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Jagged Alliance 3 Guide to Weapons - Ammo, Attachments & Fire Mechanics 

Syken Plays
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Welcome back to Syken Plays, your dedicated channel for Tactical & Strategy Games! Today, we're diving deep into the world of Jagged Alliance 3. 🌍
In this video, I'm sharing 10 things I wish I knew before starting Jagged Alliance 3. These tips and tricks are designed to help you navigate the game more efficiently and enhance your overall gaming experience. Whether you're a seasoned player or just starting out, there's something in here for everyone! 💡
Don't forget to hit that like button if you find these tips helpful and subscribe for more content like this. Your support helps us continue to bring you more guides and game reviews. 🙏
Stay tuned for more videos on Tactical & Strategy Games, and as always, happy gaming!
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Опубликовано:

 

10 сен 2024

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Комментарии : 5   
@hexxon77
@hexxon77 4 месяца назад
After all patches and with various mods, low ammo is usually not the problem. That's made machine guns very useful and almost necessary to have one in the each squad like one sniper rifle. Generally pistols and SMG are still less useful from mid of the game.
@SykenPlays
@SykenPlays 4 месяца назад
Good to know, thanks for the info.
@EgnachHelton
@EgnachHelton 8 месяцев назад
I simply HATE the kind of “balancing” the devs would do that doesn’t make any sense like reducing the damage of individual bullets for automatic fire, which dumbs down the game and only encourages certain kinds of play style. Sniper rifles are considered broken or overpowered exactly because of this. Anyway only gonna play this game with mods to get rid of such stupid mechanics…
@SykenPlays
@SykenPlays 8 месяцев назад
Fair points, luckily mods exist.
@mrfreeman2911
@mrfreeman2911 27 дней назад
nahhh. Close combat makes sniper rifles look like crap. With a sniper you can kill 1-2 a turn. With CC you can do 5+
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