Training Queen Bee normal character commander for Munchen & Mainz. Now she will have a 3rd ship with the same ship skills. She is at skill 10 master reloader.
🚨 I keep hearing: "this ship is a good deal in Blitz Pass for $15". But in my game you can click on the little silver crate thingy on the upper-center-left side of the main screen and buy the Blitz Pass _AND_ 30 days of premium time for $9.99. Maybe that's just a promotional deal for me since I haven't bought premium time for over 4-6 weeks. Although I did buy the Blitz Pass just last month(for somewhere in the $5 - $8 range, i don't remember precisely).
Schill I seen too many die . It secondary sucks armour is not for brawling , and it only good thing is it’s main guns . Mainz is squishy more but better due to mobility . When I see that guy at bottom of comments say it’s a brawler he’s crazy . Schill going to brawl will be dead . It’s a long range ship and when time is right move in . Same as Mainz . But I like Mainz is better because of mobility and ability to escape .
Why in the world would you take a brawling ship and go flanking on centre control? Especially with a ship that has great torps that are short range and a sonar you keep forgetting to use! You make play through guides telling people to play the objective and then ignore it under the guise that 'the Germans used them as raiders...' since when was blitz a sim?! Playing like that just encourages people not to play correctly, exacerbating and already serious problem.
Schill has super short range torps + Schill secondaries aren't as good as I initially thought. The guns are the main thing for this ship. But even the G and other mid tier KM ships are raiders and they do that well on a flank. Sitting in cap with the Schill, you will get killed because the armor doesn't handle it well. It is a sniper that can flank.
@@Slai47 sorry, but I thoroughly disagree with you. It's a battle cruiser, emphasis on cruiser. Like the Mainz it can tank enough and has enough secondary power to brawl and use those short range torps. But it has a high skill level where you need to use your knowledge and map awareness to predict where threats will come from and then use your sonar to great effect to protect your allies and deal with DDs. Then when you get lower health you retreat, regain HP and snipe BBs as a support cruiser. Playing it like a sightseeing tour is reducing its value and does not lend well to aiding your team, esp on centre control. Get in, support and get out if needed. Taking the flanks almost certainly takes you straight to the BBs terrified of DDs in the cap; as you showed with the Atlantico, it gets you killed. You're meant to show the community the right way to play certain categories like centre control. Not very useful to show them the wrong way to play an objective.
Dude you know how many Schill s I seen get wiped so fast goi g to brawl in caps 100000 wiped . It secondary sucks armour shit and short range torps lol means even if you get on close your dead . It to be played from afar and use its guns and when time is right you go in.
@@sinisalac1150 that's a skill issue. Not a ship issue. I've brawled with it and haven't been killed once so don't tell me it's a sniper. Play it that way if that's what your skill level entails but you're playing it wrong.