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Kill Z Teleports Player | Player Teleports Back If They Fall Out Of The Map - Unreal Engine Tutorial 

Matt Aspland
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16 окт 2024

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Комментарии : 33   
@arthurzer0head753
@arthurzer0head753 Год назад
Next time, when sombody told me that Matt doing only beginners guides - I simply said that is not right! I'm learning Unreal almost 2 years and this guide was extrimely helpful! Thank you!
@v8matey
@v8matey 2 года назад
Awesome tutorial. Thanks Matt, this will be extremely useful for many game types.
@MattAspland
@MattAspland 2 года назад
Happy to hear that! All the best to you!
@SuperVillianStudios
@SuperVillianStudios 2 года назад
Another year of and Matt continues to bring us exactly what we need!
@krisburke3671
@krisburke3671 2 года назад
Thank you so much for this. been wanting to implement a no kill fall and now I have it. Great job
@gamethingstuff
@gamethingstuff Год назад
simple and to the point. thanks bro
@anthonysegura200
@anthonysegura200 2 года назад
Hello, that's an awesome tutorial, but I would like to know what's in the save player location function, is it like when saving the game, or is that completely different ?
@Cozy-Pixel
@Cozy-Pixel Год назад
This tutorial is a really good general use teleport zone and I am using it as a damaging death barrier
@TrialbyFire
@TrialbyFire 2 года назад
Hey Matt, I've been a subscriber since forever but was wondering if you would mind doing a video on saving & loading but in greater detail? Specifically I am really struggling with creating save games that save the level, player location & rotation etc etc and then being able to load that from your menu with either a continue button or load game button. I know this comment will most likely get drowned out in the sea of other comments of people in need but if you do see this I would greatly appreciate the help. I am wanting to make longer games but its been a great source of depression not being able to get this right & I can't find any straight forward, no nonsense tutorials which is why I like and appreciate your content so much. Thank you in advance. Aaron
@jahdhhsh
@jahdhhsh 2 года назад
Awesome vid! I was womdering if you could make a tutorial on runtime terraforming/deforming becaise there are no tutorials out there. What could help is using the voxel plugin. We would really appreciate it
@MartKart8
@MartKart8 2 года назад
I did do something like this before, I had added an image to the BP for the falling Blueprint, the image was set to invisible, when played, that way I can find the blueprint when it's been added to the level, if I wanted to move it around. I learned it from Jackson's games.
@MattAspland
@MattAspland 2 года назад
Yep that's another great way to reference where something is
@jedizhawk
@jedizhawk 2 года назад
One of the best features in modern games
@titouancadoret407
@titouancadoret407 2 года назад
Hi, thanks for the tutorial ! However, my character wears a mesh/object allowing him to earn points. Do you have any idea how my character could lose his mesh through his respawn ? Thanks again for all these tutorials !
@tigasm6544
@tigasm6544 2 года назад
first, I was waiting for the video
@RelytX
@RelytX 2 года назад
Do you think you could do a tutorial on ai pawn sensing after taking posession of lets say a vehicle?
@ClouD4CS
@ClouD4CS 2 года назад
Can you make a power up pick up sistem tutorial ?? something like: when you hit a specific object gives you a random power up and after a specific time the object respawns ...
@netanel8334
@netanel8334 2 года назад
genius! thank you
@the_shadowphoenix
@the_shadowphoenix 2 года назад
I think it would be cool if you could do a tutorial on enemies being able to open doors when walking, but when running they break them. Just a thought
@CommanderColson
@CommanderColson Год назад
Thanks for the tutorial! Problem I'm having is that after I teleport, I lose the ability to walk, and my health bar remains unfilled (at 0%). Seems like I need to do something to reset that functionality once the player is teleported? Any ideas?
@CommanderColson
@CommanderColson Год назад
Nevvaamind I figured it out. I wasn't refilling my health after teleporting, so my player was still "dead" after being teleported. After the teleport node, I "Set Player Health" back to 100% and it gave back player functionality :) Leaving this here for any future dummies like me
@MattAspland
@MattAspland Год назад
Glad to hear you solved your issue, thanks for putting your solution for others to see too :)
@Will_278
@Will_278 2 года назад
Hi could you do a tutorial on one liners like when you beat an enemy there's a % chance that your character says something like in duke nukem
@Med_Sel
@Med_Sel 2 года назад
This is great and very usefull
@nickjohnson7277
@nickjohnson7277 2 года назад
Thanks Matt.
@EliteHoohahMP
@EliteHoohahMP 2 года назад
How would we go about taking the player back to a checkpoint they crossed? I currently have a checkpoint system in place but don't know how to get the custom teleport zone to work with the checkpoints.
@BogomilLyubikov
@BogomilLyubikov Год назад
I suppose you have to link this BP to the checkpoint. Will be testing this on Monday and will report back
@RealParadoxed
@RealParadoxed 2 года назад
Please do a tutorial on how to destroy a wall with bullets (like Rainbow Six Siege's destruction system)
@punchline1729
@punchline1729 2 года назад
How am I able to do the same thing when my character stocks into a mesh
@MattAspland
@MattAspland 2 года назад
You could do the same thing, just move the blueprint to where you want the player to be in order to be teleported
@siddharthpandey8532
@siddharthpandey8532 2 года назад
Sir please make video on car enter and exit button for android phone in unreal engine SIR PLEASE
@azuraslegs
@azuraslegs 8 месяцев назад
For some reason its sending me to 0,0,0,
@azuraslegs
@azuraslegs 8 месяцев назад
Figured it out. For anyone who has this issue, if you are already using "event begin play" for something else, instead of creating a custom event for the last step, create a "sequence node" connect "Event beginplay" to the left of it, connect "Then 0" to the thing that was originally using the event, and connect "Then 1" to a new "Save Player Location.
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