He does start to get some after the serum antidote is injected, but hia default personality is "I put my yep card in mhmm position and end my turn." anyway
@@tranz2deep at those ranges, 47's shots wouldn't even hit or be dangerous, .45 ACP is already subsonic, so max effective range is not even past 50-70m and that's being GENEROUS. So not only would no one hear him firing, even if the shot hit someone, they wouldn't even know that well WHERE it came from.
@@andrehashimoto8056 The comment was on the return fire being inaudible. If you're wondering why the guards fired back at all, remember that 47's shots (however underpowered) were plinking all around them. As it is, he probably had to hit that goof three or four times to kill him.
the maximum effective range of .45 acp is around a hundred meters but it depends on the length of the barrel and whether or not you're using a physics-sim .45 or a hitscan .45 @@andrehashimoto8056
@@tranz2deep That's some insane ability to track even the general direction of the shooter then. Even then, i am surprised their Handguns were somehow capable of being even accurate, even more those guards ability with the gun themselves.
Just imagine it from his position, standing around, sipping a cocktail as tinks and thuds pepper down all around you and you blissfully ignore them until they become impossible to ignore.
This mission is incredible,I never thought we would have a contract with Diana on the map,it's epic,and them dancing at the end,well,talking about having a conscience huh.
The pretense that she's still alive just in case Tamara got replaced. Talking about her death would be a security risk, while Don's death really can be attributed to 47's revenge. Diana would not want to die so playing along to that extent would be pretty much expected of her.
The mission starts when you walk past Diana so the only hidden dialogue is the first target that can be shot with a pistol before talking to Diana with some luck
We HAD a John Wick game. It was an isometric turn based shooter like XCOM but done incredibly cheap and the visuals sucked. They pulled it off steam last I checked. It's called John Wick Hex.
I love the pause before 47 responds, as if he's taking a moment to process in his mind that yes, the man he killed was going to be his target anyway and was going to die by his hands regardless. Dude was fucked either way XD
@@BreadPittAAAAHHHH l know that, but since it is a video game, I mentioned that. Now if this specific hitman game doesn't reduce it, that's another story
wierd that they did add this, i mean unless you bring a sniper then the average player wouldnt be able to snipe him with a pistol and you have to do it fast
Interesting that IOI thought to add a line mentioning this. Most studios wouldn't do this. The love and care for their games is commendable. I look forward to their 007 game.
@@Mitchisable If they're around long enough it's likely, but as time goes on the chances of it never happening, or it just being really bad and missing the fun that the eurojanky mechanics and squad management really added to the game.
Neat detail though it is strange how IO was prepared for this but not for Vidal dying prematurely. I mean they knew players would find the way but at the same time they didn't expect players would find the way.
Don Didn't step out of the house for me :( at least not within the first TWENTY MINUTES. unless I somehow missed him. and I mean even if I hadn't missed seeing him, I would've missed hitting him from all the way across the map enough that guards shooting at me would make diana run off.
I can't speak for whether anything changes after talking to Diana, but the speedrun does it and I've done it myself with a sniper. I also don't know if you have a locked loadout from this start or something@@catyawning
@@drowninafire The starting location where you meet with Diana is technically a disguise start as you're forced to wear the white tuxedo, so you can't bring a briefcase with you, and you can't start the meeting with any other start
The usp-S is so overpowered , It makes the game too easy , the number of missions I finished without completing opportunities is way too much in my opinion they should make the NPCs smarter .
what are you talking about? That looks like the standard ICA19 whatever variant. They all have high damage, very precise aim, and all the semi auto ones that are silenced have 7 bullets.