The fact that you can go that far out of the bounds/the map and just keep free-roaming instead of getting auto-killed by the game for doing so is insane and the fact the game world is that huge and not part of the usable game world... hats off to the dev team!
It makes sense that you can do that with the unicorn, as they are the only beings in the book that can freely travel through space and time, along with Ciri, of course.
I think you can kinda count carantir in. He is a navigator on steroids. Meaning he aswell can travel trought space and time, not as freely as ciri but still.
After 7 years you were day-dreaming in the shower and you suddenly realized it, "If I follow this long convoluted route with 48 steps I can go to Beauclair Palace!"
The fact all that part of the map was modeled even though you were not supposed to reach it is awesome. Venen and Skellige have other places off limits that would be worth exploring
and people say elden ring is better hahahahahah sotry in elden js belove average not to mention combat mehanics not even close to tsushima or sekiro even assassin and witcher have better combat elden ring is one of most overrated games (people also claim graphic is best its also average they didnt play horizon or rdr or gow on pc on ultra 4k)
@@lolplays8279 I am currently playing it and I liked it for about 20h, past that it feels disgusting for (most) of the world design which is creepy and everything just mindlessly wants to attack you, not to say that you waste more time walking to reach the bosses, without any direction from the game itself, than actually fighting. It's not bad but it's truly overrated for what it feels like, I agree.
@@lolplays8279 This no free time argument never made any sense to me. 2hrs of exploration or 2hrs of combat is still 2hrs of gameplay. If you don't like Elden Ring, that's fine, I haven't even played, but I heard similar arguments against Morrowind (no fast travel or map markers in that game) but the world is so dense with content, it didn't matter if I completed 10 quests in 2hrs or none, I enjoyed exploring for exploring's sake.
@@totallynuts7595 lisent you need to explore 2 hours just to fight another 2 hours if i had markers i would only spent 2 hours and i can finish game in like 1 month but when i have to explore i have to spent like 2 3 months its too much i even forget some conversation and lore
Basically, In the magic "other-realm" that exists in this game, take your magic unicorn and ride it up through the magical mountains, through time and space and places that ought not be.... Traverse the enchanted, open valleys and plains until you arrive on the other side of magical mystical mountains... swim across both the magical rivers of Ífingr and Styx... arrive back into your realm on the opposite side of the kingdom of Toussaint, accept you have magically time traveled back in time with your Unicorn intact and into an infinite time loop where you are trapped for all eternity... ...OH the wonder of The Witcher 3: Wild Hunt! Thanks for this, @Slinger! This is just, one more reason why I love this game SOOO much!!!
That's an epic journey! The Witcher 3 is full of magical and mystical experiences that keep us captivated. Glad you're enjoying the game as much as we do!
Did you know that, if you safe the game during this quest and then load it in NewGame+ you'll have a unicorn as Roach for your entire play through? ~_^ Same with the dancing pose from Heart of Stone, the one Gerald adapts during the wedding.
I once entered the land of fables purely on accident way before I was at that point in the story. I was just roaming around when I suddenly saw a huge ball of green texture and when I walked through it I was suddenly in the land of fables. I was able to walk around but I don’t remember being able to access everything, or maybe I left too early I frankly don’t remember. Pretty cool experience though.
When I played Metro exodus when it first came out I managed to glitch myself out of bounds in the caves on the dessert map and explore the map from a different perspective in what seemed like caves. It's always so cool when u find this kind of stuff. Haven't managed it since but it was fun.
it's crazy how there's a whole map out of bounds that 99% of players will never reach. I bet the devs probably knew somebody would find a way out and so they decided to make it accessible
Damn. On my playthrough years ago I had a feeling every time i found myself on that point of the map, near the river in Toussaint. Every time I was like: "There is something on the other shore but cannot reach now. Surely there is a quest for that..." There was a quest there indeed....
If you start NEW GAME PLUS using a save from any mission you can ride the unicorn in the original chapter then you can have the unicorn for the whole time. In Velen and Novigrad. I did that on PS4 two times.
You know a game is Goated when even almost 10 years after it’s release, folks discover an entire world outside the map, and it’s creators left it detailed and traversable. Normally you’d just fall forever, going past the map! I miss the old CDPR. 😔
It's amazing to see how the hell devs still created the area which is way out of bounds and we can still see the well formed map , no glitches. That's amazing
I never knew you could even travel this far without the game throwing a fit and turning you around :0 this map is so much bigger than I thought, and less touchy than Velen 😂
I went out to the very edge of Toussaint w. the no borders mod...I was so far out, Beauclair looked like a mat painting, and those giant cliff faces were so small
Fun fact: the same company that makes this game makes cyberpunk and there’s a similar place in the game where you can get out of the map and literally explore endlessly with no boundaries
Such an incredible game, I played it through twice and all the DLC, probably about 500hrs or more, an impossible masterpiece of a videogame. Just seeing Touissant and the beyond the dale area (which was such an awesome fantasy trope pivot) brings back wistful, longing memories. Can they strike lightning like this again with Witcher 4? I'm just not sure the universe would allow it 😅
Thats the exact same way i got back to the fairytail land after getting the no bounds mod, otherwise it would be impossible bcs there is a purple barrier around it
I have well over 6k hours into this game, but I always seemed to rush through Beyond Hill and Dale, guess I will need another playthrough, I "heard" one could do this, but never actually saw someone do it
People didn’t know about this? The glitch’s been out for a while. There’s a bunch of other ways to get out using the unicorn. You can even find an unfinished model of Beuclair palaced. A group picture on top of a mountain, and play some secondary missions
As though i love W3 and want it to be eternally marked as one of best Pc games i dont understand why they put such magnificent areas out of reach?! It tanks performance unnecessarily
@@guilhermebranco8572if everything would load all the time, not even Nasa PC would do 10 fps. Same shit as the Club in PL, it loaded all the time, now it's changed to only load when you enter... no more circle of fps crasher. Its actually quiet fascinating how many tricks they needed to use back then and even now to deliver such games.
In the mid 1990's a game company decided to answer the question "is it possible to create a large 3d game, with hours of content, without using loading screens?" Their answer was Dungeon Siege; a top down isometric party based, hack and slash dungeon crawl. I encountered a bug, once, when the engine failed. This showed me exactly how the engine is making the game seamless. Each "area" consisted of tiles. As the player moved across the map, the game engine was loading the tiles they were walking towards while _unloading_ the tiles they are moving away from. As this was a top-down isometric game, the developers had full control over how many "tiles" were required to be loading and unloading as the players traversed the map. 1st/3rd person view open world games can't do that as they encounter a different problems. One of which is view distance and related, preventing the player from seeing how small the map actually is. They utilize mountains and banks of fog to obscure the map, and objects so they don't need to be rendered. The objects close to the player are fully rendered in 3d, the objects that are far, but not "too far" are rendered as low polygon 3d objects. Objects further than them, are just 2d representations. All of this is to hide the scale of the map while also reducing the CPU/GPU usage. The player expects to see as far as the established horizon. However, as the players increase their altitude (say, by climbing a tall tower) they expect to see more of the map, just as how it is in reality. The developers can't use the same viewing distance as though they are standing in a forest, as that's immersion breaking. Thus, the developer design their games around variable viewing distances. All of that is compounded by the fact that people with better computers will expect to see more of the world in better detail simultaneously on the "Ultra High" settings when compared to the "Ultra Low" settings. Now have the players stand at a high altitude next to the "border" of the playable portion of the map... and This is why open game worlds (and similar maps) always have larger maps than the "expected" playing area.
...im impressed at how detailed the out of bounds is...not very detailed, but enough to the point where I would ask...why is this here, nobody can see it... Also...why is there a whole other part of the map there...doesnt that mean that they never needed the loading screen...couldnt they have made it so then that once you reach a certain point everything from one region would despawn and another apawn so you can just ride into the new region....
Then, you realized CDPR made 3 times more than you imagined... No dirty textures and models along the river banks and when you cross the green valley, even if you can feel it's less detailed in those areas. Outstanding!
Imagine , with red kit, you can add new Big part of map very cool with new history, new quest, new people, new romance etc... I hope modder do it this ! to go further connect the different zones between blanchefleur, wyzima and velen !
You also can go ng+ inside of the wonderland place and keep all items from that and keep the unicorn too, i discoverd this years and years ago by mistake HAHAHA