Тёмный

Kitbashing Game Art For Fun & Profit 

Warren Marshall
Подписаться 11 тыс.
Просмотров 3,2 тыс.
50% 1

Опубликовано:

 

22 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 27   
@dylaninthemovies
@dylaninthemovies 4 года назад
I like how you try to carry on a conversation with your meshes.
@WarrenMarshallBiz
@WarrenMarshallBiz 4 года назад
It's only a problem if the meshes start talking back.
@FictionCautious
@FictionCautious Год назад
Force multipliers always make sense.
@bedirhan1833
@bedirhan1833 3 года назад
Quite inspiring
5 лет назад
Awesome!
@prezadent1
@prezadent1 5 лет назад
Quality content
@IsvRada
@IsvRada 5 лет назад
I like these medium-large videos in which you can show us how to "play" with these little things. Would like to ask you what do you think is the best way to start creating my own pieces? subdiv in MODO or zbrush for this? I have a medium level of both but never tried before to create my own kitbash meshes.
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
Basically, yeah. :) However you create meshes will be fine. My suggestion would be to go through a few prop projects and start saving out the bits that you like. Bolts or deco pieces or whatever else. After awhile, you'll have a handy little library built up.
@IsvRada
@IsvRada 5 лет назад
@@WarrenMarshallBiz Gotcha! Thank you Warren for taking the time to answer all our doubts/questions :)
@pipgator4271
@pipgator4271 4 года назад
*Help Please , First of all thanks for making these videos. I want to understand how to divide or isolate parts of a blocked model in modo. So that i can independently work on piece by piece of a whole model. In this case i am modeling a Sci fi rover. And at times it becomes messy to work on whole body. I want to isolate each parts and work them out. Thank you. If you have time please do reply and when you do it will be helpful to let me know the tools used and how to navigate , sorry i am new to modo.
@Terry_Williams
@Terry_Williams 4 года назад
Advanced Viewport: "It's not always so advanced" That was hilarious.
@WarrenMarshallBiz
@WarrenMarshallBiz 4 года назад
Haha, I try!
@MegaKillout
@MegaKillout 4 года назад
Please tell me how to transfer materials from modo to max, I have been trying for a week. Please help me.
@WarrenMarshallBiz
@WarrenMarshallBiz 4 года назад
Not sure what to say other than make sure that you're exporting materials with your FBX file. It should then be on Max to import that correctly...
@MegaKillout
@MegaKillout 4 года назад
@@WarrenMarshallBiz I export from max to modo, and then from modo again to max and the materials are broken. I use fbx 2018.
@WarrenMarshallBiz
@WarrenMarshallBiz 4 года назад
@@MegaKillout Unfortunately, I'm not sure to tell you. I don't really do what you're doing, nor do I understand the internals of the FBX import/export pipeline. Maybe ask on the Foundry forums?
@MegaKillout
@MegaKillout 4 года назад
@@WarrenMarshallBiz I would ask, but my English is low.
@troyhayder6986
@troyhayder6986 4 года назад
I wouldn't bother kitbashing... Its a bad technique and most people can tell its kitbashed... Even noobs..
@WarrenMarshallBiz
@WarrenMarshallBiz 4 года назад
So you build every bolt on your meshes from scratch? :)
@troyhayder6986
@troyhayder6986 4 года назад
@@WarrenMarshallBiz nope... Maybe you have some parts you design before hand but generally working from mostly scratch... People can tell if it's just junk smashed into other junk... Artists can anyway...
@WarrenMarshallBiz
@WarrenMarshallBiz 4 года назад
@@troyhayder6986 You do you, man. :) Every artist I know who gets stuff done quickly, kitbashes.
@troyhayder6986
@troyhayder6986 4 года назад
@@WarrenMarshallBiz yes... Emphasis on "quickly"... But most other artists do it the other way... Hence "this started out as a ball"
@troyhayder6986
@troyhayder6986 4 года назад
@@WarrenMarshallBiz let me put it this way... Kitbashing requires little effort, skill or time... Anyone can do it... If a seasoned Pro was to bother Kitbashing do you think a noobs kitbash would look anywhere near as good?
Далее
The Dirty Truth About Game Art - Part 1
7:30
Просмотров 3,4 тыс.
How Spider-Man's Web Swinging Changed
19:03
Просмотров 518 тыс.
How do these 1997 Graphics Look This Good?!
13:26
Просмотров 694 тыс.
5 Beginner Tips for 3D KITBASHING in Blender
7:21
Просмотров 6 тыс.
Designing a Custom Kitbash Library With Gavin Manners
2:32
3 Hours vs. 3 Years of Blender
17:44
Просмотров 5 млн
Making a Living as a 3D Character Artist
32:47
Просмотров 84 тыс.
KITBASHING: 3D SPACESHIPS WITH ELEMENT 3D
19:02
Просмотров 6 тыс.
How I made this battle scene in blender
11:05
Просмотров 694 тыс.