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Jonathan Blow on the "self-harm scenes" in SUPERHOT VR 

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The video game SUPERHOT VR got review-bombed on Steam after the developers deleted its "self-harm scenes". Jonathan Blow had previously refused to play it due to those scenes so he was glad to hear they were gone. In this video, Blow explains briefly why the didn't like those scenes.
The short gameplay clip of SUPERHOT VR was clipped from the following video by "Let's STFU and Play":
• SUPERHOT VR (Full play...

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16 янв 2024

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Комментарии : 269   
@aleksnull
@aleksnull 5 месяцев назад
I'm so fascinated by where blow draws the line on shit.
@DMSBrian24
@DMSBrian24 5 месяцев назад
tbh the way he explained it makes total sense, not to say that i agree but i understand where he's coming from
@sporefergieboy10
@sporefergieboy10 5 месяцев назад
Do not let this man play persona 3
@jessed1709
@jessed1709 5 месяцев назад
2:58 I agree with Blow. I played Subnautica in VR and years later I still have dreams that Im scuba diving there. Parts of my subconscious don't know it was a game.
@JrIcify
@JrIcify 5 месяцев назад
Part of you is still lost down there hiding in the coral.
@AntiJovian
@AntiJovian 5 месяцев назад
So much suicide by self inflicted gunshot is an impulsive thing, usually involving alcohol. Actually getting someone to do that action, even in VR, breaks down one mental barrier to potentially be more impulsive. I dont know if this is verifiable 100%, but i have a similar strong reaction because lets not take a chance
@markuskluever4059
@markuskluever4059 4 месяца назад
I agree
@landonmackey1091
@landonmackey1091 4 месяца назад
You are the first commenter I’ve seen to understand this. Strongly agree. I’m going to boost the point with another comment
@I_X_1
@I_X_1 3 месяца назад
In Bonelab you start by hanging yourself and I’m chilling
@charlierevord5047
@charlierevord5047 5 месяцев назад
Jon’s comment about the simulated suicide being “unearned” makes me think what a game mechanic around sacrificial self-destruction could be like. Something as simple as adding the context that one is infected with some sort of virus or something that would hurt others if they didn’t end their life could be interesting. That’s a pretty contrived example, but maybe something along the lines of a “lose items to win” reverse Metroidvania game could be interesting. Are there any games that explore this already?
@JamesSmith-ix5jd
@JamesSmith-ix5jd 5 месяцев назад
I once had a dream in which my internal organs were shutting down, and I had to find a new ones to survive, that was a very unpleasant experience, my brain was working hard on the problem 'where can I get a new liver and kidneys in the next few hours' and because this problem doesn't have a solution I couldn't accept it, that was somewhat traumatic dream. I wouldn't want to play any of that in any form ever again. Games should remain games, not mimic real life so much that it starts to traumatize you in some ways.
@charlierevord5047
@charlierevord5047 5 месяцев назад
Damn. Sorry to hear that. That sounds awful. I agree that games should be gamey and not forcing people to relive bad shit. I don’t necessarily mean that the game mechanic has to be something traumatic. Maybe like you start as a super mech and have to take on battles without the suit and lose other traversal elements but that’s how you ultimately “win”.
@x_voxelle_x
@x_voxelle_x 4 месяца назад
@@charlierevord5047 The closest thing I can think of to your "lose items to win" idea was the implementation used in Sinner: Sacrifice for Redemption. I've never played it myself but I did wishlist it on its idea alone in which you must permanently reduce a stat before challenging bosses. The game itself seems to have gotten middling reviews though, so look into it with some discretion.
@franzbiberkopf8282
@franzbiberkopf8282 2 месяца назад
I think Jon is right. Also remember him talking about the level designer that died. I think it's likely he lost a friend and colleague to suicide recently.
@KCFOSF
@KCFOSF 5 месяцев назад
My interpretation is that Jon isn't against violence or self-harm in games, he just thinks the way superhot uses such an intense action from the player to simply start the game is meaningless and wasteful.
@ivanbraidi
@ivanbraidi 5 месяцев назад
It's deeper than that, but what you said is surely a part of the problem.
@SiisKolkytEuroo
@SiisKolkytEuroo 5 месяцев назад
It uses that action to teach you something about the game's universe; that there is a game inside a game and when you die, you don't die for real, you just end up in your room
@Shennzo
@Shennzo 5 месяцев назад
@@SiisKolkytEuroo and that's when it starts to become a problem. To some people they can be highly influenced by these actions and when under pressure and at the wrong place and the wrong time, this concept might kick in and they may start considering "maybe this life isn't the real life"...
@Planetrefactor
@Planetrefactor 4 месяца назад
I played the whole game and I don’t even remember that.
@douglaslawrie3449
@douglaslawrie3449 5 месяцев назад
Agree with this take, but JB argues a lot of stuff from authority “I have been doing this for years and I’m telling you I’m right” as if he can’t be wrong because he’s had most of a career.
@0xCAFEF00D
@0xCAFEF00D 5 месяцев назад
It's pretty crazy that people can't take even the most casually presented opinions as opinion. I think the context of saying he's not in the mood to argue is very relevant even if you don't accept that people can just have opinions and it's not a big deal. You can see him struggle to stop himself from arguing this at all, which may just be the addiciton of arguing on the internet so typical of many of us. But he might be thinking that he might just save a life here, assuming a chatter makes a popular game and inadvertently kills people through encouraging suicide. I understand some of us hold MUCH higher standards for the information they consume and don't like to keep careful records of other peoples opinions in their heads. And it's admirable if you don't put out low quality content either and hold yourself to that standard. But why are you here? On this channel in particular, watching 'stream highlights' which is among the least curated content in the world. And youtube in general, which is almost entirely trash by heightened standards. It's not like he published this at all either.
@weirddingus4620
@weirddingus4620 5 месяцев назад
It counts for something in this context since it's game design. Plus, it's a pretty intuitive take that most psych experts would probably agree with. Don't really have to try too hard to at least understand why that part of the game can be psychologically negatively impactful for children and adolescents. People aren't as in control of their mind as they think they are.
@jonhaasnoler
@jonhaasnoler 5 месяцев назад
Nah he speaks from experience. He can be wrong but bringing up his experience is relevant. Its like saying "This is why im very confident in what im saying, but I can still be wrong".
@saniel2748
@saniel2748 5 месяцев назад
@@weirddingus4620Is superhot rated for children?
@Nick_fb
@Nick_fb 5 месяцев назад
JB has a conscience.
@geological7
@geological7 5 месяцев назад
I am the type of person that wouldn't want to virtually shoot myself in the head to start a game.
@thewiseowl8804
@thewiseowl8804 5 месяцев назад
Duck
@howdoiexitvim-sg2xl
@howdoiexitvim-sg2xl 2 месяца назад
Goose
@9hoot789
@9hoot789 Месяц назад
This is one of those clips that ironically just makes me like JB more
@JamesSmith-ix5jd
@JamesSmith-ix5jd 5 месяцев назад
Any conscious experiance can have real consequences, because it affects your brain, and your brain is how and why you act in the real world. How any particular experience affects you depends on so many factors - your initial emotional state, beliefs, age etc.
@thewiseowl8804
@thewiseowl8804 5 месяцев назад
ok
@Oxilorix
@Oxilorix 5 месяцев назад
100% correct
@anonymous4068
@anonymous4068 5 месяцев назад
I think it's a bit of a stretch. I would agree, if this game was about suicide topic or in real life, but it's clearly a simulation. And what about shooting other people? Is that fine? The "VR is different from other games" argument feels like the "games are different from movies" argument. Maybe we are not used to VR yet, but should we censor ourselves to such extent? In the end, the real problem is the irl things that lead to suicide, not slight mentions of it in the fiction
@VashVenus
@VashVenus 15 дней назад
There was a lot of lore about having to shoot yourself in the head. The whole story with this game is dope
@cosmiclounge
@cosmiclounge 4 месяца назад
JB would probably resonate with the message behind Patlabor 2.
@karlminton3257
@karlminton3257 5 месяцев назад
I don't fully agree with the point, but I do respect that he has a strong opinion on the subject - especially as he might be right.
@SegFaultMatt
@SegFaultMatt 5 месяцев назад
JBlow is right here. Simulating suicide is terrible.
@Starpelly
@Starpelly 5 месяцев назад
at first i was like "that's kinda cringe blow, violence in video games != violence in real life" but after he explained what he meant he lowkey kinda makes sense
@Contemplative05
@Contemplative05 5 месяцев назад
Can you explain what convinced you? I left the video unconvinced and wonder what your perspective is (and others who agree with it)
@asimoved
@asimoved 5 месяцев назад
@@Contemplative05 I think at 2:56 and onward is the key. There are different levels of how strongly a suggestion (outside information) can affect you. Just reading the news, or having been at the actual event (in body, in person) will impact you (your body, mind) completely differently. His example of just holding your fingers over wasd or making a motion to turn a gun toward your head is very on point (no pun intended). Most people don't think making motions with your body is 'thought', but it is, it impresses on your neurology and the pattern can leave a very strong trace on your mind, and affect how related concepts that are close activate in your brain. It literally shapes your brain. Blow just calls attention that putting potentially self harming patterns in your mind in this very 'impressioning' way is dangerous. Since your conscious attention is just the tip of the iceberg, you do not know what happens with this in the unconscious part of your mind (the depths of the ocean). You never know when you might be having the worst day in your life, and having made this single motion before could make all the difference. Of course this is extreme, but if you generalize it you can see why it's important. A lot of this hinges, as Blow himself points out multiple times, on seeing beyond western concepts most people take for granted (which I agree with), but people who are interested will investigate that path anyway. You can look into George Lakoff's embodied mind theory also, if you get interested in this topic. And play his game the Witness if you haven't :)
@royroy4636
@royroy4636 5 месяцев назад
yeah when i do random finger guns at people, or do fake kamehamehas and punch the air in my own home, im training my subconscious to be a warrior. i am embedding the seed of power in myself. one day in the future, when i get into a real fight, my brain will remember these trained motions, my reaction time will be swift, my response efficient, and it will save my life (at the cost of someone else's......) johnathon blow is right to fear this VR gesture, it will plant the seed into the ocean, and in his darkest moment, when he considering johnathon blowing his brains out, this one scene from superhot will subconsciously, if not reluctantly, guide his hand. the muscle memory will end him, unintentionally, or mayhaps intentionally if you intentionally choose to play superhot. bravo mr blow, for evading such a loaded bullet
@Contemplative05
@Contemplative05 5 месяцев назад
@@asimoved I understand that scientifically speaking, doing more motor movement in reptitition will form patterns in the brain, far more than with a keyboard. However, I think it's *grossly* exaggerated by Blow and while maybe you may go as far to say it's *personally distasteful* , I think saying a ~3 second nonrecurring moment is not a valid reason to say a game sucks or shouldn't be played, I find it humorously shallow. I know Blow has a personal bias towards finding self-injurious behavior distasteful, so I can understand not liking it, but I think him trying to display it as a fact of game design, and him taking a moral high ground saying "if you're smart you'd understand" left me unconvinced. Also, it is contradicted by his later statement about saying he doesn't advocate in protecting people from violence in the world, I don't see why self-injurious violence is any different from a game like Pavlov (a VR shooter game) *unless* you have a moral judgement that one is worse than the other. What's far more likely is that the gameplay loop will imprint onto you because frequency plays a large role in what's remembered. I played the scene many years ago and literally forgot about it because it had no relevance to me beyond contextualizing the story (somthing Blow refuses to believe it *could* add to). TLDR: the scene isn't prominent enough to imprint moreso than the gameplay, he logically contradicts himself, his biases seemed to make him rationalize his feelings rather than starting from a logical point and sharing objective knowledge. (Also, I've already played the Witness before lol, it's one of my top favorite games!)
@asimoved
@asimoved 5 месяцев назад
@@Contemplative05 Yeah I agree it's a bit over exaggerated, but I think it's useful that he highlights this mechanism, I'm sure most people do not realize this concept. Cool username btw and it's always nice to bump into a fellow Witness fan!
@isocuda
@isocuda 5 месяцев назад
I think it's fine if you're in a dream sequence or some JoJo boss special ability, etc where you need to think out of the box. It doesn't bother me at all, but I understand why it's bad in concept as a repeatable routine action to engage with the game every time you start. I do appreciate Jblo's compassion here, especially when he's labelled a negative Nancy lol
@BloodnutXcom
@BloodnutXcom 5 месяцев назад
I think that none of us can say if this kind of action affects you in any way because it's a subconscious experience. I could just as much say that the opposite is true where an uncontextualized action will not register as meaningful, while experiences that have meaning, or cause-and-effect have much more impact when you are killing (either yourself or others).
@DF-ss5ep
@DF-ss5ep 5 месяцев назад
That's a pretty interesting topic. I'm inclined to disagree with Jon, but he makes compelling arguments. I don't think it's that serious, but if I was a game designer I probably wouldn't put that in because "what if he's right?"
@notrelatedbyblood7957
@notrelatedbyblood7957 5 месяцев назад
And shooting other people in vr is different because?
@dilutioncreation1317
@dilutioncreation1317 5 месяцев назад
there are contexts where harming others is "socially" acceptable, so even if the context in the game is bad it seems "useful". It's a rare society that finds self harm or suicide acceptable and acceptable to create muscle memory for. Especially unearned
@seriouscat2231
@seriouscat2231 4 месяца назад
@@dilutioncreation1317, I really appreciate the point about unearned. Many commenters here support it because they too want to display a lot of unearned edginess.
@MoanfulSpoon384
@MoanfulSpoon384 5 месяцев назад
They removed it…
@leonader9465
@leonader9465 5 месяцев назад
He would hate Persona 3.
@ssznajder
@ssznajder 5 месяцев назад
It's a cheap scene made possible/interesting by VR itself. Like other commenters here have pointed out, I think Jon losing an employee to suicide is a big part of his reaction.
@Supakills101
@Supakills101 5 месяцев назад
I assumed it was suicide due to his young age, no wonder this upset him.
@Contemplative05
@Contemplative05 5 месяцев назад
If he brought up his personal biases and just declared that's why it's a problem, I doubt people would have a problem with that. The thing here is he tries to explain it as if it's an immutable bad part of game design or bad practice. Taking the moral high ground is not the position he should've taken if he simply wanted to state a personal grievance rather than an actual problem.
@La0bouchere
@La0bouchere 5 месяцев назад
@@Contemplative05 He obviously doesn't think that though, since he gave an entire argument to back up his position (that you can respond to). Ignoring his reasoning and saying his conclusion makes you feel bad isn't useful to anyone.
@Contemplative05
@Contemplative05 5 месяцев назад
@@La0bouchere Blow gave an argument, sure, but I think it was laden with rationalizations with only semblances of truth, but ultimately has some holes in its logic. I made a separate comment debating many of his points as a comment to the main video which you can look at if you want. I talked here about how his conclusion felt off, but I don't think it's *useless* . I think people should become more aware to declare when things they say are fact or opinion (and acknowledging that within yourself too), so I don't think bringing awareness to it is entirely useless.
@seriouscat2231
@seriouscat2231 4 месяца назад
@@Contemplative05, you're saying everyone should lose someone? Then it would not be a personal bias but knowledge based on experience.
@MenkoDany
@MenkoDany 5 месяцев назад
The original superhot was amazing. We participated in the game jam that created it (7DFPS) but didn't end up submitting because our game had too many technical issues. I was really happy to see its success. The steam version wasn't that bad but I didn't finish it, wasn't really all that captivating. While I agree with Jon that it was a bad idea to put it in there (and he makes a good point saying it's "unearned"), if I really wanted to play this game, I don't think I would be so appalled by it that I wouldn't even start the game. I would probably start the game, and just pretend it didn't happen. But that's just me
@VACatholic
@VACatholic 5 месяцев назад
If you think you can "pretend it didn't happen", then that's the naivete that Jon Blow is railing against. Things you do have consequences. Pretending they don't is childish at best.
@MenkoDany
@MenkoDany 5 месяцев назад
@@VACatholic For the love of all that's good, don't go around telling people you're catholic and then expect you'll be taken seriously
@VACatholic
@VACatholic 5 месяцев назад
@@MenkoDany You're just very clearly demonstrating your naiveté again. The Truth is the Truth whether you like it or not. You don't have to take the Truth seriously, but I recommend you do.
@NukeCloudstalker
@NukeCloudstalker 5 месяцев назад
@@VACatholic "pretend it didn't happen" is the same mentality as people that just watch TV (non-animated) all day and think that they aren't subconsciously rewiring their idea of how cause and effect works (particularly in social interactions). Even animated media has downsides in this respect - but far less. If it looks real, the brain processes it as if it is real - even that which you consciously "know" isn't real, our brain literally can't tell the difference. You're exactly right that pretending such actions don't have consequences is childish AT BEST. In reality, it's deeply damaging in general, people are just too wired in to see the consequences for what they are (ironically, probably to a large extent because they damaged their ability to identify real-world cause and effect, as their video/series/tv-watching has damaged it).
@NukeCloudstalker
@NukeCloudstalker 5 месяцев назад
@@MenkoDany Try to not watch any videos with depictions of real people in them for a year and see what happens. You will be absolutely stunned at how your perspective on things, compared to those around you will change, as well as how much people are just aping things they see or hear from series.
@SurrogateActivities
@SurrogateActivities 5 месяцев назад
Ok other vr games have dangerous stuff like walking on an edge of a tall building. Vr makes it more real. So?
@thewiseowl8804
@thewiseowl8804 5 месяцев назад
It can affect your psyche in a more profound way.
@SurrogateActivities
@SurrogateActivities 5 месяцев назад
@@thewiseowl8804 Skibidi Toilet.
@smearfo5612
@smearfo5612 5 месяцев назад
​@@thewiseowl8804 Yeah fuckin', that's the point. I want the experience to affect my mind, why else would I play it?
@thewiseowl8804
@thewiseowl8804 5 месяцев назад
@@smearfo5612 People didn’t sign up for that experience. To make a gruesome action the entry point isn't respectful of the audience. It would be fine if it's explicitly stated to be a theme they will encounter. But that’s besides the main point. If you say "I hate myself" multiple times every day, is it easier or harder to love yourself? It’s harder. To force someone to perform a gruesome action before playing their game follows the same logic. People are affected by the things they consume.
@smearfo5612
@smearfo5612 5 месяцев назад
​@@thewiseowl8804 Except it did have that as a pretty explicit theme. In fact, it had a switch you could flip to entirely turn them off if you so desired. That's what bothers me, it wasn't forced on anyone. There was an option to turn it off. And instead of keep that option or even just make it the default, they just carved out all of that content, including basically the entire ending of the game. No longer applicable spoilers ahead: Once you finished the game and were deposited into the starting computer room, you no longer have controllers, you have the virtual hands from the game, there is a gun from the virtual space in front of you, you know what your options are. You pick up the gun and shoot? The game ends. You think about what you've done. That is poignant, I valued that experience. And now it's gone.
@needsloomis7164
@needsloomis7164 5 месяцев назад
Adult themes are adult themes because they both require maturity to handle, and are divisive. The latter is important in both taste and art. Its not Jon's taste for good reason, but its also in the game to get an emotional response, which is a good reason.
@xxStealthHunterx
@xxStealthHunterx 5 месяцев назад
I agree with your point. I'm also bothered when other people try to discredit opinions of those who disagree with the choice of a divisive idea or theme. Divisive themes are meant to be divisive, nobody is right or wrong here. Both praising and condemning such a choice is a valid critique of the art piece since being divisive was the entire point.
@doltBmB
@doltBmB 5 месяцев назад
@@xxStealthHunterx being divisive to be divisive is not valid
@xxStealthHunterx
@xxStealthHunterx 5 месяцев назад
​@@doltBmBI meant as in making content that's going to make people stop and think, while knowing there will be many disagreements on the conclusion people come to. It's not a bad thing to ask questions nobody bothered to ask yet.
@needsloomis7164
@needsloomis7164 4 месяца назад
​@@doltBmB A lot of works are divisive to be divisive. It's a way to put a mirror/spotlight on reactionaries. It's def a fine line between divisive artist and edge lord though.
@doltBmB
@doltBmB 4 месяца назад
@@xxStealthHunterx it's not going to make them think, it's going to make them subconsciously want to kill themselves by turning the action into a gamey rewarding experience devoid of thought and feeling
@tusenkluster
@tusenkluster 5 месяцев назад
The pulling of the trigger outside of your view is like when kids are forced to look away at the climax and are left more traumatized than they would have been otherwise because they fill it with all the unresolved horrors.
@patto2k358
@patto2k358 5 месяцев назад
it is un-Godly. Blow is in the right, again
@seriouscat2231
@seriouscat2231 4 месяца назад
You should not capitalize an adjective.
@Twimster478
@Twimster478 5 месяцев назад
He has the most extreme opinions on random things.
@putinstea
@putinstea 5 месяцев назад
It's not that extreme, just sensible.
@zachwoodard1566
@zachwoodard1566 5 месяцев назад
"I'm not saying don't put people through negative experiences" After calling a new, refreshing creative decision based off a negative experience 'repulsive'
@seriouscat2231
@seriouscat2231 4 месяца назад
Where is the contradiction? You talk like there was one, but I don't see any.
@matiturock
@matiturock 5 месяцев назад
En la fecha que se grabó este vídeo, Argentina celebraba un año de la Copa del Mundo.
@Vitorruy1
@Vitorruy1 5 месяцев назад
Brasil numero 1 🇧🇷🇧🇷🇧🇷🏆🏆🏆 só um é penta o resta tenta 🇧🇷🎉
@matiturock
@matiturock 5 месяцев назад
usá el traductor de google@@ultimatums1
@matiturock
@matiturock 5 месяцев назад
Brasil alta selección, aguante Ney
@comradestinger
@comradestinger 5 месяцев назад
VR starts out very "embodied", but for me that aspect fades quickly as I engaged with the medium more seriously. Shooting yourself in VR is pretty much just as abstract an experience as in any other art form. I believe people are, or at least will be, able to tell the difference between the seriousness of firearms in real life and the total non-seriousness of firearms in videogames.
@leonader9465
@leonader9465 5 месяцев назад
Is he fr?
@1UPMidget
@1UPMidget 5 месяцев назад
I feel like this is more of a personal, emotional argument from Jon
@franciscofarias6385
@franciscofarias6385 5 месяцев назад
Absolutely, it was very clear that that moment shocked him and he's trying to rationalize this feeling
@brokenumbrellagames
@brokenumbrellagames 5 месяцев назад
He lost one of his designers last year (likely to suicide). It's a normal response from him.
@kaiserschmarrn_3687
@kaiserschmarrn_3687 5 месяцев назад
Vaxxed?@@brokenumbrellagames
@brokenumbrellagames
@brokenumbrellagames 5 месяцев назад
@@ultimatums1 You are criticizing someone for having a human response to something horrible that they have experienced. You are an awful person for judging someone because of this. Also, I can't wrap my head around why you follow this channel when you clearly don't like Jon. I won't participate in a discussion with you because I know that I will waste my breath talking to you.
@ExCyberino
@ExCyberino 5 месяцев назад
lol, u're a waste@@ultimatums1
@StevenOBrien
@StevenOBrien 5 месяцев назад
I've been through multiple suicide attempts in the past and I don't have a problem with dark humor like this. Being able to joke about it actually a catharsis more than anything. Though, I know that one of his employees committed suicide and that it affected him significantly, so I sort of understand where he's coming from. It's probably more hurtful to people who are looking at it from the perspective of being concerned about, or having gone through a tragedy involving someone close to them.
@thewiseowl8804
@thewiseowl8804 5 месяцев назад
yes, yes, yes. It is definitely cathartic for some people.
@narnbrez
@narnbrez 5 месяцев назад
i thought it was a cool mechanic but i can understand why people might feel differently.
@4.0.4
@4.0.4 5 месяцев назад
I understand his point about it being uncontextualized, but I think it's very selective how he's applying his logic. A lot of media is intentionally depressing. Is all of it bad?
@nosouponhead
@nosouponhead 5 месяцев назад
"I'm a professional game designer" Meanwhile, he's only made 2 mid games.
@julz6077
@julz6077 5 месяцев назад
commented by someone who has made 0 things
@user-pk4hn1uz1k
@user-pk4hn1uz1k 19 дней назад
@@julz6077 professional excrement maker
@HalexH95
@HalexH95 5 месяцев назад
I'm much more in line with looking at this from a values perspective than some rationalization from moral, emotional, psychological or tendency inducing reasons. The game didn't earn the right to ask players to mimic shooting themselves. So it isn't that it's something that shouldn't be depicted at all, but in a way that has some meaning attached to it. The best comparison I can give is actually the ending for the first Superhot. You do "free" yourself (albeit in a less suggestive manner here), but after going through the whole ordeal of the hero's journey. While in the VR title it was the first thing you need to do to even get in the menu, no context, no explanation, just some aesthetic they were going for.
@SydneyApplebaum
@SydneyApplebaum 4 месяца назад
It's embodied ritual, like a Christianity has you eat the body and blood of Christ.
@jonny__b
@jonny__b 5 месяцев назад
I really disagree with this take. The idea in superhot was similar to freeing yourself from the matrix -- it wasn't about actually killing yourself. It was a simulation inside the simulation. It did not feel like a self destructive act at all
@pppparanoidddd
@pppparanoidddd 5 месяцев назад
exactly, I think it was great game design to have such a jarring opening
@doltBmB
@doltBmB 5 месяцев назад
in the original game that is contextualized, in VR it just comes out of nowhere
@Hemlocker
@Hemlocker 5 месяцев назад
Your subconscious understands none of this.
@saniel2748
@saniel2748 5 месяцев назад
Please, as if you can actually understand your subconsious to begin with@@Hemlocker
@seriouscat2231
@seriouscat2231 4 месяца назад
@@saniel2748, so you are agreeing or disagreeing? Or your words agree but your tone disagrees?
@gavi888
@gavi888 5 месяцев назад
John would probably be a lot more effective at getting people to understand his viewpoints if he was less confrontational and didn't frame everything he thought as objectively correct. That isn't a very rational way to spread what you consider to be the truth as the most most likely to be convinced by that are people who already agree with you.
@doltBmB
@doltBmB 5 месяцев назад
he's not a postmodernist, he understands that objective truth exists and understands when he is objectively correct, you are repulsed by having to confront objective reality
@gavi888
@gavi888 5 месяцев назад
Whether or not he's correct is not my concern, but his decision to convey that supposed truth in such a confrontational way which hurts the chance of actually spreading it. In theory, I respect the decision the sacrifice likeability for honesty since it's easier to not share your opinion on everything and let others give you the benefit of the doubt that you agree with them, however I'm not convinced that this attitude is a decision and not just a consequence of his ego. Regardles he's an entertaining character and I wouldn't be watching these videos if I didn't like hearing what he has to say, I just think delivering his opinion (or truth) the way he does comes across more as self satisfaction than spreading awareness, which is fine honestly.
@doltBmB
@doltBmB 5 месяцев назад
@@gavi888 it's only "confrontational" to you because you don't want to hear it.
@gavi888
@gavi888 5 месяцев назад
@@doltBmB Sounds like you don't want to hear that it's confrontational
@tusenkluster
@tusenkluster 5 месяцев назад
What makes it macabre is the stripped down context with no premise and the final pulling of the trigger that you never see, which actually makes it more graphic because it leaves you to fill it all in. The act is integrated into your muscle memory, in the abstract, semi-consciously, as a template receptive and available to destructive thought patterns.
@danielwalley6554
@danielwalley6554 5 месяцев назад
Pretending to shoot yourself in a video game is nothing compared to the ability of the human imagination to imagine and visualize such things. Most of us have probably thought about what it would be like to jump off a building or to kill someone. Point being, it's comparatively insignificant whether or not it's in our video games, because such things are already in our heads and always will be. If anything I think it's generally cathartic when video games can give us a safe space for exploring such impulses and thoughts. That said I guess there's a philosophical question - how far down the rabbit hole of grim thoughts should we go? Is there a line past which it becomes destructive? And what is the actual cause of that destructiveness - the medium which allows exploring the idea, or the latent desire in the person who wanted to explore it in the first place? If for instance a game allows you to simulate a school shooting, or raping someone (as plenty of pornography does) - does it make you more or less likely to act those things out? Hard to say - I could see strong arguments to be made on both sides.
@Sammysapphira
@Sammysapphira 5 месяцев назад
This take is bad. This is like saying games should not let you leap from great heights because "oh my god it relates to jumping in real life. What if it makes someone think about it doing it for real?". It's fine to not want to engage with media because of personal reasons, but this moral grandstanding over art is very reductive.
@FoxFavinger
@FoxFavinger 5 месяцев назад
The scene would have worked better post-tutorial, or something like that, after some world building was done. Honestly, I found whole game frustrating and repetitive, so no wonder they injected some shock value. Without it, the game is pretty shallow and not as cerebral as it wants to be. Also, I get repulsed by aesthetic things in games all the time, I just don’t want to talk about it either. And if I’m that colored by my principle, I won’t review that game. Novels get bed reviews all the time for trivial scenes, and I don’t want to sway people because of my own baggage.
@Spiderboydk
@Spiderboydk 5 месяцев назад
I have a bachelors degree in human development. I tend to agree with Blow here. We know that simulated gambling increases the risk of engaging in real gambling as well as becoming afflicted with a gambling addiction. It's not hard to imagine a similar effect with simulated suicide.
@RomixalView
@RomixalView 5 месяцев назад
What about people who engage in martial arts?
@Spiderboydk
@Spiderboydk 5 месяцев назад
@@RomixalView That is entirely different. What connection do you see?
@Spiderboydk
@Spiderboydk 5 месяцев назад
@@RomixalViewOh I think I realize the comparison now. I assume you compare being violent in martial arts with becoming a more violent person? If that's the case, then no worries. There is no correction for this amongst typical, mentally healthy people. Besides martial arts practitioners take their responsibility very seriously and etiquette of how and when to use what they learn is part of the training.
@kaiserschmarrn_3687
@kaiserschmarrn_3687 5 месяцев назад
The first three papers I found on this were observational studies. Real gambling is associated with simulated gambling, not caused by it. People who like simulated gambling also tend to like real gambling. And an unexpected simulated suicide wouldn't correlate with real suicide; superhot players are not seeking out the one-off simulated suicide because they like it. Make a first-principles argument or beg zÖg university to fund an RCT. Remember: Degreetrööns must be turned into a nutritious meal.
@kaiserschmarrn_3687
@kaiserschmarrn_3687 5 месяцев назад
Jon made a first-principles argument that I tend to agree with, even though it's a disappointingly safe polemic.
@Nazani
@Nazani 5 месяцев назад
If you listen to Blow long enough you'll identify a pattern of him saying I don't like X, X is bad I'm a god so you should just take my word for it that X is bad I'm not gonna bother explaining it
@seriouscat2231
@seriouscat2231 4 месяца назад
There is usually a solid worldview and understanding of things behind what he says. The purpose of these videos would be at best to attract those who have the same background knowledge, to discuss the issue further. But this 90 % attracts edgy kids with "muh opinion" and "I feel like I disagree".
@Nazani
@Nazani 4 месяца назад
@@seriouscat2231 who cares what solid worldview is behind the things he says when he doesn’t even consider your intellect worthy enough to elaborate his opinion? That’s the edgiest shit in the world
@seriouscat2231
@seriouscat2231 4 месяца назад
@@Nazani, at some point the problem becomes that today's young adults are so emotionally broken individuals that any explanation that assumes healthy affections means nothing to them. "Let's simulate grievous harm to animals and children. It's only a game. And there's a symbolic meaning to it. And we want to give you the experience of horror so that you will avoid it in real life." I think 90 % of this audience are lost causes.
@notuxnobux
@notuxnobux 5 месяцев назад
After you play VR for a while real life starts to feel like VR. But the superhot graphics aren't realistic enough to affect your mental state. In my opinion. Maybe if the graphics were ultra realistic then it would be different. Also superhot vr is one of the best games i've played. It's the game that made me buy valve index.
@weirddingus4620
@weirddingus4620 5 месяцев назад
Sure everyone has an opinion. John is just coming from the point of ethics. Something professionals should think about more than the general public / consumers.
@Sammysapphira
@Sammysapphira 5 месяцев назад
@@weirddingus4620 Artists should have the right to create whatever they want, and it's the public / consumers' responsibility to consume media responsibly.
@toby2581
@toby2581 5 месяцев назад
I'll agree it's a bit edgelord-y, but it's not THAT big of a deal.
@lucsalander
@lucsalander 5 месяцев назад
I think it's a bit deeper than that if I'm trying to understand Jon's pov. If the game wasn't VR Jon would probably have the same opinion as you. But the game is VR : The motion of killing or self-harming youself is "registered" into your brain on a deeper layer. If you are less mature maybe these kind of inner memories can then get re-accessed by your brain later on your life, a catalyst of some sort. Something like that? And I guess killing someone with a gun in VR could also be the same issue BUT because you need someone else to do it (and not just yourself -self harm requires only yourself-) maybe it is not as easily accessed by your brain?
@toby2581
@toby2581 5 месяцев назад
@@lucsalander Seems like a real stretch of logic. How could that primal, unconscious level of one's brain even understand the concept of a firearm? The whole argument seems very specious to me.
@estogaza5827
@estogaza5827 5 месяцев назад
Ya I agree.
@loli42
@loli42 5 месяцев назад
​@@toby2581what does specious mean
@toby2581
@toby2581 5 месяцев назад
@@loli42 Look it up. You're using the Internet right now, for God's sake.
@wilsonwilson137
@wilsonwilson137 5 месяцев назад
i liked superhot
@stunthumb
@stunthumb 5 месяцев назад
Superhot is a weird game for me. I like it, but it's not a shooter, its far more a puzzle game. Like, its about that fantasy of being able to control time, like to act in very slow motion and complete the task perfectly... its about achieving perfection at your own pace. It's vital really, everyone should play it, its the most played game on my Quest besides The Climb. But I agree, nobody should be able to, never mind ever be forced to act out self deletion in a damn videogame.
@developerdeveloper67
@developerdeveloper67 5 месяцев назад
Epically good take by @Jonathan Blow. We already have enough nihilistic garbage in the media.
@iantaylor9586
@iantaylor9586 5 месяцев назад
There are so many folk-stories from my culture (Hasidic Judaism) about people thinking about hurting someone, and then the other person gets hurt or has a nightmare or some other misfortune befalls them. We underestimate the power of symbols.
@MrLordFireDragon
@MrLordFireDragon 5 месяцев назад
With all due respect to your culture, that would also apply to shooting someone in an online videogame, no?
@iantaylor9586
@iantaylor9586 5 месяцев назад
@@MrLordFireDragon as far as the religious perspective is concerned, I suppose so- religious people tend not to play violent video-games at all. I merely raised this point as an example that what Jon is saying is a deep-held wisdom that many culture know about. As what Jon said: I don’t want to put words in his mouth, but as I understood him, he’s not opposed to violence just because it’s violence. Rather, theres a kind of aesthetic where violence is explicit, decontextualised, without meaning or constructive purpose, and I think that kind of thing is bad no matter what, but it’s particularly problematic in VR because you’re literally acting the violence out. Jon has criticized other non-VR games for a similar thing.
@Contemplative05
@Contemplative05 5 месяцев назад
​@@iantaylor9586 I think the problem is Blow is quick to assume the scene has no importance, but when you play the game it *does* have meaning and significance to the story and such. The point about not playing a game because of a ~3 second scene still feels petty despite the points he tried to make.
@toby2581
@toby2581 5 месяцев назад
@@iantaylor9586 >it’s particularly problematic in VR because you’re literally acting the violence out. You could make precisely the same argument that "the graphics are so realistic nowadays that it's like really hurting someone!" which has been one of the major talking points against video games since the first Mortal Kombat game.
@iantaylor9586
@iantaylor9586 5 месяцев назад
@@toby2581 I mean, you’re talking to someone who doesn’t play many violent video games for precisely this reason.
@saintjames9
@saintjames9 5 месяцев назад
buddy is a snowflake
@rudolphpotter4167
@rudolphpotter4167 4 месяца назад
🙄 *Promo sm*
@landonmackey1091
@landonmackey1091 4 месяца назад
Jon is completely correct. Requiring players to mimic suicide to play the game is requiring players to violate several self-protective inhibitions in their brain. The entire point of VR is to convince the brain that what it is seeing and doing is more real than a typical gaming experience. Imitating something like suicide can *and will* cause your brain to proceed as though you harmed yourself and be more accustomed to the idea of self-harm. If you don’t understand that, I say this out of love for you: Go out into nature daily to rehabilitate your brain. Talk to the Lord God. Socialize with people who influence you beneficially. Engage your life.
@Dystisis
@Dystisis 24 дня назад
That's true, it flies in the face of the attempt to increase immersion.
@ReagueOfRegends
@ReagueOfRegends 5 месяцев назад
Blasting yourself in the dome-slot to start a game is just a humiliation ritual by incel game devs pushed onto the masses.
@Elrog3
@Elrog3 5 месяцев назад
This is one of the rarer times where I don't quite agree with Jon's take. I don't know anything else about the game. If its a game meant to draw people in for another type of gameplay, I can see why this would be distasteful. But there are games where the whole point of the game is stuff like this though, and I think that's fine. And I'm guessing Jon doesn't. "psychological horror" is definitely a niche thing, but people should be able to do make and play games like that if they want to.
@Jack-hd3ov
@Jack-hd3ov 5 месяцев назад
>If its a game meant to draw people in for another type of gameplay It is. Superhot is an arcade game rated 12 and not a psychological horror. My first reaction was "well it's just a game" but it's not; it's a game which has definitely attracted someone as a casual gaming experience who has personal experience with suicide and who wasn't expecting something like this from an arcade game supposedly suitable for pre-teens (the fact this is in a kid's game is another issue). That could have been avoided via either content warning or removal, also like Jon said this wasn't earned by the game at all and just comes across as trivialising something which shouldn't be.
@icemojo
@icemojo 5 месяцев назад
For anyone wondering why this is not a "serious" issue, I'll just try put it out there as simple as I can. It's very much similar to how habits are formed. Your brain cannot distinguish the small minutia actions you're taking are good for you as a whole or not. Whenever you sit on a couch, a small action of grabbing a bag of Cheetos to stuff into your mouth, or grabbing a book to reinforce to mind, looks exactly the same to your brain. You just grabbed "something" to spend the following moments. Overtime, that small action is reinforced very hard, if you don't consciously control yourself and break out of those "triggers". If you have enough intelligence to understand that concept then, how shooting yourself over and over again (albeit in a video game), would effect your psyche in a long term. What kinds of habits would that form inside your brain. You will not finish the game in one go for sure. If you like the game, you will even try to replay it from start again and again. If you think someone's "pretentious" by not explaining this, think very very carefully again, long and hard. This should NOT even become an argument in the first place.
@MrLordFireDragon
@MrLordFireDragon 5 месяцев назад
This is a good point, but a demonstrable non-issue. If you're describing the formation of muscle memory, that's in response to a very specific set of game stimuli - you aren't gonna wake up, eat some cereal, then just instinctively put a real gun to your head and shoot yourself out of instinct. That's a totally different context to putting on a VR headset, holding a VR controller to your head, and seeing a virtual gun aimed at you in a plain white environment shoot you. Same goes for habit forming, and just about every other psychological phenomena that I could imagine applying here. They're context specific, this is why people insist you should have a different workspace to your play space (habits formed in one have a harder time crossing over to the other). As perhaps the most obvious and damning indicator this isn't the case, why does this apply to shooting yourself but not shooting others? You shoot others hundreds of times more than you shoot yourself. Can you provide an example of any other game with any other mechanic that hurts people this way? And remember, interactive games have existed outside videogames for millenia, yet despite full immersion you don't have soccer players kicking random spheres on instinct, or quarterbacks tackling random people on the street. That isn't to say something like this is impossible to generalise to another environment, I just think we often tend towards alarmism whenever media does anything provocative like this. I think we need to distinguish between concerns and actual, tangible issues. Having concerns is good, it's good to be cautious, but you shouldn't be telling people what they can or can't do artistically because of a 'concern'.
@Contemplative05
@Contemplative05 5 месяцев назад
I understand this full well and that's why it's frustrating hearing Blow's points here because there is semblance of something accurate but he doesn't explain it properly. It isn't a matter of "only smart people will get it" *I understand the neurophysiological response he speaks of* yet it falls flat as soon as you bring up any other violent VR game like Pavlov VR (a VR shooter game). Yes, habits form more with mediums like VR moreso than on a keyboard, but the logic is inconsistent. Then, why aren't all violent VR games detestable and just ones which include self injurious behavior (especially when it's a ~3 sec one-time event). It seems like simply a personal value judgment on digital self injurious behavior being worse than other violence.
@Vitorruy1
@Vitorruy1 5 месяцев назад
So explain to us how isnt everybody a serial killer after killing 500 people in GTA
@thewiseowl8804
@thewiseowl8804 5 месяцев назад
Why shouldn’t it be an argument? You’re arguing it.
@thewiseowl8804
@thewiseowl8804 5 месяцев назад
Just because you have a take that you wish was obvious to everyone, it doesn’t mean it shouldn’t be discussed. If you feel strongly about something, explain why. You already have yet you feel you're above it.
@MrCrespo583
@MrCrespo583 5 месяцев назад
I would say Jonathan Blow is a genius, but then he has the worst fucking takes imaginable with the ego of a person who thinks he is always right
@MrLordFireDragon
@MrLordFireDragon 5 месяцев назад
I think there's a lot of misleading arguments in these comments. Let's discuss what's really happening here (in my opinion): Jon saw something in an immersive videogame that activated a trauma response. Perhaps he knows someone who committed suicide specifically, I know he's certainly experienced the death of soneone close to him before. This also happened for many other people, particularly those who have attempted suicide or known people to have attempted suicide. Some people might have just found it conceptually confronting, no experience necessary. In short, a strong and negative emotional response was triggered and made him and others uncomfortable. This made the game unplayable for a large number of people, especially those with a personal association with suicide, and that's obviously a bad thing for a game like Superhot ultimately trying to be a mainstream action game. If it was a small experimental indie project where that was the core experience, it wouldn't be as bad, but when the core experience is shooting dudes and that part of the game is incidental, that's a problem. This has *nothing* to do with whether being able to or having to shoot yourself in a VR game is ethical. Superhot's themes have always been about violence and the disposability of life, and the original game famously ends with you shooting 'yourself' in the head. It makes sense that the devs wanted to take advantage of VR to push that dehumanising experience to the next level, and arguably they did. It just turns out the scene is *too* impactful and hits too close to home for too many people, and that's ok. They made the right call and removed it (in my opinion - you could also make a case for including a clear trigger warning and keeping it). A lot of people here - like Blow - seem to be essentially gesturing towards how shooting yourself, specifically, is 'obviously' different to anything else in any other game ever. It's so 'obvious' that neither he nor comments agreeing with him (or none of those I've read) can tangibly explain why this is the case. I would suggest that oftentimes these kinds of 'obvious' intuitions which gesture towards vague psychological ideas tend to be rationalisations for things we have a personally negative reaction to or otherwise distaste for. People who say being gay is bad because "Sex was made for procreation so butt stuff is unnatural" start at a position of disgust and concern and try to work their way backwards to find something that sounds intelligent to support that idea (ignoring obvious issues like the fact gay women don't do a lot of butt stuff). These takes are, as Blow would say, not reality based. They're trying to cement a personal negative response as an objective fault of the stimuli that triggered it. All this said, I might be wrong, but it seems like every time we find a brand new medium for art people accuse the most violent or provocative forms of it of doing something tangibly harmful, and every time it ends of being a false alarm. Let's keep discussing these ideas, however we came across them, but please stop with all the "If you're an intelligent person, you'd understand..." and "If you can't see the difference between them then you're clearly..." nonsense. No one gets a moral high ground for having moral insight they can't explain to anyone else, let's have some respect for people we disagree with and the humility to acknowledge when something might be a feeling and not a fact. There are a lot of fascinating discussions to have here, please be civil.
@aetherclouds1181
@aetherclouds1181 5 месяцев назад
I don't have anything to add because this comment is gold. Very introspective
@Elrog3
@Elrog3 5 месяцев назад
I would be very against statements like "If you're an intelligent person, you'd understand..." and "If you can't see the difference between them then you're clearly..." but I don't see any comments here saying that.
@Vitorruy1
@Vitorruy1 5 месяцев назад
​@@Elrog3 They are pharaphrasing
@Vitorruy1
@Vitorruy1 5 месяцев назад
It's all speculative at this point, if stuff like this is really harmful there will be no need for arguments, everybody will know, but it likely won't affect anyone's behaviour and it will either be forgotten or replicated a thousand times and become just a boring cliché.
@Elrog3
@Elrog3 5 месяцев назад
@@Vitorruy1 Paraphrasing is saying something which means the same thing using different words. I don't see any comments here giving off that meaning.
@APaleDot
@APaleDot 5 месяцев назад
I can understand being repulsed by something in a game, but saying it is malpractice on the part of the developer rather than merely a subjective reaction you're having is just a lack of self-awareness IMO.
@doltBmB
@doltBmB 5 месяцев назад
you didn't listen? it's training your brain to be careless with guns in a physicalized manner, that DOES affect you, it is malpractice
@APaleDot
@APaleDot 5 месяцев назад
@@doltBmB No, I heard what he said. I just disagree. It affected HIM, and he's generalizing to everyone else using vague, hand-wavy arguments. VR is not _that_ different from normal video games. Saying it will affect people on a subconscious level is just post hoc rationalization of his own reaction, in my opinion. Like: "This thing affected me, so it will affect others" "Oh, they say they're not affected, well, they just don't know they've been affected" I mean, it seems pretty transparent to me. He's trying to objectify his subjective reaction to give it legitimacy.
@seriouscat2231
@seriouscat2231 4 месяца назад
@@APaleDot, or maybe you're denying that there is any objective reality?
@alurma
@alurma 5 месяцев назад
Isn't that a cool scene
@thewiseowl8804
@thewiseowl8804 5 месяцев назад
Yes, no, whatever you think. There is no right answer. People in this comment section are obsessed with non-existent truth.
@alurma
@alurma 5 месяцев назад
@@thewiseowl8804 I think it's a cool scene
@ArthurSchoppenweghauer
@ArthurSchoppenweghauer 5 месяцев назад
Violence is normal, but suicide isn't? Kind of a PMRC take. "I'm right but I'm not gonna explain it" only does two things: 1. people still want to know why 2. doesn't convince anyone
@ArthurSchoppenweghauer
@ArthurSchoppenweghauer 5 месяцев назад
Suicide might not be good, but is that a reason to not put into a VR game?
@hwstar9416
@hwstar9416 5 месяцев назад
@@ultimatums1 no one has ever said anything about banning tho?
@wisnoskij
@wisnoskij 5 месяцев назад
Why are you even listening to the opinion of someone whose opinion you dont value? This is why he did not want to take the time to explain, because if you dont get it to begin with, you are not even going to listen to the argument.
@jhacklack
@jhacklack 5 месяцев назад
Yea most people will be violent at some point in their life, and most people will not off themselves
@pressreforgebuttonplease6274
@pressreforgebuttonplease6274 5 месяцев назад
This is a clip extracted from a live stream, there's absolutely nothing wrong or strange about not wanting to explain his point in the middle of the stream. Additionally, I think it's very clear that he wasn't even trying to convince anyone in the first place, just giving a very rough picture of his view on this topic.
@mrbonono2951
@mrbonono2951 5 месяцев назад
Incredibly based take
@KrisEnigma
@KrisEnigma 5 месяцев назад
I just don't agree with his take here. When I played it for the first time it was like "oh I have to shoot myself to start, OK. OK, now I'm in the game, let's go". I didn't even remember that scene until now.
@rebus_x5313
@rebus_x5313 3 месяца назад
What he said is basically common sense. The very fact that we have debates and so called "different opinions" around something like this is an indicator of how deep is the shit this civilization is being pulled into.
@robrick9361
@robrick9361 5 месяцев назад
His explanation was dumb. The suicide mechanic is bad simply cause it's shallow. They didn't try and use it to say anything or have it play into a theme. It was the MW2 airport level all over again. Shock value just to get people talking.
@h3rteby
@h3rteby 5 месяцев назад
Jon Blow confirmed SJW? 😂
@rusalkin
@rusalkin 3 месяца назад
The whole point of games is to experience things you would never otherwise and not risk anything but a few bucks and your time. Anybody who starts with "I am a professional so hear me..." especially in the area of art is a bit cringe.
@Contemplative05
@Contemplative05 5 месяцев назад
Can someone explain better what Blow is trying to say, I feel his point is suprisingly idiotic seeing as he is predominantly a smart person. I also dont understand the perspective of the review bombers too. It seems petty to not play a supposedly good game (gameplay-wise) because 1 TINY portion of the game (~3sec) is "repulsive". Also the atttitude of putting down others who disagree "If you are smart you'd get it", "trust me there is a difference", etc. These are very uncategorically strange things to hear and demean him and the validity of his argument. He is also very quick to dismiss it as being worthless to the narrative/lore when I think (having played it) it *clearly* is symbolic and has meaning to the story. For the story to be complete it *must* be contextualized with the cutscene in mind to fully understand the story. He comes from semblences of scientific validity but it falls apart very clearly and shows his biases. Yes, physical actions reinforce behaviors moreso than less physicall active ones (like using a keyboard) but if you say that, how can you say in the same breath there is no problem with games like Pavlov VR (a VR shooter game). It shows a clear moral jugement on self injurious material over all other violence. *Even if* that's the case it still is contradicted *again* when he says he isnt pro-sheltering people from violence. So then, why is he advocating for censorship or (i'm assuming) trigger warnings, the premise not only contradicts but also personally feels stupid. Suppose i've experience trauma related to self injurious behavior in the past, why is that an issue we must change the outside world to fix for us? Why not accept it's a personal gripe and let the world live on while you work on not being personally affected. E.g: i've had experiences with what could be called chronic nosebleeds and I hated it and it made my quality of life much worse when it was active. I dont find gripes with the world whenver anime show nosebleeds, I accept I dislike seeing it but I move on with my life. Overall it seems super petty and Blow did not seem to make a compelling argument. It seemed all like coping and rationalizations, but if anyone can explain it better to me please do! I want to understand.
@danielwalley6554
@danielwalley6554 5 месяцев назад
Jon's an emotional guy. He's indeed very smart but emotion can override that in anyone. As a few other commenters have pointed out, I think this one hit a nerve with him, and so his response on it wasn't completely coming from a space of careful reasoning. That it was an emotional response is also given away by the language he used, such as calling it repulsive.
@Contemplative05
@Contemplative05 5 месяцев назад
@@danielwalley6554 I can accept that as a possibility. It does explain everything sufficiently, but it then does irk me that he tried to pass it off as a truth about game design or something objective rather than subjective. Emotion will surely do that to a person, but I am just not sure which it is. Does he genuinely believe what he is saying in retrospect (unemotionally active) or is it simply emotions taking over. I don't think we'll ever know the answer but assuming your interpretation is correct that does settle it as being simply one man's emotional response. The other possibility still is there though. If someone thinks his response has *real* validity I want to understand that path too.
@olemorud8362
@olemorud8362 5 месяцев назад
​@@danielwalley6554 It's stupid to dismiss emotional arguments when the allure of games is emotional. SUPERHOT is just a cool gameplay concept with a shallow story on top.
@Contemplative05
@Contemplative05 5 месяцев назад
@@olemorud8362 I disagree that the primary allure of most games are emotional. Maybe to some they gravitate towards games that provide emotional value to them, but I think for the exceedingly large majority, games are simply meant to create an enjoyable gameplay loop that engages the player. There certainly are games that *can* have emotional impact, and I've really enjoyed a few of those, it's clear when you play super hot it's not for its narrative or emotion but for its gameplay. Even the emotional/more story-driven games I've enjoyed have a good gameplay loop or elements to them. Choice-driven games like the ones by Quantic Dreams or touching stories like Celeste still fundamentally address the core concern of gamers which is engaging gameplay. Emotional arguments have a place for sure, but to most it is secondary. Also Superhot having "cool gameplay" means it achieved its goal despite the perceived quality of the story.
@deivitsu
@deivitsu 5 месяцев назад
"The game requires to shoot you in the head, and that's repulsive... The more embodied something is, the more real it is." And then starts to explain how subconscious BS works, and how the game has the RESPONSIBILITY about suicide prevention. The game don't need that responsibility, people are responsible about their actions. It is so stupid when even adults aren't able to differentiate fiction from reality.
@doltBmB
@doltBmB 5 месяцев назад
responsibility is a conscious, rational action, we are talking about unconscious, irrational, emotional actions, responsibility can't exist on the invididual here, only in those producing the stimulus
@Vitorruy1
@Vitorruy1 5 месяцев назад
Nah Blow is being a baby, I loved that scene.
@alexandergonchiy1298
@alexandergonchiy1298 5 месяцев назад
Johnatan could do so much more for the industry if only he could act less obnoxious.
@yunggolem4687
@yunggolem4687 5 месяцев назад
"The game didn't earn it." That captures most of it. It was just a cheap gimmick exploiting something serious. Engaging with that kind of thing has value, but not when done flippantly.
@Vitorruy1
@Vitorruy1 5 месяцев назад
so?
@danielwalley6554
@danielwalley6554 5 месяцев назад
I don't like the idea that a game has to "earn" it. It's very pretentious.
@yunggolem4687
@yunggolem4687 5 месяцев назад
@@danielwalley6554 All media "have to earn it", books, films, games. Otherwise they are bad. The more they ask of the audience, the more they must offer first. Imagine you write a book and start by killing off characters left and right and you never do any flashbacks or 3rd person characterization of them... then you continue on expecting the reader to care about all those characters they never knew? None of your emotional story beats will land, the reader will mistrust you as an author, and the reader will feel confused and betrayed. This is in the same realm.
@jeremycaranci5457
@jeremycaranci5457 5 месяцев назад
Jonathan Blow: you don't understand human psychology, shooting yourself in the head to start the game is repulsive. Also Jonathan Blow: retweets a post that says "Don't forget to add Zelensky as a dependent when filing taxes this year" for all his Ukrainian followers to see. Tells artists that are worried about their livelihoods because of genAI companies scraping their work that it's an irrelevant issue because "what about the horse trainers?" What a disappointment.
@9hoot789
@9hoot789 Месяц назад
For the Zelensky joke, I don't see the issue, Jon is American and rt'd a joke about something funny and to some extent accurate. If a Chinese man joked about the same thing but for the opposite side, I'm sure everyone would suddenly see the humor of it, if only to mock it. Artists that are worried about their livelihoods are completely correct to be concerned and against AI, and I haven't seen clips of him talking about that yet, but to some extent it is plausible that it's somewhat overblown, in the sense that at least for now (and probably more accurate to whenever he talked about it than now), it's not to the point of being indistinguishable (on top of having artifacts, etc.). And on top of that, the potential legal or even just optical ramifications of incorporating that kind of content, especially for large studios, should be enough to dissuade them (at least for now). But also, I think it would be weird for him to mock artists for being concerned about being replaced when that would likely contradict himself and lead to a similar scenario he's described before but in programming, where there's a decline in high quality programmers/software due to being overly reliant on higher level tools often without understanding the underlying systems
@jeremycaranci5457
@jeremycaranci5457 22 дня назад
@@9hoot789 Blow has people following him from every corner of the world, retweeting that joke knowing full well that some of his followers are from Ukraine makes everything he talked about in this video completely nonsensical. If it's true that he understands human psychology then he knows that this kind of thing is enough to leave a permanent scar in somebody's brain. How can you not see that?
@crimsonhawk52
@crimsonhawk52 5 месяцев назад
typical twitch chat psychos
@gavinduggan199
@gavinduggan199 5 месяцев назад
This guy is a nob
@thomaskilduff8187
@thomaskilduff8187 5 месяцев назад
Too pretentious, "If you don't follow my rules you aren't good"
@SaHaRaSquad
@SaHaRaSquad 5 месяцев назад
That's not at all what he said
@RomixalView
@RomixalView 5 месяцев назад
@@SaHaRaSquad the attitude of "I'm a professional thus you all wrong" says different. I don't recall him conducting studies on psychological effects of suicidal experiences on people. This "professional experience" is mostly subjective, consisting of selection for things that he likes.
@SaHaRaSquad
@SaHaRaSquad 5 месяцев назад
@@RomixalView He simply said he doesn't want to play the game because of this detail and that it's not a good idea. He didn't tell you to not play it, he didn't say it's a bad game. He's an opinionated person but it's still just an opinion.
@RomixalView
@RomixalView 5 месяцев назад
​@@cookednick I don't reject his opinion. It's the presentation of this opinion, he tries to win you over by making it bigger than just an opinion. If he'd be virtuous he'd present his opinions and evidence to support it. He might had just said "I don't like it because of...", but he insists that "you should not like it"
@Spiderboydk
@Spiderboydk 5 месяцев назад
@@RomixalView Bruh, he didn't even want to debate it at that moment. It was chat who brought it up and continued to nag him about it. He didn't at any point say you shouldn't like it. He just said he didn't like it and was pressured by chat to justify his opinion.
@Sammysapphira
@Sammysapphira 5 месяцев назад
This take is bad. This is like saying games should not let you leap from great heights because "oh my god it relates to jumping off a building in real life. What if it makes someone think about it doing it for real?". It's fine to not want to engage with media because of personal reasons, but this moral grandstanding over art is reductive.
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