Couldn't let this tech pass by. I already showed the Bryan clip in the Day 1 video, but I should've put emphasis on the fact it was using the double heat tech. Please let me know if you find other characters than can continue the combo after Double Heat!
i would be interested in your d/f2 combo without a wall nearby. Mine does 65 dmg at leaves you with 3/4 heat. Also i don't think it is worth using all your heat in one combo for +20 dmg -> 3/4 heat bar can still do alot to your enemy after a combo.
For sure, the last 2 combos were just to show the mechanics at work. And it’s always good to have an option to keep your resources. For DF2, if you want to just do damage in the open and enter Heat, the best option is probably DF2 -> F4 -> FF2 -> B1 -> F1,2,1 - > F1,2,1 and then Heat Smash cancel since they’ll be far away and on the ground. You do give up oki in this scenario, but it’s probably the best damage option while entering Heat. (Does 68 damage)
@@Head_Pie thank you for your input, i agree with you except that ill use heatsmash in the combo, do the same dmg, but I got oki and can continue pressure.
Thanks! And yea they would have to rework knockdowns in general if they wanted this gone, so I think it will stay. Other characters can do this without needing to be near wall, so at least they can't target Jack with nerfs
That's probably why Kazuya's df14 doesn't fully connect as a low wall hit anymore, they wanted to prevent a full combo with wall breaks... I'm thinking many other characters will get that same nerf soon
claudio can also do it but without needing a wall. I have to add its really low damage tho and probably not worth it to waste your entire heat on a combo. Damage difference is 3 with claudio.
Yes, and given that Jack-8 can get up to 28 units of wall carry at any given time, it's definitely feasible to get it during a match. However, it will be hard to calculate the distance needed until you get used to it and it may not be optimal since you spend all your resources