Next time, when sombody told me that Matt doing only beginners guides - I simply said that is not right! I'm learning Unreal almost 2 years and this guide was extrimely helpful! Thank you!
Hello, that's an awesome tutorial, but I would like to know what's in the save player location function, is it like when saving the game, or is that completely different ?
Hey Matt, I've been a subscriber since forever but was wondering if you would mind doing a video on saving & loading but in greater detail? Specifically I am really struggling with creating save games that save the level, player location & rotation etc etc and then being able to load that from your menu with either a continue button or load game button. I know this comment will most likely get drowned out in the sea of other comments of people in need but if you do see this I would greatly appreciate the help. I am wanting to make longer games but its been a great source of depression not being able to get this right & I can't find any straight forward, no nonsense tutorials which is why I like and appreciate your content so much. Thank you in advance. Aaron
Awesome vid! I was womdering if you could make a tutorial on runtime terraforming/deforming becaise there are no tutorials out there. What could help is using the voxel plugin. We would really appreciate it
I did do something like this before, I had added an image to the BP for the falling Blueprint, the image was set to invisible, when played, that way I can find the blueprint when it's been added to the level, if I wanted to move it around. I learned it from Jackson's games.
Hi, thanks for the tutorial ! However, my character wears a mesh/object allowing him to earn points. Do you have any idea how my character could lose his mesh through his respawn ? Thanks again for all these tutorials !
Can you make a power up pick up sistem tutorial ?? something like: when you hit a specific object gives you a random power up and after a specific time the object respawns ...
Thanks for the tutorial! Problem I'm having is that after I teleport, I lose the ability to walk, and my health bar remains unfilled (at 0%). Seems like I need to do something to reset that functionality once the player is teleported? Any ideas?
Nevvaamind I figured it out. I wasn't refilling my health after teleporting, so my player was still "dead" after being teleported. After the teleport node, I "Set Player Health" back to 100% and it gave back player functionality :) Leaving this here for any future dummies like me
How would we go about taking the player back to a checkpoint they crossed? I currently have a checkpoint system in place but don't know how to get the custom teleport zone to work with the checkpoints.
Figured it out. For anyone who has this issue, if you are already using "event begin play" for something else, instead of creating a custom event for the last step, create a "sequence node" connect "Event beginplay" to the left of it, connect "Then 0" to the thing that was originally using the event, and connect "Then 1" to a new "Save Player Location.