After the new update on Kenshi 2, I wanted to speculate what the hidden feature we have heard about for the last 3 years might possibly be. Kenshi Blog Post - store.steampow... #Kenshi #Kenshi2 #update
I know. More context clues for narrative. But ultimately, i want there to be quests. Doesnt need to be big quests. Just small ones. Faction quests too. Be cool if certain unique NPCs become followers if you do their personal quest. Be cool to get unique high grade personalized aesthetic gear from questing too. I mean theres so many possibilities. I want like a Mick and Ralph from new vegas type situation too where if you do a quest for a certain bar owner. He will sell you like ship supplies with fat discounts
Personally, I think it's just boats. Chris made it clear it wasn't all that secret in his original tease, as he said "Not sure when to announce it. Not sure why I'm not announcing it yet either." As for the reasoning behind not commenting on it, if it's true they can't deny it, and have no real need to pull the community back from speculation on it. I think it's quite telling that they've explicitly commented on other options that have been speculated, like multiplayer, saying it's not gonna happen. But for 5 years we've been going on and on about boats, with not one peep, and getting more and more evidence of it. I think a cave system could be cool, but I just don't see it happening. At best I could see something like ancient ruins that open onto the surface, but extend underground quite a ways. Or small caves in cliff sides and hills (something that was experimented with by the devs for Kenshi 1 too).
My hope is an expanded diplomacy and political system, almost giving the mid to late game of settlement building and faction-killing more of a grand strategy/nation building feel to it
In my opinion what might be these systems. For this I would want to sort a short categorizing on what the system might be and what systems can be added. High profile systems : - Multiplayer mode with opt in opt out coop or something like persistent world mod for Warband - Bannerlord. - Dynamic dialogue and faction system. - Settlement management and better faction creation with own faction npc-s whom can do tasks for you without direct control. - Dynamic trading system with dynamic economy where the goods are limited and your production can alter the world markets. - Dynamic quests. - Cave / dungeon system where you can go and find more secrets or shinies even more advanced technologies. - Dynamic environments and destructable objects with fancier look. Medium profile systems : - Naval warfare and boats. - Animal taming and riding. - Faction customization during the game. - Cloth physics and facial animations. - 2-3 New species introduced to the game namely (Stenn which was not entered in the final game, Merfolks which could be added since water levels are higher, Troglodyte which means there are caves and species living underground). - Bows, Spears, with additional mechanics like thrust, impale, rending. - Climbing. - Gliding. - Family raising, childrens introduced to the game and some kind of clan system beyond the classic team. Low profile systems : - Additional weapon types like firearms, daggers, flails, maces, axes, more type of weapons. - Bartering. - Gardening. - Improved survival skills, herbalism, foraging, forestry. - Improved crafting sytem which let the players to craft basic items without the need of a crafting station. - Improved vegetation, bushes, trees, different kind of wild fruits-vegetables. - Improved and better bounties. - Improved character creation, more facial variation or even introducing some racial features (humans mainly). - Poison and toxic items that can make your character vomit or die in a painful death (introduces toxic-poisonous plants). - More variation in the fauna. - Banking system with loans. Just few of my opinions possible there are more ideas what I missed here but hopefully these can be in some form added. At least as mods.
I wonder if we'll ever get a working/still-standing space elevator. The more natural stuff like caves and boats is very cool. But given how much earlier the game is set; seeing some more advanced or futuristic methods of travel, whether or not we can use them, would be a cool visual treat.
Only thing i want out of Kenshi 2 is a more indepth political system. The factions in Kenshi 1 are fleshed out well, but the gameplay limitations of 1 doesnt let you get as complicated as one would like. I hope Kenshi 2 has wayyy more interactions between world factions & people, bc that is whats the most interesting & fun parts to me. I always wanted to reclaim The Hub for the Shek, or the Holy Nation, but we just dont have this "conquest" system currently. I hope Kenshi 2 follows the Reactive World mod, where worldstates can just change on their own bc of AI vs AI out in the world, independent from the player's influence. How could would it be, if you could target trade caravans/slave farms, sabotage their resources, commit terror attacks on their bars/residental buildings, etc and it ACTUALLY had an impact? Like it would bring their overall "political power stat' down to do these things... All you can do rn in Kenshi 1 to make meaningful impacts on the world factions is just kill/imprison their leaders once :/ i just wish there was more nuance
I want this too. I want an in depth settlement system (both player and non player settlements) where you could buy a permit from a King and then you can build a farm or a base within the city limits where patrols can protect you. Id love more in depth systems within the factions too. Imagine a kingdom being toppled because you killed their farmers or destroyed their Navy.
Having seen both the modding community's attempt at simple quests (ie escorting caravans, culling bandits, etc) and recently starting a Project Kathun run, where the "quests" involve taking out a specific target, usually in a cave, of sorts (really just massive rock formations with an interior), I'd love to see both a more fleshed out quest/job system, as well as an extensive cave network beneath the surface. I love the concept of the Underdark in both tabletop D&D and its subsequent CRPGs... something like that in Kenshi, with unique factions, environments, and even races would add an entirely new layer to gameplay
Simple quests would be fine. Guarding a caravan, deliver an item to a specific individual in another town, assassinate a specific character for someone, protect a small settlement/group from raiders/cannibals. Shit like that. No grand "go collect the world changing macguffin" or "stop the big bad" type of tasks, normal mercenary work. Hell even signing up with a major factions army or just doing menial labor for a major faction would be cool.
A real, dynamic economy would make trading more interesting; saturate a market, and prices for that item collapse, so you need to change production, or move to a new market. It always bothered me that you can dump hundreds of specialty items on vendors, and not only does it not effect the value of it or related items, but you also never see them get used in the world. The only time your items get used is if a disarmed npc loots you, and takes your weapons. It would be cool if there were a native, non-augmented hiver race. An underground world has huge potential. There is currently a cave mod, that in my experience is wonky at best, due to the difficulty in camera placement and sight-line obstruction. I expect that a properly built in cave system (and presumably a tunneling system in the build menu) would solve the issues in the cave-mod.
if it controlled like overgrowth i would never leave the house again, god damn i love the way overgrowth plays, if kenshi and overgrowth were mashed into one nobody would be able to stop me from singing its praises.
I had one idea that might be the big feature. Imagine if the Second Empire still exists at the beginning of the game. The starting zone would be the Ashlands before it was destroyed and be about as safe as Holy Nation territory in Kenshi 1. The Skeleton Legions will fanatically protect any humans that they see, but over the course of the game Cat-lon starts to lose his "mind" and starts passing randomized tyrannical laws on his human subjects. It eventually becomes so overwhelming it would drive players to destroy Cat-lon and bring about the end of the second empire themselves. I don't know it always seemed like a waste to me to start the game AFTER the fall of the 2nd empire. That basically gives us the exact same Ashlands that we had in Kenshi 1, but imagine if Cat-lon starts thralling his legions and using them to wipe out humanity after day 50 or day 100. Now its up to us as the player to nuke the Ashlands and stop Cat-lon from destroying everything. Maybe that's too much "main story" energy for Kenshi, but I think it would be awesome.
The only issue is that makes every playthrough the exact same. Sure, now that is kinda true still, but you have no push other than your own will to do so. If they made the fall a progressive storyline, it closes a lot of the different playthroughs you can do now.
@@renkol123 True, but that doesn't necessary mean every New game would be the same. It would just mean that the starting zone always becomes the Ashlands overtime. The rest of the map could be more or less safe from the skeleton legions. The player wouldn't have to destroy Cat-lon, just like the player doesn't have to capture and kill the phoenix, but you'd best believe he'll make some areas a pain to traverse, and you would be encouraged to stop him.
2:50 what mod is that armor? Wall climbing would make stealth and city battles a lot more fun, especially if the AI is smarter like locking the doors to their armed towers during sieges making climbing efficient in sieges, also would make the boring OP harpoon turret killzones obsolete. Hope we get a new continent, not sure about hollow earth or Kenshi style "underdark". Would love to have United Cities Manowars fight Holy City corsairs or Skeleton dreadnoughts.
Just ran across some lore while looting the Holybros that fits in with your theory from the 'Scripture of Radiance Vol II' - "When Narko's minions were subdued and Narko herself banished deep under the earth." I'm reminded of Warcraft and Age of Wonders maps when they first added the underground environment. Was super cool then and would be in Kenshi too. I just need them to fix all the jank with clipping and camera in this game so we can keep the manual fine-tuning calibration to under 50% of the gameplay experience.
Boats: Possible but unlikely. I don't think using a boat would be hard to code, balancing it would be. How would someone/something swimming can fight with someone on the boat? Could you be able to spear down? Can you topple the boat? What about sea warfare, would boats have harpoons like the ones on the walls? Can you hunt aquatic predators or can they hunt you? Can you push boats while swimming or the other way around? What about ramming? How about sleeping on boats? Coding all these and trying to figure out where the bugs are coming from would be, I'd imagine, difficult. I'm sure it's possible but I doubt it's top of the list of things that they want to add in the game. Wall Climbing: Situationally possible. I assume you can go about this 3 ways: 1)Just straight up Dragon's Dogma climbing. You wear some fang-like climbing equipment and just scale any vertical surface. 2) Assassin's Creed type of climbing while it's the coolest, it would be a hell to implement. You would have to designate parts of structres that can be swung from or something and you gotta add these points to every type of structure. 3) Hooks. Simple, easy to code. You can climb anything the rope can reach. Again I'm just guessing this would be the easiest option, I would love it if any actual developer would care to add their 2 cents. Questing: I don't know, I hope not. I feel like it'll eventually boil down to "Get me X", "Kill X". Subterranean Continent: Pretty cool idea. I don't know whole a lot about the lore but that Queen had bunch of tubes sticking out of her. She is chemically and robotically tempered with obviously.
I would like to see the second eempire falling while you playing and its possible to stop the fall. It would be great to see a dynamic which you can make stronger ore stop
I’d like to see a factional currency and banking system, with different factions using there own money. Custom starts where the player starts in debt but functionally it’s not all that realistic, cat found in containers automatically disappears upon picking up and there’s no way establishing who the debt is owed to.
@parkranga yeah I took some time off YT and when I came back I started posting in 2k. I was hesitant before because the wide-screen cutoff can look weird on certain devices because while I post in 1440. My monitor is actually 2560x1080 so I always posted in 1080p. But I decided I'd rather have better looking content that's weirdly proportioned than downscale my content to fit better.
This video has me laughing. Forgot how derpy combat was. 2:10 passed out guy in the far left gets up and passes out immediately, waits ten seconds gets up and gets clapped instantly. Man miss this game. Shame it becomes so stale so easily
i hope its coop, me and some mates would LOVE for it to have it, we would spend a fuckton of hours on that. also got some mates that dont want it unless we can play together
That was a comment made in regards to engine limitations before they moved over to Unreal Engine. So it was discussed but previously wasn't doable. Now with unreal it's suddenly possible.
Hmm its interesting idea...and on paper Underground Continent of Kenshi sounds great on paper, but I don't think it will work in practice. There is a reason why Azjol'Nerub was scraped in WotLK or why Blacksreach in Skyrim is just 20% of what it originally suposed to be. The truth is that Underground Continents arn't that interesting once player get in there. Don't get me wrong, I would love to see Caves in Kenshi 2 with their own oportunities and dangers. But entire continent under main continent...from what I know about RPGs that never worked well.
I would disagree. Skyrim cut blackreach due to time and other issues but it's still a very interesting and lore rich area today, so much so they went back to it in ESO years later and further expanded/finished what they couldn't in Skyrim. Also take a look at examples like that of the Dragon Age games where the deep roads are some of the most beloved and asthetically interesting areas with the most complex lore and quests in the game introducing lost civilizations, ruins a plenty, hidden enemies and mechanics, as well as deep lore implications with things like titans, underground oceans, etc. This is also true with more modern games like BG3 which featured a large underdark map that was very well made and fleshed. Even games like Elden Ring have a complicated underground maps that span almost as big as the overworld that act as some of the most enriching and interesting areas of the game. I dont think its fair to say that underground continents have never worked out by citing a handful that didn't when there is just as many that did and did so very well.
If a cave system is in Kenshi 2 I pray to Stobe it is not dynamic. Imagine a raider faction digging under your walls and using an emp to disable your turrets
Idk it might spice up the late game when you can essentually just sit around and let your wall poons rain hell fire on your invaders before they even reach your gate and it goes from Kenshi Base Defense to corpse clean up simulator 2024 lol.
@@HeroInHisHead I am very curious to see how they address base defense. I think the creator mentioned he was a fan of Rimworld so base breaching of some sort seems very probable. Place the C4 Beep!
It's obvious the new feature is *[redacted].* Guys, come on. But seriously, all we can do is speculate but part of the fun of waiting for a new game is exactly that. I for one think this new feature is an expansion of the "world state" thing. With the way they seem to be focusing on dialogue and this whole new dialogue system they've been praising. In the first game, "world state" works in a very rudimentary way. Say, if you happen to eliminate holy nation people from a city Shek will take over BUT you have to leave the zone "unload" it then come back, you don't see the Shek invading, it just happens. So I thought this [redacted] feature might be related to that, where when certain conditions are met characters/factions will start behaving differently to achieve something and you will actually see it, or maybe the map itself will physically change over time, instead of just it happening "off screen". Just a thought. Like the many features you've speculated I think caves are maybe too much of a "basic" feature to have all this mystery around, though I'll say... I remember caves being extensively discussed before, and how Lo-Fi (maybe Chris himself) said it was impossible due to the engine limitations.
@@HeroInHisHead Yes, exactly my point. In the past caves were extensively discussed, so it makes sense that Lo-fi would make somewhat of a big deal of it. I still believe caves are not the redacted feature, but we'll have caves in the game nonetheless. (As I've read my previous comment again I noticed how the last bit seems to mean that unreal can't handle caves but that's not what I meant. Sorry. What I meant is that when caves were discussed Lo-fi ended the subject saying OGRE couldn't handle it.)
sounds like a cool feature but to me it seems too different from the lore...I would think space station seems more likely as maybe hivers are the genetic tampering of the alien race the ancients fought
Sooo recreate the battle of helms deep when Gandalf shows up with the riders of Rohan but with an army mounted atop a fleet of Beak Things? That's what you're telling me.
@@HeroInHisHead Yeah, back when early access was brand new, I supported Kenshi. They had riding as a mechanic in the skills section. It was never implemented. The little saddle cloth on the back of the Garru was supposed to be your mount location.
Ngl, a small scale multiplayer like Valheim or Project Zomboid, where it's intended to be capped around 8, but could be increased would be interesting and could massively expand on potential for solo runs, RP, or even a "persistent world" type setup centered around solo or small squad gameplay with multiple people