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Kermit the Frog Puppet in Unreal 5 

DigitalPuppets
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Kermit the Frog Puppet in Unreal 5. We've setup Kermit to be controlled in realtime by the Dollars Mono Motion capture software. We have also added spring bones to add secondary movement to the model to give more of a puppet style of movement.
The model was setup in Character Creator 4 using Accurig and the model was downloaded from Sketchfab
"Kermit The Frog" (skfb.ly/6Zrux) by Supernova Labs is licensed under Creative Commons Attribution-ShareAlike (creativecommons.org/licenses/b....
#unrealengine5 #puppet #kermitthefrog #charactercreator4
Check out Dollars Mocap here www.dollarsmocap.com/
For more info email us at info@digitalpuppets.co.uk
About Digital Puppets
Digital Puppets is a UK based animation studio that specializes in motion capture character builds. Our experienced team uses cutting-edge mocap technology and industry-standard software like Unreal, iClone, and Adobe Character Animator to provide high-quality content quickly and affordably.
While we're based in the UK, our services are available worldwide. We've worked with big brand companies such as Disney, the BBC, and Cartoon Network, among others.
Choose Digital Puppets for exceptional results and a seamless animation production experience.
We can either manage projects for you, or we can produce easy to use digital puppets that we can hand over and you can produce your own content. Our puppets can also operate in real time, both online and offline.
If you have business enquiries, you can contact us at
+ 44 (0)1803 311 811
07540 577235
Info@digitalpuppets.co.uk
www.digitalpuppets.co.uk

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3 мар 2024

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Комментарии : 19   
@BenPhelps
@BenPhelps 5 месяцев назад
This is awesome, Ant! Well done!!
@johnalexander2551
@johnalexander2551 5 месяцев назад
Great! Now Kermit can meet real-time puppet Yoda
@DigitalPuppets
@DigitalPuppets 5 месяцев назад
Ha yeah, we could get them doing dueling banjos in a swamp
@johnalexander2551
@johnalexander2551 5 месяцев назад
@@DigitalPuppetsAlso, an "It's not easy being green" duet, I was looking it up the other day. Now here you are with Kermit!
@johnalexander2551
@johnalexander2551 5 месяцев назад
I was going to try dollars the other day, but I am finalizing the puppets geometry (he worked fine before, just making him look more accurate). Going to add spring bones for the ears this time, but I can also move/control them with the axis triggers on the x-box control. I have Mocopi but no fingers. So I may settle on dollars.
@DigitalPuppets
@DigitalPuppets 5 месяцев назад
Id be up for a collab :) @@johnalexander2551
@DigitalPuppets
@DigitalPuppets 5 месяцев назад
​@@johnalexander2551 Dollars works really well, though i am planning on doing a test with the xsens soon for more precise animation.
@SojoAnimation
@SojoAnimation 5 месяцев назад
This is super helpful! ❤️👊
@kudjo24
@kudjo24 5 месяцев назад
What the hell lmao looks awesome
@tet-life
@tet-life 5 месяцев назад
Looks great. If the arms on that model were closer to how Kermit's arms actually look (not as long, a little fatter, and not such a sharp bend at the elbow) I'd almost be convinced it was an actual, real world, puppet because the head and body look so close.
@DigitalPuppets
@DigitalPuppets 5 месяцев назад
Yeah the model needs work :) this model was just downloaded from sketchfab and only has textures replaced.
@MrJonathanwolff
@MrJonathanwolff 5 месяцев назад
This is excellent. Love to know more about spring bones and how they work. Thanks so much for showing this great example 😊
@DigitalPuppets
@DigitalPuppets 5 месяцев назад
Check out this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zGkbpkkFYjQ.htmlsi=ZW5UbEmrIuT9zl0A They are very simple to setup. I do have a couple more tests i would like to try, with ragdoll physics and cloth simulation
@MrJonathanwolff
@MrJonathanwolff 5 месяцев назад
@@DigitalPuppetsthanks so much - really useful and excited to hear about your further tests
@RafiAnimates
@RafiAnimates 5 месяцев назад
Bravo!love this
@matiasmarek7377
@matiasmarek7377 17 дней назад
wow! This is so cool thanks for sharing. I'm so curious on how you did the spring thingy that makes the character more bouncy and works on top of the mocap. Do you happen to have a tutorial on that?
@DigitalPuppets
@DigitalPuppets 9 дней назад
i havent made a tutorial for this but check out this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zGkbpkkFYjQ.htmlsi=qyFVTZ0p8_jQTvsE this is the method we used to add spring bone movement :)
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