KeenTools is a VFX/3D toolset for Foundry Nuke, Blender and Adobe After Effects GeoTracker - 3D object tracker FaceTracker - 3D facial tracker FaceBuilder - a tool for creating 3D models of human faces and heads based on a few photos ReadRiggedGeo - a node for Nuke for importing rigged geometry into Nuke pipeline PinTool - the visual version of TranformGeo for Nuke that allows easy 3D-geometry manipulation in 2D
In order to use C4D and After Effects together, do I need to have a plug-in or do I just have to have the program installed and they are automatically linked?
I have a question, I am trying to import a helmet that is in .obj format and I have also tried in glb but in after effects I get an error window. It might be because I don't have any plugin installed. what do u think
What if you sold perpetual licenses for $500 and then charged an upgrade fee when it's time to upgrade instead? I would rather pay WAY too much than subscribe to a tool myself. I don't like building skills with a tool I can't own.
Go to the Sculpting tab, select the head and switch Object mode to Sculpt mode. You can sculpt it now. Just remember that if you then go back to editing your head in FaceBuilder it will reset all your sculpting.
FaceBuilder lets you create 3D heads using reference images. So what you can do is create a 3D head with FaceBuilder in Blender, and then import an existing 3D game model and replace its head with the FaceBuilder head.
Very cool technique, unfortunately I can not import footage through the addon, it shows me an error, with all kinds of footage and I havent found any solution. Do you have any idea of what could be happening?
What is the error message? Can you make a screenshot of the problem (even better if you could record a video of it) and send it to team@keentools.io ? This will be the fast way to resolve the problem.
Can everything be done in nuke including creating the geometry use for tracking and not going outside to a 3d software to create geo used for tracking?
can I do track the head pose with GeoTracker if I use face motion capture app? I want to know whether I record the facial mocap without head sensor and trace the head movement containing the facial capture.
Check out this full tutorial on the basics of 3D object tracking with GeoTracker: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-v7R246evN_U.htmlsi=FKdZKhIjRZeAp_nL If you do everything as shown in the video and it still won't track, please, message us at team@keentools.io
This seems to be a most excellent tool. Couple questions. Does the software offer an option to model pets such as dogs or cats? Does the software offer an option model a group image/photo? Not select an individual but rather, model the multiple people within the group? Thanks.
Thank you for your comment! You create as many new heads as you need for a group photo. Each time FaceBuilder will ask you to pick the needed person to create a 3D head of. As for pets, so far FaceBuilder only offers human heads. But just as an experiment, you can try this: Activate 'Allow facial expressions', go to Views > Options > Mesh rigidity and try decreasing the values below closer to 0.0 while pulling our default head on to a pet. We tried that with a dog once and it worked. But again, it's not how it's meant to work, just an experiment :)
Not as straightforward as in this video, but once your 3D head is ready in FaceBuilder you can then wrap it with the Daz topology and then use it in the Daz Studio. Try Wrap3D and check out tutorials on retopology like this one: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wdB2bmqrArc.html
thank you for your great effort. its a masterpiece, I would like to know what are the limitations of the free version, Is it free forever? and benifits of paid tool. Thank You
Importing it to Daz3D, Blender, and Character Creator 4 they look good and resembles the actual person. However when they imported to UE5 & Metahuman, it looses the resemblance by like 30%. Why is it like that? How do you fix it? I'm asking because I'm slowly getting into it, but don't wanna waste my time going further with UE5 & Metahuman because it will just loose all the quality of my model. So help save me some time here if you can.
Can you please send us your original message and screenshots showing what you mean by loosing resemblance at team@keentools.io ? We'd really want to see that and we'll try to help as much as we can!
@keentools Basically, when you import a 3d model character into metahuman, it changes the way they actually look by, like 25%. I know this because I watch a lot of tutorials on people importing 3d characters into metahuman, and every time, metahuman changes them slightly. For example, if you have already made a realistic looking Keanu Reeves, putting it into metahuman will just automatically alter his actual looks by 25% or more. Idk why that is, but UE5 & metahuman can't recognize any imported 3d models from any other program. It alters there, looks automatically.
We believe it's easier to match geometry more accurately with the target object if you see geometry as a wireframe. Would you want to see it as a solid object while pinning? Can you please tell why?
@@keentools Hi. I think having the option is the best of both worlds. For me, it is definitely better to see a solid object while pinning because I could see while it was "tracking" whether things were looking off or not. It was more obvious and I could stop during the process vs after the fact. I don't know how to replicate what I did sadly.
This was such a good tutorial! Do you have any on how to export out camera data for use in Maya? I am not getting the same result between Nuke and Maya. Thank you!