Beautiful level with a ton of routing potential, I just wish the gravity surfaces didn't toy with me so much. I have gotten a 32 a few times using TAS, the only real change from the route being a low bumper hit straight to the second gem, which is really hard to control in real time. I also had some rough movement towards the last gem, so there is some timesave at that part for sure.
I'm happy to see Kleinsche has a route like this - I actually first showcased it in 2021 when Ultra was still called Mayhem, good times aye?
Anyhow, the route was far slower back then (like 50 seconds lol) but I quickly realised that a bumper hit at around 25 seconds into the run could save a ton of time, and thus the grind began to optimise the movement and add more tweaks.
The latest tweak involves bouncing off the geometry below a bumper at around 15 seconds and using that to move to the next gravity surface, as opposed to just slowing down and turning.
I would love to see more competition on this level - I do not want to suffer with gravity alone!
30 авг 2023