This was apparently playing in the common room around the corner and the mic was picking it up. I didn't even hear/notice it while there, but good thing someone went and turned it off! I had the first talk so there were a few technical difficulties, oh well :P
17:54 Legerdemain! The most underrated roguelite of all time. There's not even an LP on youtube I can find. But a really immersive world all in unicode. Wish I wasn't so bad at games so I could finish it....
Great talk! I only really know Python, and is stuck around the beginner parts of just making a game loop. I wonder if I could use libtcod to make an IDLE game also. At least until I figure out a project theme for a roguelike :)
@@raucousgeorge No it's not because no one uses JS for anything seriously useful like they do Python. JS is never used for any serious development or AI work. JS is great for what it's good at but what it's good at is so limited you'd have to be deluded to put it on the same level as a proper language.
@@Pat315 your idea of what constitutes "useful" might be a little too narrow. People use node.js for writing web back ends all the time, in large and growing numbers, including major web apps.
Javascript gets a bad rap because being a weak-typed interpreted language allows for a lot of sloppy coding. When used properly with common best practices it is incredibly handy and powerful. Every game jam project and several personal ones I've developed exclusively with JavaScript. Biggest advantage is the ease of distribution; everything "just works" out of the box (again, wether it works "well" or not depends on code quality and practices followed). Plenty of full-stack applications are written in pure JS (Node, Express, Mongo, etc.). Also makes for great prototyping: if runtime performance is really that critical, anything written in JS can be translated into C (just use the same algorithms and data structures) and compiled to a native app/exe.
Sharing the idea, showing releases, i find it very frightening and intimidating... what if your idea is good but you still have to developp it, maybe still find how to achieve it, but then people with more money or skills can steal easly your idea...
Why all of these are ASCII-based games, and there are no mentions of games like Risk of Rain 1/2, The Binding of Isaac, Dead Cells, Escape the Gungeon, and many more? Aren’t they considered roguelikes as well?
No, Roguelike games are games like Rogue. An ascii dungeon crawler. Those are rogue-lites. They have one of two common features, but are mostly different from Rogue.
@@unclearimage alright, but if those games didn't have one or more progressions that persist, would they be roguelikes as well? Or it has to be ASCII and turn based? I'm just trying to understand.
@@McHorsesCreations The more like Rogue a game is the more it's a Rogue-like. Rogue-lites generally having procedural generation and permadeath, but not much else. However it's become so watered down people have been forced to refer to Roguelikes as "Traditional Roguelikes" now
@@unclearimage thank you very much for explanation! It sucks that all of these popular games using the term wrong. 😔 It kind of reminds me like brostep (Skrillex-like) music is called dubstep while the actual dubstep artists and fans were overshadowed by brostep music. 👊😔