention, in the Xbox360 version of minecraft they are much faster making them very viable there.
i think you over estimate how tricky minecart minecarts are to set up because currently it just doesn't pay off enough, also 110 blocks is alot when most people have chunk loading issues with elytra and blue ice boats with those capping under 80.
I think it’s fine that elytra ps are the fastest, I think the only balancing thye need is to be harder to get (making them like a 10% chance in vaults for ender city trail related stuff) Elytras are amazing for aerial travel, but are risky in caves large buildings and the nether, and nye unusable in small contained areas, that’s where mine carts could have their strength, being great for traveling in established areas & enclosed spaces replacing ice block in the nether Even just one other form of transportation being equally viable would be awesome Other than that, I just think things like horses should be generally faster, potentially extra 2 blocks a second, make saddles craftable, make camels spawn elsewhere, add penguins to make boats faster (I’m pretty sure they said they will add the 2 other mobs form the 2023 mob vote) maybe they will add completely unexpected features that make other features even better
id love for them to just tape two rockets to a mine cart and call it a day oh yeah switch the rail crafting around copper is so much easyier to find than gold
I would add copper rails to replace current gold rail behavior, and make golden rails have the higher speedcap, and maybe touching a bit how minecart acceleration works, at least for higher speeds, it looks like is speeding up too fast, just leave the acceleration up to the old max speed untouched
Each method should be ideal for one type of transport. As it is right now, the elytra does everything the best. It's safe, it's fast, it's cheap. Ice boats can compete with the speed aspect but that feels nore like an exploit than a design feature. The new minecart features are good, but with the crazy speed buffs, ice boats are left in the dust. Safety Speed Cost I'm sure the good people at Mojang can figure out how to balance all of these different variables across all the different transport methods.