Been using facebuilder for almost 2 years now and i'm really grateful for it. Cuts my worktime in half. It is perfect to quickly get a rough model and texture. I still have to resculp a lot of things like the nose and ears (can't really achieve pointy or edgy stuff with the node system) but it still saves me a lot of time in the end. Thanks!
You should really focus on the Blender workflow a bit more, and have it target the Unreal Engine Metahumans. They are obviously the future of the industry, and your tracker is better than FaceWare and Avatary FaceGood. The complicated pipeline (for pure 3D work) is the only problem.
Hello. I have a revopoint pop 3d scanner. If I scan someone and have the 3d model of this person, Is it posible to use it directly with facetracker? I mean in this case I wont need to go through the process of pin the mesh and form the shape because the mesh already looks like the person in the video, so is it possible to use facetracker with an external mesh?
hello keentools you should make the character face with integrated teeth and tongue with 3 version model mesh high,medium and lowpoly pleaseee....i waiting you.....
Keentools. Please insert and incorporate the teeths at the face of the character and teeth and tongue with blendshape and skinning incorporate at movement mouth pleaseee.........