@@jeridrozniarek7411 That's cause 2's was better balanced and telegraphs were more consistent. KH3 has little to no telegraphs and mysterious contact damage, which usually 1-shots you in crit mode. So you'll attack an enemy and then it suddenly activates the hitbox without prior indication, causing you to instantly die. And this coming from a dude who's been playing KH since the first week KH1 released for PS2.
gematsu.com/2019/06/spongebob-squarepants-battle-for-bikini-bottom-rehydrated-announced-for-ps4-xbox-one-switch-and-pc Unrelated to video, but Buns the guys at THQ, those Madmen, actually did it.
@Andrei Maxwell You do realize they purposefully kept Critical Mode back to be able to fine tune it according to initial feedback, right? How would they have done that if they'd released it out of the gate?
Players: OMG, this game has no challenge, even on the highest difficulty. Square: Oh, you want challenge? YOU WANT A F**KING CHALLENGE???!!!! Square: *adds Critical Mode*
KH Fans: "Proud mode is TOO Easy everything dies to Firaga, make the game harder please." *The Tutorial Boss one shots them* KH Fans: " We take it back, pls nerf!"
Nah the fandom's reaction to critical mode has been more like asking a waiter for a cup or water halfway through the meal and then slapping it out of their hands and screaming at them for not bringing it at the beginning
Two points: 1. I’d recommend Guardian/Defense oriented build as opposed to one that favors offense bc you get second chance sooner 2. Customize your party members (Donald) to ONLY heal Sora
@@andreainghilterra Dark Souls can't be so hard because it has to be fair. If a mob snipes you from outiside the screen and kills you the game ain't hard: it's just poorly designed
@@pascalsimioli6777 Yeah I had more fun playing Dark Souls even though I died quite a few times but I'm not having much fun playing kh 3 on critical, only having fun with gummiship lol.
Tbh, if you can beat kingdom hearts 3 on critical, you can beat dark souls. Both combat systems revolve around learning the enemy's/boss' attack patterns. All in all, you could say in a weird way dark souls and kh3 are rhythm based games.
Critical Mode for KH3 is so good. Im glad they took the time to properly adjust it and give you the tools to survive instead of 3D and BBS where the most they did was change damage done and taken
BBS does at least give SOMETHING to help you at least. Like more slots to begin with to give you more options with what you can put in your deck early on (and as someone who started doing BBS Critical Mode recently, it certainly helps to have potions AND more than just 2 commands available for use early on) Not to mention Zero EXP in the HD ports of BBS was tweaked so that you won't be doing chip damage
"An ancient weapon, that is fused with the power of your heart and can take on any form that you can imagine or a snowball?"-Isn't that a description of a snowball?
My overal experience... 0_0 wait I can carry over my keyblades! Stares at the Ultima Wepon I spent 6 hours geting but nothing to use it on ;) oh this is going to be fun!
I went full magic route in my initial play of KH3 Critical. Fantastic fun and way more interesting than a pure melee build, in my opinion. Once you get strong enough, the game goes from being nightmare 1-2 hit deaths for 3/5 of the game to a pleasant experience where everything gets nuked by Thundaga/Aeroga and Supreme Magic.
@@TheKingofZock If I'll speedrun it than I'll do it on beginner because it doesn't cut your MP by half. However, as a KH speedrunner, speedrunning KH games is kinda boring because you know almost everything in the game step-by-step so the game is auto-pilot. If I'm playing KH2 and 3 for fun than I'm doing it normaly without pattern reading.
I was running a Magic Build with the op Magic Keyblades and it is awesome. I convert damage into Magic so I never run out just gotta Play very smart with your equipment man. My friend platinumed without ever touching abilities, equipment, knowing how to lock on. So KH3 really offers something for EVERYONE
@@TheKingofZock Not always. Sometimes you can eat stuff that boosts experience. Or gives you a -za spell. Or turns all drops to munny and can be combo'd with Prize Proliferator and Munny Converter to maximize income.
4:15 I remember having to fight Demyx and then the waves of heartless after with no check point on critical mode, level 1. Took me many hours and many attempts. I think that was the hardest part of the game because of the lack of checkpoints.
Nameless NPC SAME. My first time, i spent 10 hours trynna beat him. When I finally did it i was sooo happy. I died in the next segment. Felt like i died in real life...
I died to roxas 57 times. I'm trying to learn to speedrun the game, and I was doing it via remote play. The combo you use to loop him is already precise, the input lag killed it. So much pain... Eventually I gave up and beat his ass normally LOL
@MrRomesXIII Yeah. That battle can be tough. iirc, I would spam reaction commands and sonic blade with limit form and then use cure to make my drive gauge go up faster and repeat the process. depending on the heartless, once they get close to you they'll start attacking and if they do they can stun-lock you cuz the ground dudes have a spinning attack or something and the hovering dudes have the fire ball thingies. so what u needed to do i think is basically minimize as much u can the amount of heartless start attacking, because the more are attacking, the harder it is to keep track of them and the more likely you'll die from an unsuspected attack. basically. in my rotation, after using up limit break and without any reaction commands available immediately, i would be somewhat surrounded so sora would use his spinning attack to get a lot of the gauge back and i would spam that, but the thing is that would cause me to be in one place for several swings and it would simply take too long before something started attacking me and i might die. so i think what i started doing was i would do 1-2 swings to recharge drive gauge, do like 2-3 dodge rolls away, and once im sure nothing's attacking me, im ok to do 1-2 more swings again. sorry for the wall of text.
Buns died more int he TUTORIAL than I died in my entire first proud playthrough. That's the difference in difficulty here holy shit @.@ sadly, critical isnt for me in kh3. I like difficulty in KH, but I dont usually like critical. Proud is usually PERFECT for me. it's a decent challenge, but it's not 'your ass is mine'. standard is too easy for mea nd not that fun, so proud is perfect in KH3, now theres no in between really. proud is the old standard and critical is critical. I just wish KH3 could have my prefered difficulty.
And there it is. I got shit for playing my game in standard mode. Folks couldn't realize I have a full time job. I took off 3 days for this fucking game. I want to finish it and I can't do that if I keep dying in the fucking tutorial from a hard ass mode.
I love how thirsty people were over Ansem and Xemnas, my paticular favorite was "Xemnas doesn't need a shirtless scene, I've been undressing him with my eyes for all these years", god, such a mood.
Magic Build in Critical is actually very viable despite the nerf in magic thanks to Links, also the -Aja still does a crap and are available very early, also I'm not sure on this one but isn't Shotlock tie to the Magic stat to ? Anyway Magic Build is still very good and thanks to Links better than Strength build in sometime. Also to sum up what you have to do to win in Critical Mod : DOOOOOOOOOOOOOOOOODGE !!!!!
Some shot locks use magic, yes. Specifically, I know at the very least Ever After max shotlock uses magic and is very reliable for a mystic run, even at level 1!
Been loving the heck out of Critical Mode since I'm forced to be more careful. The game discourages you from sticking to one strategy throughout most fights (camping from afar or constantly being up close and personal is both bad. Gotta balance both) and I've learnt the enemy attack patterns better to figure out the block timing better. Even then, I didn't die a whole lot in both New Game+ and regular Critical Mode runs (didn't even come close to 30 deaths in both runs) but I blame that on me experimenting with different builds on Proud long before Critical Mode came out
I’m really glad this video exists. I only recently picked up kingdom hearts as a franchise and after making my way through the endless series of games I hadn’t even realized critical mode wasn’t a thing at launch for kh3. Once I picked up the game I immediately started on critical and while I died A LOT (which I thought was just me but seems to be everyone) I thought the combat was incredibly well designed. Fast forward to beating the game I look at reviews saying the combat sucked and i couldn’t figure out why. Now it all makes sense
I love the doll boss in the toy scenario. They focused on making a pretty doll that I never felt was creepy even when it was possessed, like a child's analysis of the 60s Godzilla movie with the "I'm sorry, I didn't know, it's not my fault and I don't know what I did wrong" with the attack patterns, the movements, the aura and other elements that are supposed to make you feel bad for her, and I did.
The fact that it tried to cater to brand new players to the series while still leaving crap up in the air if you didn’t play khux was by far the stupidest thing they could have done with this game. Couldn’t tell you how annoyed I kept getting with Donald and Goofy’s comments left and right about keeping world order and how Sora is an unreliable idiot or how nothing Sora ever comments on could possibly be true even after everything they’ve been through like there’s no such thing as a talking snowman but walking talking skeletons or bathtub are perfectly normal and reasonable. Unfortunately KH3 suffered from the same issues as the other major hits that came out recently seem to suffer from. Long wait with not a great pay off for and can be described as an overall disappointment.
I just wanna say, I respect the FUCK out of the SE team for listening so much to fans' feedback and not burying their heads in the sand about it like so many other media studios nowadays. And after seeing that ReMIND trailer that dropped today-HOO BOY!-I am so appreciative of how much they were willing to fix and how humble they have been about rectifying the things about the game that didn't really work.
44:50 for some reason, seeing that animation of Xehanort grabbing Sora by the face while Sora struggles frantically to make him let go, is rlly upsetting to watch unfold :(
It's weird. On one hand, I did enjoy the added difficulty and clutch moments are really satisfying. On the other hand, I don't like the fact that you can get one shotted. This does add difficulty but having the choice of enemies do barely any damage or getting one shotted is dumb. I enjoyed critical mode but more for playing KH3 again rather than the mode.
Buns has to have the strongest voice ever, to be able to scream that much and that often and still retain it throughout 24 hours? Buns have you done choir?
There's a PC mod that gives you Second Chance and Once More at the beginning of a critical mode playthrough and it really helps a lot in smoothing out the beginning hours
I finally got around to finishing my critical run today with only the kingdom key and man every victory with that damn keyblade always felt like so amazing. I could compare the feeling to beating the nameless king on new game +7 with a basic straight sword in Dark souls 3.
i loved just about every kh game but 3. i hated the absurdly floaty combdt, hated the story, it somehow has the worst voice acting in the series, hated the lame attractions, i just hated everything about it. barely forced myself to beat it and immediately traded it in, never wanting to look at it again. went back and played 2 for the 7th or 8th time and had 100 times more fun than my first and only playthrough of 3. i honestly can't even fathom how some people think 3 is the best kh, it's one of the most boring games i've played in my life.
I didn't think it was too hard but I replayed the game on Proud multiple times to experiment on different builds before Critical Mode came out so that could be it
@@brinsk7151 Osaka team had the game likely made for a more easier mindset. With kh3 critical mode however that mindset turns into a handicap in all levels. Makes it rewarding but only after killing you several times.