@SOnic sucks This isn't the most stylish gameplay of a KH game. People like you are kidding yourselves. He's good in DMC games sure, but this isn't all that impressive.
THE MADMAN ACTUALLY DID IT. Impressive. Towards the end of the game I tried to see what moves could feasibly combo into each other and while I found a few basics I wasnt willing to learn the cutscene moves. If I never played DMC I would have really liked it
I'm subbing just because I saw this, and never in my life seen a KH combo video, especially one with actual combos and strings that weren't the same 3.
this feels wrong... but in such a good way. I honestly laughed at the title in a condescending manner since I felt disappointed with kh3 but got very impressed by the things that were pulled off. certainly a pleasant surprise.
@@alexmetaverse I'm just used to a good set of fundamentals and a set of rules in a virtual realm that's apparent in tight knit action games. just for one small example, in kh2 or dmc when you do an air combo, it's a smooth sequence of moves that has flexible timing as you fall slowly at the same time, or at least hover very close to the ground in anticipation for your combo to finish. in kh3, the moves don't feel fluid through out your air combo. each move feels like its completely foreign to the last animation while sora unnaturally jerks into it as he just completely ignores the force of gravity until his combo is all the way over. there's many small things like this that build up and kill the experience for me. but it's not limited to nitpick type stuff like that, I also think the combat system is unrewarding due to the lack differentiation or purpose for all of the options sora has. everything either does the same thing: aoe splash attacks, or not enough of what it does different. in kh2, every tool did something distinct. I'll just explain summons, which are heavily underrated. chicken little is very useful for crowd control early game but doesn't completely become obselete when you get magnet, genie has multiple forms that have unique properties which supports choosing other forms than final depending on the situation to rack up damage, stitch helps support a full magic build, etc. the same thing applies in dmc3, you really have to contemplate between certain styles or weapons before a mission because whatever you choose heavily affects your gameplay. the difference between the extremely precise and risky royal guard and the aggressive and spammy swordmaster is great and really is dependent on your strengths and weaknesses as a player and the situation at hand. these observations make these games seem complex but they're just focused and still pretty simple. sorry if what you said didn't need such a long response, it's your right to like kh3's combat but I just wanted to explain myself further and I love discussing things like this.
@@mogul2962 I Know my comment is a year late but kingdom hearts 2 only has two different utilities firaga and stitch everything else is never changed or used reflect is optional.kingdom hearts 2 suffers from stationary combat when in the air or on the ground you are stuck in a loop you can not change what you are doing in combat.Air combat in kingdom hearts 2 is pointless why have air combos when they are never experimented with. Kingdom hearts 2 drives are also pretty useless except master form , then there's final forms problem it is situational but it's physical attack strings are too long at least 15secs long it's only used in magic runs. Kingdom hearts 3 introduced stored cross over form combos which kingdom hearts 2 lacked.Each key form in kingdom hearts 3 changes gameplay styles which can change how magic behaves such as gunner form allowing to shoot from long range attacks magic changes to bullet type also ,a shield form to gain invincibility by perfect guarding against all damage from all sides, a speed form for light speed attacks the abilities of speed form varies by keyblade,Power form this also has varied abilities from what keyblade has it,Final ultimate form this includes keyblades oathkeeper,Oblivion, and ultima weapon the abilities to duel-wield keyblades or plain use ultima sword itself these abilities also vairy do not get me started on shotlocks.Kingdom hearts 2 lacked the allowance of combat creativity which kingdom hearts 3 has kingdom hearts 2 has only 3 viable options throughout the game you can not be creative with them since everything is an automatic skill when you use it you can not experiment in kingdom hearts 2 combat system however kingdom hearts 3 allows to be creative while kingdom hearts 2 does not while in the air combat of kingdom hearts 3 you are invincible you can not die since you have a full move set in mid-air unlike in kingdom hearts 2.Kingdom hearts 3 while in air you can cheese the game that's how broken air combat is in kingdom hearts 3.
Kingdom hearts: *exists* Donguri: "time to do combos" DmC Devil May Cry: *exists* Donguri: "Nope no no no, absolutely not not even if it gets gameplay improvements in a future release."
@@foras592 Eh none of those are combo videos though. KH2 is a fantastic action game (one of my personal favorites) but the combat didn't exactly let you do creative and cool looking combos which is most of what donguri posts. KH3 introducing weapon swapping and having a bigger emphasis on aerial combat makes it so even just fighting a punching bag like in this video can be entertaining to watch. Basically point being I wouldn't really compare them. His KH2 videos are fun if you wanna see really good no damage runs of bosses, but they aren't really stylish in the same way this is.
*Just wanna say I'm sorry for ducking the KH games for all these years...I didn't know the combat was like this in these games.* (And I've seen other combo vids aside from this)
Kingdom hearts 3 is extremely easy, even on hard. Most enemies will die with just spamming the same buttons, and the game kinda encourages you to do so. This is probably on the newly added "Critical Mode" update.
-Sir WESLEE- forgiven. KH’s crazy story always gets top billing, so the solid combat was a well-kept secret known only to those who played. And yeah, it can be easy on other difficulties, but that’s exactly why Critical mode exists in all the games post-KH1. It gives us that good thrill in combos we want.
At 2:16 I thought that was a kh3fm keyblade because of the practical effects looked different when he swings around in the air. The hammer usually has fire jet coming out the back but this one had just a yellowish smoke coming out. Is it just me or does anyone els notice it ?