A L I E N COLLECTION PLAYLIST tinyurl.com/h8n...
This is my 1979 Kenner ALIEN Board Game. A game of Elimination and Escape. I show trivia of the Kenner ALIEN logo in which they took the shape from H.R. Giger's ALIEN Art Design Book Egg Silo. I show my 18" Kenner ALIEN in box with a Sporting Goods price tag on it. They used the Kenner ALIEN on the box top.
I have title screens to aid in viewing details of the Board, Printed Rules, Movement of ALIEN and Astronaut Tokens, Special Astronaut spaces, Deadly ALIEN Airshaft spaces & movement, ALIEN elimination of Astronauts, and a Link to my Full Gameplay video.
A fast-paced exciting space adventure game of Elimination and Escape based on the popular 1979 Twentieth Century Fox movie ALIEN. From the rules sheet & box: Aliens have invaded the spaceship Nostromo...they’re stalking the halls...they’re out to eliminate all the astronauts on board! Recreate the suspenseful terror of the new hit Space Thriller, ALIEN. Use luck and strategy to defend your astronauts from deadly ALIEN forces.
Object
Be the first player to get one of your three Astronaut tokens through the Spaceship Nostromo into the safety of the Space Shuttle Narcissus in the center of the board! Also, use our Alien token to eliminate the astronauts of other players!
Board Design
The game is played on an 18“x18” symmetrical board with four home bases and 85 spaces. All Astronauts start the game in one of four home bases of the same color matching their tokens: Blue, green, red, or yellow. There are special spaces printed on the game board at equal intervals including twelve Safe Spaces, four Astronaut’s Choice spaces, and eight ALIEN Airshaft spaces. The home bases show movie stills based on the Astronauts(as opposed to the ALIEN life-cycle). The game is centered around the primary Objective which is to be the first player to get one of your three Astronauts into the Space Shuttle Narcissus at the center of the board.
Rules of Movement
The game is based on dice and movement. Two six-sided dice are rolled on a player’s turn. The player moves one of his three astronauts the full amount on the white die clockwise around the perimeter of the board. The player then moves their ALIEN token the full amount on the red die. If doubles are rolled, the player rolls both dice again for a free roll. A player can move the same Astronaut or a different one on a free roll. Only two free rolls are allowed on a turn. If all three of a player’s Astronauts are eliminated from the game, the player continues to roll both dice in an attempt to roll doubles for free rolls for his ALIEN. Any token can move through another token’s space. More than one Astronaut and ALIEN can occupy the same space. The Astronauts enter an inner corridor upon completing one full circuit around the board where they attempt to avoid ALIEN tokens to be the first Astronaut to escape to the Space Shuttle Narcissus in the center of the board. There are four special Astronaut’s Choice spaces. If an Astronaut ends his turn on one of those spaces, the player can move his token through the shortcut corridor on his next turn which consists of five spaces compared to twelve spaces around the perimeter. ALIEN’s can always use the shortcuts. ALIENS can exit the inner corridor on the same space they entered. If an ALIEN ends its turn on an Airshaft space, it can jump to any combination of the other seven airshaft spaces then continue its movement clockwise.
Rules of Elimination
An Astronaut cannot be eliminated by his own ALIEN. Astronauts are eliminated if they end their movement on a space occupied by an opponent’s ALIEN, or if an opponent’s ALIEN ends its movement on a space occupied by an Astronaut. An Astronaut cannot be eliminated by an ALIEN while on a Safe Space. However, if an Astronaut is the last to leave a Safe Space occupied by an opponent’s ALIEN token, the astronaut is eliminated.
Canon VIXIA HF R400 720P 4Mbpx MP4 Programmed AE White Balance.
4 окт 2024